Lies of P: Overture – Where to Find All Easter Eggs and Secret Content

 


Uncovering Hidden Areas and Secret Bosses

The Lies of P: Overture DLC is packed with hidden spots, mysterious characters, and special encounters that many players easily overlook. If you’ve already started your journey, chances are you've stumbled upon shortcuts and strange NPCs without fully realizing their significance.

One of the biggest surprises? There’s a secret boss battle tucked away in the Ancient Ruins. This creature is actually a returning enemy—the Swamp Monster from the base game—but now you can actually fight it. To reach it, start from the nearby Stargazer. If you've already opened the shortcut door to the left, pass through, descend the ladder, and keep an eye on the right for an elevator. This is where the boss hides.

As with most Soulslike experiences, elevators sometimes contain hidden mid-levels. Jump into one here to discover a cave. Keep walking until you hear a disturbing growl—it’s the monster, waiting at the end of the passage. It’s an optional fight, but absolutely worth checking out for those chasing every secret.


Unlocking New Gestures and Using Them for Rewards

Gestures in Lies of P: Overture aren’t just for fun—they’re essential for unlocking new content. Throughout the DLC, you’ll find several new ones, and they come with unique interactions when used in certain places.

For instance, head back to the Baron Swamp in the main game. There’s a broken door you may remember from earlier. Use your newly acquired gestures on it, and it reacts. The result? Bonus rewards that aren’t available otherwise.

Also, interacting with Rosa becomes a lot more interesting. Try using specific gestures like the bow or tap dance near her. She’ll mimic your actions or comment on them—acknowledging that she enjoys dancing, for example. The heart gesture even unlocks hidden dialogue, so test each one and see how she responds.

Surprising Reactions from Enemies with Gestures
Some enemies don’t just attack mindlessly—they respond to gestures too. Take the bear-like creatures, for example. Using the “play dead” gesture when near them can actually stop them from attacking. It’s a neat trick that can help you slip by without a fight.

There’s also a dancing puppet-like enemy who responds to the tap dance gesture. If you use it near him, he joins in—breaking his aggressive routine and temporarily returning to his original form. You can assign these gestures to your quick access bar for fast use during combat or exploration.

Mini-Games in the Carnival Garden
If you’re exploring the Carnival Garden, you’ve probably seen the small game booths scattered around. These aren’t just decorations—they actually let you play mini-games. The signage nearby hints at a reward if you manage to hit every target.

Use your throwing items—gears or perhaps a ranged weapon—to knock down each figure. It’s a bit tricky, but if you succeed, you’ll earn a prize like the King’s Flower Tea Set. There’s another booth too with its own unique mini-game and reward. Take the time to experiment, and you’ll walk away with rare items.

More Uses for Gestures: Hidden Dialogues and Bear Tricks
Beyond just Rosa and a few enemies, gestures also trigger hidden responses from Gemini. Try “playing dead” near the bear creatures again and watch for Gemini’s comments. It’s a fun way to mix up gameplay while also learning more about the world.

These mechanics give gestures real utility beyond aesthetics. Each interaction offers a new layer of personality, whether it’s from NPCs, enemies, or even your companion.

Outfit Secrets: The Disciples Mask and Hidden Visuals
There’s a detail many players miss: the hunting attire’s hand accessory doesn’t always appear. It only shows up when the Disciples Mask is worn with the hunting attire. Even though the hand seems tied to the clothing, it’s actually linked to the mask.

Interestingly, this same mask appears to have inspired the logo for the Black Rabbit gang. Swapping equipment in different combinations like this can reveal more than just visual changes—it sometimes unlocks deeper lore connections.


Dialogue Unlocks Through Alidoro’s Gear

Equip Alidoro’s outfit and visit the Tracker. You’ll get a unique dialogue if you’re wearing his hat. The Tracker becomes suspicious, noting that you’re “copying” him. It’s a small but clever moment that adds more flavor to character interactions.

These hidden lines won’t show up unless you're dressed just right, so mixing and matching gear isn’t just for stats—it’s for unlocking the game’s full range of personality and storytelling too.

The Hotel Cat Mystery: Not Who You Think
If you noticed that the hotel’s cat is missing the bell collar you gave her—good catch. That’s because it’s not the same cat. After giving the collar to the cat in one part of the game, she should be wearing it later at Hotel Grad. But she’s not.

This subtle change implies it’s an entirely different cat, raising new questions. Why the switch? Was it intentional? It’s one of those mysteries Lies of P loves to tease players with—an Easter egg for those paying close attention.

The Blind Painter and the Lying Route
When you meet the blind painter at the subway station’s Stargazer, you’ll get a moral choice. First, return her easel. Then, lie to her—give her the empty canvas and say it’s the most beautiful painting in the world.

