Overview and Quick Build Snapshot
This guide is an end-to-end walkthrough for a Level 20 Green Reaper Ranger using a modded subclass in Baldur’s Gate 3. It shows how to shape stats, pick feats, choose gear, coordinate companions, and execute combat rotations to reach maximum damage output while preserving survivability. The build centers on layered poison and reaper-themed mechanics that reward tactical positioning, timed cooldown use, and resource management. Keywords woven through the guide include Green Reaper Ranger, level 20 ranger build, BG3 mod builds, poison ranger build, and endgame ranger guide to help with SEO and discoverability.
Character Concept and Playstyle Overview
The Green Reaper Ranger is designed as a precision skirmisher who couples persistent damage over time with execution-style bonuses. At level 20 this build leans into repeated on-hit poison ticks, reaper marks that amplify follow-up strikes, and mobility that keeps you out of the worst damage. The core loop is mark, apply poison, reposition, and execute. You control fights by picking which enemies live long enough to matter and forcing enemies into hazardous terrain so your damage continues between turns. The archetype excels when it can strike from advantageous range, but it also supports a melee-focused variant that trades some safety for burst potential.
Core Build Decisions
Deciding how the Green Reaper will function starts with three questions: do you prefer ranged or melee engagement, will you emphasize poison pure-scaling or mix in physical/necrotic conversions, and are you committed to single-class ranger or open to a focused multiclass dip? Ranged emphasizes sustained, safe DPS and easier application of area hazards. Melee trades that safety for immediate high burst and benefits from lifesteal interactions the mod may provide. Pick a pathway early so your ASIs, feats, and equipment converge on a single concept rather than split effectiveness across multiple roles.
Ability Scores and Level 20 Spread
At every ASI opportunity prioritize Dexterity, then Constitution, then Wisdom. Dexterity controls your attack bonus, damage with finesse or ranged weapons, initiative, and AC when wearing light armor. Constitution gives hit points and better concentration saves for key ranger spells. Wisdom improves spell DCs and perception checks that support scouting and ambushes. A recommended final spread for a level 20 build focused on ranged DPS looks like a maximum Dexterity, solid Constitution in the mid-to-high teens or low twenties with item boosts, and moderate Wisdom to keep spells effective and perception high. If you commit to melee using heavy armor or two-weapon fighting, adjust by adding Constitution early and invest slightly more in Wisdom for the utility spells you’ll rely on.
Race Selection Recommendations
Choose a race that boosts Dexterity and either Wisdom or Constitution. Wood elf variants and similar nimble races are ideal because of movement or stealth bonuses that deepen the build’s ambush and repositioning strengths. Variant human is attractive if your campaign allows it because an early feat speed-runs you to a combat-defining choice. Races that offer poison resistance are situationally useful because the build often operates in toxin-heavy encounters and benefits from reduced self-harm risk. Pick a racial trait that augments stealth, movement, or scouting rather than one that gives marginal flat damage.
Feats and ASIs Timeline
Plan ASIs to cap Dexterity first. After reaching your desired Dexterity threshold shift points into Constitution and Wisdom. Feats to prioritize are those that raise attack reliability, enable repositioning, or increase survivability. A feat that boosts critical frequency or grants a chance to reroll misses compounds with the reaper’s high per-hit importance. Mobility feats or tactical movement options allow safer engagement and better use of environmental hazards. Defensive feats that add temporary hit points on kill or reduce incoming burst damage let you stay inside fights longer to exploit poison ticks.
Subclass Interactions Unique to Green Reaper Mod
The Green Reaper subclass typically grants passive poison-on-hit effects, marks that increase damage or grant bonus effects on execution, and sometimes a lifesteal or healing-on-kill mechanic. These features make every hit valuable: beyond immediate damage you generate lingering hazards and set up finishing moves that refresh resources. Build choices should reinforce those passives: choose weapons and ammo that apply additional status effects, prioritize spells and consumables that lay down overlapping damage-over-time fields, and plan rotations that chain marks into guaranteed procs. When the mod gives you abilities that trigger on kills, lean into multi-target fights and crowd-favoring maneuvers to maximize those chain clears.
Spell Selection and Utility Spells
Select ranger spells that magnify mobility, sustain, and control. Spells that grant invisibility, camouflage, or temporary movement bonuses let you set up ideal strike windows. Damage-over-time spells and area-denial effects stack cleanly with reaper poisons, increasing your total damage contribution beyond raw weapon hits. Always keep at least one concentration spell that helps control the fight—long-duration utility that forces enemy positioning is more valuable than a short burst of direct damage. Utility spells that remove debuffs or restore concentration are invaluable in sustained fights where your damage window is worth protecting.
Equipment Priorities and Endgame Gear
Endgame equipment should amplify your poison procs, increase crit chance, and enable resource loops on kills. Weapons that apply on-hit effects such as poison or necrotic conversion are more impactful than those that increase only flat damage because the build compounds through tick damage and execution bonuses. Prioritize gear that grants increased attack speed only if the mod’s damage math rewards more hits; otherwise select items that guarantee procs per hit or add bonus actions on critical strikes. Accessories that give resistances, temporary hit points on kill, or increased concentration save bonuses should take precedence over modest flat-stat increases.
