Call of Dragons’ Kuma Review – 100% HP Drain and Insane Healing Potential

 


Kuma the Juggernaut: Why This New Infantry Hero Is a Game Changer

Kuma Arrives: A New Infantry Contender from the Wheel of Destiny

In a game where infantry often feels like the middle child—caught between flashy mages and elusive marksmen—Call of Dragons just handed us something refreshing: Kuma. Introduced through the Wheel of Destiny event, this horned beast of a hero charges in with mechanics we haven’t quite seen before—health draining, legion healing, and a potential to absolutely steamroll open-field fights.

For players starving for fresh infantry content, Kuma is a long-awaited gift from the dev gods. In this extended deep-dive, we’ll unpack every part of Kuma’s skill set, his strengths, early impressions from battle, and why he may be one of the most underrated juggernauts yet to dominate the meta.



First Look: Kuma’s Aesthetic and Introduction

Let’s just get this out of the way: Kuma looks terrifying—and not just because he might eat you. With a towering bull-like frame and a presence that demands respect, he doesn’t just look like an infantry unit; he embodies it. His design echoes something primal, raw, and deeply unsettling. It’s not hard to imagine this guy crashing into enemy lines while soaking up a barrage of spells, arrows, and steel.

He was made available through the Wheel of Destiny, a feature familiar to most veteran players, though not always accessible to newer ones. I was lucky enough to snag Kuma early, though I missed Lei Kuan (more on that another day). If you didn’t manage to spin him from the wheel, keep an eye on future events like Strongest War—it’s very likely he’ll pop up again.


Kuma’s Role: Finally, Infantry Support with Teeth

Let’s talk role. Kuma isn’t just another frontline tank—he introduces a rare and possibly meta-defining archetype in Call of Dragons: infantry support.

Now, when you hear “support,” you might think of backline healers or utility heroes like Theia. But Kuma brings something else to the table—something far more dangerous: drain mechanics. His kit doesn’t just absorb hits; it converts enemy HP into your own, making him the first true vampire-like bruiser in the infantry lineup.


### Skill Breakdown: What Makes Kuma So Ridiculous?

Let’s break down each skill, see what’s under the hood, and analyze how it all works in a practical, battlefield context.


Skill One – Drain: Vampiric Sustain Taken to Extremes

Here’s where the madness begins. The skill “Drain” allows Kuma’s legion to absorb up to 20% of the target’s HP, and even tap into 10% of surrounding enemy legions’ health for a duration of 10 seconds. The healing factor kicks in at 120, making it not just a damage-dealer but also a legitimate sustain tool.

But here’s where things get broken: if you’re surrounded—and in mass fights, you almost always are—Kuma can siphon up to 100% HP through multi-target draining. That’s not a typo.

Imagine this: your legion is at half HP, flanked by three enemy units. Activate Kuma’s first skill and watch as your health bar climbs while theirs freefalls. It’s not just flashy—it’s potentially meta-shifting, especially in open-field battles where proximity-based interactions are common.

  • HP Drained from Main Target Legion: up to 50%

  • HP Drained from Nearby Legions: up to 30% each

  • Net Healing Factor: 120 scaling

That’s just the start. The sustain offered here could redefine frontline strategy, allowing infantry to stay in fights longer without relying on external healing or retreating.


Skill Two – Man-Eater: A Grim Name for a Grim Mechanic

This one sounds like it was lifted from a horror movie—and honestly, it fits.

Every 10 seconds, Kuma’s legion will self-heal, with the healing factor scaling from 50 to 100 based on the infantry HP bonus. Now, remember: that HP bonus is already being amplified by the drain from Skill One. It’s a clever synergy that rewards players who build Kuma for HP stacking, not just raw damage or defense.

Yes, healing factor 50 sounds weak on paper, but remember: it’s on a timer, it stacks with other bonuses, and it triggers automatically. In prolonged skirmishes, those heals add up—especially when you’re taking chip damage from archers or DoT effects.

Still, it’s not the flashiest skill. On its own, it wouldn’t impress. But in synergy with Kuma’s kit? It becomes part of an unstoppable machine.


Skill Three – Passive Buffs: Nothing Crazy, But Very Welcome

Now we enter familiar territory: the good old troop boost passives every hero has.

Kuma’s third skill provides:

  • +5% to 15% Physical Defense

  • +5% to 15% Attack for Infantry Legions

No surprise here. This is your bread-and-butter stat increase—standard fare for most heroes. But it’s important because infantry thrives on durability, and the combination of attack + defense makes Kuma’s legion versatile rather than pigeonholed into pure tankiness.

Not much else to say here—it’s essential but unexciting.



Skill Four – Glorious Dead: Scaling Power in Crowd Combat

Now this is where things get spicy again.

Glorious Dead gives Kuma’s legion an attack boost of 4% per nearby enemy legion that’s engaged in battle, up to a maximum of 40%. This is huge in large-scale fights, particularly open-field warfare where enemies tend to clump together.

Picture a choke point in the late game: five, maybe even six enemy legions in a single cluster. That’s 24% attack just for being present. If Kuma’s legion kills one of those enemy units, it gets an additional 5% healing for 10 seconds.

Combine that with his already high sustain and drain mechanics? Kuma transforms from sturdy frontline to steamroller overlord.

And this isn’t just theoretical—it’s designed for real-game conditions. The more chaotic the battlefield, the more powerful Kuma becomes.


