Veiled Votary PvP and Coop Strategies
This guide is a complete, practical, and tactical walkthrough for playing the Veiled Votary — a Divine Rogue mod that blends roguish stealth and sneak attack identity with cleric-style spellcasting and radiant/necrotic flavor. It covers character creation, ability priorities, spell selection, gear and itemization, combat rotations, party roles, survivability tricks, multiclass options, endgame optimization, and answers the most common questions players have when adopting this modded subclass. The Veiled Votary is designed to keep the core sneak attack fantasy intact while adding layers of utility: healing allies by sacrificing sneak attack damage, triggering sneak attack through spell attacks or saving-throw spells, and teleporting into the fray for area damage and repositioning. These features change how you approach every encounter — you are no longer just a backline striker; you are a mobile, supportive, and tactical force that can pivot between assassination, battlefield control, and frontline intervention.
Character creation and origin choices
Start with a race that maximizes your primary offensive and defensive stats. For a radiant rogue build, High Elf, Half-Elf, and Human are excellent choices because they offer flexible ability boosts and useful cantrips or skill bonuses. If you want to lean into the divine flavor and Wisdom-scaling options, Aasimar (if available via mods or DLC) is thematically perfect and often grants radiant-themed abilities that synergize with the Veiled Votary’s radiant option. Prioritize Dexterity as your primary stat for attack rolls, AC with light armor, and to scale your sneak attack accuracy. Wisdom is the secondary stat to invest in because many of the Veiled Votary’s features and spellcasting potency hinge on Wisdom-based effects or Wisdom saves; it also improves perception and insight checks, which fits the subclass’s investigative edge. Constitution is the tertiary stat to keep you alive; Strength and Charisma are lower priorities unless you plan a specific multiclass. Choose a background that grants Stealth, Perception, or Insight proficiency — the Veiled Votary benefits from being the party’s skill monkey as well as its divine trickster.
Subclass core features explained
At its heart, the Veiled Votary gives a rogue access to a quarter-caster spell progression (similar to Eldritch Knight or Arcane Trickster) but using the Cleric spell list, plus a suite of subclass features that let you apply sneak attack through spells and convert sneak attack damage into healing for allies. The subclass introduces a choice between Penance (radiant) and Punishment (necrotic) for your Votary’s Vow, which determines the damage type of your spell-triggered sneak attacks. When you cast a spell that requires a spell attack roll, you can trigger your sneak attack to deal full extra damage; when you cast a spell that forces a saving throw, you can apply half your sneak attack damage. The Votary’s Mercy option lets you forgo sneak attack to heal an ally equal to your sneak attack damage when you cast a spell using a spell slot on them. Later features grant reactions that let you deal sneak attack damage when allies damage enemies, impose disadvantage on enemy saves after you land a spell sneak attack, grant temporary hit points to allies, and even teleport you into position with an area damage burst tied to your chosen damage type. These mechanics make the Veiled Votary uniquely flexible: you can be a healer, a debuffer, a teleporter, and an assassin all in one.
Ability progression and level priorities
From level 1 to 5, focus on establishing your core rogue identity: Dexterity to at least 16–18, Wisdom to 14–16, and enough Constitution to survive (12–14). At level 3 you pick the Veiled Votary subclass and immediately gain spellcasting and the Eyes of the Faithful feature (advantage on Insight, Investigation, and Perception while sneaking), which rewards stealth play and investigative approaches. By level 5 you’ll have your first meaningful spell slots and can start using spell sneak attacks reliably. Midgame (levels 6–13) is where you should push Wisdom and take feats that enhance mobility, survivability, or spellcasting. Mobile, Alert, and Resilient (Constitution) are strong picks; War Caster is less necessary unless you plan concentration-heavy spells. Late game (levels 14–20) is about maximizing sneak attack dice, optimizing spell selection, and acquiring gear that boosts spell attack rolls, spell save DC, or Dexterity. The Veiled Votary’s level 17 teleport-and-burst feature makes high-level play explosive: you’ll want to be able to trigger it often and position to maximize the area damage.
Spell selection and cantrips
Because the Veiled Votary uses the Cleric spell list, your spell choices should balance offense, utility, and support. For cantrips, pick ones that scale with level and give you reliable action economy: Sacred Flame (ranged save-based radiant damage) is a thematic and mechanically strong choice because it forces a Dexterity save and can trigger half sneak attack damage on a successful Votary saving-throw interaction; Thaumaturgy or Guidance are excellent out-of-combat tools. Offensive low-level spells like Inflict Wounds (if you chose necrotic Punishment) or Guiding Bolt (radiant) are perfect for triggering spell attack sneak attacks. Utility spells such as Healing Word, Cure Wounds, and Shield of Faith let you support allies and survive longer; remember that Votary’s Mercy allows you to convert sneak attack damage into healing, so sometimes casting a healing spell on an ally and forgoing sneak attack is the optimal play. Mid-level spells like Spiritual Weapon, Lesser Restoration, and Beacon of Hope increase your battlefield control and support options. At higher levels, prioritize spells that either let you reposition, protect allies, or force saves that you can augment with half-sneak damage.
