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Arc Raiders Celeste Drawings Quest Guide Tips and Tricks

 


How to Finish Celeste Childhood Drawings in Arc Raiders

The Celeste Childhood Drawings quest in Arc Raiders blends exploration, light puzzle solving, and movement skill. It’s a collectible-driven mission that rewards players with lore, cosmetics, and meaningful progression items when all drawings are found. This guide walks you through everything: how to spot each drawing, the most efficient routes, role and loadout recommendations, movement tricks that shave seconds, and how to farm the quest for maximum return. Whether you’re aiming for a fast solo run or a coordinated squad clear, you’ll find step-by-step tactics and troubleshooting advice to finish reliably.

This guide assumes familiarity with basic game mechanics but explains every drawing type and the tools you’ll need. I’ve limited bullet lists and used clear headings so you can scan for the parts you need.


Why the quest matters and what you gain

Finding Celeste’s drawings does more than fill a checklist. Each drawing ties into character backstory and unlocks a lore entry. Completing all drawings in a mission area typically grants a unique cosmetic shard and a sizable XP reward. For collectors and completionists, the quest is essential; for players focused on progression, it’s a repeatable source of XP and currency. The quest also encourages mastery of traversal and timing, skills that pay off across other missions.

Completing the full set in a single mission yields the highest value. If you’re farming, aim for consistent routes and a loadout that minimizes downtime.

How the drawings are placed and what to expect

Drawings are distributed in three general zones per mission: outskirts, midzone, and core. Each drawing is usually associated with a small environmental puzzle or a guarded alcove. Designers use consistent visual cues — childlike props, faded murals, or broken playground equipment — to hint at nearby collectibles. Expect one drawing to be behind a timed gate, another in a vertical shaft requiring precise platforming, and a third behind a hackable or destructible panel.

Understanding these archetypes helps you anticipate the required tools and plan a route that hits all three in one loop.

Preparing your loadout and team roles

Your gear choices determine how fast and reliably you can complete the quest. Mobility and utility are the two pillars: movement augments let you traverse quickly, while hacking or utility tools open panels and disable alarms. Survivability matters less if you avoid fights, but a light shield or quick-heal keeps you moving when patrols are unavoidable.

Recommended roles for a four-player squad:

  • Scout: Fast movement, light weapon, clears path and marks points.

  • Hacker: Fast hack augment, opens panels and disables alarms.

  • Support: Shield regen or healing to sustain the team.

  • Runner: Grapple or jetpack to reach vertical drawings quickly.

If you’re solo, combine mobility and a basic hacking tool. Prioritize augments that reduce dash cooldown and improve grapple range.

Visual cues and map reading

The game uses consistent visual language to point you toward hidden drawings. Learn these cues and you’ll spend far less time searching.

Look for:

  • Childlike props such as toys or broken swings.

  • Faded murals with missing sections.

  • Red graffiti or paint splashes near seams in walls.

  • Light shafts that reveal vertical shafts or hidden ledges.

When you spot these markers, slow down and scan the area. A compact scanner in your quick slot will confirm a drawing’s presence faster than visual searching.

The three common drawing setups and how to handle them

Timed gate drawings These are behind gates that open briefly after a switch or generator is activated. Clear nearby patrols first, then trigger the mechanism and sprint. Use dash or grapple to shave seconds. If the gate closes quickly, have a teammate hack or hold it open.

Vertical shaft drawings Placed at the top or bottom of shafts, these require precise platforming. Use grapple or jetpack augments to control descent and aim for reset ledges if you miss. Moving platforms demand timing; a tether or lift ability from a teammate simplifies the task.

Hackable panel drawings Hidden behind panels that require a short hack or a destructible approach. Assign the fastest hacker to these panels. If hacking triggers alarms, use cover and be ready to fend off patrols. If the panel is destructible, coordinate a heavy weapon to break it quickly.


Step-by-step walkthrough: a sample mission route

This walkthrough describes a typical mission loop that hits all three drawings efficiently. Adjust specifics to the map you’re on, but the principles apply broadly.

Start at the drop point and head to the outskirts drawing. These are often near the map edge and easier to reach. Use high ground to avoid patrols and scan for childlike props. If the drawing is behind a timed gate, clear the area, trigger the mechanism, and sprint through.

Move to the midzone drawing next. Stay on elevated routes to bypass ground patrols. If the midzone drawing is in a vertical shaft, use your grapple to descend precisely. If it’s behind a panel, have the hacker ready while the rest of the team holds position.

Finish at the core drawing. This one often requires a short puzzle or a hack. Coordinate so the hacker starts the minigame while the Runner positions for a quick grab. Once all three are logged, head to extraction, clearing only the patrols that block your path.

Movement techniques that save time

Mastering a few advanced moves will cut minutes from your runs. Practice these in a low-risk area before attempting a timed run.

Grapple cancel: Fire a grapple, then cancel into a dash to gain extra horizontal distance. This trick lets you cross gaps faster than a straight grapple.

Drop reset: If you miss a platform, use a mid-air dash to reset momentum and catch the next ledge. It’s faster than climbing back up.

Wall hop chain: Combine wall hops with dash cooldown reduction to ascend shafts faster than using ladders or platforms.

