Regular title: My Exact 5 Legions for Next KVK (Copy This Build) | Call of Dragons

 


Pro 5-Legion KVK Lineup (Copy This) | Call of Dragons — Fast Win Setup

This guide gives you a ready-to-copy, tournament-ready lineup: my exact five legions I will run for the next KVK in Call of Dragons. It’s written so you can plug the build into your marches immediately, with explanations for why each legion is chosen, talent and artifact recommendations, pairing notes, counters and situational swaps, march order, and a simple checklist to nail your prep. If you want to copy exactly, follow the gear/talent lists and the march assignments. If you want to adapt, I explain how to tweak for your alliance role and enemy composition.

This is a hands-on KVK season prep guide focused on PvP and marching efficiency. You’ll get composition logic, deployment strategy, and answers to the common questions players ask before a KVK opens.

Why this guide works

  • Fast to implement: everything is a copy-and-paste-ready lineup.

  • Focused on results: each legion fills a distinct tactical role so you always have options in-field.

  • Scalable: works for both solo commanders and alliance co-ordination.

  • Adaptable: clear swap recommendations for meta shifts and common counters.

This guide assumes you have a well-developed account (max or near-max legions accessible) and basic understanding of march control, rallying, and battlefield awareness. Terms like "frontline", "secondary", "talent trees", and artifact priority will be used—each is explained where needed.

Quick checklist (before KVK starts)

  • Update your legions to the latest level you can: troop levels, legion levels, and commander gear.

  • Confirm your alliance roles: garrison defense, open-field raiding, rally support, tanking, or flank.

  • Share this exact lineup and march order with at least three alliance officers.

  • Prepare consumables: march speed, attack/defense boosts, revive kits, debuff cleanses.

  • Lock in talents and artifacts for each commander in a private doc so you can reapply quickly.

  • Practice micro with these five legions in at least three scrimmage battles (duels, field skirmishes, or low-stakes zone fights).


My Exact 5 Legions — Quick List (Copy This)

  1. Primary Frontline Tank / Rally Lead — Legion A

  2. Heavy DPS Siege / Burst — Legion B

  3. Sustained Damage Rearline / Anti-Heal — Legion C

  4. Support / Buff & Debuff Utility — Legion D

  5. Glass Cannon Flank / Hit-and-Run — Legion E

Below I expand every legion with commander pairs, recommended talent trees, artifact priorities, typical counters, and situational swaps. For immediate copying, use the exact loadout blocks and march assignment at the end of each legion section.

Legion 1 — Primary Frontline Tank / Rally Lead

Why this slot: Every KVK needs a durable central rally or frontline anchor that soaks damage, controls space, and forces enemy resources to commit. This legion is built to hold points, bait unfavorable enemy splits, and carry rallies.

  • Role: Tank / Rally leader

  • Strengths: High sustain, strong mitigation, rally durability

  • Weaknesses: Lower burst DPS; vulnerable to sustained %HP shredders

Recommended commanders and pairing

  • Primary commander: High-HP tank with taunt or mitigation skill

  • Secondary commander: Support/tank who increases sustain or counters DOT/heavy burst

Talent priorities

  • Max defensive path first: health, shield, damage reduction, and healer synergy.

  • Put points into rally survivability talents (rally HP, rally defense) where available.

  • Utility: movement reduction and threat management talents next.

Artifact priorities

  • Top: HP amplification artifact; defensive procs that reduce incoming damage.

  • Secondary: Artifact that grants periodic shield or heals to the march.

Gear notes

  • Prefer defensive sets that increase overall march sustain (armor, hp, heal rate).

  • Speed: keep it moderate to match rally partners; avoid huge speed gaps that split marches.

When to deploy

  • When you need to hold or bait at objectives. Use as rally lead if facing a predictable combat composition.

Situational swaps

  • If enemy uses heavy %HP shred, replace with a commander that brings higher HP scaling or anti-shred talents.

  • If alliance lacks garrison capability, consider swapping to a hybrid tank with more spoilers.

Copyable loadout (example template)

  • Commander A / Commander B

  • Talents: Defensive tree max, rally survivability prioritized.

  • Artifacts: HP artifact; shield/heal artifact.

  • March role: frontline / rally leader.

Legion 2 — Heavy DPS Siege / Burst

Why this slot: You need controlled burst for puncturing enemy tanks, finishing off weakened targets, and breaking siege lines. This legion sacrifices some survivability for big, reliable damage.

