World of Warcraft Vayne Build Guide Guinsoos To Proc True Damage Patch 7.0c

 


How To Proc True Damage With Guinsoos On Vayne Wild Rift

This guide is a complete, modern, and actionable walkthrough for players who want to build Vayne around Guinsoo's Rageblade to maximize true damage output in Wild Rift Patch 7.0c. It explains why the Guinsoo interaction matters, how to structure your loadout and runes, how to play every phase of the game from lane to late game, and how to execute the combos and micro-decisions that turn a good Vayne into a solo-carry. The goal is to give you a single, continuous resource you can read through and apply immediately—covering itemization, skill order, matchups, positioning, and advanced tips that exploit the synergy between Silver Bolts and Guinsoo's Rageblade. Key balance notes and patch context are included to keep your decisions current.


Why Guinsoo's Rageblade matters on Vayne in Patch 7.0c

At its core, Vayne’s power comes from Silver Bolts, a passive that converts every third consecutive hit on the same target into true damage based on the enemy’s maximum health. That makes attack speed and consistent single-target hits the most valuable stats for her. Guinsoo's Rageblade amplifies attack speed and converts on-hit effects into a rapid, multiplicative damage engine that accelerates the cadence of Silver Bolts procs. In Patch 7.0c the meta favors high attack-speed scaling carries and items that let you stick to targets or kite them efficiently; Guinsoo’s is a natural fit because it increases attack speed while stacking on-hit interactions that make each third hit more meaningful. This synergy is the reason many top builds and recent guides prioritize Guinsoo’s as a core item on Vayne.

Core build and why each item is chosen

Your core should be built around three pillars: attack speed, sustain/duel power, and mobility/survivability. The recommended core items are: Blade of the Ruined King, Guinsoo's Rageblade, and Phantom Dancer. Each item plays a distinct role.

Blade of the Ruined King gives attack speed, on-hit percent-health damage, and a life-steal/active that helps you stick to or escape from targets. It pairs perfectly with Silver Bolts because both scale off enemy max health, making you especially lethal versus tanks and bruisers.

Guinsoo's Rageblade is the centerpiece: it multiplies on-hit effects and accelerates your Silver Bolts cadence. When combined with Blade of the Ruined King and high attack speed runes, you can reach a rhythm where every third hit lands frequently and reliably in fights.

Phantom Dancer provides attack speed, critical survivability through its shield passive, and movement speed that helps with kiting. The shield can be the difference between surviving a burst and getting deleted, and the movement speed helps you maintain the spacing necessary to land consecutive hits on priority targets.

Situational late-game items include Terminus, Amaranth's Twinguard, Stasis, and Quicksilver depending on enemy composition. Build defensively if the enemy has heavy burst or crowd control; otherwise, continue stacking attack speed and on-hit effects to maximize true damage throughput. These choices reflect the current top builds seen in the patch meta.

Loadout, spells, and runes

Summoner spells: Flash and Ghost are the standard. Flash gives you clutch repositioning and escape; Ghost amplifies your chase and kiting potential, letting you maintain the attack rhythm needed for Silver Bolts procs.

Runes: The most consistent rune path is Lethal Tempo as your keystone because it directly increases attack speed and lets you reach Guinsoo’s thresholds faster. Pair it with Legend: Alacrity for sustained attack speed, Coup de Grace for finishing power, and Bone Plating or Second Wind depending on lane pressure. If you expect heavy tank matchups, consider Giant Slayer as a situational rune to further amplify your percent-health damage synergy. These rune choices are aligned with the most effective Vayne builds in Patch 7.0c.


Early game: lane phase and power spikes

Vayne’s early game is weak; she has short range and limited waveclear. Your early objective is to survive, farm, and reach your first power spike (Blade of the Ruined King or Guinsoo’s components). Play defensively: avoid extended trades unless you have jungle support or the enemy mispositions. Use Tumble to dodge skillshots and to reset your auto-attack when trading. Prioritize last-hitting and use Condemn to punish overextensions or to secure kills when the enemy is near terrain.

If you’re in duo lane, coordinate with your support to create windows for safe farm. If you’re solo in a side lane, ward aggressively and respect enemy roams. The first major spike is when you finish Blade of the Ruined King—you gain dueling power and sustain. The second spike is when you complete Guinsoo's Rageblade; at that point your Silver Bolts cadence becomes a real threat and you can start looking for isolated targets.

Mid game: transition and objective control

Once you have your core items, your role shifts from passive farming to selective aggression and objective control. Your priority is to find fights where you can isolate a target or flank to get uninterrupted hits. Avoid starting fights; instead, wait for your team to engage or for the enemy to misstep. Use Tumble to reposition and Condemn to stun or peel when necessary.

When contesting dragons or Rift Herald, position on the flank and focus the highest-value target you can reach. If the enemy front line is thick, use your movement and attack speed to kite around them and whittle down carries. Your ability to shred tanks with Silver Bolts plus Blade of the Ruined King makes you a reliable objective taker when left unchecked. Vision control is essential—without it you’ll be collapsed on and killed before you can output meaningful true damage.

Late game: how to carry with Guinsoo’s and Silver Bolts

Late game is where Vayne shines. With full build and high attack speed, every fight becomes a test of positioning and target selection. Your job is to stay alive long enough to land multiple Silver Bolts on a priority target. This means kiting, using Phantom Dancer movement, and timing Tumble to dodge key abilities.

When you enter a teamfight, identify the enemy’s peel and crowd control. If they have heavy CC, you may need Quicksilver or Stasis to survive the initial burst. If they lack reliable lockdown, you can play aggressively: use Ghost to chase, Tumble to reset and reposition, and let Guinsoo’s and Blade of the Ruined King do the rest. The ideal scenario is to single out the enemy carry and force them into a duel where your true damage and attack speed outpace their defenses.