Awakening Skill – Passive Buff Explosion

Kuma’s Awakening is a pleasant surprise. Instead of just buffing a rage skill or increasing damage output like most heroes, it gives something more tactical:

Whenever Kuma’s legion is granted a buff from any of his five main skills, the legion gets a +20% HP bonus for 3 seconds. Can trigger every 5 seconds.

In the middle of a melee? That’s practically always on. And since most infantry heroes don’t lean into high-tempo buff interactions, this opens up room for interesting synergy builds—especially if you pair Kuma with heroes that grant additional buffs or healing.

It’s not just good—it’s clever design. It rewards players who plan their talent trees and pairings intelligently, not just those who smash the skill button and pray.


Field Usage: Where Kuma Really Shines

Let’s be blunt: Kuma isn’t a rally hero. You’re not going to want him smashing through cities or rallying behemoths unless you’re memeing. Where he does shine—and I mean absolutely glow—is in open-field warfare.

Think:

  • Alliance territory clashes

  • Objective skirmishes

  • Open-field traps and ambushes

  • Extended engagements with rotating frontlines

That’s where Kuma’s draining, healing, and crowd-scaling mechanics can truly shine.

If your alliance does coordinated PvP fights, especially those with tight formations, you want Kuma up front.


What About Pairings? Who Should Go with Kuma?

Early impressions suggest that Kuma is best paired with either a pure infantry commander or someone with AoE synergy. Here are a few speculative combos:

  • Goresh + Kuma: Two tanks enter the field. One leaves—with full health. The synergy is insane, with Goresh offering damage mitigation and Kuma filling in with sustain and HP drain.

  • Theia + Kuma: Supports unite. Use Theia for ranged healing and status cleanses while Kuma soaks up front-line heat.

  • Bakhar + Kuma: For more aggressive plays. Bakhar gives armor shred and boosts damage output.


Talent Suggestions: Build for Sustain or Go Utility?

Here’s where player preference and role come in. If you want Kuma to live forever in the field:

  • Focus on HP, healing received, and damage reduction in the talent tree.

  • Consider infantry-specific enhancements to maximize passive gains.

  • Don’t sleep on support tree talents if available—they can further amplify his healing loops.

You can also build him for utility, giving buffs to allies while providing debuffs through his legion interactions.


Verdict: Is Kuma Worth It?

In short? Yes. Kuma is absolutely worth investing in.

He’s not a “must-have” in the same way Goresh was when he dropped—but Kuma offers something unique. His kit introduces new mechanics, strategic depth, and gameplay decisions that challenge the status quo of infantry roles.

If you’re an infantry main, Kuma is a no-brainer.

If you’re not? He’s still a valuable asset, especially for alliances that run coordinated PvP events or value long-duration legions that don’t need to retreat every 30 seconds.


Final Thoughts and Player Questions

At the time of this review, Kuma has only recently dropped, and we’ve still got a lot of testing to do. He’s not fully meta yet, but the potential is undeniable.

Got Kuma from the wheel? Lucky you. Haven’t gotten him yet? Watch out for his appearance in Strongest War or future events.

Have you tested Kuma? Did he surprise you, frustrate you, or melt enemies like butter? Let me know in the comments. I’ll be running more trials and probably pairing him with different heroes to see how deep the rabbit hole goes.

Conclusion: Kuma Is a Game-Changer for Infantry Mains

Kuma’s arrival in Call of Dragons signals a powerful shift in how infantry heroes can function. No longer confined to being simple meat shields, infantry now have a contender who not only endures but thrives in combat by draining enemy legions, healing passively, and amplifying his strength the more enemies surround him.

His synergy-driven skillset, especially when paired with smart talent builds or complementary commanders, makes him a must-watch hero for open-field warfare. While his full impact on the meta still requires further testing, one thing is already clear: Kuma brings a depth of utility, sustain, and raw battlefield control that is rare—and deadly.

If you’re serious about dominating alliance wars, defending territory, or just want a tank that refuses to die—invest in Kuma. You won’t regret it.



Frequently Asked Questions (FAQ)

Q: How can I unlock Kuma in Call of Dragons?
A: Kuma is currently available through the Wheel of Destiny event. Keep an eye on upcoming events like Strongest War, where he may also appear.

Q: Is Kuma a rally or garrison hero?
A: No, Kuma excels in open-field PvP combat. His skills are designed around multiple enemy interactions and sustained battlefield presence—not siege warfare.

Q: Can Kuma be used for PvE content like Behemoths or Bosses?
A: While technically usable, his kit is more effective against multiple human opponents, not single-target PvE bosses. For PvE, better options exist.

Q: What makes Kuma different from other infantry heroes?
A: Kuma introduces health-draining mechanics, self-healing, and attack scaling based on nearby enemies, making him both a tank and a pseudo-support.

Q: What’s the best pairing for Kuma right now?
A: Early pairing suggestions include Goresh, Bakhar, or Theia—each offers synergy based on durability, healing, or offensive pressure.

Q: Does Kuma need to be awakened to be viable?
A: While his Awakening Skill offers a powerful passive HP buff, Kuma is already strong with just his base skills. Awakening just takes him to the next level.

Q: What talent build works best with Kuma?
A: Focus on Infantry, Support, and Defense trees. Prioritize HP%, healing bonuses, and combat longevity over burst damage.

Q: Is Kuma free-to-play friendly?
A: Getting Kuma depends on event luck and spending, but once obtained, he’s highly effective even without heavy investment, especially with smart builds.


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