Mastering The Alters Quest: Escape the Sun and Move Your Base

 


Getting Started: What the “Escape the Sun” Quest Is All About

In The Alters, escaping the sun isn’t just a dramatic plotline—it’s your first major survival challenge. As temperatures rise and the radiation gets worse, your goal is to relocate your base before everything gets scorched. But to do that, you need water, energy, cloned help, and a functioning ship.

Let’s walk through every step.




Step 1: Building the Womb Module for Cloning

Your journey begins by expanding your base with a critical module called the Womb. This is where cloning—yes, cloning—starts. Head to the building menu, select the Womb, and attach it to your base.

Once it’s in place, you can begin creating your first clone—starting with a test subject: a sheep. That’s right, before cloning yourself, the game has you run a little experiment.


Step 2: Collecting Repedium to Power Your Womb

To get that cloning process going, you’ll need a resource called Repedium. Head out into the open world to gather it. You’ll find Repedium near vents and rocky outcrops on the map. Mark it, travel to it, and collect enough to kick off your cloning tech.

Once you’ve got the Repedium, return to the base and finalize the sheep clone. That confirms everything is functioning correctly.


Step 3: Deploying the Scanner to Find Water

Before you can think about leaving, you need to stock your base with water. This step is crucial and takes a bit of setup.

Craft a Scanner from your crafting station. Once ready, go outside and find areas on the map where steam vents are visible. These mark locations rich in organics, including water.

Place multiple scanners around the vents to create a grid. Once you’ve done that, the game will highlight exact extraction points.


Step 4: Extracting Water Using Pylons and a Mining Outpost

Once your scanners have identified a water-rich area, it’s time to extract it. Build a Mining Outpost directly over the highlighted zone.

Now connect pylons between the outpost and your main base. These pylons transfer resources and need to stay connected to function properly. Keep them close together and look out for color-coded indicators—green means they’re connected; red means something’s off.

After everything is linked, the system will start sending water back to your base automatically.


Step 5: Using Fast Travel and Managing Energy

Fast travel becomes available once your water grid is active. Use it to hop between your mining outpost and the base to speed up tasks. However, every trip and every action consumes energy. When your energy gets low, you’ll need to rest.

If a radiation storm rolls in, head back to the base and sleep it off. The game uses a day/night cycle, and time advances whether you're working or sleeping—so manage those hours wisely.


Step 6: Building a Kitchen and Preparing Meals

Once you’ve got water flowing, the game updates your objective: now you need a Kitchen. Go into the building menu again, attach the Kitchen module to your base, and build it.

After it’s ready, prepare a few meals. These are necessary for survival and moving on to the next stage. Just like everything else, cooking consumes energy. If your character gets too tired, take a nap, then continue meal prep.

Once the meals are done, the quest will update again.


Step 7: Crafting the Radiation Barrier Module

Next up is protection from radiation. You’ll need a Radiation Barrier Module to keep yourself safe as the sun draws closer. Open the production menu, find the module, and gather the necessary resources from outside the base.

Once built, go ahead and activate it. With this protective field in place, you’re one step closer to leaving.

Step 8: Attempting to Start the Engines

With water, meals, and radiation protection in place, it's finally time to fire up the engines—almost.

Head to the Command Center and attempt to start them. Spoiler: it won’t work. You’re not a mechanic, and your base needs someone with the right expertise. This is where the game leans back into its cloning mechanic in a big way.

You now need to clone yourself... again—but this time, as a specialized technician.


Step 9: Cloning a Technician Alter

Return to the Quantum Computer in your base. This AI has quietly been logging your memories, and now it’s ready to help you create a fully functional clone—one with technical knowledge you don’t have.

Choose the Technician class and ensure you have the materials needed for the cloning process. Once created, the alter will be available to help with mechanical systems on your ship.

It’s important to interact positively with your alter. He’s more than a clone—he’s his own person. Dialogue choices matter, and you’ll want him on your side to get the engines running.


Step 10: Final System Checks and Escape

With the technician alter on board, return to the Command Center. You’ll need to go through one last round of checks. If the emergency switch didn’t work before, try it now.

After confirming all systems are ready and the technician is helping, you’ll finally be able to start the engines.

Once engaged, your base will begin its move—escaping the sun just in time and wrapping up the first major quest in The Alters.




Conclusion: What’s Next After Escaping the Sun

Escaping the sun in The Alters is your first taste of the game’s core loop: clone, build, survive, and advance. Now that your base is mobile, new challenges await—including tougher climates, resource scarcity, and deeper story development with your alters.

If you handled energy, time, and relationship management well, you’re in good shape for what’s ahead. Keep your cloning station running and your modules upgraded—you’ll need every advantage.



FAQs

Q1: How do you escape the sun in The Alters?
To escape the sun, build the Womb module, clone a technician, extract water using scanners and pylons, build meals, and start your base’s engines.

Q2: Where do you find Repedium in The Alters?
Repedium is found near vent areas and rocky terrain. Use scanners to pinpoint exact locations for efficient collection.

Q3: Why can't I start the engines in The Alters?
You need a cloned technician alter to assist with engine repairs. Once created, interact with him to initiate final startup procedures.

Q4: What are pylons used for in The Alters?
Pylons connect resource points like mining outposts to your base, allowing automatic transfer of water and other critical materials.

Q5: What happens after you move your base?
After escaping the sun, new regions unlock. You'll face harder environments and need to continue cloning, upgrading, and surviving.


Stay Connected with Haplo Gaming Chef

Haplo Gaming Chef blends gaming guides with casual cooking streams for a truly unique viewer experience. Whether you’re here for clean, no-nonsense walkthroughs or just want to chill with some cozy cooking content between game sessions, this is the place for you. From full game unlock guides to live recipe prep and casual chats, Haplo Gaming Chef delivers content that’s both informative and enjoyable.

You Can Follow Along On Every Major Platform:

YouTubeTwitchTikTokInstagramTwitter/XThreadsBlueskyPinterestFlipboardFacebookLinkedInTumblrMediumBlogger, and even on Google Business.

No filler, no fluff—just straight-up help for gamers and fun for foodies. Join the community today!

Share:

No comments:

Post a Comment

Haplo Gaming Chef

Haplo Gaming Chef
The Chronicles Of Haplo

Pageviews past week

Guide Archive

Contact The Haplo Gaming Chef

Name

Email *

Message *