How to Unlock the B A L L Gun Fast in High on Life 2
High on Life 2 hides one of its most delightfully absurd rewards behind a short scavenger hunt that mixes rhythm minigames, side‑quest driving, and a little luck with fishing; the payoff is the B.A.L.L. Gun, a chaotic pinball‑style weapon that launches bouncing Ball Guys to wreak havoc on enemies and turn combat encounters into gleeful mayhem. This guide walks you through everything you need to know to find every Ball Guy location, how to trigger the required events, what abilities or story progression you must have, and practical tips to avoid common pitfalls so you can unlock the Ball Gun quickly and reliably. The three Ball Guys are scattered across Pinkline Harbor and Circuit Arcadia (including the Zoo area), and each one requires a different approach: a rhythm/dance challenge in a nightclub, a taxi‑driver side quest across the city, and a fishing reward from the Zoo’s southern waters. Collect all three and return to the small cage in your quarters to claim the B.A.L.L. Gun.
What the B.A.L.L. Gun Is and Why It’s Worth Getting
The Ball Gun is an optional, novelty weapon that fires three bouncing little blue ball creatures that ricochet around arenas, dealing damage with each bounce; its alternate fire deploys bumpers that amplify bounce behavior and damage. It’s not required to finish the main story, but it’s one of the most entertaining and powerful toys in your arsenal for crowd control and chaotic fun. The gun sits locked in a small display case in your base until you collect all three Ball Guys, at which point interacting with the case unlocks the weapon. If you enjoy weapons that create unpredictable, high‑damage area effects and you like collecting hidden content, the B.A.L.L. Gun is absolutely worth the detour.
Requirements and Sequence to Find All Ball Guys
Before hunting, make sure you’ve progressed far enough in the main story to have unlocked Bowie (one of the Gatlians) and to have access to the Zoo hub and Circuit Arcadia’s taxi side quest. You’ll also need to have completed the early mission that grants Travis’s ability to free a stuck boat in Pinkline Harbor so you can obtain the fishing rod used later in the Zoo. In short: finish the story beats that introduce Bowie and Travis, pick up the fishing rod from the Harbor pier side interaction, and be ready to accept a taxi side quest in Circuit Arcadia. While none of the Ball Guys are permanently missable, two of them require story progression and specific abilities, so it’s easiest to collect them after you’ve seen a good chunk of the campaign.
Ball Guy #1 Pinkline Harbor Liquid Nights Dance Battle
To get the first Ball Guy, head to Pinkline Harbor and find the nightclub called Liquid Nights in the southern shopping district. You must have Bowie unlocked because his special targeting ability is required to hit the purple sigil above the club entrance and lower the shield. Once inside, approach the DJ booth and speak with the alien DJ (often called DJ Globo or similar); he’ll challenge you to a rhythm‑style dance battle. The minigame is forgiving: you don’t need perfect timing, just hit the prompts close to the markers and score enough points to win. After you complete the dance challenge, you’ll be rewarded with one of the Ball Guys in a small cage behind the booth. Take him and he’ll be added to your collection. If you can’t access Liquid Nights, double‑check that Bowie is unlocked and that you’ve progressed the story far enough to use his ability in the Harbor.
Ball Guy #2 Circuit Arcadia Taxi Driver Side Quest
The second Ball Guy is tied to a taxi side quest in Circuit Arcadia. This quest is not always obvious on the map and can feel like a hidden mini‑campaign: near the central fast travel point, look slightly north for a broken taxi and a driver named Clutch (or a similar NPC) standing beside it. Talk to him and accept his request to help deliver passengers. As you roam the city, watch for NPCs waving with a flag icon above their heads—these are passengers who need rides. Pick them up and deliver them to their flagged destinations within the time limit; you’ll need to complete several deliveries to progress the quest. After enough successful trips, return to the taxi driver and he’ll ask you to drive him to Rhea Plaza as the final passenger; completing that final leg will net you the second Ball Guy. The driving segments are forgiving on time, but be mindful of traffic and hazards that can slow you down.