If you follow this path, you’ll eventually receive an art set. Bring it back, and she’ll create a new painting. Visit Hotel Grad after completing the DLC, and you’ll see it hanging on the wall—a direct result of your decision to lie earlier. It’s a cool consequence that ties into the game’s theme of truth vs. lies.

Claiming the Mad King’s Crown and Dialogues That Follow
If you’ve come across the eccentric king wearing a crown, defeating him gives you access to that very same crown as a wearable item. Equip it and head back to the merchant in the Carnival Garden. You’ll trigger a humorous secret dialogue that refers to the item as “the monster’s crown,” complete with whimsical lines like “pull the other leg, it’s got bells on it.”

It’s a light moment in a game often filled with tension, and wearing the crown doesn’t come with any negative effects. Just another great example of how your actions—right down to the items you equip—can uncover surprising dialogue.

Riddle King and Leia’s Equipment Reveal More Secrets
Once you’ve wrapped up the DLC and defeated the final boss, it becomes clear that the Riddle King has returned from the main game. Wearing Leia’s outfit and interacting with Alleio at this point unlocks a new secret dialogue, offering deeper insight into the lore.

You’ll hear cryptic lines about fate, humanity, and past guests. It’s worth doing if you’re invested in the narrative. The new interactions add emotional weight to the story and hint at a broader universe at work behind the scenes.


Gemini’s Insight in the Rose Garden

Return to the Rose Garden area post-DLC to discover a new outfit and another conversation with Gemini. Depending on your choices and actions, you’ll unlock different pieces of this dialogue. He reflects on fate and choice, touching on the broader themes explored throughout the DLC.

Whether or not you triggered all prior events, this section still offers a nice reward for those who explore thoroughly. Gemini’s commentary hints at a deeper understanding of the world’s strange rules and emotional consequences.

Snowfield Discoveries and Leia’s Story
Back in the base game’s Snowfield area, players can uncover more hidden dialogue—this time tied to puppets and Leia herself. You’ll find her body in the region, and examining it carefully triggers new revelations.

This moment ties together various story threads introduced in the DLC. It’s worth returning here after completing Overture to see how your understanding of the narrative shifts. The dialogue reinforces Leia’s significance and her connection to the overarching plot.

The Secret Key and the Truth Behind the Wish
Near the end of the DLC, you’ll find a locked document that requires a secret key. Reading it reveals a twist—the DLC’s storyline isn’t driven by the main character’s wish but by Leia’s. She writes about wanting to see Carlo before sunrise.

As the final scene plays out and the sun begins to rise, you disappear in a flash of white light, taking the form of a butterfly. This signals the end of Leia’s wish. Understanding this makes a second playthrough even more meaningful, as many events take on new significance in light of this reveal.

Final Thoughts and What You Might Have Missed
Lies of P: Overture is more than a DLC—it’s a complex expansion filled with optional content, branching storylines, and clever mechanics. From gestures and outfit-linked dialogues to mini-games and lore reveals, nearly every area has something hidden for the curious.

If you think you’ve seen everything, consider revisiting earlier locations after major milestones. The smallest action—like wearing a hat or using a gesture—can unlock something new. And if you’ve discovered secrets not listed here, the community would love to hear about them.


Conclusion

The Lies of P: Overture DLC offers an impressive range of secrets, hidden mechanics, and subtle world-building moments that reward careful exploration. Whether you're discovering new gesture interactions, unlocking secret outfits, or uncovering deep lore tied to characters like Leia and Gemini, this expansion gives fans plenty to explore beyond the surface.

If you’re aiming for 100% completion, take your time revisiting older locations with new items and gestures. The game is designed to reward experimentation, and every playthrough can reveal something new. Make sure to keep checking in on previously encountered NPCs, play mini-games, equip different outfits, and experiment with lying or telling the truth—each decision shapes a unique experience.


Frequently Asked Questions (FAQs)

What’s the easiest way to find the hidden boss in Lies of P: Overture?
Start from the Ancient Ruins Stargazer, go through the left shortcut, descend the ladder, and enter the cave through the elevator’s mid-level to find the swamp monster boss.

How do gestures affect the game?
Gestures unlock hidden dialogues, secret rewards, and even influence certain NPCs and enemies. They can be used with Rosa, the bear enemies, and specific doors.

Why doesn’t the hunting attire show the hand accessory?
The hand only appears if you wear the Disciples Mask along with the hunting attire. The hand is linked to the mask, not the clothing.

Is the hotel cat different from the one earlier in the game?
Yes. The cat in Hotel Grad doesn’t wear the collar with the bell, which suggests it’s not the same cat you gave the collar to earlier in the game.

What does lying to the blind painter do?
If you lie and tell her the empty canvas is a beautiful painting, it unlocks a storyline where she creates a new painting that appears in Hotel Grad after completing the DLC.


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