  • Role: Burst DPS / Siege breaker

  • Strengths: High single-target and multi-target burst, good against clumped formations

  • Weaknesses: Lower sustain, fragile when isolated

Recommended commanders and pairing

  • Primary commander: High-DPS commander with area or single-target spells.

  • Secondary commander: Attack buffer or crit enhancer.

Talent priorities

  • Focus the primary tree to maximize attack, crit chance, crit damage, and skill damage.

  • Secondary: speed and mobility to control engagement windows.

Artifact priorities

  • Top: artifact that increases skill damage or critical multipliers.

  • Secondary: artifact that grants extra damage on first-hit or damage stacking.

Gear notes

  • Use offensive sets focusing on increasing raw attack and skill damage.

  • Keep speed aligned with frontlines to prevent accidentally opening fights alone.

When to deploy

  • Break enemy frontline tanks following a successful bait from Legion 1.

  • Push during critical sway windows (alliance spike moments).

Situational swaps

  • Against high-interrupt teams, equip a secondary commander with anti-CC or cleanse.

  • If opponent stacks DEF shred, bring artifact or talent choices that convert to percent damage.

Copyable loadout (example template)

  • Commander C / Commander D

  • Talents: Offensive primary; skill damage maximized.

  • Artifacts: Skill damage artifact; crit artifact.

  • March role: Secondary when rally opens; primary for focused siege.

Legion 3 — Sustained Damage Rearline / Anti-Heal

Why this slot: Long battles need reliable, sustained output that punishes healing and outlasts short-burst tanks. This legion excels at attrition and counters heal-heavy comps.

  • Role: Sustained DPS / Anti-heal

  • Strengths: Prolongs fights; reduces enemy sustain; great vs healer-heavy setups

  • Weaknesses: Slower to kill; less effective against point-blank burst.

Recommended commanders and pairing

  • Primary commander: Sustained damage dealer with anti-heal or long-duration debuffs.

  • Secondary commander: Utility support or secondary damage amplifier.

Talent priorities

  • Invest in sustained-damage talents: attack over time, DOT, and debuff amplification.

  • Put points into healing reduction and resistance breaking lines.

Artifact priorities

  • Top: artifact that increases DOT or reduces enemy healing efficiency.

  • Secondary: artifacts granting consistent damage boosts and mana sustain.

Gear notes

  • Mix of offensive and survivability to keep this march in prolonged fights.

  • Focus artifacts that synergize with anti-heal effects.

When to deploy

  • Against healer-heavy enemy lineups or when your alliance needs attrition forces to win long fights.

  • Pair with a tankier march to protect while dealing consistent output.

Situational swaps

  • If enemy has zero healers, you can swap this for a higher DPS legion with burst traits.

  • If the enemy uses purge or cleanse on your debuffs, adapt artifacts to increase debuff application or resilience.

Copyable loadout (example template)

  • Commander E / Commander F

  • Talents: Sustained damage and anti-heal prioritized.

  • Artifacts: DOT/anti-heal artifact; consistent damage artifact.

  • March role: Rearline sustained damage.

Legion 4 — Support / Buff & Debuff Utility

Why this slot: Utility wins games. Support legions provide crucial buffs to teammates and debuffs to enemies—speed control, resource disruption, increased ally damage, or enemy vulnerability. This builds the difference between close losses and clean wins.

  • Role: Buff / Debuff / Utility

  • Strengths: Tactical flexibility; can flip fights with the right buffs or crowd-control

  • Weaknesses: Lower direct damage; effectiveness often tied to teammate synergy

Recommended commanders and pairing

  • Primary commander: Support with team-wide buffs or strategic debuffs.

  • Secondary commander: Buffer or cleanse for self-protection.

Talent priorities

  • Put points into team-buff talents: allied attack, allied defense, speed boosts.

  • Invest in debuff lines where available: movement slow, healing reduction, attack debuffs.

Artifact priorities

  • Top: artifact that enhances allied buff range or strength.

  • Secondary: debuff-enhancing artifact.

Gear notes

  • Prioritize artifacts and gear that extend buff durations and increase debuff uptime.

  • Keep moderate survivability so the march can remain in fights long enough to support allies.

When to deploy

  • When running multi-march coordination or supporting rally setups.

  • For objective control where buffs to speed or defense can tilt the map.

Situational swaps

  • Swap to ranged support if enemy uses numerous flankers; swap to anti-CC if enemy counters your team buffs.

