Reconstructing the Fallen: A Complete Hall 2 Nightmare Guide for Call in Dead
Prepare yourself. The Nightmare version of Hall 2 in Call in Dead doesn't just push your reflexes to their limit—it tests your awareness, problem-solving, and persistence. And at the heart of this challenge lies the mysterious, broken-down robot, waiting to be rebuilt from scattered parts like an abandoned relic from a forgotten war. Welcome to your ultimate Hall 2 guide where we go beyond just clearing trash—we bring metal back to life.
This walkthrough is designed for players navigating the darker, more intense Nightmare mode of Crime Scene Cleaner. If you're here, you're not a beginner. You're someone who wants to master every detail, uncover every hidden item, and restore every piece of corrupted machinery.
Let's get to it.
Hall 2 Nightmare Mode: First Impressions & Objectives
Hall 2 in Nightmare mode is more than just a trash-filled corridor. It's a carefully constructed maze of misleading routes, cleverly hidden switches, and elusive furniture items tucked behind distraction after distraction. Your main objective in this phase is to rebuild the robot. But before that can happen, you'll need to navigate layers of interactive environments.
Keywords to Remember
Crime Scene Cleaner Hall 2 Guide
Call in Dead Nightmare Walkthrough
Assemble Robot Call in Dead
Hidden Furniture Locations
Robot Resurrection Guide
Gaining Access: Cleaning to Unlock the First Passage
Your journey begins in a dimly lit, debris-laden room. The ambience is oppressive, humming with static tension and hints of decay. To begin progressing toward the robot assembly, your first job is straightforward but essential: clean the entire space.
Every object in Nightmare mode carries potential narrative weight or interactive function. Don't just speed through this process. Remove all the clutter methodically. Hidden among the garbage could be subtle prompts or visual cues that help with what's to come.
Once you finish cleaning, locate the first lever. It's positioned near the gate on your right. Flip it. This will open the initial barrier blocking your path forward.
But you're far from done.
Finding the Upper Lever: Platforming and Route Awareness
Once the first gate opens, you're brought into an area that visually expands but doesn't reveal much directionally. What you need to do next isn't intuitive:
Step-by-Step:
Look for the ladder near the right-hand corner. It almost blends into the background, especially with dim lighting in Nightmare mode.
Climb up, and move along the overhead railing path. There’s an uneasy height to it—don’t slip.
You'll come across a second lever embedded into the upper wall. Flip it.
This unlocks the side gate that was previously sealed off.
The Hidden Path to the Robot: Don’t Follow the Obvious
Here's where many players make a critical mistake: they go up. The natural impulse is to ascend to the upper levels after unlocking the area. But that's a misdirection. To find the robot and its pieces, you must instead:
Go left from the gate entrance after pulling the second lever.
Hug the side wall until you spot a hallway partially obscured by collapsed furniture and dark shadows.
This forgotten corridor is the gateway to your resurrection mission.
Robot Resurrection Begins: Identifying and Assembling Components
The robot sits motionless, partially assembled like a steel corpse awaiting breath. This isn't just a side objective; this is the core narrative artifact of Hall 2. Your job? Piece it back together from the scattered remains.
Each part is hidden with intention. Some blend into the environment. Others are masked behind misleading textures. Here's where and how to find them.
Robot Component Locations
The Head:
Nestled in the far-left corner of the hidden corridor.
It’s angular and blends with broken lamps nearby—look closely.
The First Arm (Iron Arm):
Found beside a toppled metal shelf.
Appears rusted and lifeless, almost like scrap. Don't ignore it.
The Second Arm (Non-Iron/Organic Material):
This one is tricky. It looks out of place, almost like it belongs to another model or material set.
Located behind a fallen curtain divider, beside a collapsed bench.
The Gun Attachment:
Tucked inside a container labeled "Hazardous." You must first remove surrounding garbage.
Watch for a slight glint when light hits it.
Once you've collected all parts, approach the robot and follow the assembly prompts. If a part doesn’t immediately fit, reposition yourself—Nightmare mode has tighter collision zones.
Completing Hall 2 Furniture: 100% Cleanup Guide
To achieve 100% furniture clearance in Hall 2, you must not only pick up obvious pieces but also:
Examine underneath platforms, especially near the ladder
Look behind the robot's chamber
Clean the ceiling corners, which oddly enough hold broken fans and suspended junk
Nightmare mode introduces layers of environment interaction that don't exist in normal mode. Objects may fall and reveal hidden items when bumped. Use this to your advantage.
Advanced Tips and Hidden Mechanics
Sound cues play a bigger role in Nightmare mode. Listen for slight metallic clinks—they often signal proximity to robot parts.
Lighting effects are deliberately misleading. Shine your cleaner's flashlight directly on surfaces. Some parts only appear with direct exposure.
There’s a secret note lodged behind the robot’s assembly zone. This isn’t required for completion but hints at a greater narrative about the robot’s origin. Lore hunters, take note.
Hall 2: Post-Assembly and Final Exit
Once you've rebuilt the robot, the environment shifts subtly. The lighting changes, and the ambient noise gains a deeper mechanical tone. This signifies your transition to the next phase of Nightmare mode.
However, don’t leave just yet.
Re-inspect the room where the robot was located.
A panel opens post-assembly, revealing a small locker containing bonus credits and lore files.
Only after this should you proceed to the final exit path, located where the first gate was opened.
Final Thoughts: Mastering the Nightmare in Call in Dead
Rebuilding the robot in Hall 2 of Crime Scene Cleaner's Nightmare mode isn't just a mechanical puzzle. It's a story told through fragments. It’s atmosphere, tension, and the subtle dread of reanimating something that maybe wasn’t meant to be whole again.
Whether you're gunning for completionist stats, uncovering buried storylines, or just challenging your limits, Hall 2 offers one of the most satisfying and layered experiences in the game.
Now that you know where every part lies, how to unlock every hidden route, and which traps to avoid, you can face the nightmare head-on.
Until the next call comes in—stay sharp, stay clean, and stay alive.
🧠 Frequently Asked Questions (FAQ)
Q: Where do I find all the robot parts in Hall 2 of Call in Dead Nightmare mode?
A: The robot parts are scattered throughout the hidden corridor left of the main gate. Look for the head in the far-left corner, an iron arm near a metal shelf, a non-metal arm behind a curtain, and the gun inside a hazardous container after clearing surrounding debris.
Q: How do I access the hidden area where the robot is located?
A: After flipping both levers (one near the starting gate and one on the upper platform via ladder), don’t go upstairs. Instead, go left into a dimly lit corridor partially blocked by debris.
Q: Can I complete Hall 2 without assembling the robot?
A: Technically, yes—but you’ll miss out on key achievements, hidden lore, and a 100% furniture completion bonus. Assembling the robot is essential for true mastery.
Q: What’s the hardest part of Hall 2 in Nightmare mode?
A: Locating the non-metal arm, which blends with the background, and spotting the hazardous container for the gun are the most overlooked steps.
Q: Does rebuilding the robot affect the story or gameplay later?
A: Rebuilding triggers a subtle environmental change and opens access to a hidden lore file, possibly hinting at future expansions or backstory layers.
Q: Is there a reward for 100% furniture cleanup in Hall 2?
A: Yes. Achieving full cleanup unlocks a post-assembly locker containing bonus credits and a lore document exclusive to Nightmare mode.
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