Flins Full Breakdown: Builds, Best Teams, Artifact Synergies & 6.0 Pre-Release Meta Predictions
Welcome to the most exhaustive, pre-release analysis of Flynn, Genshin Impact’s newest Electro polearm DPS and the game’s very first Nodcry unit. With Version 6.0 on the horizon, the buzz surrounding Flynn isn't just hype—it’s a prelude to a potential paradigm shift in team building, elemental reactions, and artifact theorycrafting.
In this guide, we’ll dissect every corner of Flynn’s kit—from his scaling mechanics, talent behavior, and energy dynamics, to his synergistic team compositions, artifact optimization, and weapon power curve. We’ll also unravel the intricacies of the two groundbreaking artifact sets arriving alongside Flynn, including how they affect the meta and who else might benefit from them.
⚠️ Disclaimer: All data presented is based on pre-release information from Version 6.0 beta sources. Expect adjustments, balance changes, or even redesigns prior to official release.
Flynn's Role in the Meta
Flynn isn’t just another Electro unit with a polearm. He represents a nuanced evolution of reaction-centric DPS design, leaning heavily into Electro-Charged and the brand-new Lunar Charge reaction—an innovation enabled through the Nodcry elemental subclass.
While early comparisons pin Flynn alongside characters like Cyno, Veressa, and Ana, his gameplay loop, buff scaling, and team dependency are radically different. Flynn is less about raw front-loaded burst and more about consistent uptime, team-wide synergies, and reaction manipulation.
He’s not designed to dominate with standalone damage but thrives as a conductor of synergy. Understanding Flynn means understanding how every moving part around him—artifacts, teammates, and cooldown timers—serve as fuel to amplify his full potential.
Flynn’s Elemental Kit: A Detailed Breakdown
Flynn's active talents split cleanly into three primary states, each with specific scaling implications and strategic applications.
Normal Attacks: Basic Polearm Strikes
Flynn’s base normals are uninflused polearm attacks. On their own, they provide zero elemental utility and relatively low multipliers, and are considered placeholder animations until he transitions into his infused state.
Key Insight: These attacks only matter after activating his Elemental Skill, which completely redefines how he functions.
Elemental Skill: Electro Infusion & Mini-Nukes
Upon activating his Skill, Flynn enters a Special State, which does the following:
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Infuses Normal Attacks with Electro
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Grants interruption resistance (likely minor but meaningful)
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Enhances the skill into a special variant, usable every 6 seconds
This skill loop resembles Cyno’s channeled enhancement mode, but also shares DNA with Veressa’s cycling nukes. What distinguishes Flynn is that his Skill refreshes into a modified version during this state, acting as a rotational nuke that refreshes often and stays relevant throughout the fight.
Elemental Burst: AoE Versatility
Flynn's Burst has two forms, depending on whether he’s in his Special State or not.
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Outside Special State: Triggers a massive AoE Lantern Blast, dealing three hits of Lunar Charge damage
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Inside Special State: Converts to a Mini Burst, firing one hit of Lunar Charge with significantly lower energy cost
This design enables rotational flexibility, where Flynn can alternate between heavy bursts and small reactive pulses. This approach creates new energy economy considerations while maintaining damage consistency.
Understanding Lunar Charge and Nodcry Mechanics
The Lunar Charge reaction is what sets Flynn apart from any other unit in the game. While still in its infancy in the meta, it works as a secondary effect that augments traditional Electro-Charged triggers.
Key mechanics include:
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Conversion of Electro-Charged damage into Lunar Charge
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Scaling with EM and ATK, making dual-scaling builds viable
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Boosted by having other Nodcry units on your team
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Passive amplification across party-wide triggers
This alone makes Flynn a reaction converter—a new archetype in Genshin that transforms enemy damage types, optimizing team DPS passively.
Flynn’s Passive Talents & Internal Synergies
Flynn’s passives provide the scaffolding that make his build path both unique and flexible:
Passive #1: Conversion of ATK into EM
This talent means that EM-centric reactions like Electro-Charged or Hyperbloom benefit immensely from building ATK, simplifying gear routes and broadening viable weapons.
Passive #2: Lunar Charge Enhancement via Teammate Reactions
Flynn takes existing team reactions and upgrades them into Lunar Charge, even if the other unit can’t normally produce it. This mimics Ana’s passive interaction and suggests that Flynn is built to anchor multi-reactive compositions.
Passive #3: Buff Scaling with Nodcry Units
Flynn’s entire kit scales exponentially when surrounded by other Nodcry units. Even if they’re off-field, their presence empowers Flynn’s crit rate, damage bonus, and reaction frequency.
Signature Weapon Overview
Flynn’s polearm isn’t just tailored for him—it might be one of the most overloaded 5★ polearms to date:
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Main Stat: Crit Rate (22%)
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Sub Stats:
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+36% Lunar Charge Damage
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+28% Crit Damage
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+12 Energy Restoration
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With a high base ATK and dual offensive scaling stats, this weapon addresses multiple thresholds at once: crit balancing, reaction scaling, and burst frequency.
Concerns:
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This might lead to a weapon-lock scenario, where Flynn feels flat without it.
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Until furina multipliers are known, its true necessity remains unclear.
Artifact Sets: On-Field & Off-Field Synergies
Two artifact sets are launching with Flynn, and they’re both meta-defining.
Set #1: On-Field Lunar Catalyst
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2-Piece: +80 Elemental Mastery
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4-Piece:
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+15% / +30% / +45% Crit Rate (scales with 0/1/2 Nodcry allies)
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+10% Lunar Reaction DMG
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+10% more Lunar Reaction DMG if paired with Off-Field Set
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This set is an artifact powerhouse. Even if the Crit Rate cap is “only” 30%, the added reaction damage boost and EM infusion make it a core staple for on-field Flynn.