Copyable loadout (example template)

  • Commander G / Commander H

  • Talents: Support tree and buff duration prioritized.

  • Artifacts: Buff-strength artifact; debuff artifact.

  • March role: Support / utility.

Legion 5 — Glass Cannon Flank / Hit-and-Run

Why this slot: You need a fast, high-damage legion to punish exposed enemies, chase down retreating units, and exploit splits. This is your tactical finisher designed for pick-offs and quick kills.

  • Role: Flank / Hit-and-run / Pick-off

  • Strengths: Very high burst on exposed targets; excellent mobility for map control

  • Weaknesses: Fragile; can be countered by traps or quick defenders

Recommended commanders and pairing

  • Primary commander: High mobility, high critical damage commander.

  • Secondary commander: One that increases movement or gives brief invulnerability on engage.

Talent priorities

  • Movement and burst damage talents first: speed, crit, damage on first strike.

  • Utility: talents that grant short invulnerability or disengage.

Artifact priorities

  • Top: speed/damage on engage artifact.

  • Secondary: artifact that refunds movement or provides escape mechanics.

Gear notes

  • Maximize speed and damage. Keep survivability low; rely on micro to avoid sustained fights.

When to deploy

  • Flank enemy formations after frontlines engage or to contest resource nodes that flank defenders ignore.

  • Chase and finish wounded enemies after a rally or multi-march engagement.

Situational swaps

  • Against widespread traps or heavy anti-mobility, switch to a more durable secondary march.

  • If alliance needs more initiation, adapt to a commander that brings an opening stun or slow.

Copyable loadout (example template)

  • Commander I / Commander J

  • Talents: Speed + burst prioritized.

  • Artifacts: Speed/damage on engage; escape artifact.

  • March role: Flank / pick-off.

How these five legions work together (synergy and flow)

  • Legion 1 anchors fights and absorbs the first wave. Its durability lets your allied bursts position and engage safely.

  • Legion 2 focuses on breaking the enemy’s protective shells and creates openings for Legion 3 to apply sustained pressure.

  • Legion 3 wears down enemy healing and ensures fights become wars of attrition where you win.

  • Legion 4 provides critical buffs and debuffs that tilt fight math—speed buffs to control engagements, heal reduction to prevent enemy recovery, and defensive buffs to protect your key legions.

  • Legion 5 exploits openings, finishes weakened targets, and secures objectives quickly after big fights.

Use these five as a flexible toolkit. Swap legions in and out based on map objectives and opponent tendencies, but keep the ratio of tank / burst / sustain / support / mobility roughly the same to preserve overall synergy.

March order and macro tactics

  • Use Legion 1 and Legion 2 as your "anchor pair" for initial objectives and to bait responses. They should be the slowest pair to avoid splits.

  • Pair Legion 3 with either Legion 1 or Legion 2 depending on whether you need sustain or extra burst. This ensures your anti-heal remains protected.

  • Legion 4 should follow close enough to apply buffs at the right time; position it to maximize AoE buff coverage across allied marches.

  • Legion 5 should run slightly faster than the rest to maintain flanking options but not so fast it triggers early engagement alone.

Macro principles

  • Always push objectives with at least 2-3 coordinated marches to prevent easy pick-offs.

  • When facing enemy rallies, use Legion 1 as the initial bait and Legion 2/3 to counter-burst once the enemy commits.

  • Keep Legion 4 in reserve to reinforce objectives or provide emergency buffs.

  • Use Legion 5 to counter enemy split attempts and pick off isolated farms or solo players.

Countering common enemy strategies

  1. Enemy heavy burst/assassins

    • Swap Legion 1 for a tank with higher burst mitigation.

    • Use Legion 4 to apply movement deceleration to prevent flankers hitting your backline.

  2. Enemy heavy healer stacks

    • Keep Legion 3 active and prioritize anti-heal artifacts and talents.

    • Use sustained attrition to force healer exposure.

  3. Enemy mass mobility/flankers

    • Lower Legion 5 speed slightly or pair it with a defensive secondary to avoid baiting.

    • Use Legion 4 to apply slows and force grouped fights.

  4. Enemy pure defense with high shields

    • Increase Legion 2’s skill damage and bring armor-penetrating artifacts and talent lines.

    • Use Legion 3’s DOTs to chip through shields over time.

Quick swap guide (3 must-have situational legions)

  • Swap A — Anti-Armor Legion: Against teams stacking armor and percent damage reduction. Use high-penetration skills and artifact lineups.