These techniques require practice but reward you with consistent time savings.

Loadout comparison table

RolePrimary gearTop augmentWhy it works
ScoutLight rifle or SMGDash cooldown reductionFast traversal and quick takedowns
HackerPistol or utility toolHack speed boostOpens panels and disables alarms quickly
SupportShotgun or mid-range ARShield regenKeeps team alive during alarms
RunnerGrapple or jetpackJump boostReaches vertical drawings and times platforming

Use this table to match roles to gear. Bold the augment names in your loadout screen so teammates can spot them quickly.

Reward comparison and farming value

CompletionTypical rewardValue
Single drawingSmall XP and cosmetic shardLow
All drawings in missionMajor XP, unique cosmetic, lore entryHigh
Speedrun under target timeBonus XP and currencyMedium to high

If you’re farming for cosmetics or lore, full completion is the most efficient path. Speedrun bonuses add value but require optimized routes and coordination.

Team tactics that shave minutes

Coordination is the fastest route to completion. Assign roles before you drop and use the ping system to mark panels and shafts. Two players can split briefly to trigger separate mechanisms simultaneously, then converge for the final grab. One player should hold a choke point while others fetch drawings to prevent patrols from flanking.

If you’re in public matchmaking, call out roles quickly and keep the plan simple: Scout finds, Hacker opens, Runner grabs, Support sustains.

Solo strategies

Solo runs demand self-sufficiency. Equip both mobility and a basic hacking tool. Avoid fights unless they block your path. Use the environment to funnel patrols into predictable routes and practice platforming sections until you can clear them without stopping. A compact scanner in your quick slot is invaluable for solo players.

Troubleshooting and common glitches

If a drawing doesn’t appear or a panel won’t open, try moving away and returning to the area to trigger a respawn. Have a teammate interact with the panel while another stands on a nearby trigger. If a timed gate closes prematurely, use a grapple to bypass it. For vertical shafts, try alternate approach angles; some drawings are reachable from multiple ledges. If problems persist, restarting the mission instance often resolves the issue.

Handling patrol-heavy areas

Patrols can derail a fast run. Use stealth takedowns or distraction devices to clear a path quietly. Throwables can lure patrols away from a drawing, and grapples can bypass them entirely. If a patrol blocks a gate, find an alternate route or use vertical movement to go over them. Avoid unnecessary fights; time lost in combat is rarely worth the loot.


Advanced routing and speedrun planning

For speedruns, plan a loop that hits all three drawings in a single pass. Start at the outskirts, move to the midzone while staying high ground, and finish at the core. Chain movement augments to maintain momentum. If you’re solo, avoid detours and only engage enemies that block your path. In squads, split briefly to trigger mechanisms simultaneously and converge for the final extraction.

Practice the route until it becomes muscle memory. Small optimizations — a faster hack, a better grapple angle, a single well-timed dash — compound into major time savings.

Comparison of run types

Run typeAverage timeBest use case
Casual run15–25 minutesLearning the map and exploring
Optimized solo8–12 minutesFarming with consistent route
Coordinated squad6–10 minutesSpeedruns and high-value farming

If your goal is efficiency, coordinated squads with assigned roles are the best investment of time.

Cosmetic and lore rewards explained

Completing the Celeste drawings unlocks cosmetic shards and a lore entry that deepens Celeste’s backstory. The full set often yields a unique cosmetic tied to the character’s childhood theme. Collectors should aim for full completion across multiple mission areas to gather all related cosmetics and lore fragments.

How to farm the quest effectively

To farm efficiently, use the same route every run to build muscle memory. Equip a compact scanner and a fast hack augment. Run during off-peak hours if you rely on public matchmaking to reduce interruptions. Rotate roles in a squad so everyone gets practice and runs remain fresh. Consistency beats randomness when farming.

Final extraction checklist

Before extraction, confirm all three drawings are logged. Clear immediate patrols around the extraction point and use a final heal and shield. If you’re speedrunning, ensure the Runner is positioned to grab the last drawing and sprint to extraction. A calm, methodical finish prevents last-second failures.


FAQ

How many drawings are in the Celeste Childhood Drawings quest Each mission area contains three drawings to find and log. Completing all three in a single mission yields the best rewards.

Do I need a squad to finish the quest No. The quest is soloable, but a coordinated squad completes it faster and with less risk.

Which augment is most valuable Movement augments like dash cooldown reduction or grapple enhancements are the most impactful for speed and accessibility.

What if a drawing doesn’t spawn Move away and return to the area, or restart the mission. If the issue persists, try a different mission instance.

Can I farm the quest for cosmetics Yes. Repeating the mission with a tight route and consistent roles is the best way to farm cosmetics and XP.

Are there alternate routes to each drawing Yes. Most drawings have at least one alternate approach that skilled players can exploit to save time.

Do patrols respawn during the run Patrols can respawn if you linger in an area. Move efficiently and clear only what’s necessary.

Is there a time limit to complete the quest There’s no global timer, but some gates and mechanisms are timed. Plan your route to avoid being caught by closing gates.

What’s the best way to practice platforming sections Use a low-risk mission area or a private match to practice movement tricks and timing without pressure.

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