Set #2: Off-Field Lunar Resonance
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2-Piece: +20% Energy Recharge
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4-Piece:
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After Elemental DMG, share 60/120/180 EM with entire team (based on Nodcry count)
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+10% Lunar Reaction DMG
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+10% more Lunar Reaction DMG if paired with On-Field Set
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This functions as a 5-star Instructor set, offering unprecedented EM sharing and reaction amplification.
Combined Effect (Full Team Bonus):
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Up to 40% Lunar Reaction Damage
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Up to 180 shared EM
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Up to 45% Crit Rate for on-field unit
Best Team Compositions for Flynn
Flynn is team-dependent, and his optimal comp will always include at least one Nodcry ally.
Premium Launch Team
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Flynn (Main DPS)
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Ineffa (Reaction Amplifier)
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Yelan or furina (Sub-DPS + Hydro App)
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Kazuha or Sucrose (EM Buffer & Swirl Support)
Why this works:
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Ineffa enhances Lunar reactions passively
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Yelan provides buffed Hydro application and damage percent scaling
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Kazuha or Sucrose buff teamwide EM, enabling massive Lunar spikes
Budget / F2P Alternatives
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Flynn
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Auroron or Bennett (Attack buffer)
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Fischl (Electro battery & off-field DMG)
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Sucrose (TTDS support + EM boost)
Critical Note: Without a second Nodcry unit, Flynn’s damage drops drastically, so Auroron or Fischl can’t fully compensate for Nodcry absence. If you skip Ineffa , securing Infa or future Nodcry units becomes mandatory.
Future-Proofing: Llama, Colombina & More
While Flynn’s best team at launch will likely include Ineffa and Sucrose, future units could replace or surpass them:
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Llama: May outperform both Sucrose and Ineffa in certain comps
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Colombina: Expected to shift meta priorities entirely with unique elemental control
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Infa: Not a must-pull, but may be the linchpin for second-gen Nodcry teams
Should You Pull Flynn in Version 6.0?
If you're a fan of:
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Reaction-centric DPS
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Flexible builds that scale off both EM and ATK
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Complicated, rewarding rotations
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Teamwide synergy and buffing potential
Then Flynn may be the single most versatile Electro DPS Genshin has released to date.
However, consider the following:
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He is heavily reliant on team synergy
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His performance will likely be below par without other Nodcry units
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His full potential may be locked behind artifact RNG + weapon access
Final Thoughts
Flynn is a true meta experiment—a character who rewards planning, synergy, and mechanical understanding. His power is not just in his own hands but in how well your entire team reacts to him. Whether he reshapes the Electro meta or fades behind stronger solo DPS units will depend on how players optimize his Lunar Charge potential and how many Nodcry allies are available post-launch.
Want more breakdowns like this as 6.0 unfolds? Drop your feedback—and let’s theorycraft the future of Teyvat together.
Flynn – Frequently Asked Questions (FAQ)
Is Flynn a must-pull for Version 6.0?
Flynn is highly recommended for players who enjoy Electro-Charged or Hyperbloom-based teams and want a reaction-focused on-field DPS. However, his effectiveness is closely tied to having other Nodcry units in your roster. Without them, his passive damage bonuses and Lunar Charge interactions lose much of their punch. If you can pair him with Ineffa , Ineffa , or future Nodcry supports, he becomes significantly stronger.
Can Flynn perform well without his signature weapon?
Yes, but with limitations. Flynn’s 5-star polearm offers an unprecedented stack of offensive stats—crit rate, crit damage, Lunar Charge bonus, and energy restoration. Without it, you’ll need to compensate through artifacts and substats, which can be RNG-intensive. While he can function with alternatives like Staff of Homa, Deathmatch, or even The Catch, they won't provide the same synergy and burst reliability.
What is Lunar Charge and how does it affect his damage?
Lunar Charge is a new reaction mechanic tied to the Nodcry elemental family. Flynn can convert Electro-Charged procs into Lunar Charge bursts, which scale with his EM and ATK. This interaction allows him to amplify not only his own damage, but also passively convert and empower team reactions. Think of it as a reaction extension rather than a traditional multiplier.
Is Flynn better than Cyno, Raiden, or other Electro units?
Flynn isn’t a direct replacement for Raiden or Cyno—he plays in a very different sandbox. Where Raiden excels as a battery and burst support and Cyno as a self-contained hypercarry, Flynn demands team support but rewards you with consistent, high-scaling reaction damage and utility. If your account is focused on reaction synergies, Flynn will often outperform more isolated units in total team DPS.
What’s the minimum team setup needed to make Flynn viable?
At the very least, Flynn needs one other Nodcry unit (Ineffa or Ineffa ), a Hydro applicator (like Yelan or Xingqiu), and an Anemo support (Sucrose, Kazuha, or Venti). Without a second Nodcry, his passive bonuses drop drastically, and his EM-sharing or crit rate buffs won’t trigger. So if you're skipping Ineffa , be sure to pull a replacement Nodcry soon.
Will Flynn stay relevant in future metas?
Given the way his kit is built around future Nodcry units and reactions, Flynn is likely to scale up as more support options release. Characters like Colombina or Llama will likely open even more team possibilities and improve Flynn’s flexibility. He’s not just designed for Version 6.0—he’s a future-proofed DPS that will only grow stronger as Genshin’s elemental ecosystem evolves.
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