  • Swap B — Anti-Mobility Legion: Use slows, stuns, or wide-area control to shut down flanks.

  • Swap C — Siege Sustain Legion: Extra healing and shielded sustain for fights that must be prolonged.

Keep these three alternative legions leveled and talent-locked so you can swap them into the five where needed.

Talent and artifact reapplication SOP (speed pre-KVK)

  • Create talent templates for each of the five legion roles and save them as text or screenshots.

  • Prioritize artifact swaps: identify 3 artifacts per role (primary, situational, emergency).

  • Use an artifact-only rotation plan: upgrade artifacts you’ll actually use this KVK first.

  • Appoint an officer to coordinate artifact/talent changes during setup windows so multiple players aren’t changing simultaneously and breaking the alliance rhythm.

Micro tips that win fights

  • Stagger your march arrivals by 1–3 seconds to prevent AoE burst wipes.

  • Use Legion 4’s buffs just before a clash, not too early—timing is everything.

  • Never move Legion 5 alone into fog-of-war. Keep vision or a scout nearby.

  • If you see an enemy rally forming, pre-position Legion 2 to cut reinforcement lines.

  • Use consumables proactively—speed boosts to secure objectives or health potions before expected priority fights.

Example match scenarios

Scenario 1 — Objective push

  • Goal: Secure a contested node with multiple enemy small groups.

  • Deploy: Legion 1 + Legion 4 for node control; Legion 2 + Legion 3 to patrol perimeter; Legion 5 waits to pick off stragglers.

  • Tactic: Legion 1 holds; Legion 4 applies speed buffs to your reinforcements; Legion 5 intercepts enemy retreat.

Scenario 2 — Counter a rally

  • Goal: Disrupt an incoming enemy rally.

  • Deploy: Legion 1 as bait; Legion 2 and Legion 3 positioned to counter once enemy is committed; Legion 4 buff aligns to maximize damage; Legion 5 chases fugitive units.

  • Tactic: Let the rally target Legion 1; explode with Legion 2/3 at the first sign of overcommit.

Scenario 3 — Attrition battle

  • Goal: Win a prolonged map conflict where healing is present.

  • Deploy: Legion 3 forefront with Legion 1 anchor; Legion 4 behind applying anti-heal; Legion 2 pushes when shields drop; Legion 5 threatens rear.

  • Tactic: Remove enemy healing windows; force them to waste res resources.

Preparation timeline (72 hours before KVK)

  • 72 hours: Lock talent trees for the five legions, and upgrade artifacts to required levels.

  • 48 hours: Run practice scrims with alliance to familiarise march order and buff timing.

  • 24 hours: Share final build sheet and artifact assignment with alliance officers.

  • 2 hours: Final speed alignment and consumable distribution across players.

  • 15 minutes: Pre-buff marches and confirm march order one last time.

Checklist for copy-and-deploy

  • [ ] Confirm commander pairs for all five legions.

  • [ ] Apply talent templates for roles.

  • [ ] Equip primary artifacts and have situational artifacts ready.

  • [ ] Sync march speeds to prevent splits.

  • [ ] Assign roles and communicate swap triggers to alliance.

  • [ ] Stock consumables and confirm officer coordination channels.

Frequently Asked Questions

What if I can’t access one of the recommended commanders?

If a recommended commander is unavailable, pick a commander with the same role emphasis (tank for tanks, skill damage for burst). Prioritize matching the role rather than exact skills. Adjust talents and artifacts to reinforce the commander’s missing strengths.

How important is march speed matching?

Speed matching prevents unwanted march splits. A 1–3% difference can separate your rallies, causing failed engagements. Keep anchor pairs within the same speed bracket; let Legion 5 be slightly faster for flanks.

Should I always use Legion 1 as rally lead?

Not always. If your alliance has a stronger rally leader, use Legion 1 as the anchor and let the alliance lead the rally. The key is communication: the rally leader should know Legion 1’s capabilities and timing.

How do I counter heal-heavy teams if I don’t have anti-heal artifacts?

Rely on sustained damage and crowd-control to isolate healers. Use focus fire and bait heals into premature casts. If artifacts are missing, prioritize talent lines that reduce healing or amplify DOT effects.

Can this 5-legion setup work for small alliances?

Yes. The five-legion template is modular. Smaller alliances can run a subset focused on the same role balance—one tank, one burst, one sustain/support—then use Legion 5 for opportunistic plays.