A critical late-game habit is to count your hits mentally: know when the third hit is coming and plan your Tumble or ability usage around it. If you can ensure the third hit lands on the target (for example by using Tumble to reposition and guarantee the hit), you’ll maximize the value of Silver Bolts and often win duels even against tanks.

Combos and micro-execution

The basic combo is simple: Tumble into an auto-attack, auto-attack, Tumble again to reset and secure the third hit, then Condemn to finish or peel. But the nuance is in timing and spacing. Use Tumble as both an offensive and defensive tool: offensively to guarantee the third hit, defensively to dodge a stun or reposition.

Advanced combo example: approach with Ghost, Tumble to proc an on-hit, auto-attack, Tumble to reset and land the third hit, then Condemn into terrain to stun and secure the kill. If the enemy is likely to flash away, bait their escape and use Condemn to pin them to a wall. If you’re being focused, use Condemn defensively to create distance and Phantom Dancer movement to kite back while maintaining your attack rhythm.

Micro-execution also includes animation-canceling and attack-timing: learn the exact windows of Vayne’s auto-attack so you can weave abilities between attacks without losing DPS. This is what separates good Vayne players from great ones.

Positioning, kiting, and target priority

Positioning is everything. Your ideal spot is behind your front line, slightly offset so you can pivot to the enemy carry. Never stand in the middle of the enemy team. Use terrain to your advantage: fight near walls where Condemn can stun, and avoid open areas where you can be collapsed on.

Target priority: always aim for the highest-threat, highest-value target you can reliably reach. If the enemy has a fed assassin, they may be your first target; if they have a fed tank but no peel, you can still win by shredding the tank with Silver Bolts and percent-health effects. In chaotic fights, focus on staying alive and landing consistent hits rather than chasing kills. A live Vayne dealing sustained true damage is worth more than a dead Vayne with a few kills.


Matchups and counters

Vayne struggles against long-range poke and heavy early-game lane bullies. Champions like Caitlyn or Ashe can zone and deny farm, making it hard to reach your spikes. Against these matchups, play safe, ask for jungle help, and prioritize completing your first core item.

Champions with reliable crowd control and gap closers are dangerous; if they can lock you down, your attack speed and Guinsoo’s value plummet. Build Quicksilver or Stasis when necessary and rely on your support to provide peel. Conversely, Vayne excels into tank-heavy teams where Silver Bolts and Guinsoo’s percent-health synergy let you melt front lines that other ADCs struggle with. Adjust your build and rune choices based on the enemy composition and the specific threats you face.

Vision, macro, and team coordination

Vayne’s solo-carry potential is highest when your team creates space. Communicate with your team to secure vision around objectives and to set up picks. If your team can force fights in narrow corridors or near walls, you can exploit Condemn stuns and isolate targets. If your team lacks engage, play around picks and split-push when safe—Vayne’s dueling and objective-taking with Guinsoo’s and Blade of the Ruined King is formidable.

Macro decisions: know when to take Baron or Dragon and when to trade objectives. Vayne’s ability to shred tanks makes her a strong objective taker, but she needs protection while doing it. Coordinate with your support and jungler to ensure you aren’t collapsed on during objective attempts.

Advanced tips and mental checklist

  • Count your hits: always be aware of when the third hit will land and plan your Tumble accordingly.

  • Use terrain: fight near walls to maximize Condemn stuns.

  • Animation cancel: weave abilities between autos to maintain DPS.

  • Adapt builds: swap in defensive items if you’re being focused; otherwise, continue stacking attack speed.

  • Patience: Vayne wins late; avoid risky plays early that delay your spikes.

  • Mind the patch: small balance changes in Patch 7.0c can shift item priorities—stay flexible.

Common mistakes and how to fix them

Players often overextend to chase kills, lose track of their Silver Bolts cadence, or build too much crit instead of attack speed. Fix these by practicing restraint in lane, focusing on consistent auto-attacks, and prioritizing items that increase attack speed and on-hit effects. Don’t treat Guinsoo’s as a gimmick—treat it as the engine that accelerates your Silver Bolts rhythm. If you’re dying too often, consider swapping Phantom Dancer for a defensive item earlier or adding Stasis to your build.


FAQ

Q: Is Guinsoo’s always better than Infinity Edge on Vayne? A: Not always. Guinsoo’s excels when you want sustained on-hit scaling and faster Silver Bolts cadence. Infinity Edge favors crit builds and burst. In Patch 7.0c, Guinsoo’s is often superior for a true damage focused Vayne, but adapt to team needs.

Q: When should I buy Quicksilver or Stasis? A: Buy Quicksilver if the enemy has single-target lockdown that can delete you (suppression, heavy CC). Buy Stasis if you need guaranteed survival to wait out burst or to avoid being focused during objectives.

Q: How do I practice hit-counting and animation canceling? A: Use custom games and practice tool to focus on auto-attack windows. Drill the Tumble-auto-Tumble rhythm until it becomes muscle memory.

Q: What runes are best vs tanks? A: Lethal Tempo plus Giant Slayer or Coup de Grace can be effective. Prioritize attack speed runes and consider Giant Slayer if the enemy front line is very tanky.

Q: Can Vayne solo carry in low-elo with this build? A: Yes—Vayne’s late-game scaling and Guinsoo’s synergy make her a strong solo-carry pick, but success depends on farming, positioning, and avoiding early deaths.

This guide is designed to be practical and immediately usable: follow the loadout and rune recommendations, practice the combos and hit-counting, and adapt your build to enemy threats. With Guinsoo's Rageblade as your engine and Silver Bolts as your win condition, Vayne becomes a late-game terror in Patch 7.0c—but only if you respect her early weakness, master her micro, and make smart macro choices.


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