Ball Guy #3 Circuit Arcadia Zoo Fishing Reward
The third Ball Guy is a fishing reward in the Circuit Arcadia Zoo area. First, you must obtain the fishing rod: in Pinkline Harbor, at the point where the river meets the sea, you’ll find an NPC with a stuck boat—use Travis’s ability to lift the boat and free it, and he’ll reward you with a fishing rod. With the rod in hand, travel to the Zoo hub and head to the southernmost fishing spot. Fishing in High on Life 2 is somewhat random: you’ll catch a variety of fish, and you need to keep reeling until you hook a golden or special fish that contains the Ball Guy. There’s no precise bait or timing mechanic to guarantee the catch, so persistence is key—cast repeatedly and be patient. When you finally reel in the golden catch, you’ll free the third Ball Guy. If you’re having trouble, make sure you actually received the rod from the Harbor NPC and that you’re fishing at the correct southern spot in the Zoo.
How to Return and Unlock the B.A.L.L. Gun
After collecting all three Ball Guys, return to your quarters/base and locate the small display case to the left of the TV (facing the TV). Interact with the case and the game will recognize your three Ball Guys, releasing the B.A.L.L. Gun for you to pick up. If the gun doesn’t unlock immediately, double‑check your inventory to confirm all three Ball Guys are registered; sometimes a short load or fast travel will sync the collectible state. Once unlocked, the gun will be available for use and can be equipped like any other weapon.
Combat Tips for Using the Ball Gun Effectively
The B.A.L.L. Gun excels in enclosed arenas and against groups of smaller enemies because its projectiles bounce unpredictably and can hit multiple targets. Use the primary fire to launch the three bouncing Ball Guys and let them ricochet; they deal more damage the more they bounce. Use the alternate fire to drop bumpers in the environment—these bumpers increase bounce frequency and can trap enemies in a pinball‑style loop of damage. For maximum effect, fire into tight corridors or rooms with lots of hard surfaces so the balls can bounce repeatedly. Keep in mind you only have three balls active at once, so time your shots to avoid wasting them on a single, distant target. The weapon is also excellent for crowd control during escort or taxi missions when you need to clear a path quickly. Experiment with bumper placement to create chaotic but effective damage loops.
Troubleshooting Common Issues
If a Ball Guy doesn’t appear after completing a minigame or side quest, first reload the area or fast travel away and back; the game sometimes needs a state refresh to register the collectible. If Liquid Nights remains locked, verify Bowie is unlocked and that you can use his ability on the purple sigil above the door. If the taxi side quest NPC doesn’t spawn, revisit the central fast travel hub and search slightly north for the broken taxi—these quests can be easy to miss if you’re moving quickly through Circuit Arcadia. For fishing, ensure you actually received the fishing rod from the Harbor NPC; if you didn’t, replay the interaction where you free the stuck boat using Travis. Patience is often the solution: the fishing catch is random and may require many attempts. If all else fails, finish more story missions and return later—two of the Ball Guys are gated behind story progression and abilities.
Speedrun and Efficiency Tips
If you want to unlock the Ball Gun as efficiently as possible, plan your route: progress the story until Bowie and Travis are unlocked, then head to Pinkline Harbor to free the boat and get the fishing rod. Next, clear Liquid Nights for the dance challenge Ball Guy while you’re in the Harbor. Then fast travel to Circuit Arcadia, pick up the taxi side quest, and complete the required passenger runs; the city’s layout makes it possible to chain deliveries quickly if you know the destinations. Finally, head to the Zoo’s southern fishing spot and grind the fishing until you get the golden catch. Fast travel between hubs to reset NPCs if needed, and use traversal upgrades to shave time off taxi runs. If you’re aiming for a trophy or achievement tied to the B.A.L.L. Gun, make sure to double‑check the quarters case after collecting the third Ball Guy so you don’t miss the unlock.
How Each Ball Guy’s Challenge Plays and How to Master It
The Liquid Nights dance battle is a rhythm minigame that rewards timing rather than perfection; watch the on‑screen prompts and press the buttons as close to the markers as possible. If you miss a few beats, you can still win—focus on consistency. The taxi side quest is about route efficiency and speed; pick up passengers quickly and take the most direct routes, using dash or traversal upgrades if available. The fishing challenge is pure persistence: there’s no guaranteed trick beyond casting repeatedly at the correct southern spot in the Zoo. If you’re struggling with the taxi quest, prioritize passengers with closer destinations first to build momentum; if the dance minigame is giving you trouble, practice the rhythm once or twice—its timing is similar to other rhythm segments in the game.
