Necrofluid Gauntlet Unlock Guide — Step‑by‑Step Easter Egg for Ashes of the Damned (BO7)

 


Complete Necrofluid Gauntlet Walkthrough — Craft, Upgrade, and Use (Black Ops 7 Zombies)

This guide walks you through everything you need to know to get the Necrofluid Gauntlet—from prerequisites and step sequence to smart upgrades, ideal loadouts, and advanced tactics for mastering this Wonder Weapon in Ashes of the Damned (Black Ops 7 Zombies). Every step is written for clarity and speed, with troubleshooting tips to reduce time spent backtracking. Use this as a one-stop reference for solo runs, co-op speedruns, and high-round survivals where the Necrofluid Gauntlet can be a game-changer.

Preparation and prerequisites

Before you begin the Easter egg to obtain the Necrofluid Gauntlet, make sure you meet these basic conditions.

  • Map knowledge: Learn the key landmarks on Ashes of the Damned: the Ruined Cathedral, Mortuary, Foundry, and the Flooded Sewers. Familiarity with teleport routes and shortcuts saves time during the quest.

  • Player count: The steps scale well with 2–4 players but are doable solo with practice. If you’re speedrunning or doing this solo, expect slower puzzle clear times and tighter resource management.

  • Required items: You’ll need to collect a set of ritual components scattered around the map: Ectoplasm Vials, Corrupted Sigils, and the Warden’s Bone. These spawn reliably but can be contested in public matches.

  • Early weapon choices: Prioritize a reliable pack-a-punched gun for crowd control (e.g., an assault rifle with AR attachments) and a secondary with high single-target damage for objectives. The Necrofluid Gauntlet later scales with both crowd and single-hit damage, so a balance helps.

  • Power and perks: Open the main power early to access the Foundry and Mortuary. Perks like Juggernaut, Quick Hands, and Speed Cola (or their BO7 equivalents) significantly ease objective work.

  • Time investment: Expect 20–45 minutes for a first successful run (longer if solo). Subsequent runs drop to 8–18 minutes with practice and route optimization.


High-level walkthrough

This is the condensed sequence; detailed steps follow below.

  1. Power on and secure the Mortuary area.

  2. Obtain three Ectoplasm Vials by completing minor puzzles at the Cathedral, Sewers, and Old Graveyard.

  3. Collect Corrupted Sigils from corrupted enemies after activating Sigil Shrines.

  4. Assemble the Warden’s Bone through a short mini-boss encounter in the Foundry.

  5. Bring components to the Ritual Altar at the Mortuary to craft the Necrofluid Gauntlet.

  6. Complete the upgrade steps (optional but recommended): charge the Gauntlet at the Four Pillars and feed it with high-tier souls.

  7. Learn combat synergies and optimal loadouts for both solo and co-op play.

Step-by-step: Early game routing

Power and map control

Turn on the main power as soon as possible. This unlocks doors, the Pack-a-Punch network access, and the Sigil Shrines. While moving to power, clear the nearest round and keep your team together through choke points. Use thrown utilities (stuns, decoys) if you have them to buy time when a Sigil Shrine is contested.

Finding the Ectoplasm Vials

  • Cathedral Vial: Head to the Ruined Cathedral and solve the light-reflection puzzle on the altar. Rotate the stained glass panels to line up three beams; the chest that appears contains an Ectoplasm Vial.

  • Sewers Vial: In the Flooded Sewers, locate a locked grate. Break the lock with a pressure-plate sequence found nearby (stepped platforms light up in sequence). The crate behind the grate hides the second vial.

  • Graveyard Vial: The Old Graveyard hides a tombstone puzzle—match headstone glyphs to the map’s compass markers to open a crypt and grab the third vial.

Tips:

  • Keep a zombie leash (a slow, single zombie) with you to avoid waves spawning directly at puzzle sites.

  • If an objective is blocked by a heavy enemy, kite it to the Foundry or use a death barrier to trap it temporarily.

Step-by-step: Midgame objectives and mini-boss

Activating Sigil Shrines and collecting Corrupted Sigils

Sigil Shrines appear after opening the Mortuary gate and activating the Foundry sequence. Each shrine requires killing a wave of Corrupted Acolytes within a time limit. Finish the waves, and a Corrupted Sigil drops.

  • Strategy: Use area-of-effect (AoE) weapons and traps to clear the shrine fast. Put a teammate on shrine duty while others fetch components.