Weapon and Ammunition Choices
For a ranged Green Reaper pick a bow or crossbow that scales with Dexterity and supports enchantments for poison application. Ammo that inflicts status effects or leaves environmental hazards multiplies your damage per engagement. If you opt for melee, favor finesse weapons that let you use Dexterity and support two-weapon fighting or weapon pair enchants that grant extra attacks or on-hit poison. The best weapon choices are those that turn each contact into a multi-turn threat via lingering effects rather than one-off spikes of damage.
Armor and Defensive Itemization
Light armor plus a high Dexterity cap is the typical configuration, preserving mobility and high initiative. If you favor melee durability, consider medium armor options that let you keep mobility while significantly improving damage mitigation. Shields are usually avoided unless you need to survive unavoidable heavy hits, because they conflict with two-weapon fighting or reduce your offensive options. Defensive accessories that grant short bursts of immunity, damage reduction against single-target hits, or temporary HP on kill are very valuable and synergize with a playstyle that chains kills to refill defenses.
Consumables and Crafting Recommendations
Stock consumables that create environmental hazards, apply poison, or buff attack accuracy. Use crafting to bind persistent on-hit effects to your weapon so you don’t rely on limited-use consumables in long dungeons. Carry emergency healing, crowd-control cleansers, and a few resurrection tools for worst-case scenarios. When crafting is available, prioritize permanent weapon augmentations that add poison or necrotic ticking effects because they scale with your main damage loop and reduce inventory strain.
Companion Synergy and Party Composition
Pair the Green Reaper with a tough frontline who can hold aggro and create space. A healer or buffer who can restore concentration and remove debilitating effects gives you freedom to run more aggressive spell choices. Secondary damage dealers who provide area denial or crowd control stack well because they group enemies into your hazardous zones for sustained tick damage. Avoid parties that force you into prolonged direct brawls without reliable mitigation or healing because the Green Reaper’s strength is in controlled engagements and pick-offs.
Combat Tactics for Single-Target Bosses
Against bosses start fights by imposing marks that amplify your damage and apply long-duration poisons. Use mobility to remain outside of telegraphed heavy attacks and reposition when the boss becomes enraged. Chain bonus-action abilities that benefit from marks into your single-target rotation to multiply per-round damage. Save high-impact cooldowns for vulnerability windows and stagger your use of consumables to avoid running out of resources mid-battle. Exploit phase transitions: many boss fights open brief intervals where the boss is forced to reposition or stagger, providing ideal windows to unleash your most expensive abilities.
Combat Tactics for Packs and Crowd Control
In group fights seek to corral enemies into choke points and then layer environmental hazards. Open with area denial or long-duration poison spells to force foes to move through your damage-over-time zones. Use ranged harassment to peel dangerous foes or assassinate fragile casters, then close to finish injured targets. Prioritize crowd-control casters early, because they can remove your ability to reposition and ruin the reaper’s tempo. When the group clusters, capitalize on kill-on-hit mechanics to chain clears and refill defensive or offensive resources.
Stealth and Reconnaissance Play
Stealth amplifies the Green Reaper’s strengths. Scout ahead to identify high-value targets and initiate fights from advantageous angles. Opening with a high-impact reaper shot that kills or heavily damages a priority target often collapses the rest of the encounter. Invest in spells or items that extend stealth duration and detection avoidance. Keep in mind that stealth-based openings expend resources faster, so balance aggressive openings with conservative reserve items to recover after prolonged fights.
Multi-Classing Options
Consider a short multiclass dip when a specific mechanic will dramatically improve your build. Rogue two to three levels grants sneak attack, expertise, and cunning action for superior mobility and burst. Fighter two levels offers action surge and a fighting style, bolstering both burst potential and survivability. Paladin or Warlock dips are niche but can introduce lifesteal or sustained utility that meshes with the reaper’s kill-based synergies. Multi-classing sacrifices late-game ranger capstones, so keep the dip minimal and focused on a precise synergy you cannot otherwise replicate.
Rotation and Priority of Actions in Combat
Open engagements by scouting and applying reaper marks or long-duration poisons. Use movement and spells to force enemies into your hazards. Prioritize bonus actions that scale with marks or grant additional on-hit effects. Reserve your highest-damage consumables and capstones for decisive moments, especially when a kill will chain into further resource gains. Maintain at least one defensive contingency such as a temporary immunity or a healing consumable to survive unexpected burst damage.
Level 20 Capstone Tactics
Level 20 usually unlocks powerful capstones that can significantly alter encounter pacing. Use them to secure quick eliminations of priority threats or to reset combat tempo by forcing enemy repositioning. Capstones that trigger on kill synergize perfectly with the Green Reaper because area poison and execution bonuses let you chain multiple kills in a single turn or across consecutive rounds. Save capstones for engagements where a single decisive blow will meaningfully alter the fight rather than minor skirmishes.
