Galbrena + Qiuyuan Deep Dive: Forte, Concerto Energy, and Optimal Synergy
This guide explains every important part of playing Galbrena with Qiuyuan in Wuthering Waves. It covers both kits in detail, practical combat rotations, forte and concerto management, team builds, stat and relic priorities, artifact choices, play patterns for single-target and AoE, synergy tricks, mobility and survivability advice, and a comprehensive FAQ. Throughout the guide you'll see targeted keywords like Galbrena rotation, Concerto energy, and Wuthering Waves guide emphasized for clarity.
What this guide contains
In-depth kit breakdowns for Galbrena and Qiuyuan
How their mechanics interact and the best ways to leverage synergy
Recommended gear, relics, and stat priorities
Multiple sample rotations: single-target, cleave, and burst windows
Team comp examples for support, sustain, and optimized damage
Tips for cooldown timing, forte stacking, and echo management
Troubleshooting common mistakes and advanced micro-decisions
FAQ section with practical, short answers
Intended audience and scope
This guide is built for players who already understand core Wuthering Waves terms (e.g., echoes, forte, concerto, break states). I assume familiarity with combat basics; the focus is intermediate → advanced: maximizing damage, designing teams, and squeezing performance from precise rotations.
Quick reference keywords (use across titles, headings, meta, and social)
Wuthering Waves Galbrena
Qiuyuan guide
Galbrena rotation
Concerto energy
Forte mechanics
echo skill damage
best teams for Galbrena
Qiuyuan builds
Wuthering Waves guide
Galbrena Qiuyuan synergy
Galbrena: Kit Breakdown
Core identity and role
Galbrena is a high-scaling damage unit who excels at converting resource states into huge single-target or focused cleave damage. Her kit centers around generating and spending a resource (commonly shown as forte or an equivalent), plus a signature echo/concerto mechanic that multiplies damage during windows.
Basic attacks and autos
Normal attack pattern: Fast animation with good cancel windows. Use normals to weave into skill casts and to maintain mobility while building up resource.
Auto-cancel windows: Learn the frames when dash or skill interrupts safely without losing damage uptime.
Skill 1 (Primary) — Function and use
Primary purpose: Resource generation and consistent damage.
Mechanics: Short cooldown, adds forte stacks on hit, applies internal buff that increases echo multiplier for the next concerto window.
Use cases: Spam to maintain forte and prime for burst windows; weave between movement and evasion.
Skill 2 (Concerto / Burst) — Function and use
Primary purpose: Major damage spender; often tied to concerto energy or a special amplified state.
Mechanics: Large AoE or focused strike that consumes forte or consumes echo charges to deal multiplicative damage. Often places a lingering effect that enhances follow-up normals.
Use cases: Execute during enemy break states or during team-synergy windows provided by Qiuyuan.
Talent / Passive interactions
Passive buff stacking: Many talents increase damage per forte stack or reduce cooldowns on successful hits; these determine rotation priority.
Signature interaction: If Galbrena has unique echo interactions (e.g., echo detonations that scale off prior skill uses), make sure those are always primed before big spends.
Weaknesses and counters
Sustained DPS vs burst: If her kit needs to charge or stack, she can fall behind where constant AoE is required.
Positioning sensitivity: Some skills require being close; she’s vulnerable when forced off-target.
Burst windows wasted: Mis-timing with buffs or enemy breaks reduces payoff significantly.
Qiuyuan: Kit Breakdown
Core identity and role
Qiuyuan is a catalyst/support hybrid who manipulates resource flow—granting concerto energy, extending or amplifying echo windows, and offering conditional buffs that let damage dealers (like Galbrena) reach higher peaks.
Basic attacks and utilities
Support autos: Often secondary damage but fast enough to chip and generate minor resources.
Utility role: Provides movement assists, soft crowd control, or positional help on skills.
Skill 1 — Resource generator / enhancer
Primary purpose: Generate concerto energy or lay down markers that increase the next damage dealer's multiplier.
Mechanics: May grant short-lived buffs that stack or trigger on hit; often paired to fast cooldowns for repeated synergy.
Skill 2 — Concerto manipulator / buff window
Primary purpose: Provide the burst condition for Galbrena, such as applying an enhancement that increases the damage of one concerto or extends the duration of echo stacks.
Mechanics: Provides a timed window or a charge that can be consumed by another unit’s concerto for bonus effects.
Passive / AoE synergy
Amplification passive: Qiuyuan’s passive likely increases the potency of concertos used by allies or reduces their cost. This is crucial when pairing with stamina/hit-heavy characters like Galbrena.