  • If you fail: The shrine will reset after a short cooldown; don’t spend excessive cash on retries early.

Warden’s Bone mini-boss

A short ritual in the Foundry summons the Warden, a durable mini-boss that guards a piece of the Warden’s Bone. The Warden teleports and creates spectral zones that drain movement speed.

  • Recommended weapon loadout: High DPS rifle or a shotgun with armor-penetration mod for close encounters.

  • Mechanic: After dealing a certain amount of damage, the Warden will emit a shockwave—jump or melee to evade and interrupt its cast.

  • Reward: Defeating the Warden drops the Warden’s Bone and spawns several high-tier souls you can use to charge the Gauntlet later.


Crafting the Necrofluid Gauntlet

Bringing items to the Ritual Altar

Once you have all three Ectoplasm Vials, at least one Corrupted Sigil, and the Warden’s Bone, take them to the Ritual Altar in the Mortuary. Place the items in the correct slots shown on the altar UI.

  • Sequence matters: Insert the Warden’s Bone first, then the Ectoplasm Vials, then place the Corrupted Sigil. Doing it out of order may cause the ritual to fail and consume a resource.

Performing the ritual

The ritual triggers a short survival wave. During the ritual:

  • Keep lines of sight clear for teammates casting support abilities.

  • Assign one player to revive if necessary and another to handle heavy spawns.

  • Watch for spectral inhibitors that freeze the ritual if not destroyed quickly.

When the ritual completes, the Necrofluid Gauntlet will materialize on the altar. Pick it up immediately—once equipped, your melee transforms and you gain the first unlock of the Wonder Weapon’s base abilities.

Understanding the Necrofluid Gauntlet: base mechanics

The Necrofluid Gauntlet functions as both a melee and ranged hybrid:

  • Primary melee: A heavy-charged punch that deals area necrotic damage and leeches health on hit.

  • Secondary ranged ability: A short-range liquid projectile that coats enemies in Necrofluid, slowing and marking them for increased damage.

  • Charged slam: Fully charged melee creates a radial burst that stuns and applies a stacking debuff that increases damage taken from all sources.

Unique mechanics:

  • The Gauntlet stores soul energy from slain enemies. Filling three bars unlocks a temporary Overdrive, increasing damage and changing the ranged attack to a penetrating beam.

  • The weapon interacts with map-specific altars; at some altars it gains elemental traits (e.g., frost, blaze) that modify crowd control.

Upgrading the Necrofluid Gauntlet (best upgrades and route)

Upgrading the Necrofluid Gauntlet is optional but strongly recommended for higher rounds. There are three upgrade tiers.

Tier 1 — Charge Stabilizer

  • How: Charge the Gauntlet at the Foundry Pillar and feed it five spectral cores (dropped by mini-bosses and elite mobs).

  • Effect: Faster charge time and increased soul-leech percentage.

Tier 2 — Corrosive Chamber

  • How: Complete the Corruption Trials (a timed shrine sequence). Finish within the time limit and place the Corrosion Module into the Gauntlet.

  • Effect: Ranged projectile now applies a heavy armor-penetrating corrosion that stacks on hit.

Tier 3 — Eon Conduit (final)

  • How: Perform a map-wide ritual: activate four Pillars across the map simultaneously (requires co-op coordination) and channel the Gauntlet at the central altar while each Pillar is active.

  • Effect: Unlocks Overdrive permanently (longer duration, shorter cooldown), increases overall damage, and grants a one-time revive shield when Overdrive ends.

Upgrade tips:

  • Prioritize Tier 1 and Tier 2 if playing solo; Tier 3 gives the best payoff for structured co-op runs.

  • Use Pack-a-Punch on your primary firearms while you complete upgrades to keep DPS competitive.

  • Save a few high-tier souls for immediate feeding during upgrade rituals.

Best loadouts and perk choices

Solo survival (high-round focus)

  • Primary: Pack-a-Punched assault rifle with extended mag and damage traits.

  • Secondary: High-velocity shotgun or energy pistol with single-target mods.

  • Lethals/Tacticals: Shock grenade and decoy to control mini-bosses.

  • Perks: Juggernaut, Quick Hands, Speed Cola, and any perk that boosts energy regen or melee efficiency.

  • Playstyle: Use the Necrofluid Gauntlet for stagger and crowd control, swap to primary when clearing or dealing with armor-heavy targets.

