How to Start the Footsteps of the Fremen Puzzle
To begin the final AQL Trial in Dune: Awakening, you’ll need to approach a sealed door known for being surrounded by glowing yellow orbs. These orbs mean someone else is already inside the trial area. If that’s the case, the zone will be marked as occupied, and you’ll need to wait it out. It could take anywhere from 30 minutes to over an hour depending on how quickly the other player finishes.
Important Note:
This trial can only be done solo. You can't enter with a party, so make sure to tackle this alone.
Answering the AQL Trial Questions
Once the door is clear, interact with it to begin the trial. You’ll be prompted to answer seven questions to gain entry.
Here’s what to do:
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Each question has multiple-choice answers.
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The correct sequence is: Second option for every question (i.e., always select the second choice).
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After entering the correct answers, you'll gain access to the puzzle area.
Navigating the Trial Zone
You’ll now be transported to a strange, rune-covered environment. Your objective here is to:
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Explore the area
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Interact with glowing lights scattered around
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Listen to a narrative voice guiding you through the story
Eventually, you’ll reach a cave blocked by rocks. Use your cutter to break through the stone and continue deeper.
Loot Chests and Exploration Tips
While you’re moving through this section:
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Keep your eyes open for loot containers.
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Many are easy to miss, so explore thoroughly before advancing.
Solving the Lessons Room Puzzle
After a bit more exploring, you'll arrive at a room that involves assigning symbols to match required patterns. This part has three lessons, each with a wall of changing symbols.
Here’s how it works:
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Use the arrows to rotate through different symbols.
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Match them exactly to the correct ones for each lesson.
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If you’ve got it right, the symbol will turn green.
I’ll list the correct answers on-screen (or screenshot them if you're watching a video guide). Just match what’s shown there and you’ll pass each lesson.
Ring Puzzle – Aligning the Blood Path
Next up is a mechanical puzzle involving three rotating rings: inner, middle, and outer. The goal is to align a clear path for blood to flow from a mechanism on the top right of the room to the door on the left side.
Here’s how to handle it:
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Focus on rotating each ring until the path connects cleanly.
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The final anchor piece should be aligned with the exit door.
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Make sure the path goes straight from the machine to the far left gate.
Once aligned correctly:
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Walk up to the blood machine.
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Interact to pour your blood into it.
A short cutscene will play, and the next door will open.
Finding the Safe in the Projection Puzzle
After that, you’ll land in a new room with a short objective: Find the safe mentioned in the projection. It sounds vague, but here’s the trick:
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Look for a machine that gives the option to “Use blood to open safe.”
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Interact with it and another cutscene plays.
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This clears the way to the final combat sequence.
Surviving the Assault – Final Battle Tips
In this final room, you’ll face waves of enemies along with a boss-like opponent who has a lot of health. Here's how to survive:
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Use cover wisely.
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Prioritize mobs before focusing on the boss.
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If you’re low on gear, make sure you’ve looted the previous rooms for better weapons and armor.
After surviving the battle:
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A path will open.
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Follow the trail until you reach the exit point labeled “Exit Siege.”
Getting the Rewards – What Happens Next
Once you exit, you’ll receive:
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A message from Ari
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A special reward: Ari’s Pistol, which deals 34 damage per shot. It’s one of the stronger early-game weapons.
After this, return to your base. Ari will soon contact you again with instructions to visit the Black Market Trader at Harkco Village.
That wraps up the entire Final AQL Questline.
Key Takeaways for Finishing Footsteps of the Fremen
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Trial is solo only – no parties allowed
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Be patient if the zone is occupied
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Remember the second option for every question
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Watch for loot chests
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Match symbols exactly for the lesson puzzle
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Rotate three rings correctly to guide the blood
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Find the safe via the projection and interact with it
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Defeat enemies and exit the siege
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Collect Ari’s Pistol and continue your journey
Conclusion – Finishing the Final AQL Trial in Dune: Awakening
The Footsteps of the Fremen puzzle in Dune: Awakening might look intimidating at first, but once you know the exact steps, it becomes much more manageable. From unlocking the door with the correct answers to rotating rings and solving symbol puzzles, this quest mixes narrative depth with logical challenges.
If you take your time, explore each area thoroughly, and follow the steps in this guide, you’ll complete the trial smoothly. Plus, you'll walk away with Ari’s powerful pistol and progress further into the storyline with confidence. Good luck out there on Arrakis!
Frequently Asked Questions (FAQ)
Q1: Can I do the Footsteps of the Fremen trial with a friend or in a party?
A: No, the trial is designed for solo play only. You must complete it alone.
Q2: What do the yellow orbs around the trial door mean?
A: They indicate another player is currently inside. You'll have to wait your turn.
Q3: What are the correct answers to the seven questions at the start?
A: Choose the second option for all seven questions to proceed.
Q4: How do I solve the symbol puzzles during the lessons?
A: Use the arrow keys to cycle through symbols until they match the correct sequence. Correct answers will light up green.
Q5: What’s the trick to the blood path ring puzzle?
A: Rotate the rings so the path flows from the top right blood machine to the left exit. Align the final segment with the door.
Q6: What reward do I get for completing the quest?
A: You'll receive Ari’s Pistol, which does 34 damage per shot, and the next mission objective from Ari.
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