How We Cleared Pit 117 in Diablo 4 Season 8 With New Synergies

 


The New Group Meta Is Here

If you've been grinding through Diablo 4 Season 8, you've probably noticed things have gotten a lot more exciting with the introduction of boss powers. These new mechanics have opened the door to powerful group synergies that were never really possible before. Recently, our squad managed to clear Pit 117 and even unlocked Pit 122, which puts us ahead of the current solo clears by a wide margin.

In this guide, we’re breaking down exactly how we did it — from the builds we used to the way boss powers changed everything. Whether you're running with friends or just curious about how far group play can go, this walkthrough will help you understand what’s working in the new meta.

Why Boss Powers Changed Everything

The most significant shift in Season 8 comes from the new boss powers. These aren't just minor buffs — they completely reshape how team play functions. Some powers only shine in groups, like the Lilith Blisters and Wandering Death's Execute, which allow teammates to scale damage together. In solo play, you never really saw these shine. But now, running coordinated builds with your party makes these effects incredibly effective.

We saw damage numbers hit the roof — literally. One of our teammates, Makuna, hit 900 trillion damage thanks to a synergy of buffs and support. That wasn’t a fluke. It came from stacking multipliers, debuffs, and coordinated attacks that only work in a team setup. Diablo 4 hasn’t had this kind of synergy until now, and it's a game-changer.




Our Group Setup: Sork DPS and Druid Support

For this run, we had two Sorcerers focused entirely on lightning spear DPS and a support Druid (me). This trio was all about amplifying each other's strength. The Sorcs dealt massive burst damage, while my Druid role focused on buffing, pulling, and cooldown reduction to keep the flow going.

The Druid build included gear like Hulkin’s Crest and Flickerstep, stacking effects like attack speed, toughness buffs, and storm-based debuffs. A crucial piece was the Moonlight Aspect, doubling the Sorcerers’ skill damage. Combined with abilities like Debilitating Roar and Blood Howl, the Sorcerers could go all-in on damage while staying alive even in the highest Pit tiers.

Understanding Pit Scaling and Strategy

One thing that surprised us during the climb was how aggressively the Pit difficulty scales. Roughly every five tiers, enemy health seems to triple, which means a jump from Tier 115 to Tier 120 can feel like hitting a wall. By the time we reached Pit 117, enemy HP was more than 10 times higher than what you'd encounter in a typical solo Tier 105 run.

To handle this, we had to refine our strategy. Instead of rushing blindly, we managed our pulls carefully. On the first map, for instance, we limited ourselves to two pulls max — any more, and it risked overwhelming our Sorcs before buffs were set. Group coordination was key: one player pulled, another debuffed, and the third executed the burst. It sounds simple, but at these levels, one misstep often means a full wipe.


Key Synergies: Pulls, Debuffs, and Bursts

What really made the difference in our success was the coordination of pull and debuff mechanics. We used a pulling ring that drags enemies together, followed by layered cooldowns and debuffs that soften up elites before the Sorcerers fire their big damage skills. As a support Druid, I focused on using Stone Bust and Cataclysm to control the battlefield and provide huge AoE damage bonuses to allies.

Meanwhile, the Sorcerers used the Raiment of the Infinite and Bindings of the Planar to maximize lightning spear uptime and hit multiple targets. Combined with Fortify and other defense-enhancing affixes, they could survive high-tier mobs while keeping damage at maximum. The result? Entire packs were deleted in seconds — even in Tier 117.



Gear Breakdown for Each Role

Let’s get into the specific gear that made our group composition so effective. For the Sorcerers, the loadout was optimized for maximum DPS. Items like Raiment of the Infinite, Starless Sky, Tarasha's Iridescent Loop, and Planar Bindings were essential. These gave them strong cooldown reduction, multipliers for lightning damage, and effects that helped maintain uptime on Lightning Spear and other AoE skills.

On the Druid side, I focused heavily on survivability and utility. Hulkin’s Crest added major toughness buffs. Debilitating Roar gave party-wide defense, while Flickerstep helped rotate through cooldowns faster. The Blood Howl Helm gave the Sorcs crit chance and attack speed, which let them melt bosses and elites even quicker. The setup was built to buff and protect, turning the Sorcs into glass cannons that didn’t need to worry much about dying.


Skill Trees and Paragon Priorities

Both classes leaned into their core strengths. The Sorcerers went deep into lightning-based paths, fully committing to Lightning Spear, Teleport, and Elemental Mastery for boosted area damage. They skipped most defense nodes in favor of raw power, trusting the Druid to keep them safe. Their Paragon Boards emphasized elemental damage, cooldown recovery, and crit enhancements.

My Druid skill tree was all about storm and nature skills — mainly Hurricane, Cataclysm, Vigilance, and Stone Bust. Paragon nodes centered around damage reduction, cooldown reduction, and support multipliers. I skipped many offensive key passives, because my role was strictly about enabling the others. Together, this combo hit harder than any solo build we've seen so far in Season 8.

Conclusion: Pushing Limits With Team Synergy

Diablo 4 Season 8 has truly changed the game for players who enjoy group content. The introduction of boss powers and how they interact in multiplayer has created a new, exciting layer of gameplay. Our run through Pit 117—and the unlocking of Pit 122—is proof of how far you can go when every party member plays their role perfectly.

With two full DPS Sorcerers and one dedicated support Druid, we created a loop of buffs, debuffs, and crowd control that let us clear mobs and bosses with speed and control. The key was in understanding each role, building around synergy, and keeping the fight organized. This kind of setup opens up the potential for players to compete at the highest levels of endgame content—even beyond solo metas.

If you’re thinking about trying group content in Season 8, now is the best time. The systems are finally in place for real, impactful group synergy. Grab your friends, set your builds, and see how far you can go.


Frequently Asked Questions (FAQ)

Q: What are Boss Powers in Diablo 4 Season 8?
A: Boss Powers are new mechanics that give players strong bonuses. Some of them, like Lilith's Blisters or Wandering Death's Execute, are especially powerful in group play.

Q: Why is group play better than solo in Season 8?
A: Boss Powers and synergy between roles now allow group compositions to do much higher damage and survive longer than solo builds. Teams can coordinate buffs, debuffs, and cooldowns for maximum efficiency.

Q: What builds did you use for Pit 117?
A: We used two Sorcerers with lightning spear DPS builds and one support Druid. The Sorcs focused on raw damage while the Druid handled buffs, crowd control, and survivability.

Q: How does Pit scaling work?
A: Every five Pit tiers, enemy health appears to triple. This makes pushing higher tiers very difficult without proper gear and coordination.

Q: Is it possible to do this with randoms?
A: It’s possible but not ideal. Coordination is key, so playing with friends or a coordinated team will lead to better results.

Q: Can I replace the Druid support with another class?
A: Possibly, but the Druid’s current support tools like Stone Bust, Cataclysm, and cooldown reductions are uniquely powerful right now.


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