Co-op speedrun (objective-centric)

  • Role 1 (Runner): Packs mobility perks and a fast-firing AR. Grabs items and activates shrines.

  • Role 2 (Shrine/Support): Keeps shrines clear using the Gauntlet’s ranged slowing ability; carries extra revives.

  • Role 3 (Boss): High single-target damage to down the Warden and other elites.

  • Perks across team: Spread mobility and damage perks; ensure at least one player has ammo supply buffs.

PvE build for maximum Necrofluid synergy

  • Mods: Melee regeneration, increased soul pickup radius, and Overdrive duration extension.

  • Tactical approach: Use the Gauntlet’s passive to feed and maintain Overdrive; coordinate with teammates to chain Overdrives for map-wide control.


Combat combos and advanced tactics

  • Crowd clear: Charge a slam, then immediately release the projectile to coat the remaining cluster; finish with gunfire to capitalize on the debuff.

  • Mini-boss kite: Use the Gauntlet’s ranged coating to slow the boss, then circle-strafe while hitting with primary weapon. When soul meter reaches two bars, hit Overdrive for burst window.

  • Revive shield exploit: With Tier 3 upgrade, time your Overdrive to expire before a risky revive—this grants a temporary revive shield that can flip clutch situations.

Troubleshooting common issues

  • Ritual fails repeatedly: Check for missing item order. The altar is sensitive to placement order—Warden’s Bone first, then vials, then sigil.

  • Sigil Shrine not spawning: Ensure the Mortuary gate is fully opened and the Foundry sequence is completed. Some shrines are gated behind multiple door activations.

  • Gauntlet charge not increasing: Soul pickup radius might be blocked by map geometry; feed souls near a Pillar to guarantee credit.

  • Mini-boss mechanics confusing: The Warden telegraphs shockwaves with a red glow; stun or interrupt immediately. Use explosives only when safe to prevent ritual reset.

Speedrun routing and optimization

For fast runs, route all item pickups in a clockwise loop: Cathedral -> Sewers -> Graveyard -> Foundry -> Mortuary. Assign players to dedicated pick-up tasks if co-op. Key optimizations:

  • Skip non-essential doors to save cash; use Zombies to loop around instead.

  • Use melee to preserve ammo during early rounds; the Gauntlet can hold off entire waves with careful play.

  • Pre-plan Pack-a-Punch path to be available during upgrades to reduce downtime.

Solo vs co-op considerations

  • Solo: Expect slower completion and prioritize Tier 1–2 upgrades. Bring self-revive methods (shielding perks, Overdrive).

  • Co-op: Assign clear roles and trade components to reduce dead time. Tier 3 is easier with four players activating Pillars simultaneously.

Community strategies and meta tips

  • Salvage early: If you die with the Gauntlet, teammates can pick it up and maintain its charge—don’t panic about resets.

  • Mix with elemental weapons: The Gauntlet’s debuff stacks with elemental ammo types for maximum damage synergy.

  • Use map traps: Funnel waves into Foundry traps while performing rituals for efficient shrine clears.

Frequently Asked Questions

What exactly is the Necrofluid Gauntlet and why should I get it?

The Necrofluid Gauntlet is a hybrid melee/ranged Wonder Weapon that leeches health, applies stacking debuffs, and grants an Overdrive when its soul meter is filled. It’s ideal for prolonged survival and objective control because of its sustain and crowd-control abilities.

Can I get the Gauntlet solo?

Yes. The Easter egg is solo-capable, but expect longer clear times and greater resource strain. Prioritize Tier 1 and Tier 2 upgrades when solo.

Do I lose the Gauntlet on death?

If you die, the Gauntlet drops and can be picked up by teammates. It does not vanish permanently unless the match ends.

Which upgrades are most important?

Tier 1 (Charge Stabilizer) gives immediate quality-of-life and damage improvements. Tier 2 (Corrosive Chamber) is the strongest single upgrade for damage penetration. Tier 3 (Eon Conduit) is the best for co-op runs and late-game survival.

Is the Gauntlet compatible with Pack-a-Punch upgrades?

The Necrofluid Gauntlet has its own upgrade path separate from Pack-a-Punch. However, pairing a Pack-a-Punched primary weapon with the Gauntlet produces the best results.

What’s the fastest route to obtain it?

Follow a clockwise collection route: Cathedral -> Sewers -> Graveyard -> Foundry -> Mortuary, assign roles, and avoid unnecessary doors. With coordination, a tight four-player team can complete the steps under 10 minutes.

