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Showing posts with label No Mans Sky. Show all posts

No Man’s Sky: How to Find Sentinel Ships with Unique Thruster Builds

 


Master the Art of Hunting Sentinel Ships with Unique Thruster Designs

In the expansive, ever-evolving universe of No Man’s Sky, there exists a thrilling subculture of ship hunting. Among the most prized possessions for any serious interstellar explorer are the enigmatic Sentinel Interceptors — especially those sporting unusual thruster configurations. If you've ever laid eyes on one of these multi-thruster beasts gliding through an alien sky, you know the appeal. These ships don't just fly — they dominate the void with style.

Whether you're a veteran ship hunter or new to the game, this in-depth guide will walk you through how to track down Sentinel ships with exceptional thruster designs, including rare 11-thruster configurations, L-shaped supercharge layouts, and the elusive 4-supercharged cores. We'll also include glyphs, travel tips, planetary hazards, and even a bonus mini-game location.



Understanding Sentinel Ships in No Man’s Sky

Unlike traditional starships in No Man’s Sky, Sentinel Interceptors are a breed apart. They don’t originate from starship vendors or space stations but are salvaged from crashed Sentinel craft found across the galaxy. These ships come with randomized parts, a unique, mechanical design aesthetic, and occasionally, rare multi-thruster arrays that make them stand out visually and functionally.

But what makes a thruster build "unique"?

  • Number of visible thrusters: Some ships sport 9 to 11 thrusters, arranged in intricate patterns.

  • Color scheme and body form: From glowing purple hues to sleek L-shaped frames.

  • Supercharged slot layout: Especially when four supercharged slots align in useful formations.

These details not only affect appearance but can heavily influence upgrade efficiency and ship performance.


How to Begin the Hunt: Required Gear and Upgrades

Before you launch into the stars to locate these elusive ships, a few prerequisites are essential:

  • Install the Atlantid Drive: Required to access the rare purple star systems, where many of these unique ships reside.

  • Get Familiar with Portals and Glyphs: You'll need to input glyphs to reach precise planetary coordinates.

  • Upgrade Materials and Nanites: Most Sentinel ships begin at C-class. Upgrading to S-class will allow you to unlock all four supercharged slots.

Now, let's chart a course to three of the most extraordinary Sentinel ships with exotic thruster builds. Strap in.


Sentinel Ship #1: The Floating Yellow-Green Interceptor with 11 Thrusters

Galaxy: Euclid
Thrusters: 11
Supercharged Slots: 4 (L-shaped layout after S-class upgrade)

This adventure begins on a radioactive giant planet, cloaked in thick thermonuclear fog. The atmosphere is so intense that the land often appears barren of lifeforms, but don't let that fool you — the treasure lies beneath.

Once you reach the glyph location, you’ll find a Sentinel ship inexplicably floating — as if the planet’s gravitational logic gave up entirely. This glitchy elegance adds to its mystique. The yellow and green coloring adds bold flair, and once upgraded to S-class, you’ll notice an L-shape layout of supercharged slots — ideal for optimizing both damage and hyperdrive range.

Important Tip: Due to the intense radiation, come equipped with Hazard Protection Modules and Plenty of Sodium or Ion Batteries.

This particular ship was discovered by the legendary hunter Mugsy, who has logged over a hundred Sentinel finds. Keep an eye out for any Communication Stations nearby — they’ll lead you straight to it.


Sentinel Ship #2: Red and Black S-Class Interceptor with Twin Wing Design

Galaxy: Euclid
Thrusters: 11
Supercharged Slots: 2 near, 2 scattered
Starting Class: S-Class

Unlike the harsh fog world of our first find, this abandoned planet offers a peaceful yet surreal vibe, almost reminiscent of the landscapes from Arrival. The absence of flora and fauna only amplifies the eerie tranquility.

Located just 30 seconds from the portal via a Communication Station, this red and black Sentinel Interceptor stands out with its double-bladed wings and 11 thrusters. While it doesn’t have all four supercharged slots in a compact layout, it starts at S-class, saving you a significant chunk of time and resources.

Its stat balance is average, with decent damage and maneuverability. But its visual presentation alone makes it a stellar addition to your fleet. This ship was discovered by the tireless explorer Mojenar, known for finding over a thousand S-class ships across multiple galaxies.


Sentinel Ship #3: The Dark Blue Mystery from the Eissentam Galaxy

Galaxy: Eissentam
Thrusters: 9
Supercharged Slots: 4 (two paired, two scattered)

Accessible via the Anomaly’s Featured Bases, this final ship brings you to a haunted Emeril world. Don’t be fooled by the calm visuals; a storm is always lurking just out of sight.

Look for a black save beacon as you approach the location. There, you'll find a sleek, dark-toned Sentinel with nine thrusters and a mysterious blue sheen that shifts in the station's reflective lighting. Once upgraded to S-class, the four supercharged slots reveal themselves — offering above-average damage but only moderate maneuverability.

This ship was discovered by Sakanoborou, a key contributor in the Discord community, who’s credited with over a hundred premium Sentinel finds. A huge thanks to the community members like him, Mugsy, and Mojenar who tirelessly share their discoveries.



Bonus Feature: A Mini-Game Race Track You Can Visit

To wrap up this interstellar treasure hunt, here’s something light-hearted and incredibly fun. If you’ve watched No Man’s Sky channels before, you may have seen this before: a custom-built exocraft race track tucked away on a hunted Emeril planet.