Inventory and Base Management After Unlocking
Once you unlock the B.A.L.L. Gun, consider how it fits into your loadout. It’s best used as a situational weapon for crowd control and chaotic encounters; pair it with a precise single‑target weapon for bosses or long‑range fights. The gun’s ammo and recharge mechanics mean you’ll want to alternate between it and other weapons rather than relying on it exclusively. Also, check your base’s aquarium and other collectible displays—some players enjoy arranging their Ball Guys and other trophies for completionist satisfaction. If you’re chasing a completion trophy tied to the Ball Guys, confirm the game registered each collectible before moving on to unrelated content.
Advanced Strategies and Fun Uses
Beyond straightforward combat, the B.A.L.L. Gun can be used creatively: drop bumpers to herd enemies into choke points, use the bouncing balls to trigger environmental hazards, or combine the gun with explosive weapons to create chain reactions. In multiplayer or co‑op scenarios (if applicable), coordinate with teammates to trap enemies in bumper loops while allies focus fire. The unpredictable nature of the balls makes the gun a great tool for emergent gameplay moments—embrace the chaos and experiment with different room geometries to discover satisfying combos.
Checklist to Ensure You Don’t Miss Anything
Before you start the hunt, confirm the following: you have Bowie and Travis unlocked; you’ve freed the boat in Pinkline Harbor and received the fishing rod; you’ve explored Circuit Arcadia enough to find the taxi driver near the broken cab; and you’ve visited Liquid Nights in the Harbor. After collecting each Ball Guy, fast travel back to your quarters and check the display case to ensure the collectible registered. If any step fails, reload the area or progress the story a bit further and return. This checklist will save time and prevent frustration.
Frequently Asked Questions
How many Ball Guys are there and where are they? There are three Ball Guys total: one in Pinkline Harbor (Liquid Nights dance battle), one in Circuit Arcadia (taxi driver side quest), and one in the Circuit Arcadia Zoo (fishing reward). Collect all three to unlock the B.A.L.L. Gun.
Do I need to finish the main story to get them? You don’t need to finish the entire game, but you must progress far enough to unlock Bowie and Travis and to access the Zoo and taxi side quest. Two of the Ball Guys are gated behind those story abilities.
What if Liquid Nights is locked? Liquid Nights requires Bowie’s ability to hit the purple sigil above the door. If it’s locked, return after you’ve unlocked Bowie through the main story.
How long does the taxi side quest take? The taxi quest can vary depending on how quickly you find and deliver passengers; expect to spend several short runs across Circuit Arcadia. The final leg with the taxi driver to Rhea Plaza completes the quest and awards the Ball Guy.
Is fishing RNG based and how do I speed it up? Fishing is largely RNG based; there’s no guaranteed bait or trick. The best approach is persistence—cast repeatedly at the Zoo’s southern fishing spot until you hook the golden fish that contains the Ball Guy. Make sure you actually obtained the fishing rod from the Harbor NPC first.
Where is the Ball Gun located after I collect them? The B.A.L.L. Gun appears in a small display case in your quarters, to the left of the TV. Interact with the case after collecting all three Ball Guys to unlock the weapon.
Can I miss any Ball Guys permanently? No, none of the Ball Guys are permanently missable, but two require story progression and specific abilities. If you can’t find one, continue the story and return later.
Any tips for the dance minigame? Focus on consistent timing rather than perfection. The minigame is forgiving—hit the prompts close to the markers and you’ll win.
Does the Ball Gun have upgrades? The Ball Gun is a novelty weapon with unique mechanics; upgrade availability depends on the game’s weapon upgrade systems. Treat it as a situational, high‑fun weapon rather than your primary DPS tool.
Will the Ball Guys respawn if I lose them? Once collected and registered, Ball Guys remain counted toward the unlock. If you experience a bug where a Ball Guy doesn’t register, try reloading or fast traveling; if the issue persists, progress the story and return.
Final Notes and Encouragement
Hunting down the Ball Guy locations and unlocking the B.A.L.L. Gun is a delightful detour that showcases High on Life 2’s playful design: a rhythm challenge, a city driving quest, and a bit of fishing RNG combine to create a varied collectible hunt. The reward is not only a powerful and hilarious weapon but also a set of memorable mini‑experiences across the game’s hubs. If you enjoy optional content that mixes mechanics and exploration, this is one of the best little side quests in the game. Now grab Bowie, free that boat, hop in a taxi, and get ready to unleash pinball chaos.
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