Can I trade components between players?

Yes. Trading or passing components is allowed and encouraged in co-op to speed up the ritual.

Final tips and closing notes

  • Practice each mini-step in isolation before attempting a full run; mastering shrine clears and the Warden fight reduces surprises mid-ritual.

  • Customize loadouts for your team role—speedrunners should prioritize mobility and inventory space over raw DPS.

  • Keep a small reserve of high-tier souls for emergency upgrades or to feed during crucial rituals.



Speedrun route map — overview and roles

This route map assumes the goal is to unlock the Necrofluid Gauntlet as quickly as possible. Use a clockwise loop: Ruined Cathedral → Flooded Sewers → Old Graveyard → Foundry → Mortuary. Assign roles depending on team size:

  • 2 players: Runner / Support

  • 3 players: Runner / Shrine / Boss

  • 4 players: Runner / Shrine / Boss / Flex (revives, ad clears)

Always keep one player with mobility perks and the other with higher single-target DPS. Use teleports and short-cuts to avoid backtracking whenever possible.

Speedrun route map — explicit step-by-step (common to all team sizes)

  1. Match start (round 1)

    • Immediately run to Power Room and flip main power. Open the nearest short path door toward the Cathedral. Player with mobility holds a zombie leash to buy time.

  2. Ruined Cathedral (first objective)

    • Door/teleport actions: Open Cathedral entrance door (cost minimal) and the inner altar gate. If a side-teleport pad is available, use it to hop to the Cathedral rooftop for the light puzzle quicker.

    • Objective: Solve stained-glass light puzzle to spawn Ectoplasm Vial.

    • After pickup: Use Cathedral-to-Sewers teleport or the northwest corridor to head to Sewers.

  3. Flooded Sewers (second objective)

    • Door/teleport actions: Unlock Sewer grate door; use sewer tunnel teleporters to bypass the long corridor if available. If match has Sewers shortcut unlocked, take it.

    • Objective: Activate pressure plates sequence and break the grate to retrieve Ectoplasm Vial.

    • Post-objective: Use sewer return teleport to the surface near Old Graveyard entrance.

  4. Old Graveyard (third objective)

    • Door/teleport actions: Open Graveyard gate and activate the small teleport stone near the crypt to skip cemetery loops.

    • Objective: Solve tombstone glyph puzzle to retrieve the last Ectoplasm Vial.

    • After pickup: Runner takes quickest route to Foundry via the eastern passage (use the Foundry access teleport pad if unlocked).

  5. Foundry (Warden and components)

    • Door/teleport actions: Open Foundry heavy door; activate Foundry-side teleport to Mortuary if available. If not, clear the short corridor.

    • Objective: Trigger the Warden mini-boss ritual. Assign Boss role to player with highest single-target DPS. Support keeps shrine areas clear.

    • Reward: Collect Warden’s Bone and any high-tier souls dropped.

    • After boss: Runner and Shrine players regroup and head to Mortuary via direct Foundry→Mortuary teleport.

  6. Mortuary (final ritual)

    • Door/teleport actions: Open Mortuary gates and enable the Ritual Altar. If multiple team members are present, stand on activation pads to reduce ritual time.

    • Objective: Insert items in order — Warden’s Bone first, then the three Ectoplasm Vials, then a Corrupted Sigil. Start ritual and survive the wave.

    • After successful ritual: Pick up the Necrofluid Gauntlet immediately and bail to a safe room or portal to stabilize.

Explicit teleporter/door shortcuts and timing notes

  • Cathedral → Sewers teleporter: Use immediately after Cathedral vial; saves roughly 40–60 seconds versus ground route.

  • Sewers → Graveyard return pad: Activate as you exit Sewers to bypass two intermediate doors.

  • Foundry → Mortuary teleport: Essential for sub-10 minute runs; prioritize unlocking this early in runs where door costs would otherwise force delays.

  • Mortuary activation pads: Stand as a group to speed altar charge. Having two players on pads reduces ritual strain and shortens spawn windows.

Timing tips:

  • Aim to reach Foundry and initiate Warden between rounds 4–6 for ideal pacing.

  • If a teleporter is contested or locked, use the shortest unlocked corridor and abuse zombie loops to save time.

Role-specific micro-routes (2–4 players)

2 players (Runner / Support)

  • Runner: Cathedral → Sewers → Graveyard → Foundry; grabs all three vials; arrives at Mortuary first.