To visit:

  • Input the provided glyphs (shared at the end).

  • Land near the base you can spot from orbit.

  • Choose your preferred Exocraft at the starting point.

Pro Tip: Avoid the bulky Nomad — while tempting, it’s a pain to steer. Try the Roamer or Pilgrim for a smoother experience.

Play solo or challenge a friend. The course winds through elaborate terrain, offering jumps, obstacles, and a real test of your piloting skills. It’s a brilliant break from hunting ships and adds flavor to your No Man’s Sky experience.

The base creator remains anonymous, but their craftsmanship deserves applause. Structures like these are part of what makes the No Man’s Sky community so rich and unique.


Reflections from the Stars

Finding Sentinel ships with unique thruster builds is about more than just collecting. It’s a deeply personal pursuit — one that blends exploration, creativity, luck, and community knowledge. Every glitch, storm, and unexpected moment is part of the journey.

From radioactive behemoths to abandoned dreamscapes, these three ships represent just a fraction of what’s possible in No Man’s Sky. As the community continues to grow, more treasures await just beyond the next portal.

So, whether you’re looking to upgrade your fleet, showcase a masterpiece in photo mode, or simply enjoy the thrill of discovery, keep your scanner warm and your star charts ready. The galaxy is full of secrets.

And maybe, just maybe, your next Sentinel ship will have even more thrusters than the last.

🧭 Conclusion: Why the Hunt for Sentinel Ships Still Matters

In the ever-evolving universe of No Man’s Sky, the journey to uncover rare Sentinel ships with exotic thruster configurations isn't just about aesthetics—it’s about identity. These ships, with their glowing supercharged slots and gravity-defying designs, aren’t just vehicles; they’re trophies, testaments to exploration, persistence, and the thrill of discovery in a procedurally generated galaxy that never runs dry.

Each of the three Sentinel ships featured in this guide offers something unforgettable—whether it’s eleven thrusters blazing through radioactive fog, S-class superiority on abandoned worlds, or the mysterious shimmer of a blue-black chassis hidden within Eissentam. And let's not forget the joy of racing through custom-built tracks on hunted Emeril planets—a reminder that creativity is just as important as combat or collection.

Ultimately, the hunt for Sentinel ships reflects something deeper: a love for the unknown. Whether you're a hardened traveler, a new explorer, or just here for the fun, this journey is yours to define. So install that Atlantid Drive, charge up your hyperdrive, and get ready—because the stars are still hiding secrets. And the best ships? They’re waiting to be found.



💬 FAQ: Sentinel Ships & Rare Finds in No Man’s Sky

Where do you find Sentinel ships with extra thrusters in No Man’s Sky?
Sentinel ships are scattered across galaxies like Euclid and Eissentam. You can locate them near communication stations marked by other players, often on dangerous or abandoned planets. Coordinate glyphs help you pinpoint exact locations.

Do Sentinel ships with more thrusters perform better?
Thruster count is cosmetic—extra thrusters don't affect performance directly, but supercharged slots do. The more grouped supercharged slots a ship has, the better it can perform when upgraded.

Can you get S-Class Sentinel ships without upgrading?
Yes. Some Sentinel ships spawn as S-Class by default. Others start at C-Class and must be upgraded at the space station. Each ship's final potential depends on its layout and upgrade path.

What is a supercharged slot, and why does it matter?
Supercharged slots dramatically enhance modules placed in them, boosting stats like damage, maneuverability, or hyperdrive range. Finding ships with clustered supercharged slots is ideal.

How do I access the purple system where some ships spawn?
To reach purple star systems, you need the Atlantid Drive installed on your ship. Without it, those coordinates will be inaccessible, and key Sentinel ships can’t be retrieved.

Is the race track minigame necessary?
Not at all—it’s just for fun. But it offers a delightful break from starship grinding and showcases the creativity of the No Man’s Sky community. You can do it solo or with friends.

Are these ships PC-only, or can console players get them too?
Ship spawns are universal across platforms, so Xbox, PlayStation, and PC players can all find these ships—assuming their game versions are current.


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You Can Follow Along On Every Major Platform:

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No Man’s Sky Resources Guide: Farming Storm Crystals Like a Pro

 


Understanding the Value of Storm Crystals in No Man’s Sky

Storm Crystals are among the most profitable natural resources in No Man’s Sky. Each one can sell for about 200,000 units, making them a quick path to wealth if harvested efficiently. Beyond just their monetary value, these rare items are also used in crafting high-end blueprints and powering advanced tech. Learning how and where to collect them consistently is a huge advantage for any explorer.


What You Need Before Starting Your Storm Crystal Hunt

Before you start storm crystal farming, make sure your gear is ready. First, ensure your exosuit has at least moderate protection against extreme environments. Storm Crystal farming depends on extreme weather conditions, so thermal, toxic, or radiation shielding upgrades are essential. Additionally, having a starship with upgraded launch thrusters will make your run smoother as you jump between areas to farm efficiently.

Choosing the Right Star System to Find Storm Crystals

To begin, head to your galaxy map and locate a colored star system—either red, green, or blue. These systems tend to host planets with rare and exotic resources. Warp to one of these systems and scan the available planets. You're looking specifically for planets with "Activated" resources listed—such as Activated Emeril, Activated Indium, or Activated Cadmium. These are typically indicators that the planet experiences extreme weather.

