Draven Essence Reaver Burst Wild Rift
League of Legends players who love high‑variance, high‑reward carries will find Draven’s playstyle intoxicating: every caught axe, every adoration stack, every risky all‑in can snowball a game into a one‑man show. This guide explains a no Infinity Edge approach that prioritizes immediate lethality, sustain, and repeatable burst windows rather than late‑game crit scaling. The goal is to turn early kills into mid‑game dominance by building Essence Reaver, Bloodthirster, and Gluttonous Greaves, mastering timing and spacing, and learning how to force fights that favor Draven’s frontloaded damage. Throughout this guide you’ll find practical item sequencing, rune choices, in‑lane tactics, roaming and objective timing, matchup advice, and a thorough FAQ to answer the edge cases that come up in solo queue.
Draven’s identity in Wild Rift is simple: he deals massive damage quickly when he can land his Spinning Axes and convert kills into gold via Adoration. A no‑IE burst route leans into that identity by maximizing immediate AD, lifesteal, and cooldown synergy so you can kill priority targets before they can react. This build is not about late‑game sustained DPS; it’s about creating windows where you are the deadliest champion on the map and forcing the enemy to respond to you.
Why skip Infinity Edge and what you gain instead
Infinity Edge is the classic crit spike that turns many ADCs into late‑game monsters. Draven can certainly use it, but the no IE philosophy trades the delayed payoff of crit scaling for earlier, more reliable kill pressure. Infinity Edge amplifies crits, which matters most when you have multiple crit items and time to scale. If you want to end games quickly or punish teams that lack early defensive items, the no IE route is superior.
By building Essence Reaver early, you gain cooldown reduction, mana sustain, and a burst of damage that synergizes with Draven’s ability to weave spells between autos. Bloodthirster provides the lifesteal and shield that let you reset after kills and survive skirmishes. Gluttonous Greaves (or their Wild Rift equivalent) gives early omnivamp and AD so your lane trades are healthier and you can stay aggressive. The result is a champion who can repeatedly enter fights, burst a target, and leave with enough sustain to keep fighting.
This approach also reduces reliance on perfect late‑game positioning and instead rewards mechanical execution: catching axes, timing W for maximum attack speed, and using E to secure or interrupt kills. If you can consistently win lane and convert Adoration stacks into gold, the mid‑game power spike from these items will let you close games before the enemy’s crit carries reach their full potential.
Core build and item sequencing
Start with a standard AD start that gives you early damage and sustain. Your first recall should aim toward Gluttonous Greaves or components that lead into it. The core three items for this build are Gluttonous Greaves, Essence Reaver, and Bloodthirster. Each item plays a distinct role: Greaves for lane sustain and early AD, Essence Reaver for burst and cooldown synergy, and Bloodthirster for lifesteal and survivability.
After those three, adapt. If the enemy team has heavy AP burst, pick up Maw of Malmortius. If you need to cut through healing or lifesteal, consider Mortal Reminder. If you’re the primary target for divers and assassins, Guardian Angel or a defensive option is appropriate. If the game drags and you’re uncontested, you can still pivot into Infinity Edge as a final item, but the build’s intent is to end fights earlier.
Item order example:
Early components into Gluttonous Greaves (or equivalent) to win lane trades.
Complete Essence Reaver as your first major spike—this is where your burst becomes reliably lethal.
Finish Bloodthirster to sustain through fights and reset after kills.
Situational defensive or anti‑heal items depending on enemy composition.
Optional final item: Infinity Edge only if the game extends and you need sustained DPS.
Runes and summoner spells that maximize the route
For runes, Conqueror is the best keystone for this build because it stacks AD in extended trades and synergizes with Draven’s tendency to win short skirmishes that become extended fights. Pair it with runes that increase early damage and survivability: a damage rune like Brutal or its Wild Rift equivalent, a finishing rune such as Coup de Grace, and utility runes like Alacrity for attack speed. Defensive runes such as Bone Plating or Second Wind can be chosen against heavy poke lanes.
Summoner spells: Flash + Barrier is the recommended combo for this aggressive playstyle. Flash secures kills and repositions for axe catches; Barrier gives you the extra buffer to survive tower dives and clutch trades. Ignite can be used if you want more kill pressure in lane, but Barrier is safer for snowballing through survivability.
Early lane phase: how to dominate and convert adoration
The early lane is where Draven either becomes a menace or falls behind. Your objective is to secure kills or force the enemy to play defensively so you can farm and stack Adoration. Play aggressively when your support has engage or crowd control. Use your axes to zone and punish overextensions. The most important mechanical skill is axe catching: always move to where the axe will land, not where it currently is, and weave autos between movement to maintain DPS.
