Goddard the Blind Painter: Truth or Lies in Lies of P Overture DLC

 


Introduction: Facing Goddard in Lies of P Overture DLC

When you encounter Goddard, the blind painter, in the Lies of P: Overture DLC, you're thrown into one of the game’s more introspective moments. It’s not a boss fight or a quick decision—it’s a philosophical exchange. And like many decisions in Lies of P, what you say carries weight.

This guide breaks down everything you need to know about Goddard’s "Lie or Tell the Truth" choice, how it affects the interaction, and what it may mean for your journey in Lies of P. Whether you're going for a Truth or Lie build, or just want to understand the emotional depth of the scene, we’ve got you covered.

Who Is Goddard the Blind Painter?

Goddard is one of the more enigmatic characters you'll meet in the Overture DLC for Lies of P. A blind painter who lost his sight but not his vision, he represents the game’s recurring themes of truth, perception, and the pursuit of meaning in a crumbling world.

When you first interact with him, he asks what you see in his painting. At first, it feels like a simple question. But it quickly becomes clear that your answer will shape the tone of the encounter. Like other characters in Lies of P, Goddard responds to your choice with unique dialogue and emotional nuance.

He's not just a side NPC—he's a mirror to the choices you've been making as Pinocchio.




The Core Question: Lie or Tell the Truth?

When Goddard asks you what you see in his artwork, you’re given two main dialogue options: Lie or Tell the Truth.

  • Lie Option: You say something that flatters the painting or gives it symbolic meaning.

  • Truth Option: You respond bluntly, possibly calling the painting a blank canvas or meaningless.

What’s interesting is that both responses lead to completely different reactions. Goddard is deeply affected by what you say. Lying to him might seem like the compassionate path, but it isn’t always received that way. Meanwhile, the truth can be harsh, even cruel, depending on how you interpret the scene.

What Happens If You Lie to Goddard?

If you choose to lie and describe the painting in a positive or imaginative way, Goddard initially appears moved. He praises your eye and says your response inspires him. There’s a moment of connection—he feels seen and validated despite his blindness.

However, this quickly shifts. His tone becomes erratic. He questions your sincerity, possibly even mocking your reply. It's as if the lie stirred something too deeply—perhaps a hope he knows isn't real. He ultimately dismisses you with a sharp comment, telling you to leave.

Key takeaway: The lie offers momentary comfort, but it doesn't bring peace. It highlights how even false kindness can have unintended consequences.


What Happens If You Tell the Truth?

If you choose to be honest and say the painting is a blank canvas—or that it’s meaningless—Goddard reacts with fury. He’s offended and lashes out, calling your words ignorant or cruel. He may even question why you have eyes if you can't see meaning in his work.

This path seems harsh, but it’s strangely more grounded. Goddard’s anger, while intense, feels like a genuine response to a harsh world. In a game like Lies of P, telling the truth often causes more pain, but it also aligns with the harsh reality the characters live in.

Key takeaway: Telling the truth doesn’t make you a hero. In this moment, it simply means standing by a brutal perspective, and dealing with the fallout.

Does the Choice Affect Gameplay or Progression?

As of now, the choice between lying or telling the truth to Goddard does not have a major mechanical effect on gameplay, quests, or ending paths. There’s no immediate reward, combat advantage, or branching story quest that results directly from this moment.

However, Lies of P has subtle morality mechanics. Your choices throughout the game affect Pinocchio’s alignment—leaning more toward “truth” or “lie.” These accumulate and may influence certain endings or character reactions later. So, even if the Goddard scene seems isolated, it could still factor into the game’s broader narrative framework.

So while it won’t lock you out of any content, it adds to the character and emotional tone of your run.


What This Scene Says About the World of Lies of P

This moment with Goddard is small but powerful. It’s a quiet scene that captures the emotional complexity of Lies of P. The world is crumbling. People are broken. And even simple interactions are steeped in grief, trauma, and hope.

Goddard represents what it means to create—even when you can no longer see. His blindness is not his weakness—it’s symbolic of the world’s blindness. He paints because he must. And he asks for your opinion not just to validate his work, but to understand whether anything still holds meaning.

The player’s response reflects more than a choice—it reflects a philosophy.



Conclusion: What Will You Say to Goddard?

Goddard's scene in the Lies of P: Overture DLC isn’t about right or wrong—it’s about how you see the world. Whether you lie to comfort him or tell the harsh truth, you shape how your Pinocchio interacts with others.

This isn’t just a binary morality check. It’s a reflection of grief, art, blindness, and purpose. And in true Lies of P fashion, even a moment as simple as talking about a painting carries weight. If you're roleplaying a path of truth or lies, this is one of those quiet scenes that deepens that journey.

So, what do you see when you look at his painting? That answer might say more about you than him.


FAQ – Goddard the Blind Painter in Lies of P: Overture DLC

Q: Does lying or telling the truth to Goddard affect the game?
A: It does not change your progression or lock content, but it may influence your moral alignment (truth vs lie).

Q: Is there a reward for choosing either option?
A: No physical rewards are given, but the scene builds character depth and narrative immersion.

Q: Can I go back and change my answer to Goddard?
A: Not directly. Like most dialogue in Lies of P, choices are final unless you reload a previous save.

Q: Which option is “better”?
A: There’s no right answer—just roleplaying preference. One is kind but possibly dishonest; the other is brutal but sincere.

Q: Does Goddard appear again later?
A: As of this DLC, no. His appearance seems limited to this encounter.


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