Confirming Storm Activity on the Target Planet

Once you've found a planet with activated resources, land and open your Log. Under the planetary details, you’ll see a weather description. Terms like “monsoon,” “blistering storms,” or “superheated” are good signs. These indicate that the planet will experience storm cycles, which is the key requirement for Storm Crystals to appear.

Identifying Storm Crystals on the Planet Surface

When the weather is calm, Storm Crystals will look like inert rocky formations. You won’t be able to collect them in this state—they're dormant. However, once a storm rolls in, those same rocky clusters will transform into glowing, extractable Storm Crystals. Keep an eye on the HUD for a weather alert that signals a storm is incoming. As soon as it begins, the crystals become harvestable.


Surviving the Storm While Harvesting

Storms are hazardous, especially on extreme-weather planets. Your hazard protection will drain quickly, so you’ll need to act fast. If you’ve upgraded your exosuit, you’ll get a bit more time before needing shelter. Some players opt to return to their ship to recharge; others fly low over the terrain, stopping to grab crystals along the way. This strategy depends on how well-equipped your launch thrusters are for repeated takeoffs.

Boosting Efficiency with the Minotaur Exocraft

For an even more efficient farming method, use the Minotaur Exocraft. This walker suit allows you to move around on the planet surface without being affected by extreme weather. You can summon the Minotaur from your freighter once it’s unlocked and built. With it, you can roam freely through storms, collecting crystals without worrying about your suit’s hazard protection running out.

Flying Low and Spotting Storm Crystals Quickly

If you're not using the Minotaur, another reliable method involves flying close to the planet surface once the storm starts. Storm Crystals are fairly easy to spot from above—they glow and stand out against the terrain. Use your ship’s scanner and visual line of sight to sweep over the landscape. Once you locate a cluster, land quickly, harvest, and take off again to find the next patch.


How Many Storm Crystals You Can Farm Per Storm

Each storm typically lasts a few minutes, which gives you time to grab a handful of crystals if you’re fast. Depending on your method and preparedness, you can collect between 5 to 15 Storm Crystals per storm cycle. Over multiple storms, this adds up quickly—reaching several million units in value in under an hour.

Using Storm Crystals for Crafting and Tech Upgrades

Aside from selling them, Storm Crystals are used in crafting recipes like the Warp Hypercore and powering advanced technologies. If you’re planning long journeys through space or want to upgrade your freighter tech, keeping a few crystals for personal use is a good strategy. The rest can be sold to boost your units balance.

Selling Storm Crystals for Maximum Profit

To maximize profits, head to a space station or trade terminal after a successful farming session. Each crystal fetches around 200k units. Selling a full stack can earn you millions in just one trip. If you're aiming to save up for a new freighter, exotic ship, or expensive blueprints, this method provides a reliable income stream without the grind of missions or trade loops.


Wrapping Up: Mastering the Storm Crystal Grind

Storm Crystals aren’t just valuable — they’re also one of the more rewarding resources to farm in No Man’s Sky. With the right equipment and a clear strategy, you can turn each storm into a money-making opportunity. Whether you're selling them for fast units or stockpiling for advanced tech upgrades, knowing how to find and collect them gives you a real edge in the game. Use your exocraft, upgrade your gear, and keep an eye on the storm — the rewards are worth the risk.


Frequently Asked Questions

Q: Where do I find Storm Crystals in No Man’s Sky?
A: Look for planets with “Activated” resources in red, green, or blue star systems. These usually have extreme weather that triggers Storm Crystals.

Q: Can I collect Storm Crystals without dying in a storm?
A: Yes. Upgrade your exosuit for hazard protection, use your ship for quick movement, or deploy the Minotaur Exocraft to stay safe.

Q: How long do storms last and how many crystals can I get?
A: Storms last a few minutes. If you're fast, you can gather 5–15 crystals per storm.

Q: What are Storm Crystals used for?
A: They're used in crafting high-end items like Warp Hypercores and are also valuable for selling — around 200,000 units each.

Q: Do I need any special gear to farm Storm Crystals efficiently?
A: A good shield upgrade, launch thruster mods, and the Minotaur Exocraft will make farming much more efficient.


Stay Connected with Haplo Gaming Chef

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You Can Follow Along On Every Major Platform:

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No Man’s Sky Nanite Farming: Best Planets & Tips for 2025

Why Nanites Matter in No Man’s Sky

Nanites are essential for unlocking powerful blueprints, upgrading tech modules, and enhancing ship components in No Man’s Sky. Whether you’re looking to evolve your alien ship modules or unlock new crafting options via the Nexus, nanites serve as the currency that fuels progression. Without a steady supply, players can quickly hit a wall when trying to access higher-tier upgrades or gear enhancements.

From refining materials to trading in analyzed items, there are several methods to collect nanites. However, planet-based farming remains one of the most efficient and hands-off options, especially when you want repeatable, low-effort results.



Efficient Nanite Farming via Combat and Exploration

Some planets offer more than scenic landscapes—they’re prime locations for gathering nanites. These areas host synthetic creatures and rare resources that yield nanites directly or can be refined into them. Two standout planets—Nanitia and Arshardia—are ideal starting points for both high-speed and low-risk farming.