Combat tactics and rotations
The Veiled Votary’s combat identity is built around action economy and choice. You have three primary modes: Assassin Mode, Support Mode, and Intervention Mode.
Assassin Mode: Use stealth and positioning to gain advantage, then cast a spell that requires a spell attack (e.g., Guiding Bolt) to trigger full sneak attack damage. If you have advantage or an ally adjacent to the target, your sneak attack will be devastating. Use bonus actions for off-hand strikes or mobility options; if you have the Thief subclass features or multiclassed levels, exploit extra bonus actions to chain attacks and spells.
Support Mode: When the party needs healing or a defensive boost, cast a healing spell on an ally and use Votary’s Mercy to convert your potential sneak attack into a heal equal to your sneak attack damage. This makes you a hybrid healer who can trade raw damage for clutch survivability.
Intervention Mode: Use your teleportation feature (later levels) to reposition into the fight, deal area damage, and create chaos. Combine this with reaction features that let you deal sneak attack damage when allies hit enemies to amplify party DPS.
A typical midgame rotation might look like: move into stealth, cast Guiding Bolt (spell attack) to trigger sneak attack, use bonus action to disengage or hide, and save your reaction for Rebuke the Faithless or similar features that let you punish enemies who attack allies. In fights where enemies are clustered, teleport in with your level 17 feature to deal area damage and then use crowd-control spells or movement to escape. Timing is everything: sometimes healing an ally with Votary’s Mercy is more valuable than landing a single high-damage strike.
Gear and itemization
Because the Veiled Votary blends spellcasting and rogue mechanics, your gear choices should reflect both needs: boost Dexterity, increase spell attack rolls or spell save DC, and improve survivability. Look for items that grant bonus to spell attack rolls, Wisdom, or Dexterity. Helm and ring items that increase spellcasting potency (e.g., items that add to spell attack or save DC) are top-tier. Light armor with high AC or magical cloaks that grant stealth bonuses are invaluable. If you can find items that add radiant damage or increase healing potency, they synergize perfectly with the Votary’s radiant Penance option. For weapons, finesse weapons that let you apply sneak attack (rapiers with finesse mods, daggers, short swords) are ideal; a ranged option like a shortbow or hand crossbow is useful for initiating from stealth. Prioritize items that grant mobility (boots of speed, cloaks that allow short teleports) because the subclass thrives on repositioning.
Party composition and role
The Veiled Votary is flexible and can slot into multiple party roles. In a party lacking a dedicated healer, the Votary can act as a secondary healer while still contributing significant damage. Pairing the Votary with a heavy-hitting frontline (fighter or paladin) and a control caster (wizard or druid) creates a balanced team: the frontline holds enemies in place, the control caster shapes the battlefield, and the Votary uses spell sneak attacks and Mercy heals to amplify the team’s effectiveness. In stealth-heavy parties, the Votary can be the primary scout and opener, using Eyes of the Faithful to excel at perception and investigation checks while setting up devastating first strikes. In co-op or PvP, the Votary’s teleport and reaction features make them a disruptive presence who can punish overextensions and protect allies.
Multiclassing options
If you want to experiment, several multiclass paths enhance the Veiled Votary’s strengths:
Rogue (Veiled Votary) / Cleric (1–2 levels): This is the most thematic and mechanically consistent multiclass. Taking a level or two in Cleric can grant domain features, heavy armor proficiency (depending on domain), and additional spellcasting. It deepens your divine toolkit while keeping the rogue core intact.
Rogue / Warlock (Hexblade dip): A single level of Hexblade can grant medium armor and shield proficiencies and let you use Charisma for weapon attacks if you want to pivot to a melee-focused build. It also gives Eldritch Blast and invocations that can supplement your action economy.
Rogue / Fighter (1–2 levels): A dip for Fighting Style and Second Wind or Action Surge can be powerful. Action Surge lets you double down on a spell + sneak attack turn, and the Fighting Style (Two-Weapon Fighting) supports dual-wielding builds.
Rogue / Bard: A Bard dip (Swords or Lore) gives you additional spells, inspiration, and social utility. Swords Bard competes with the Veiled Votary for the “spell-sword” niche, but the Votary’s unique spell-sneak mechanics keep it distinct.