At level 2, look for all‑in opportunities if your support can chain CC. Draven’s level 2 all‑in is one of the strongest in the game because his autos and Q damage are so high. If you secure a kill, recall and buy components toward Essence Reaver to hit your mid‑game spike faster. If you don’t get kills, focus on freezing the wave near your tower and farming safely until you can complete your first major item.
When trading, use W to increase attack speed before committing, then land autos and Qs. Use E to interrupt enemy engages or to slow a fleeing target so you can catch axes and finish the kill. Avoid overextending without vision; Draven is vulnerable to ganks if he’s pushing without support.
Mid game: roams, objectives, and how to close windows
Once you complete Essence Reaver, your kill potential skyrockets. This is the time to look for roams with your support or to follow your jungler into skirmishes. Draven’s strength is converting isolated fights into kills; force fights around dragon and side objectives where the enemy can’t collapse as quickly.
When you have Adoration stacks, your priority is to convert them into gold. That means taking calculated risks: tower dives with proper vision and support, catching enemies out of position, and forcing 2v1s where you can. Use your lifesteal from Bloodthirster to reset after kills and rejoin fights. If you’re ahead, don’t be afraid to split push and draw multiple enemies while your team takes objectives.
Macro decisions matter: if the enemy team groups and you’re the only carry, avoid getting caught in the front line. Instead, position to flank and burst priority targets. If the enemy has strong engage, play with peel and let your front line absorb the initial damage while you clean up.
Positioning and mechanical priorities
Draven’s damage is frontloaded, but he’s fragile. Positioning is the single most important non‑item skill. Stay behind your front line, but close enough to catch axes and apply pressure. Use W to reposition and increase attack speed before committing to a fight. Use E to peel for yourself or to secure kills on fleeing targets.
A key mechanical priority is movement prediction for axe catches. Predict where enemies will move and place yourself to catch the axe while still dealing damage. Avoid unnecessary movement that causes you to miss autos. When you must reposition, do it between autos or during ability cooldowns.
Another priority is target selection. In most fights you should aim for the highest value target you can reliably kill—usually the enemy mage or squishy ADC. If you can’t reach them safely, pick a nearer target and use your lifesteal to stay in the fight.
Matchups and how to adapt
Matchups determine how aggressively you can play. Versus poke lanes or heavy disengage, play safer and farm until you can outscale. Versus melee or all‑in lanes, use your range and axes to zone and punish. Versus mobile assassins, rely on your support for peel and consider early defensive items like Maw.
When facing tanks, you’ll need to adapt by adding anti‑armor items later. The no‑IE route still works because your burst can kill squishies before tanks become a problem; if tanks are the main issue, add Mortal Reminder or Giant Slayer as needed.
If the enemy team has heavy AP burst, prioritize Maw of Malmortius to survive their initial combo. If they have heavy dive and you’re being focused, Guardian Angel can buy you the time to reset and continue dealing damage.
Vision, map awareness, and team coordination
Draven’s snowball depends on converting kills into objectives. Use vision to bait enemies into overextending and to secure safe dives. Communicate with your team when you have Adoration stacks and are ready to force fights. If you’re ahead, call for dragon and tower dives; if behind, ask for peel and vision so you can farm safely.
Map awareness is crucial: if the enemy jungler is missing, play cautiously and avoid pushing without vision. If your jungler is nearby, look for aggressive plays that can secure kills and objectives. Draven’s ability to end games quickly means your team should prioritize enabling you when you’re ahead.
Advanced combos and fight choreography
A typical high‑damage sequence for this build looks like this: catch axes to stack damage, activate W to boost attack speed, weave autos and Qs, use E to slow or interrupt, then rely on Essence Reaver procs to amplify burst and reset cooldowns. Timing is everything: activate W before you start the all‑in so the attack speed buff is active during the entire trade. Use E to secure the kill or to prevent the enemy from escaping, and rely on Bloodthirster lifesteal to sustain through the fight.
In teamfights, your choreography should be: wait for the front line to engage, then move in to catch axes and burst the highest priority target you can reach. If you’re being dove, use E defensively to slow divers and W to reposition while your team peels.
When to pivot and when to stick to the plan
If the game drags past 30 minutes and the enemy team has built heavy armor and MR, you may need to pivot into more traditional crit or anti‑tank items. If you’re uncontested and the enemy lacks ways to punish you, consider finishing Infinity Edge as a final item to increase sustained DPS. However, if the enemy comp includes assassins or heavy AP, stick to defensive options and continue to use your burst windows to pick off targets.
The decision to pivot should be based on game state: are you consistently winning fights and taking objectives? If yes, continue the no‑IE route and close the game. If no, adapt to the enemy’s itemization and playstyle.