Players can travel to these planets using portal glyph codes, build a base for quick returns, and explore strategic routes to maximize efficiency. In under 30 minutes, you can accumulate enough nanites to afford multiple upgrades or tech modules.


Nanitia – Synthetic Fauna Combat Zone

Nanitia is a synthetic-life-infested planet where nearly every hostile encounter leads to nanite rewards. The planet is dense with both small and large fauna—each type offers different nanite outcomes when eliminated.

  • Small synthetic fauna: Typically yield 5–10 nanites per kill.

  • Large synthetic fauna: Drop items called “Species Records,” which can be analyzed for an additional 30–50 nanites each.

Killing creatures also draws sentinel attention. Expect frequent chases if you remain in one area too long or take out multiple enemies in rapid succession.


Combat Strategy for Nanite Farming

To survive and stay productive on Nanitia:

  • Stay mobile. Sentinels will swarm if you remain in one place.

  • Target larger fauna for greater nanite yield.

  • Avoid unnecessary fights with sentinels to conserve time and health resources.

  • Run in one direction from your base to encounter fresh spawns and avoid reloading zones.

A full loop of consistent combat and scavenging can net you over 1,000 nanites in under 15 minutes, assuming you minimize fights with sentinels and maximize targeting of high-value mobs.



Analyzing Species Records for Bonus Nanites

As you defeat large enemies, they may drop “Species Record” items. These are automatically stored and can be analyzed in your inventory.

The reward range varies, but typically:

  • Common species: ~30 nanites

  • Rare variants: Up to 50 nanites

Analyzing multiple records consecutively can be a reliable method for passive farming. Stack them in your inventory while fighting and analyze them all after returning to your base or freighter.


Arshardia – Peaceful Nanite Farming Alternative

If constant combat isn’t your style, Arshardia offers a peaceful option. This radiant shard-rich planet is filled with large purple crystals scattered across its surface. These crystals are valuable because:

  • Each Radiant Shard yields 50 nanites when refined.

  • There are often clusters of 2–4 shards together, making collection efficient.

  • There’s minimal sentinel activity, making it safe to explore at your own pace.

Unlike Nanitia, farming here doesn’t involve any combat or high-risk gameplay. Just explore, gather, and refine.


Refining Radiant Shards into Nanites

Radiant shards can be processed directly in your portable or base refiner:

  1. Place the shard in a refiner.

  2. Wait ~20 seconds for the nanite output.

  3. Repeat with additional shards.

This cycle can generate 150 nanites per 3-shard cluster, making Arshardia a viable option for solo players or those who want to multitask while farming.

Additionally, the planet is home to other resources like Atlantidium, which you might find useful for secondary crafting or refining projects.



Choosing Between Combat vs. Passive Farming

Here’s a quick comparison between Nanitia and Arshardia to help you choose:

  • Nanitia: Fast farming (~1000 nanites in 15 mins), higher risk, combat-heavy.

  • Arshardia: Slower pace (~750 nanites in 20 mins), safer, peaceful exploration.

Choose Nanitia when you’re in the mood to engage enemies, and Arshardia when you prefer a relaxed gameplay session with steady rewards.


Recommended Gear and Tips for Nanite Runs

Before heading out to either planet, make sure you’re prepared:

  • Bring a refiner for immediate nanite processing on Arshardia.

  • Install movement upgrades to avoid sentinel detection on Nanitia.

  • Store extra inventory space to avoid losing valuable loot.

  • Consider placing a base computer on both planets for easy access.

Even basic preparation can significantly boost your farming efficiency and keep your inventory streamlined during longer farming sessions.


Conclusion: Mastering Nanite Farming in 2025

Nanite farming in No Man’s Sky continues to evolve, and in 2025, players have more efficient and flexible options than ever before. Whether you prefer fast-paced combat or calm exploration, there's a strategy to fit your style.

Nanitia is ideal for players who don’t mind confrontation and want rapid gains through synthetic creature battles and high-value species records. On the other hand, Arshardia caters to those who prefer stress-free collection by offering Radiant Shards with steady nanite yields and virtually no sentinel interference.

Whichever route you choose, a little preparation goes a long way. Equip yourself with the right upgrades, build a nearby base, and keep your refiner ready to turn every encounter or discovery into useful nanites. These resources are your ticket to top-tier gear, advanced ship tech, and a smoother journey across the galaxy.


FAQ

Q: What is the fastest way to farm nanites in No Man’s Sky?
A: The fastest method is killing synthetic fauna on Nanitia. Each encounter can give direct nanites or items you can analyze for extra rewards.

Q: Which planet is safest for nanite farming?
A: Arshardia is a peaceful planet with Radiant Shards that yield 50 nanites each when refined. There are no hostile enemies or sentinels to fight.

Q: How many nanites can I earn in 30 minutes?
A: You can earn between 1,000 and 2,000 nanites in half an hour, depending on the planet and how quickly you collect or kill.

Q: Do I need special equipment to farm nanites?
A: A portable refiner is essential on Arshardia. Movement upgrades and inventory space help when farming on combat-heavy planets like Nanitia.


Stay Connected with Haplo Gaming Chef

Haplo Gaming Chef blends gaming guides with casual cooking streams for a truly unique viewer experience. Whether you’re here for clean, no-nonsense walkthroughs or just want to chill with some cozy cooking content between game sessions, this is the place for you. From full game unlock guides to live recipe prep and casual chats, Haplo Gaming Chef delivers content that’s both informative and enjoyable.

