What Players Should Know About the Experimental Patch
If you've been dealing with issues after the Beacons update in No Man’s Sky, you’re not alone. Thankfully, the newly released Update 5.72, currently available on the Experimental branch on Steam, is packed with essential bug fixes. This patch specifically targets some of the most frustrating problems players have encountered, from settlement progression blocks to Autophage monolith glitches.
The patch just rolled out in beta form, meaning it’s not on consoles or the public PC version yet. But based on current feedback, it’s already showing positive results. Notably, the infamous overseer building bug seems to be resolved—although it’s not directly mentioned in the official patch notes. Whether you’re tracking settlement upgrades, curious about Autophage Monolith behavior, or wondering about visual glitches, this guide will walk you through what’s been fixed.
Settlement Progress Bugs Are Finally Getting Fixed
One of the biggest problems in the Beacons update was how settlements could break entirely—especially when trying to construct the Overseer’s building. Many players found themselves stuck with no way to progress. With Update 5.72 on the experimental branch, this issue seems to be finally resolved. Although not officially listed in the patch notes, several players report being able to access and build the Overseer’s structure again, allowing settlements to function as expected.
Beyond that, some users are now seeing settlement building missions start appearing again—something that had stopped completely in many saves. It looks like the update has triggered new tasks for developing settlements further, which is a good sign that settlement systems are working properly again in the background.
Autophage Settlement and Monolith Fixes Included
The patch also addresses several Autophage-related bugs, including an issue where Autophage settlements couldn’t be found using Planetary Charts. This prevented some players from even starting these quests. That’s now fixed, making the newer Autophage content easier to access. Also patched is a rare issue that kept Autophage Monoliths from working right. These are the special Korvax Monoliths with purple terminals used to unlock Atlantid Multi-Tools.
Another minor fix corrects how Autophage settlers appear. Previously, they were becoming uncloaked too early—before the player actually triggered it. This has now been corrected for a more immersive experience.
Squadron Support and Pirate Defense Improvements
With the introduction of squadron-based settlement defense, players expected their own squadron ships to assist during pirate raids. However, a bug was causing non-squadron ships to appear instead. This unexpected behavior has now been corrected in Update 5.72, making it more consistent with how squadrons are supposed to operate.
Now, when your settlement comes under attack, only your assigned squadron members should respond, improving both immersion and combat clarity. This makes defending settlements feel more cohesive, especially during random pirate attacks which are becoming more frequent in newer builds.
Visual Glitches in Wonders and Records Resolved
One recurring visual issue involved images not appearing properly for Wonders—the special in-game records players collect, like largest creature seen or tallest mountain climbed. Often, you had to switch menus just to make these show up correctly. With this patch, that glitch has been cleaned up.
Additionally, Personal Records weren’t updating correctly, especially during Expeditions. In some cases, your expedition data would overwrite your main save’s records. That appears to have been resolved, though it’s still wise to avoid saving Wonders during Expeditions until everything is fully confirmed. This helps prevent unintentional data conflicts between save files.
Autophage Base Building and Snapping Adjustments
Since the Beacons update added new Autophage-themed base parts, players have run into multiple issues with part placement and snapping. The pieces didn’t always align correctly, leading to frustration during base construction. While the patch notes don’t go into detail, Update 5.72 includes fixes related to this. Early reports suggest snapping behavior has improved, though it’s still unclear if everything now works as expected.
There was also a bug where weathered textures were being applied to Autophage base parts even when not intended. That issue has now been fixed, so your builds should finally look the way they were designed to. If you’re into detailed base aesthetics, this is definitely a quality-of-life improvement.
UI and Text Issues Also Addressed
On the UI side, icons at the top of the history page—like economy and conflict indicators—were displaying incorrectly. That’s now been sorted, helping players better understand system stats at a glance. It’s a small tweak, but it removes confusion for anyone scanning through their history logs.
A separate issue involving non-English language displays in the Analysis Visor is also fixed. Specifically, starship details weren’t being rendered properly in localized versions of the game. This patch restores the expected text output, making the game more accessible for international players.
Minor Fixes and Stability Improvements
Alongside the bigger fixes, No Man’s Sky Update 5.72 includes a couple of smaller quality improvements. One involves a camera glitch that occurred when players interacted with a settlement building after cancelling a cutscene. That visual hiccup has been patched out, making transitions smoother when engaging with settlement structures.
Another minor update fixes a text rendering bug in the Analysis Visor. It caused display issues when switching between languages, mainly affecting non-English versions. With that resolved, all players should now see consistent starship stats regardless of language settings. Additionally, the patch brings in general crash fixes and performance optimizations, which are standard but still important for long-term play stability.
When Will This Patch Go Public?
As of now, Patch 5.72 is only on the Experimental branch for Steam users. That means console players and those using the public PC version will need to wait a few more days. Based on how past experimental updates have rolled out, it should reach all platforms relatively soon—especially since it fixes several high-impact bugs.
If you're dealing with any persistent issues not mentioned in this patch, it’s a good idea to report them or follow community forums. The development team seems responsive, and continued feedback helps push more patches like this one.
Conclusion: A Promising Fix for the Beacons Update Bugs
No Man’s Sky Update 5.72 is a welcome step forward for players frustrated by recent bugs introduced in the Beacons update. While it’s still in the Experimental phase on Steam, early feedback shows that critical problems—such as settlement progress blockers, Autophage mission glitches, and UI display bugs—are being addressed effectively.
If you've been holding off on building settlements or exploring Autophage content due to issues, this patch should bring some relief. Keep an eye out for the public release, which is expected soon. And as always, report any remaining issues to help improve future updates.
Frequently Asked Questions (FAQ)
Q1: What is No Man’s Sky Update 5.72?
A: It's a beta patch released in the Experimental branch on Steam to fix major bugs from the Beacons update.
Q2: Is the settlement overseer building bug fixed?
A: Yes, although not listed in the patch notes, many players report that they can now build the overseer structure again.
Q3: What platforms is the update available on?
A: Currently, it’s only on the Experimental branch for Steam users. It will roll out to consoles and public PC builds later.
Q4: Are Autophage settlements working again?
A: Yes, a fix now allows Autophage settlements to be found using Planetary Charts, and mission functionality has been restored.
Q5: Are there any visual or performance improvements?
A: Yes, the patch includes fixes for Wonder visuals, personal records, text rendering, and some crash optimizations.
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