Mental game and solo queue tips
Draven is a champion that punishes mistakes and rewards aggression. In solo queue, you’ll often face teammates who don’t understand your win conditions. Communicate clearly: tell your team when you have Adoration stacks and when you’re ready to force fights. Avoid tilting after a missed axe or a failed all‑in; Draven’s variance means one good fight can flip the game.
Play with intent: every time you recall, think about whether you’re buying toward your next spike. If you’re ahead, force objectives and use your lead to pressure multiple lanes. If you’re behind, focus on safe farm and look for picks with your jungler.
Minimal bullet summary of core priorities
Catch axes and maintain DPS.
Complete Essence Reaver early for burst and cooldown synergy.
Use Bloodthirster to sustain and reset after kills.
Position safely behind your front line and pick targets you can reliably kill.
Force objectives after successful skirmishes to convert gold into map control.
FAQ
Q: Why does this build work better in some games and not others? A: The no‑IE burst route excels when you can secure early kills and convert Adoration into gold. It’s high variance: if you fall behind early, the lack of late crit scaling can make you less effective in drawn‑out fights. The build is strongest when the enemy lacks early defensive items and when your team can create pick opportunities.
Q: When should I buy Infinity Edge instead? A: Buy Infinity Edge only if the game extends and you’re uncontested, or if your team needs sustained DPS rather than burst. If you’re consistently winning fights and the enemy has built little armor or MR, IE can be a powerful final item. Otherwise, prioritize defensive or situational items.
Q: How do I practice axe catching and movement? A: Use custom games to practice movement prediction. Focus on moving to where the axe will land, not where it currently is. Practice weaving autos between movement and using W to reposition without losing DPS.
Q: What summoner spells are best for this build? A: Flash + Barrier is recommended for aggressive plays and survivability. Ignite can be used for extra kill pressure in lane, but Barrier helps you survive dives and reset after kills.
Q: How do I handle heavy AP or dive comps? A: Prioritize Maw of Malmortius or other MR/defensive items. Play with peel and avoid isolated fights where assassins can collapse on you. Use vision to avoid being flanked and rely on your team to create space.
Q: Is this build viable in ranked solo queue? A: Yes, if you can secure early kills and convert them into objectives. It’s a high‑risk, high‑reward approach that rewards mechanical skill and map awareness.
Q: What are the most common mistakes players make with this build? A: Overextending without vision, missing axes due to poor movement, and failing to convert kills into objectives. Another common mistake is building Infinity Edge too early when the team composition or game state calls for defensive items.
Closing notes and next steps
This League of Legends Draven No IE Burst Guide is designed to give you a complete, actionable path to mastering a high‑tempo, kill‑oriented Draven in Wild Rift. The build emphasizes Essence Reaver, Bloodthirster, and Gluttonous Greaves to create repeatable burst windows and sustain, letting you snowball from lane into mid‑game dominance. Practice the mechanical fundamentals—axe catching, W timing, and E usage—while keeping a macro focus on objectives and vision.
Condensed Printable Checklist
Goal: convert early Adoration into mid‑game kills with a no IE burst route using Essence Reaver, Bloodthirster, and Gluttonous Greaves.
Pre‑game: set runes to Conqueror, pick Flash + Barrier, and confirm support synergy (engage or peel).
Early laning (levels 1–6): prioritize catching axes; win level 2 all‑ins with support; recall after first kill to buy components toward Essence Reaver.
First recall: buy boots component or lifesteal component if you have gold; aim to complete Gluttonous Greaves quickly.
Mid‑game spike: on Essence Reaver completion, look for roams, dragon fights, and 2v1s; force objectives after kills.
Sustain and resets: finish Bloodthirster next to sustain through skirmishes and reset after kills.
Adapt: buy Maw vs heavy AP, Mortal Reminder vs healing, Guardian Angel vs heavy dive; only buy Infinity Edge as a final pivot if the game drags and you’re uncontested.
Positioning: stay behind front line, catch axes, use W before committing, use E to secure or peel.
Macro: convert kills into towers and dragons; avoid solo overextensions without vision.
Late game: focus on bursting priority targets and resetting with lifesteal; if you can’t one‑shot, play with peel and avoid isolated dives.
Post‑game review: note missed axes, bad recalls, and failed objective trades; practice those three in custom games.
Matchup Cheat Sheet Top 10 Counters
How to read this: each entry names the counter, the core threat it poses, and a short adaptation—what to buy, how to play, and when to fight.
Zed — High single‑target burst and mobility. Play with vision and support peel; prioritize Maw of Malmortius if he’s fed; avoid isolated side‑lane fights without your team.