Troubleshooting Performance Problems
If damage output feels low verify that weapon enchantments and ammo types are optimized for poison application and that your feats prioritize hit reliability. Confirm your rotation places marks and poisons before raw damage spikes so procs count. If survivability is poor, consider swapping an offensive feat for a defensive one or adding a short multiclass dip that provides durable tools. Revisit gear to ensure resistances and temporary HP sources are present, and coordinate with companions for better frontline coverage.
Playstyle Variants and Role Flexibility
The Green Reaper can adapt across several distinct roles. The stealth skirmisher focuses on opening with high-value kills, the ranged sustained DPS focuses on control and attrition, and the melee aggressor trades safety for burst and lifesteal. Each role requires different gear and slightly altered stat priorities, so build loadouts that are easily swappable at vendors or through crafted enchantments. Choose the variant that best fits the campaign’s challenges; the build’s flexibility lets you pivot between roles as needed.
Mod-Specific Considerations and Balancing
Because this is a modded subclass, specific ability numbers, procs, and weapon interactions may differ from the base game. Test key interactions on lesser foes before major fights and keep a backup weapon type or ammo to switch if the mod’s effect fails in a given encounter. Pay attention to patch notes for the mod and experiment with special items the mod introduces that may alter core assumptions like on-hit behavior or status stacking. If the mod adds unique progression trees, map them early and test the combinations to find the most reliable synergies.
Endgame Farming and Gear Acquisition Strategy
Identify endgame vendors, dungeons, or questlines that reliably drop or reward poison-synergy items and reaper-class enchantments. Prioritize crafting recipes that permanently fuse on-hit poison effects to your weapon to avoid consumable dependency. Run targeted farming routes that return the specific accessories and weapon enchants you need rather than chasing marginal statistics. When a unique item offers a game-changing proc, plan multiple runs to secure duplicates in case one gets lost to a failed inventory decision.
Save Management and Experimentation
Keep multiple save files and test significant changes—like respecs, expensive enchants, or capstone uses—in controlled fights before committing. Back up saves before trying untested combinations so you can compare performance and revert if an experiment underperforms. If the mod supports respec, budget gold to retune your character frequently during the testing phase to refine an optimal setup.
Final Words on Mastery
The Level 20 Green Reaper Ranger mod build rewards strategic thinking, tactical positioning, and measured resource use. Mastery means learning to set traps with environmental hazards, timing capstones and consumables to chain kills, and leaning on party composition to cover the Green Reaper’s weaknesses. When optimized, this build outperforms many alternatives at single-target execution and group attrition while offering a satisfying hybrid of stealth, damage-over-time control, and decisive finishers.
Frequently Asked Questions
What is the Green Reaper Ranger’s main damage type and how should I scale it
The primary damage profile combines physical weapon strikes with persistent poison and occasional necrotic conversion. Scale by maximizing Dexterity for to-hit and damage with finesse or ranged weapons, then boost poison potency through weapon enchants, ammo choices, and accessories that increase damage-over-time duration.
Which level 20 feats are must-haves for this build
Essential feats prioritize hit reliability and critical optimization, followed by mobility and defensive options. A feat that increases Constitution or concentration resilience is highly recommended for sustaining long fights. Mobility feats that enable frequent repositioning are also strong because they let you maintain optimal distance and angle for poison application.
Should I go ranged or melee for maximum DPS
Ranged is generally the safest route for consistent maximum DPS because it enables control and preserves your health over prolonged encounters. Melee can deliver higher burst if you can secure lifesteal interactions, high survivability, or constant bonus-action attacks, but it demands more defensive investment.
Is multi-classing recommended for this mod build
Multiclassing can provide tactical upsides: Rogue gives sneak attack and mobility, Fighter grants action surge, and Paladin or Warlock can offer lifesteal or utility. However, multiclassing dilutes late-game ranger capstones, so only pursue it for a narrow, necessary synergy rather than broad experimentation.
How do I handle enemies that resist poison
Against poison-resistant foes pivot to maximizing the physical and necrotic scaling of your weapon. Use gear that adds flat physical or magical damage and rely on party members with alternate damage types. Bring consumables or spells that bypass resistances or apply different status effects.
What companion compositions work best
A strong frontline tank, a reliable healer or buffer, and at least one secondary damage dealer or controller create the ideal environment for the Green Reaper. These companions provide space, sustain, and crowd control so you can execute kills safely and chain benefits on kills.
How should I allocate ability points at level 20
Max Dexterity, invest in Constitution next, then Wisdom. Keep Strength low unless you opt into heavy-weapon melee. Distribute remaining points to shore up saves and meet gear requirements.
How do I respec or adapt if the mod changes
Use respecs where available to test new synergies in low-risk fights, maintain multiple saves before major changes, and keep gold reserves for repeat respecs. Test capstones and expensive enchants on trivial encounters before committing to them for major battles.
Closing and Next Steps
You now have a comprehensive blueprint for building, equipping, and mastering a Level 20 Green Reaper Ranger in Baldur’s Gate 3 using mod content. Your next steps are to finalize the exact weapon and armor choices from your mod’s item pool, run test fights to validate procs and capstone interactions, and refine companion selection around your preferred playstyle. Save often, experiment in controlled encounters, and keep an eye on mod updates that may add or rebalance key mechanics.
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