You Can Follow Along On Every Major Platform:

YouTubeTwitchTikTokInstagramTwitter/XThreadsBlueskyPinterestFlipboardFacebookLinkedInTumblrMediumBlogger, and even on Google Business.

No filler, no fluff—just straight-up help for gamers and fun for foodies. Join the community today!
For More Guides Visit: Haplo Gaming Chef Website!

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Ultimate Guide: Top 3 Sentinel S‑Class Ships in No Man’s Sky Beacon

 


Explore the Latest Sentinel Finds and What's Ahead for No Man’s Sky

The No Man’s Sky Beacon update brought new content, fixes, and three standout S‑Class Sentinel ships you can claim for free. This guide will walk you through how to find each of them — including coordinates, planet details, and what to expect when you get there. Whether you're using the experimental update or waiting for the stable version, this casual guide has everything you need to track down these powerful, supercharged Sentinel ships.

We'll also touch on the future of No Man’s Sky, the mystery around Light No Fire, and why you may want to hold off jumping into the experimental branch just yet.

Let’s dive into where and how to get your hands on the 3 best Sentinel ships in the Beacon update.



No Man’s Sky Beacon Update – What’s New

The recent Beacon update marks the third major content drop for No Man’s Sky this year. While it introduced new features, players quickly noticed various bugs—especially those testing the experimental build. The good news? Many of these bugs are already being patched. Although not everything is completely fixed yet, the experimental version includes significant improvements and more fixes are expected before it rolls out to all users.

Developer Sean Murray confirmed in a recent post that Beacon won’t be the last update of 2025. With No Man’s Sky's anniversary landing in early August, fans can expect another big content drop—likely in July or August, just like previous years. Past summer updates have included Worlds Part 1 & 2, Echoes, and Endurance—each bringing massive gameplay changes like freighter overhauls, pirate encounters, and new races.


Light No Fire and the Twitter Emoji Mystery

There’s been growing speculation around Light No Fire, Hello Games' upcoming title. Just before the Beacon update launched, the Light No Fire Twitter account shared a cryptic emoji teaser—leading many to believe a trailer or release date announcement was coming. But as of now, nothing new about the game has been revealed. This has confused fans since previous updates like Worlds Part 1 and 2 didn’t get similar teasers.

Sean Murray did briefly mention Light No Fire in his Beacon update message, reinforcing that it’s still in development. But the lack of footage or news has left many wondering what’s next. Was the emoji drop a mistake? Or is there something still under wraps?



Sentinel Ship #1 – Black & Yellow Supercharged Find

The first Sentinel ship can be found on a lush moon that features floating islands. To get started, look for a nearby communication station on the surface. Once you reach the marked location, you’ll find a black and yellow Sentinel ship with a clean, aggressive design. It spawns as an A‑Class ship but can be upgraded to S‑Class using nanites.

The standout feature? This ship comes with 4 supercharged slots clustered together—perfect for stacking upgrades efficiently. Even before enhancements, its base stats are impressive, making it a strong choice for both combat and exploration. This particular ship was originally discovered and shared by the community member Demandred, who posted it to a popular Discord group.


Visual and Stat Overview

This Sentinel ship shows its best features in space, where the black and yellow color scheme really shines. While the in-atmosphere lighting can hide details, launching into orbit gives you a much better look. If you’re on the experimental version, be aware of occasional rendering bugs—some users have reported ships appearing to be “building” even after acquisition, but this does not affect performance or upgrades.

Key Traits:

  • Color: Black and Yellow

  • Initial Class: A

  • Supercharged Slots: 4 (Clustered)

  • Location: Lush moon with floating islands

  • Discovered by: Demandred

Sentinel Ship #2 – Red & Black with 13 Thrusters

The second Sentinel ship is found on a Bountiful lush planet, known for its strange atmosphere and unpredictable storms. This ship is a visual standout, sporting a red and black design and an eye-catching 13 rear thrusters, giving it a sleek and aggressive look in space. It starts as a C‑Class ship, so upgrading it to S‑Class will require nanites—but it’s well worth the effort.

To find it, look for a communication station placed by another player at the ship’s exact location. Even if visibility is low due to storms, once you land, the station will guide you right to the ship. Keep in mind that if you’re on the experimental build, you might experience glitches like fast-moving storms or disappearing terrain. This is common in the test version and likely to be addressed in the stable release.


Ship Stats and Features

After upgrading to S‑Class, this ship reveals 4 supercharged slots, making it a powerful pick. Its size and design really shine in space, where you can appreciate the bold color scheme and unique thruster layout. It was discovered by Mugsy, a respected figure in the No Man’s Sky ship-hunting community, who has uncovered dozens of supercharged Sentinel ships like this one.

Key Traits:

  • Color: Red and Black

  • Initial Class: C

  • Supercharged Slots: 4

  • Unique Feature: 13 rear thrusters

  • Location: Bountiful lush planet with frequent storms

  • Discovered by: Mugsy


Sentinel Ship #3 – Small Blue Compact Design

The third Sentinel ship is a compact blue model found on a lush planet plagued by anomaly storms. Due to environmental effects, visibility on the planet surface can be inconsistent. If there’s no active communication station, you may need to locate the ship manually or use the provided glyph coordinates to land nearby. Once found, the ship can be claimed immediately and upgraded from C‑Class to S‑Class.