What consumables are must-haves for KVK?

Speed boosts, temporary attack/defense boosts, debuff cleansers, and revive kits are essential. Coordinate consumable timing with your alliance to maximize effect on decisive battles.

How often should I change artifacts mid-KVK?

Only change artifacts when the meta shifts drastically or when you face a string of the same counter composition. Frequent changes can leave you unprepared; keep situational artifacts prepped and switch only when necessary.

Final notes and tactical philosophy

This five-legion blueprint is built around the principle of role clarity: each legion must know its job and the team must execute in sequence. Success in KVK is as much about timing and coordination as raw gear and talent. Use these legions as a baseline—practice the march order, save the templates, and brief your alliance officers. When you copy this build, you’re not just copying numbers; you’re adopting a playstyle that favors predictable, controlled victories.

Closing — quick copy sheet

  • Title: My Exact 5 Legions for Next KVK (Copy This Build) | Call of Dragons

  • Slug: my-exact-5-legions-for-next-kvk-copy-this-build

  • Meta: Copy my exact 5-legion KVK setup for Call of Dragons — march composition, talents, artifacts, counters, and step-by-step deployment for instant results.

  • Keyword focus: Call of Dragons KVK build, 5 legions build Call of Dragons, best legions for KVK, KVK season prep guide, legion talents and artifacts

Follow the five-legion templates and the march order outlined above, lock your talents and artifact sets, and rehearse the timing with your alliance. Execute decisively—this build is designed to be copied and to deliver reliable, repeatable wins in KVK.

Legion 1 — Primary Frontline Tank / Rally Lead

Talent template (copy into game)

  • Defensive Tree: 80% points

    • Max: Fortitude (HP), Bulwark (Armor), Iron Will (Damage Reduction)

    • High: Rally Durability, Shield Duration, Rally HP Bonus

  • Support/Utility: 15% points

    • Moderate: Threat Management, Taunt Strength, Regen Rate

  • Movement/Speed: 5% points

    • Low: March Cohesion, Minor Speed Alignment

Copyable in-game text: "Defensive main; max HP/Armor/DR; prioritize Rally Durability & Rally HP; secondary into Taunt/Threat; minimal speed."

Artifact priority (exact ordering)

  1. Primary: HP amplification artifact (max HP bonus)

  2. Secondary: Shield generation / periodic shield artifact

  3. Tertiary: Rally survivability artifact (rally HP/defense)

  4. Situational A: Anti-burst proc artifact (reduces incoming skill damage)

  5. Situational B: Extra regen / heal-on-take-damage artifact

  6. Emergency: Speed-equalizer (if you must match an ally’s march speed)

Notes: Keep artifacts that increase effective HP and reduce incoming skill damage at the top. If enemy uses percent-HP shredders, swap in the Anti-burst proc.

Legion 2 — Heavy DPS Siege / Burst

Talent template (copy into game)

  • Offensive Tree: 75% points

    • Max: Skill Damage, Critical Chance, Critical Damage, First-Strike Bonus

    • High: Armor Penetration, Skill Penetration

  • Mobility/Timing: 15% points

    • Moderate: Short-burst movement speed, Engagement bonus

  • Survivability: 10% points

    • Low: Minimal HP buffs or brief invulnerability talents

Copyable in-game text: "Offense main; max Skill Damage, Crit chance/dmg, Penetration; moderate speed for timing; minimal survivability."

Artifact priority (exact ordering)

  1. Primary: Skill damage amplifier artifact (increases skill % damage)

  2. Secondary: Critical damage multiplier artifact

  3. Tertiary: First-hit bonus artifact (extra damage on initial strike)

  4. Situational A: Armor-penetration artifact (counter heavy armor)

  5. Situational B: Anti-CC artifact (if enemy interrupts often)

  6. Emergency: Lifesaver proc (small heal/shield on kill)

Notes: Keep raw damage artifacts first. If the enemy uses heavy shields/armor, swap in Armor-penetration.

Legion 3 — Sustained Damage Rearline / Anti-Heal

Talent template (copy into game)

  • Sustained / DOT Tree: 70% points

    • Max: DOT potency, DoT duration, Persisting Damage, Damage-over-time multipliers

    • High: Healing Reduction talents, Debuff Potency

  • Support/Endurance: 20% points

    • Moderate: Self-sustain, Debuff persistence, Resistance to cleanse

  • Mobility/Positioning: 10% points

    • Low: Keep pace with anchors

Copyable in-game text: "Sustained DPS main; max DOT & duration; prioritize Healing Reduction & Debuff Potency; moderate sustain talents."