Akali — Sustained AP burst and shroud mobility. Build MR and Maw early; force fights when her shroud is down and use vision to prevent surprise engages.
Kha’Zix — Assassin who punishes isolation. Stick with support or jungler, buy Guardian Angel if you’re repeatedly singled out, and avoid pushing without vision.
Camille — True damage and strong all‑in. Respect her hookshot windows; fight when her dash is on cooldown and consider early lifesteal to survive trades.
Kai’Sa — Mixed damage and high mobility. Match her with similar aggression; catch axes and burst before she stacks adaptive damage; consider Mortal Reminder later if she builds lifesteal.
Rengar — Burst from brush and resets. Keep vision in side bushes, play with peel, and buy defensive items if he’s snowballing; don’t facecheck.
Leona (as enemy support) — Hard engage that enables kills. Play with disengage tools, avoid overextending, and punish when her abilities are on cooldown.
Thresh (as enemy support) — Pick potential and displacement. Respect hooks, dodge flays, and fight only when his hook is down; use Barrier to survive a hook‑combo.
Morgana (as enemy support) — Long root and spell shield synergy. Bait her Black Shield, then commit; use E timing to avoid getting locked down.
Alistar (as enemy support) — Hard CC and tower dive threat. Keep spacing, avoid clumping near walls, and punish after he uses headbutt‑pulverize.
Itemization Decision Tree by Enemy Composition
Start: complete Gluttonous Greaves components early; aim for Essence Reaver first, then Bloodthirster. From there, follow the branch that matches the enemy team.
Enemy has heavy AP burst or assassins (Zed, Akali, LeBlanc):
Next buy: Maw of Malmortius.
Follow with: Guardian Angel if divers persist; otherwise finish Bloodthirster first if you need sustain.
Playstyle: stay with peel, avoid isolated fights, force teamfights where your front line can absorb initial burst.
Enemy has heavy AD dive and assassins (Kha’Zix, Rengar, Camille):
Next buy: Guardian Angel or early Sterak‑equivalent defensive item.
Follow with: Maw only if they mix AP; otherwise add Mortal Reminder later for anti‑heal.
Playstyle: prioritize vision, stick with team, and use Barrier to survive initial engages.
Enemy team is squishy and lacks engage (mages and immobile carries):
Next buy: Essence Reaver completion first, then Bloodthirster.
Follow with: optional Infinity Edge as final if the game drags.
Playstyle: play aggressively, look for picks, and close the game before they itemize defensively.
Enemy has heavy healing (Dr. Mundo, Soraka, heavy lifesteal):
Next buy: Mortal Reminder as soon as you have a core lifesteal item.
Follow with: situational damage items to maintain burst; consider Lord Dominik’s equivalent if tanks are present.
Playstyle: focus on sustained pressure and objective control; don’t rely solely on burst.
Enemy has multiple tanks and high armor (Sion, Malphite, Ornn):
Next buy: Lord Dominik’s / Giant Slayer style item for armor shred.
Follow with: Mortal Reminder if they also heal; otherwise finish defensive item if you’re being dove.
Playstyle: avoid head‑on fights; split push and force favorable skirmishes where you can isolate squishies.
Balanced enemy comp with mixed threats:
Next buy: Essence Reaver then Bloodthirster; third item depends on which threat is most immediate (AP → Maw, AD dive → GA, healing → Mortal Reminder).
Playstyle: adapt after each fight; if you die to a specific threat, prioritize the counter item next.
Enemy has heavy CC and pick tools (Thresh, Leona, Alistar):
Next buy: Guardian Angel or a defensive item that lets you survive the initial CC burst.
Follow with: Maw if AP is present; otherwise Bloodthirster for sustain.
Playstyle: position safer, rely on support peel, and punish after CC cooldowns.
Enemy comp is poke heavy (Ziggs, Xerath, long‑range mages):
Next buy: lifesteal (Bloodthirster) early to sustain through poke.
Follow with: Maw if they have burst AP; otherwise finish damage items and force fights in brush where poke is less effective.
Playstyle: use minion waves and terrain to close distance, avoid long sieges without engage.
Enemy comp snowballs early and pressures lanes hard:
Next buy: defensive item (GA or Maw) earlier than usual; prioritize survivability over raw damage.
Follow with: sustain item to stay relevant in skirmishes.
Playstyle: play safe, farm under tower, and look for late rotations when enemy overextends.
You are massively ahead and can close quickly:
Next buy: finish damage curve—complete Essence Reaver and Bloodthirster, then consider Infinity Edge as a finisher.
Follow with: situational defensive only if you start getting focused.
Playstyle: force objectives, split push to draw pressure, and close the game before enemy scales.
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