Despite its small size, this ship also features 4 L-shaped supercharged slots, giving it a great damage potential once upgraded. Its maneuverability isn't the highest, but its tight design and unique shape make it visually appealing—especially in space. Due to the planet’s glitchy behavior (especially on the experimental build), viewing the ship in orbit is recommended for the best visuals.


Ship Details and Upgrade Notes

This ship’s compact design might not look like much on the surface, but after upgrading, the damage output is surprisingly high. While it doesn't top the charts for handling, it excels in raw offensive potential. This find came from community hunter Sakanoborou, who has shared over 100 supercharged ship discoveries, all featuring 4-slot clusters.

Key Traits:

  • Color: Blue

  • Initial Class: C

  • Supercharged Slots: 4 (L-shaped layout)

  • Notable Feature: Small, compact frame

  • Location: Anomaly storm planet (glitchy terrain possible)

  • Discovered by: Sakanoborou



Conclusion: Why These 3 Sentinel Ships Are Worth It

The Beacon update for No Man’s Sky continues to expand the universe with more surprises, and these 3 S‑Class Sentinel ships are easily among the most exciting additions. Whether you're hunting for style, power, or the perfect supercharged slot setup, each of these ships brings something unique to your fleet.

If you're testing the experimental build, be cautious—bugs and visual glitches are still present. But with the stable version coming soon, now is the perfect time to prepare. Use the provided coordinates, upgrade each ship to S‑Class, and enjoy one of the most rewarding ship-hunting experiences No Man’s Sky has offered this year.


FAQ – Sentinel Ships in No Man’s Sky Beacon

Q: How do I upgrade a Sentinel ship to S‑Class?
A: Use nanites at a space station or the anomaly. You’ll need a good amount to reach S‑Class from C or A.

Q: What are supercharged slots?
A: These are special upgrade slots that multiply the effect of any module placed in them. The closer together they are, the better your build.

Q: Can I claim these ships for free?
A: Yes. All three Sentinel ships can be claimed without spending units, once you find them using the glyphs.

Q: Are these ships affected by bugs in the experimental update?
A: Some visual bugs may occur (like ships showing “building” status), but they can still be used normally after claiming and upgrading.

Q: Is Light No Fire connected to No Man’s Sky?
A: Sean Murray mentioned it briefly, but there’s no clear connection yet. No footage or gameplay has been released as of now.

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No Man’s Sky Update 5.72 Brings Critical Fixes – Full Guide

 


What Players Should Know About the Experimental Patch

If you've been dealing with issues after the Beacons update in No Man’s Sky, you’re not alone. Thankfully, the newly released Update 5.72, currently available on the Experimental branch on Steam, is packed with essential bug fixes. This patch specifically targets some of the most frustrating problems players have encountered, from settlement progression blocks to Autophage monolith glitches.

The patch just rolled out in beta form, meaning it’s not on consoles or the public PC version yet. But based on current feedback, it’s already showing positive results. Notably, the infamous overseer building bug seems to be resolved—although it’s not directly mentioned in the official patch notes. Whether you’re tracking settlement upgrades, curious about Autophage Monolith behavior, or wondering about visual glitches, this guide will walk you through what’s been fixed.

Settlement Progress Bugs Are Finally Getting Fixed

One of the biggest problems in the Beacons update was how settlements could break entirely—especially when trying to construct the Overseer’s building. Many players found themselves stuck with no way to progress. With Update 5.72 on the experimental branch, this issue seems to be finally resolved. Although not officially listed in the patch notes, several players report being able to access and build the Overseer’s structure again, allowing settlements to function as expected.

Beyond that, some users are now seeing settlement building missions start appearing again—something that had stopped completely in many saves. It looks like the update has triggered new tasks for developing settlements further, which is a good sign that settlement systems are working properly again in the background.




Autophage Settlement and Monolith Fixes Included

The patch also addresses several Autophage-related bugs, including an issue where Autophage settlements couldn’t be found using Planetary Charts. This prevented some players from even starting these quests. That’s now fixed, making the newer Autophage content easier to access. Also patched is a rare issue that kept Autophage Monoliths from working right. These are the special Korvax Monoliths with purple terminals used to unlock Atlantid Multi-Tools.

Another minor fix corrects how Autophage settlers appear. Previously, they were becoming uncloaked too early—before the player actually triggered it. This has now been corrected for a more immersive experience.

Squadron Support and Pirate Defense Improvements

With the introduction of squadron-based settlement defense, players expected their own squadron ships to assist during pirate raids. However, a bug was causing non-squadron ships to appear instead. This unexpected behavior has now been corrected in Update 5.72, making it more consistent with how squadrons are supposed to operate.

Now, when your settlement comes under attack, only your assigned squadron members should respond, improving both immersion and combat clarity. This makes defending settlements feel more cohesive, especially during random pirate attacks which are becoming more frequent in newer builds.


Visual Glitches in Wonders and Records Resolved

One recurring visual issue involved images not appearing properly for Wonders—the special in-game records players collect, like largest creature seen or tallest mountain climbed. Often, you had to switch menus just to make these show up correctly. With this patch, that glitch has been cleaned up.