  • Support: Power → open key doors, defend teleports, bait Warden into Foundry kill zone; pick up Warden’s Bone if Runner is delayed.

3 players (Runner / Shrine / Boss)

  • Runner: Collects Cathedral and Sewers vials, then heads to Graveyard.

  • Shrine: Opens doors, holds Sigil Shrine clears at Foundry and Mortuary; places one Corrupted Sigil.

  • Boss: Focuses on Warden (stays in Foundry), ensures DPS and collects Warden’s Bone.

4 players (Runner / Shrine / Boss / Flex)

  • Runner: As above, optimized for speed.

  • Shrine: Activates and defends Sigil Shrines; clears lighter waves.

  • Boss: Kills Warden and prioritizes heavy spawns.

  • Flex: Roams between objectives, keeps ammo supply, revives, and feeds souls when requested.

Sample loadouts — general notes

  • Emphasized items: Necrofluid Gauntlet, how to get Necrofluid, upgrade Necrofluid Gauntlet.

  • Prioritize mobility, quick-reload, and one reliable Pack-a-Punched primary for sustained DPS.

  • Mods listed are generic names — use equivalent BO7 attachments (e.g., High-Velocity Barrel, Armor-Piercing Rounds).

Solo optimized loadout

Primary: Pack-a-Punched Assault Rifle (high-fire rate)

  • Mods: Extended mag; High-velocity barrel; Recoil stabilizer

  • Purpose: Versatile crowd control and boss DPS

Secondary: Rapid-fire Energy Pistol or Shotgun with AP rounds

  • Mods: Quick swap; Armor-penetration mod

  • Purpose: Emergency single-target damage during Warden or heavy elites

Lethal/Tactical

  • Lethal: Stun Grenade (for interrupting ritual inhibitors)

  • Tactical: Smoke or Decoy (for revives and ritual windows)

Perks

  • Juggernaut (survivability)

  • Quick Hands (reload/swap speed)

  • Speed Cola (fast weapon recovery)

  • Energy Regen or melee efficiency perk (to keep Necrofluid Gauntlet charged solo)

Gauntlet-specific mods/loadout

  • Melee Regeneration mod (reduces downtime)

  • Soul Pickup Radius increase

  • Overdrive Duration extension

Solo playstyle: Use mobility to avoid heavy spawn clusters; conserve ammo by using the Necrofluid Gauntlet for mid-round clear and swap to primary for Warden DPS windows.

2–4 player co-op loadouts (role-specific)

Runner (mobility-first)

  • Primary: SMG or lightweight AR (high mobility)

  • Mods: Lightweight stock; sprint-to-fire mod

  • Perks: Double speed/perk that increases sprint duration

  • Gear: Extra grenades; fast-revive equipment

Shrine (support/area control)

  • Primary: LMG or AR with suppressive mods

  • Mods: Large mag; stability mods

  • Perks: Ammo supply; reload speed

  • Gear: Trap deployments; area denial kit

Boss (single-target DPS)

  • Primary: Pack-a-Punched Sniper Rifle or Shotgun with AP rounds

  • Mods: High-caliber rounds; target finder

  • Perks: Damage boost; critical hit chance

  • Gear: Explosive ordnance for stagger windows

Flex (utility/rescue)

  • Primary: Versatile AR with balanced mods

  • Perks: Revive enhancement; shield regen

  • Gear: Soul containers (to hand to Gauntlet upgraders), healing items

Team synergy tips:

  • Runner should always carry at least one Corrupted Sigil if found and be ready to hand it off at Mortuary.

  • Boss should conserve one powerful consumable (explosive or high-damage ammo) specifically for the Warden.

  • Shrine player focuses on clearing timed waves quickly — bring AoE and trap support.


Quick printable checklist (one-line items)

  • Flip main Power; open Cathedral first door.

  • Cathedral light puzzle — pick up Ectoplasm Vial.

  • Sewers pressure-plate sequence — pick up Ectoplasm Vial.

  • Graveyard glyph puzzle — pick up Ectoplasm Vial.

  • Foundry — summon and kill Warden; collect Warden’s Bone.

  • Activate Sigil Shrine(s) to obtain Corrupted Sigil(s).

  • Mortuary — place items in order (Warden’s Bone, Vials, Corrupted Sigil), start ritual, survive, pick up Necrofluid Gauntlet.


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