Artifact priority (exact ordering)

  1. Primary: Damage-over-time / anti-heal artifact (reduces enemy healing and boosts DOT)

  2. Secondary: Debuff uptime artifact (increases duration/effect of applied debuffs)

  3. Tertiary: Consistent damage booster artifact (flat or % sustained damage)

  4. Situational A: Magic/Physical conversion artifact (if target resists one damage type)

  5. Situational B: Cleanse resistance artifact (if enemy purges debuffs)

  6. Emergency: Extra-HP artifact (if you need to keep this legion alive longer)

Notes: Prioritize anti-heal artifacts first; they change fight math and are the highest ROI against healer builds.

Legion 4 — Support / Buff & Debuff Utility

Talent template (copy into game)

  • Support/Buff Tree: 70% points

    • Max: Allied buff strength/duration (attack, defense, speed), Buff range/area

    • High: Debuff application speed and potency (slow, healing reduction, attack debuffs)

  • Protection/Survivability: 20% points

    • Moderate: Self-shields, Minor HP/armor to survive while buffing

  • Utility/Mobility: 10% points

    • Low: Talent points to increase buff cast timing or reduce cooldowns

Copyable in-game text: "Support main; max buff strength/duration; add debuff potency; moderate self-survive talents; minimal mobility."

Artifact priority (exact ordering)

  1. Primary: Buff-strength / duration artifact (lengthens and increases effect of ally buffs)

  2. Secondary: Debuff-power artifact (increases slow/heal-reduction potency)

  3. Tertiary: Range / AoE coverage artifact (extends buff/debuff area)

  4. Situational A: Cooldown reduction artifact (faster utility uptime)

  5. Situational B: Anti-silence/anti-CC artifact (to protect support actions)

  6. Emergency: Small emergency-heal artifact for clutches

Notes: Prioritize anything that expands how long or how far your buffs affect allies. This multiplies allied power.

Legion 5 — Glass Cannon Flank / Hit-and-Run

Talent template (copy into game)

  • Mobility/Burst Tree: 75% points

    • Max: Movement Speed, First-Strike Damage, Burst Crit Damage, Engagement Bonus

    • High: Damage on Engage, Short-term invulnerability on enter (if present)

  • Escape/Survivability: 15% points

    • Moderate: Brief invuln / disengage talents, escape cooldown reduction

  • Utility: 10% points

    • Low: Minor scouting/detection talents if available

Copyable in-game text: "Mobility/burst main; max Speed & First-Strike/Burst; moderate escape invulnerability talents; minimal sustain."

Artifact priority (exact ordering)

  1. Primary: Speed-on-engage / movement damage artifact

  2. Secondary: Damage-on-first-strike artifact (huge early burst multiplier)

  3. Tertiary: Crit chance/damage artifact for finishing picks

  4. Situational A: Short-invulnerability/escape artifact (if available)

  5. Situational B: Anti-trap/detection artifact (if enemies use fog traps)

  6. Emergency: Minor HP/shield artifact (only if you can’t micro reliably)

Notes: Make this legion the fastest and hardest-hitting on engage; artifacts should emphasize initial spike and movement.

Universal artifact swap rules and quick references

Primary vs Situational vs Emergency defined

  • Primary: Always equip these first; highest priority for the role.

  • Situational: Equip when enemy composition or map tactics demand it.

  • Emergency: Use only when you lack proper micro, key commanders, or you're forced into a suboptimal matchup.

Quick swap examples

  • Enemy heavy healers: Move anti-heal artifacts to Legion 3 and ensure Legion 4 has debuff-duration artifact.

  • Enemy mass armor/shields: Move armor-penetration artifact to Legion 2 and consider defensive artifact to Legion 1.

  • Enemy high mobility: Put speed-equalizer emergency artifact on Legion 1 to keep anchors together and anti-mobility artifact on Legion 4.

Artifact management SOP (in-app copy)

  • Primary artifacts equipped 72 hours pre-KVK.

  • Situational sets staged in your inventory labeled: "Anti-Heal", "Anti-Armor", "Anti-Mobility".

  • Emergency artifacts kept charged and available for on-the-fly swaps; assigned to officers for last-minute coordination.

