Introduction - Lies or Truth? Deciding Salao’s Fate
In the Lies of P: Overture DLC, players encounter a haunting figure—Salao the Old Fisherman—who’s holding onto one last thread of hope. This emotionally charged scene offers two choices: lie or tell the truth. And while the moment is brief, it leaves a heavy impact. Should you praise his catch or break his heart with the truth? This guide walks you through both outcomes, how they shape the narrative, and what they reveal about the game’s theme.
Whether you’re here for trophy hunting, lore immersion, or just don’t want to miss a detail, we’ve got you. Let’s explore what happens when you decide Salao’s fate.
Who Is Salao the Old Fisherman?
In the Lies of P: Overture DLC, Salao stands out as a rare character. He’s not an enemy, not a quest-giver, and not quite a typical NPC. When you find him, he’s sitting beside a small campfire near the water, holding onto the remnants of a dream—and a bottle of beer.
His short monologue is filled with emotion. He talks about teaching Manoline, a boy from the village, a valuable life lesson. His belief? That "humans can be destroyed but not defeated." Salao believes that by catching this fish, he’s proved something. He saved that beer for a moment of celebration, imagining a crowd of villagers, a smiling brat, and a lesson well taught.
But the reality is brutal: everyone in the village is dead.
The Dialogue: Lie or Tell the Truth
When you interact with Salao, the game gives you two dialogue options:
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Lie: “They loved it. You did good.”
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Tell the Truth: “They’re gone. All of them.”
This is one of those classic Lies of P decisions, where truth and falsehood both carry weight. Unlike some choices that affect gameplay mechanics or endings, this one is more personal—more about how you want to treat Salao in his final moment.
Let’s break down what each option does, and how it reflects on you as a player.
What Happens If You Lie to Salao?
Choosing to lie tells Salao that the villagers praised his catch, and that the boy—Manoline—smiled. You reinforce the idea that he achieved something meaningful. Salao’s reaction? He smiles, satisfied. He opens his beer and toasts to his imagined victory.
He doesn't question you. He accepts the lie fully, and in that moment, he seems truly at peace. There’s no further reward, no hidden loot, but what you offer is emotional closure. It’s a gentle end to his story.
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Moral Effect: Feels like mercy.
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Narrative Tone: Bittersweet.
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Impact on Game: No gameplay change, but contributes to your internal moral ledger and the tone of your playthrough.
What Happens If You Tell Salao the Truth?
If you choose to tell Salao that the villagers are gone, he’s crushed. His tone drops. His smile fades. The hope he was clinging to slips away instantly.
Still, Salao doesn’t get angry. He just processes the truth slowly. He mutters about how he’s tired. He opens the beer anyway, drinks it quietly, and says he’ll go to sleep. His voice carries the weight of defeat—exactly what he thought he was proving humans could overcome.
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Moral Effect: Honest but cold.
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Narrative Tone: Tragic.
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Impact on Game: No reward or new path unlocked, but delivers a heavier emotional note than the lie.
What This Choice Reveals About Lies of P’s Themes
The Salao interaction reflects a core design element of Lies of P—morality through lying. In most games, lying is penalized or associated with evil. Here, lying often leads to compassion. With Salao, the lie brings peace, while the truth brings despair.
This reversal plays into the game's broader idea: is lying always bad? Can a falsehood sometimes be a kindness? Salao's case argues yes. The player has to weigh their instinct for honesty against the emotional cost of telling it.
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Salao’s lie shows that hope can be preserved, even if artificial.
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Telling the truth enforces realism but destroys emotional comfort.
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Neither option is mechanically rewarded, pushing the choice into moral territory only.
This sets the stage for deeper questions throughout the game: is your puppet learning humanity through honesty, or empathy?
How Fans Are Reacting to Salao’s Scene
Across forums and social channels, Salao’s scene is gaining attention—not because of flashy mechanics, but because it makes players feel. Some say they paused the game afterward. Others replayed it just to choose differently.
Common themes in community feedback:
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Players who lied say it “felt right” even if it wasn’t true.
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Players who told the truth describe feeling guilty afterward.
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Many discuss Salao as a standout example of emotional storytelling in a Soulslike.
This simple scene—a fisherman, a choice, a beer—has turned into a memorable moment that fans are dissecting not just for its content, but for how it made them reflect on the weight of their decisions.
Key Takeaways from Salao’s Choice
The Salao encounter may be short, but it delivers lasting impact. Whether you're chasing lore, reflecting on your in-game choices, or just exploring every DLC moment, here's what you should remember:
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No “right” answer: Both lie and truth have emotional weight; there’s no perfect option.
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Character depth: Salao is a one-scene NPC, but his writing and delivery leave a strong impression.
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Player-driven narrative: Your moral compass guides the outcome. The game doesn’t reward or punish you—it just shows you consequences.
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Quiet storytelling: No combat, no loot, just a fisherman and a decision.
The scene is a masterclass in subtle emotional design—a reminder that Lies of P isn’t just about bosses and blades. It’s also about what it means to be human, even when you're a puppet.
Does the Choice Affect the Ending or Rewards?
In simple terms: no.
There is no gameplay effect from your choice. It does not:
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Alter the main story
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Unlock any secret dialogue
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Provide an item or key
This choice is purely narrative—and that’s what makes it powerful. You’re not lying for loot or truth-telling for upgrades. You’re making a decision based on what feels right.
Still, for lore lovers and completionists, Salao’s scene is not skippable. It captures the tone and emotional style that defines the Overture DLC.
Conclusion
The Salao encounter in the Lies of P: Overture DLC may not change your stats, but it can shift how you see your role in the world. In a game where lying can sometimes bring peace and truth can bring despair, this quiet moment with the old fisherman reminds you that morality isn’t always black and white.
Whether you lie to give him comfort or tell the truth to honor reality, you're making a human decision—one that says more about you than your character.
This brief interaction speaks volumes. No quest marker. No item drop. Just a question, an old man, and a bottle of beer. Sometimes, that’s all it takes to make a lasting impact.
FAQ: Salao the Old Fisherman in Lies of P Overture
Q: Where do I find Salao the Old Fisherman in Lies of P: Overture DLC?
A: Salao is near the coast, sitting by a fire. The scene triggers automatically when approached.
Q: What happens if I lie to Salao?
A: He’s comforted and smiles, believing he taught Manoline a valuable lesson. He toasts and peacefully accepts the lie.
Q: What happens if I tell Salao the truth?
A: He accepts the villagers are dead, becomes somber, and quietly drinks his beer, expressing exhaustion.
Q: Does this choice affect gameplay or the DLC ending?
A: No. It has no mechanical consequences—just narrative depth and emotional impact.
Q: Which option should I pick?
A: Choose based on your personal roleplay style. There’s no right or wrong outcome.
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