Additionally, Personal Records weren’t updating correctly, especially during Expeditions. In some cases, your expedition data would overwrite your main save’s records. That appears to have been resolved, though it’s still wise to avoid saving Wonders during Expeditions until everything is fully confirmed. This helps prevent unintentional data conflicts between save files.

Autophage Base Building and Snapping Adjustments

Since the Beacons update added new Autophage-themed base parts, players have run into multiple issues with part placement and snapping. The pieces didn’t always align correctly, leading to frustration during base construction. While the patch notes don’t go into detail, Update 5.72 includes fixes related to this. Early reports suggest snapping behavior has improved, though it’s still unclear if everything now works as expected.

There was also a bug where weathered textures were being applied to Autophage base parts even when not intended. That issue has now been fixed, so your builds should finally look the way they were designed to. If you’re into detailed base aesthetics, this is definitely a quality-of-life improvement.




UI and Text Issues Also Addressed

On the UI side, icons at the top of the history page—like economy and conflict indicators—were displaying incorrectly. That’s now been sorted, helping players better understand system stats at a glance. It’s a small tweak, but it removes confusion for anyone scanning through their history logs.

A separate issue involving non-English language displays in the Analysis Visor is also fixed. Specifically, starship details weren’t being rendered properly in localized versions of the game. This patch restores the expected text output, making the game more accessible for international players.

Minor Fixes and Stability Improvements

Alongside the bigger fixes, No Man’s Sky Update 5.72 includes a couple of smaller quality improvements. One involves a camera glitch that occurred when players interacted with a settlement building after cancelling a cutscene. That visual hiccup has been patched out, making transitions smoother when engaging with settlement structures.

Another minor update fixes a text rendering bug in the Analysis Visor. It caused display issues when switching between languages, mainly affecting non-English versions. With that resolved, all players should now see consistent starship stats regardless of language settings. Additionally, the patch brings in general crash fixes and performance optimizations, which are standard but still important for long-term play stability.


When Will This Patch Go Public?

As of now, Patch 5.72 is only on the Experimental branch for Steam users. That means console players and those using the public PC version will need to wait a few more days. Based on how past experimental updates have rolled out, it should reach all platforms relatively soon—especially since it fixes several high-impact bugs.

If you're dealing with any persistent issues not mentioned in this patch, it’s a good idea to report them or follow community forums. The development team seems responsive, and continued feedback helps push more patches like this one.



Conclusion: A Promising Fix for the Beacons Update Bugs

No Man’s Sky Update 5.72 is a welcome step forward for players frustrated by recent bugs introduced in the Beacons update. While it’s still in the Experimental phase on Steam, early feedback shows that critical problems—such as settlement progress blockers, Autophage mission glitches, and UI display bugs—are being addressed effectively.

If you've been holding off on building settlements or exploring Autophage content due to issues, this patch should bring some relief. Keep an eye out for the public release, which is expected soon. And as always, report any remaining issues to help improve future updates.


Frequently Asked Questions (FAQ)

Q1: What is No Man’s Sky Update 5.72?
A: It's a beta patch released in the Experimental branch on Steam to fix major bugs from the Beacons update.

Q2: Is the settlement overseer building bug fixed?
A: Yes, although not listed in the patch notes, many players report that they can now build the overseer structure again.

Q3: What platforms is the update available on?
A: Currently, it’s only on the Experimental branch for Steam users. It will roll out to consoles and public PC builds later.

Q4: Are Autophage settlements working again?
A: Yes, a fix now allows Autophage settlements to be found using Planetary Charts, and mission functionality has been restored.

Q5: Are there any visual or performance improvements?
A: Yes, the patch includes fixes for Wonder visuals, personal records, text rendering, and some crash optimizations.


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No Man’s Sky Beacon Update: How to Access Autophage Settlements

 


Introduction

The No Man’s Sky Beacon update added a sleek new feature—Autophage Settlements. With their sharp, cyberpunk design and exclusive tech, they’re among the most exciting additions in the game. But before you can start customizing your own Autophage base, you’ll need to unlock access through a specific questline and a bit of exploration.

This guide breaks down everything you need to do—from completing the main story arcs to locating Harmonic Camps and using an Echo Locator. If you're ready to tap into the secretive world of the Autophage and claim your own outpost, this walkthrough has you covered.

Unlocking the Autophage Faction: Where to Begin

To unlock access to Autophage settlements in No Man’s Sky, your first objective is to complete the ‘They Who Returned’ questline. This won’t show up right away—it only becomes available after progressing through a good chunk of the main story, particularly the Artemis Path. This path starts with the Awakenings quest, which serves as the game's introduction. Unless you chose to skip the tutorial in a custom game, you're likely already on this path or have finished it.

The Awakenings mission teaches you the basics—how to repair your ship, build a base, and warp to another system. Once you’re past that, the next mission is ‘Alone Amidst the Stars’, which focuses on locating Artemis and introduces you to the Space Anomaly. Following this are ‘Ghosts in the Machine’ and ‘A Leap in the Dark’, which bring Apollo into the story and guide you through the use of Portals, base expansion, and more.




Questline Progression: What You Need to Complete

After Apollo’s intro, the questline continues with ‘The First Traveller’, which dives into gathering, crafting, and introduces another important character. That’s followed by ‘Patterns in Time’, where you engage more directly with the Gek, Korvax, and Vy’keen races. You'll run errands and gain rep, all essential for the path ahead.