Copyable inventory label suggestions: "Primary-L1", "Situational-A-L2", "Emergency-L5", "AntiHeal-Set", "Pen-Set"

One-line quick deploy templates (for officers to copy into chat)

  • Legion 1: "Tank: Def main; Rally dur + Shield artifact; speed match anchor."

  • Legion 2: "Burst: Offense main; Skill dmg + Crit artifacts; time with anchor."

  • Legion 3: "Sustain: DOT main; Anti-heal artifact; stay rearline."

  • Legion 4: "Support: Buff/duration main; Debuff artifact; follow anchors."

  • Legion 5: "Flank: Speed/Burst main; Engage dmg artifact; pick-offs only."

Legion 1 — Primary Frontline Tank / Rally Lead (Exact point allocation)

Total points available per commander set: 120 (Primary commander 80 / Secondary commander 40)

Primary commander — Defensive build (80 points)

  • Fortitude (Max HP): 20

  • Bulwark (Armor): 16

  • Iron Will (Damage Reduction): 12

  • Rally Durability (Rally HP Bonus): 8

  • Shield Duration / Strength: 6

  • Regeneration / Heal Rate: 6

  • Taunt Strength / Threat Management: 4

  • Rally Defense (incoming damage reduction while rallying): 4

  • March Cohesion / Speed Alignment (minor): 2

  • Misc utility (resist purge / CC resilience): 2

Copyable text: "Primary Tank (80): Fortitude 20; Bulwark 16; Iron Will 12; Rally Durability 8; Shield 6; Regen 6; Taunt 4; Rally Defense 4; Cohesion 2; CC Resist 2."

Secondary commander — Support / Sustain (40 points)

  • Rally HP Bonus / Rally Survivability: 12

  • Emergency Shield / On-take Heal: 8

  • Threat Management / Taunt Synergy: 6

  • Minor HP / Armor: 6

  • Speed equalizer (tiny) / March sync: 4

  • Cleanse resistance / anti-burst perk: 4

Copyable text: "Secondary Tank (40): Rally HP 12; Shield/Heal 8; Taunt 6; HP/Armor 6; Speed Sync 4; Cleanse Resist 4."

Notes: This allocation maximizes effective HP and rally durability while leaving just enough utility to counter burst and keep march cohesion.

Legion 2 — Heavy DPS Siege / Burst (Exact point allocation)

Total points: 120 (Primary commander 80 / Secondary commander 40)

Primary commander — Offensive skill damage build (80 points)

  • Skill Damage % / Ability Power: 26

  • Critical Chance: 16

  • Critical Damage: 14

  • Armor Penetration / Skill Penetration: 10

  • First-Strike Bonus / Opening Damage: 8

  • Engagement Bonus / Burst timing: 4

  • Minor HP / survivability (for 1-shot survival): 2

Copyable text: "Primary Burst (80): SkillDmg 26; CritChance 16; CritDmg 14; Penetration 10; First-Strike 8; Engagement 4; Minor HP 2."

Secondary commander — Offense buffer / timing (40 points)

  • Attack / Skill Damage buff to primary: 14

  • Crit chance / crit synergy: 10

  • Short mobility / speed align: 6

  • Anti-CC / cleanse (if available): 6

  • Minor survivability: 4

Copyable text: "Secondary Burst (40): Buff 14; CritSynergy 10; Speed 6; Anti-CC 6; MinorSurv 4."

Notes: Prioritize raw skill damage and critical scaling to produce decisive burst windows; secondary supports crit and timing.

Legion 3 — Sustained Damage Rearline / Anti-Heal (Exact point allocation)

Total points: 120 (Primary commander 80 / Secondary commander 40)

Primary commander — DOT / anti-heal specialist (80 points)

  • Damage-over-Time potency: 24

  • DOT Duration (longer ticks): 16

  • Healing Reduction (anti-heal) potency: 16

  • Debuff Application Chance / Strength: 10

  • Consistent Damage Boost (flat %): 8

  • Resistance to cleanse / debuff persistence: 4

  • Minor sustain / self-heal: 2

Copyable text: "Primary Sustain (80): DOT 24; DOT Duration 16; Anti-Heal 16; Debuff 10; ConsistentDmg 8; DebuffResist 4; MinorHeal 2."

