Ultimate Albion Online Stone Guide: Gear, Routes, Journals, and Profit Strategy
If your goal is highest consistent silver per hour with low downtime, focus on mid-tier stone nodes (T4–T6 Travertine and higher where safe) on optimized routes in yellow zones, refine when margins justify it, and scale into small-group red-zone runs only with coordinated escape plans. Prioritize speed and route efficiency over trying to fully exhaust every node.
Why stone farming pays off
Stone is a steady-demand commodity used heavily in construction and island upgrades. Compared to other gatherables, stone node clusters can offer reliable loops with predictable respawn and less direct competition if you route intelligently. Refining raises margins and market timing creates repeatable profit windows.
Preparation: gear, bags, mounts, consumables
Gathering Tool: use a tier-appropriate pickaxe (match tool tier to node tier to avoid wasted swings).
Gathering Set: light-to-medium gatherer gear for speed and escape; trade some yield if it lowers your risk of death.
Backpacks & Mounts: largest safe inventory; prefer mount with big carry capacity for haul efficiency.
Consumables: stamina/speed potions, food that boosts gathering or movement, repair kits.
Inventory tips: leave an emergency slot for teleport; stack identical stone types for quick refining/selling.
Best stone types and where to find them
Common Stone (T1–T3): low value, only bulk filler.
Travertine (T4–T6): best balance of price, density, and accessibility; primary target for steady income.
Marble and T7–T8: high margin but often in red/black zones; best for groups.
Zone selection: blue for low risk, yellow for balanced loops, red/black for high risk and reward.
Top solo routes for safety and speed
Yellow-zone loop (recommended): 6–8 Travertine clusters, serpentine pattern, 25–35 minute loops; aim for <45s travel between next node.
City-outskirts sprint: short, repeatable 15–20 minute runs for limited play windows.
Red-pocket solo (risky): deep red runs for T6–T8; only with teleports and strict escape rules.
Route design rules: minimize dead travel, favor clusters, plan clear escape routes, and use terrain for line-of-sight cover.
Group and zerg tactics for maximum yield
Small groups (3–8): fastest per-player silver/hour with roles — runner, harasser, main gatherers, hauler.
Medium zergs (8+): control nodes, deny enemy access, and maintain supply lines with dedicated haulers.
Operational checklist: voice comms, role assignments, retreat signals, and profit-sharing rules (contracts or agreed splits).
Journals, contracts, and refining tips
Journals: always use the correct-tier gathering journal to maximize bonus yield.
Contracts & markets: use city contracts for bulk offloads; check buy orders for fast silver.
Refining: refine high-tier stone when refined price covers city tax and time cost; island refining reduces taxes if you own plots.
Market timing and selling strategy
Sell windows: evenings and weekends typically yield higher demand.
Listing tactics: stagger large hauls across multiple listings and price tiers to avoid market crashes.
Arbitrage: compare city prices; move goods if margins justify teleport and tax costs.
Hold strategy: keep small reserves of refined stone through quiet markets to sell at spikes.
PvP risk management and escape planning
General precautions: never run red/black without escape tools (teleports, stealth, stamina).
Escape techniques: use teleports, drop low-value stacks to run faster, use terrain choke points.
Dealing with gankers: avoid fighting when loaded; prioritize bag and gear survival with shedding plans.
Group rescue: pre-assign a rescue caller and arrange an alt hauler if repeatedly targeted.
Step-by-step daily routine to hit peak silver/hour
Pre-run (10–15 minutes)
Check market spreads and journal availability.
Repair tools, restock consumables, and choose route.
Run loop (repeat 3–6x)
Execute 25–35 minute yellow-zone loops; tag nodes fast and keep moving.
Rotate gatherers in groups; keep inventory tidy.
Unload and refine (15–25 minutes)
Return at ~85% bag capacity, sell via buy orders or staggered listings.
Refine only if net margin > refining cost plus time.
Post-run (5 minutes)
Log silver earned and calculate silver/hour; note threats and adjust route.
Expected performance ranges: solo optimized 50–120k silver/hour; organized groups 150k+/hour; highly variable in red/black.
Advanced efficiency tricks and automation-friendly workflow
Batching: separate pure gathering sessions from refining sessions.
Templates: keep price presets and listing templates to speed up market listing.
Outsourcing: use trusted haulers/merchants for large operations, paying a fixed cut.
Island refinement: use island plots to reduce fees and centralize refining infrastructure.
Common mistakes and how to avoid them
Overweighting for PvP and losing speed — use light gear.
Dumping bulk and crashing the market — stagger listings.
Using wrong tool tier — match pickaxe to node.
Refining when margin negative — calculate break-even first.
FAQs
Q: What is the single best tool choice for stone gathering? A: A tier-appropriate pickaxe matched to the node tier you target—aim for highest tier usable without sacrificing escapes.
Q: Should I refine stone before selling? A: Refine only when refined sale price covers refining costs and time; typically profitable for T5+ but check market spreads.
Q: Are red zones worth the risk? A: Only with group coordination and clear escape plans. Solo players should prefer yellow-zone loops for steadier returns.
Q: How do gathering journals work for stone? A: Journals increase yield and provide completion rewards. Use journals matched to node tier to maximize value.
Q: When is the best time to farm and to sell? A: Farm during off-peak hours to reduce ganks; sell during peak demand (evenings/weekends).
Q: Expected silver per hour? A: Solo optimized players: 50–120k silver/hour. Organized groups: 150k+/hour. Results vary by tier, refinement, and server market.
Q: How to avoid getting ganked while hauling? A: Use teleports, split hauls, low-value hauler gear, and alternate routes to avoid predictability.
Q: How do I scale stone farming? A: Batch runs, outsource hauling/listing, use island refining, and expand to small coordinated teams.
Final checklist — ready-to-run quick sheet
Gear: tier-appropriate pickaxe; light/medium gatherer set; big bag; fast mount.
Consumables: stamina/speed potions; repair kits.
Route: yellow-zone 6–8 cluster loop recommended for solo; red-pocket runs for groups.
Journals: match to node tier.
Sell plan: stagger listings; refine when margin positive.
Safety: teleport ready; clear escape route.
Measure: track silver/hour and refine route based on data.
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