Eventually, you’ll hit ‘16/16’, a short but impactful quest, and then move into ‘The Purge’, which requires multiple warps and a major decision at the end. For best results, many players choose the Reset (Green Option), as it tends to offer the most useful benefits. Finally, there’s ‘New Beginnings’, an epilogue that wraps things up depending on your earlier choices. Completing all of this unlocks eligibility for ‘They Who Returned’, and that’s the key to seeing the Autophage.

Finding Harmonic Camps and the Echo Locator

Completing the story is only half the job. The second requirement to unlock the Autophage is accessing a Harmonic Camp. These camps are found on specific planets within Dissonant Systems. To locate one, open the galactic map and look for a system with "Dissonant" in the subtext. Warp there, then scan the planets from space until you spot one with the tooltip “Dissonance Detected.”

Once on the correct planet, activate your Analysis Visor and search for Dissonance Resonators. These are tripod machines scattered around the surface. Approach them closely and check their potential loot. You're looking for one that drops an Echo Locator—not all of them do. When you find the right one, destroy it to collect the locator. Be prepared, though: Sentinels will attack the moment you engage.






Unlocking the Harmonic Camp Terminal

After obtaining the Echo Locator, activate it from your inventory. This will place a waypoint on your map leading to a Harmonic Camp. Fly there, and once you arrive, find the central terminal and interact with it. Unlocking this terminal is the final requirement needed to trigger the ‘They Who Returned’ questline.

While you're there, make the most of your visit. Harmonic Camps contain lootable items like wheelbarrows that can drop valuable gear. The terminal also lets you unlock a multi-tool cabinet—Sentinel-type tools work best with staff weapons for bonus damage. You can also use the terminal to scan for crashed Interceptor ships, which are considered among the top-tier standard ships in the game.

Starting the ‘They Who Returned’ Questline

Once you've completed both requirements—the Artemis Path questline and unlocking a Harmonic Camp—the game will unlock the ‘They Who Returned’ quest. To trigger it, simply warp to a new star system and start a pulse jump in open space. After a short while, you’ll get a hail that launches the questline. Accept the incoming transmission, and you're on your way.

You won’t need to go far into the quest to gain Autophage visibility. Early steps introduce you to their presence and tech, letting you start spotting Autophage Camps. These feature cyberpunk-themed structures and access to unique terminals. Keep going with the questline if you want to access more missions, currency opportunities, and eventually gain the ability to build Autophage-themed settlements.


How to Get Invited to an Autophage Settlement

There are two ways to access an Autophage Settlement. The first is through a one-time invitation after completing ‘They Who Returned.’ Once you've progressed far enough, an Autophage character will reach out and offer you control of a settlement. However, this is location-based, and you won't have control over where the camp is placed. Many players find themselves managing a settlement on a hazardous or unpleasant world.

This method works, but it’s not ideal if you're looking for something specific—like a paradise biome or easy access to resources. Thankfully, there's a better way to choose your location: using a planetary chart.

How to Use Autophage Planetary Charts

To find your own preferred Autophage Settlement, you’ll need a special planetary chart—but these aren’t available from normal Cartographers. Instead, you can buy them from terminals found in Autophage Camps or Autophage Settlements. These are the same terminals used for staff weapon crafting. Each chart costs around 1,500 Void Motes, so you’ll need to stock up.

The best way to earn Void Motes is by doing missions for the Autophage, which become available after advancing through ‘They Who Returned.’ You could try looting Harmonic Camp wheelbarrows, but mission grinding tends to be more efficient and reliable. Plus, completing the questline is required to access Purple Star Systems, which are tied into endgame content.


Making a Restore Point Before Using the Chart

Before you use the Autophage Settlement Planetary Chart, make sure to create a restore point. These charts are expensive, and they don’t guarantee the settlement will be in a location you like. After you use the chart and see the planet it directs you to, evaluate the biome, weather, and terrain. If it looks like a poor fit, reload your restore point and try again.

You can either use another chart or warp to a different system and then try again later. This gives you control over where your settlement ends up, helping you avoid toxic worlds or extreme hazard planets. Once you find a good spot, head over and prepare to claim it.



Claiming and Building Your Autophage Settlement

Once you’ve found a suitable Autophage Settlement, fly down and interact with the central console. You’ll need to pay 300 Atlantidium to officially claim it. Once you do, a small quest will start that tasks you with building the Overseer’s Building. This part only takes a few minutes and requires some basic resources.

After setting up the Overseer structure, you’ll unlock the ability to start upgrading your settlement. From here, you can place new structures, use themed base parts that match the Autophage aesthetic, and take part in ongoing missions and events. It’s also worth checking the camp terminal regularly for access to additional staff weapons and unique upgrade opportunities.


Key Takeaways for Unlocking Autophage Settlements

  • Finish the full Artemis Path storyline to unlock quest eligibility.

  • Find and unlock a Harmonic Camp using an Echo Locator from a Dissonance Resonator.

  • Complete early steps of ‘They Who Returned’ to perceive Autophage tech and structures.

  • Buy an Autophage Settlement Planetary Chart from camp terminals using Void Motes.

  • Always create a restore point before using the chart to avoid wasting it.

  • Pay 300 Atlantidium to claim a settlement and begin your build.


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