Advanced tactics and encounter design
To get the most out of the Veiled Votary, think like a chess player. Use stealth and environmental features to force enemies into chokepoints where your teleport and area burst will be most effective. When facing spellcasters, use your Brand the Heretical-like features (which impose disadvantage on subsequent saves) to chain crowd-control spells and ensure they fail critical saves. In fights with many minions, use your teleport burst to soften groups and then let your frontline finish them while you pick off high-value targets with spell sneak attacks. When an ally is about to land a big hit, be ready to use your reaction to add sneak attack damage to their strike via Rebuke-like features. Always weigh the trade-off between dealing damage and healing: sometimes a well-timed Mercy heal prevents a wipe and preserves your long-term damage output.
Level 20 optimization and endgame
At level 20, your sneak attack dice are at their peak and your subclass features are fully unlocked. Your priorities are: maximize Dexterity and Wisdom, secure items that boost spell attack/save DC, and ensure you have mobility tools to trigger your teleport burst frequently. Build your spell list to include high-impact, low-cooldown spells that either force saves or require spell attacks so you can consistently trigger sneak attack effects. Consider swapping to gear that grants additional spell slots or reduces spell slot costs for key spells. In endgame encounters, your role often becomes that of a tactical pivot: teleporting into the right place at the right time to turn the tide, healing allies when necessary, and using your reaction features to punish enemy aggression.
Troubleshooting common problems
If you find your sneak attack is underperforming, check these common issues: are you getting advantage or an ally adjacent to the target? Are you using spells that require attack rolls (for full sneak) or saves (for half sneak)? If your spell attack rolls are missing, invest in items or feats that boost spell attack or Dexterity. If survivability is a problem, prioritize Constitution and defensive items, and use Mercy to heal allies strategically to reduce incoming pressure. If you feel spread thin between healing and damage, decide on a primary role per encounter: sometimes you must be the healer; other times you must be the assassin. The Veiled Votary is strongest when you commit to a role each round based on the battlefield state.
Playstyle examples and sample builds
Glassblade Radiant Assassin (Solo/Skirmish): High Dex (18–20), moderate Wis (14–16), light armor with stealth cloak, rapier or short sword, focus on spell attack cantrips and Guiding Bolt. Use stealth to open, cast Guiding Bolt to trigger full sneak attack, then teleport to finish or escape.
Support Votary (Party Anchor): Balanced Dex/Wis (16/16), higher Con (14–16), focus on Healing Word, Cure Wounds, and Shield of Faith. Use Mercy to convert sneak attack into heals when the party is under pressure, and use reaction features to punish enemies who attack your allies.
Radiant Skirmisher (AoE Burst): Max Dex, high Wis, gear that boosts spell save DC and area damage. Use teleport burst at level 17 to land in the middle of enemy clusters, then follow up with area control spells and let your frontline capitalize on the chaos.
Each of these builds emphasizes different aspects of the Veiled Votary’s toolkit; the mod’s flexibility is its greatest strength.
Frequently Asked Questions
Q: How does the Veiled Votary trigger sneak attack with spells? A: The subclass allows you to apply sneak attack when you cast a spell that requires a spell attack roll (full sneak attack) or to deal half sneak attack damage when you cast a spell that forces a saving throw. You can also choose to forgo sneak attack to heal an ally equal to your sneak attack damage when you cast a spell using a spell slot on them.
Q: Should I choose Penance (radiant) or Punishment (necrotic)? A: Choose based on party composition and enemy types. Penance (radiant) is excellent against undead and fiends and fits the radiant rogue fantasy; Punishment (necrotic) can be better against living foes and pairs well with necrotic-synergy items. Both are mechanically strong; pick the one that matches your roleplay and gear.
Q: Is the Veiled Votary compatible with other mods and spell packs? A: The mod author designed the subclass to be compatible with spell pack mods that expand the Cleric list, and it should not conflict with most subclass mods. Always check mod load order and compatibility notes on the mod page before installing.
Q: Can I multiclass and still keep Veiled Votary features? A: Yes. The subclass is a rogue subclass, so multiclassing into other classes is possible, but be mindful of spellcasting progression and sneak attack scaling. Small dips (1–2 levels) into Cleric, Fighter, or Bard can be very effective.
Q: What are the best early-game spells to pick? A: Early picks should include Guiding Bolt, Sacred Flame, Cure Wounds, and Shield of Faith. These give you offensive spell attack options, reliable healing, and defensive buffs that scale well into midgame.
This guide synthesizes the Veiled Votary’s design philosophy and practical play patterns so you can step into Baldurs Gate 3 with confidence and creativity. The subclass rewards tactical thinking: choose when to deal damage, when to heal, and when to teleport into danger. With the right gear, spells, and positioning, your Divine Rogue will be a memorable and decisive force on any battlefield.
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