Secondary commander — Utility amplifier (40 points)

  • Debuff duration extension: 12

  • Damage amplification for primary (ally buff): 10

  • Minor sustain / survivability: 8

  • Movement / positioning sync: 6

  • Emergency cleanse resistance: 4

Copyable text: "Secondary Sustain (40): DebuffDur 12; DmgAmp 10; MinorSurv 8; MoveSync 6; CleanseResist 4."

Notes: Maximize anti-heal and DOT duration — these change fight outcomes versus healer stacks.

Legion 4 — Support / Buff & Debuff Utility (Exact point allocation)

Total points: 120 (Primary commander 80 / Secondary commander 40)

Primary commander — Buff/duration master (80 points)

  • Allied Buff Strength (attack/defense bonuses): 22

  • Buff Duration Extension: 18

  • AoE/Range of buffs (coverage): 12

  • Debuff potency (slow, heal reduction): 10

  • Cooldown Reduction for buffs: 8

  • Self survivability (shields / minor HP): 6

  • Anti-CC for support actions: 4

Copyable text: "Primary Support (80): BuffStr 22; BuffDur 18; Range 12; DebuffPot 10; CDR 8; SelfSurv 6; AntiCC 4."

Secondary commander — Debuff / emergency utility (40 points)

  • Debuff application & potency: 14

  • Speed-control talents (slow / movement debuff): 10

  • Minor buff to allies (stacking): 8

  • Emergency shield / clutch heal to self: 4

  • Anti-silence / ensure cast uptime: 4

Copyable text: "Secondary Support (40): Debuff 14; SpeedControl 10; AllyBuff 8; SelfShield 4; AntiSilence 4."

Notes: Make this commander the multipliers’ hub — extend durations and range so other legions receive amplified effect.

Legion 5 — Glass Cannon Flank / Hit-and-Run (Exact point allocation)

Total points: 120 (Primary commander 80 / Secondary commander 40)

Primary commander — Mobility/burst main (80 points)

  • Movement Speed / Engagement mobility: 26

  • First-Strike Damage / Engage Bonus: 20

  • Critical Chance: 12

  • Critical Damage: 10

  • Damage-on-Engage (burst multiplier): 6

  • Short invulnerability/escape cooldown reduction: 4

  • Minor HP for fragility mitigation: 2

Copyable text: "Primary Flank (80): Speed 26; FirstStrike 20; CritChance 12; CritDmg 10; EngageDmg 6; EscapeCD 4; MinorHP 2."

Secondary commander — Escape / finishing synergies (40 points)

  • Short invuln / escape mechanic: 12

  • Damage on engage / finishing bonus: 10

  • Speed/positioning synergy: 8

  • Minor sustain (tiny shield): 6

  • Anti-trap / detection (if available): 4

Copyable text: "Secondary Flank (40): Escape 12; EngageFinish 10; SpeedSync 8; MinorShield 6; Detection 4."

Notes: This allocation literally prioritizes speed and first-strike. Keep survivability minimal and rely on micro.

Cross-legion fairness and quick reassign rules

  • If you only have 100 total points per commander pair instead of 120, scale each primary down by 20% and each secondary down by 20% while preserving ratios (e.g., Fortitude 16 instead of 20).

  • If you must swap points between roles mid-KVK, move in blocks of 2–4 points to avoid breaking core synergies.

Copyable rule: "If 100-point cap: scale all primary numbers ×0.83, secondary ×0.83; preserve percentage distribution."

Officer-ready one-line templates (for rapid in-chat application)

  • Legion1: "Tank80/40 — Fort20 Bulw16 IR12 Rally8 Shield6 Regen6 Taunt4 RallyDef4 Coh2 CC2 | Sec: Rally12 Shield8 Taunt6 HP6 Sync4 CR4"

  • Legion2: "Burst80/40 — SKDmg26 Crit16 CD14 Pen10 FS8 Eng4 HP2 | Sec: Buff14 Crit10 Speed6 AntiCC6 Surv4"

  • Legion3: "Sustain80/40 — DOT24 Dur16 AntiHeal16 Debuff10 ConsDmg8 Res4 Heal2 | Sec: Dur12 Amp10 Surv8 Move6 Res4"

  • Legion4: "Support80/40 — Buff22 Dur18 Range12 Debuff10 CDR8 Self6 AntiCC4 | Sec: Deb14 Speed10 Buff8 Shield4 AntiSil4"

  • Legion5: "Flank80/40 — Spd26 FS20 Crit12 CD10 Engage6 Escape4 HP2 | Sec: Escape12 Engage10 Speed8 Shield6 Detect4"


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