Weaknesses and counters
Glass-support tendency: If Qiuyuan trades survivability for utility, protect them in teams that require frontline soaking.
Timing reliance: Buffs on timers require precise rotation with Galbrena to maximize synergy.
How their kits interact — synergy explained
Concerto & Forte lockstep: Qiuyuan’s ability to generate or amplify concerto energy directly benefits Galbrena’s concerto/burst skill. Ensure Qiuyuan’s buff hits before Galbrena spends her resource.
Echo priming: Galbrena’s echo multipliers are much stronger when Qiuyuan has pre-stacked or extended echoes. Qiuyuan can intentionally delay some effects to align with Galbrena’s burst.
Cooldown smoothing: Use Qiuyuan to reduce effective downtime on Galbrena’s big skills, allowing more frequent concerto windows during long fights.
Stack-conserving: Qiuyuan may offer ways to conserve or transfer forte, enabling Galbrena to chain multiple concerto casts in longer rotations.
Stat priorities and relic recommendations
Primary stats (ranked)
ATK/Attack Power — Bold primary for raw damage output.
Crit Rate / Crit Damage — Balanced focus; prioritize Crit Rate enough to reach consistent crits, then Crit Damage.
Concerto/Skill Damage — If relics allow amplifying concerto or echo damage, prioritize heavily.
Break Efficiency (if exists) — If Galbrena relies on enemy break states, improve break efficiency to reach those faster.
CDR / Skill Haste — Secondary priority: reduces downtime for forte generation and concerto windows.
Artifact/relic sets (recommended)
Offense set: Flat ATK / Skill damage sets that amplify concerto multipliers.
Crit set: For builds focused on critical scaling, choose pieces that push Crit Rate over the soft cap and Crit Damage beyond baseline.
Utility set: If survivability is an issue, mixed HP/shield sets on Qiuyuan to keep buffs active.
Substat focus
Percent attack > Skill damage bonus > Crit chance > Crit damage > Cooldown reduction.
Build examples
Build A — Pure single-target burst (priority: raw burst DPS)
Weapons/Relic focus: Highest concerto/skill damage relics; high ATK main stat.
Stats: High Crit Rate (60–80% target), Crit Damage 150%+, Skill damage flat.
Playstyle: Stack forte quickly with normals + Skill1; sync Qiuyuan buff; execute concerto; rotate back into skill spam to maintain stacks.
Build B — Sustained cleave (priority: consistent multi-target)
Weapons/Relic focus: AoE/cleave-enhancing relics; slightly more emphasis on skill haste.
Stats: Balanced Crit (40–60%), increased Skill Haste / lower CDR needed.
Playstyle: Use Skill2 in rhythmic cadence to maintain echo uptime across multiple targets; Qiuyuan provides repeated small windows rather than single huge bursts.
Build C — Team utility hybrid (priority: survivability & buffs)
Weapons/Relic focus: Mixture of attack and survivability relics on Qiuyuan; Galbrena leans to balanced sets.
Stats: Moderate Crit; prioritize ATK and a touch of HP on Qiuyuan.
Playstyle: Keep Qiuyuan alive to continuously buff Galbrena; use conservative rotations to avoid overexposure.
Rotations and examples
Note: Always allow short weaving of normals between skills for mobility and echo priming. Exact frame-perfect phrasing will depend on device and latency; use these as reproducible templates.
Single-target ideal rotation (burst-first approach)
Qiuyuan: Cast Skill2 (buff/concerto amplifier).
Galbrena: Use Skill1 twice rapidly to stack forte.
Galbrena: Execute Skill2 (Concerto) while buff active — this is the damage window.
Galbrena: Immediately weave two normals then Skill1 to rebuild forte and prepare for next window.
Repeat once Qiuyuan’s buffer cooldown resets.
Tips: If enemy enters break state mid-rotation, delay step 3 by a fraction to coincide with the break window for maximum multiplier.
Sustained cleave rotation (continuous uptime)
Galbrena: Skill1 → Normal → Skill1 to maintain forte stacks across multiple targets.
Qiuyuan: Use Skill1 on cooldown to refresh echo growth and keep concerto energy flowing.
Galbrena: Use Skill2 opportunistically when 3–4 targets are grouped or Qiuyuan’s minor buff is available.
Maintain movement to ensure every target receives pulses from Skill2.
Burst window stacking (high damage rhythm)
Pre-buff stage: Qiuyuan casts buff and any talent procs that extend concerto.
Stacking stage: Galbrena builds to 3+ forte with Skill1 and rapid normals.
Burst stage: Galbrena drops Skill2 twice (if possible) in quick succession while Qiuyuan’s enhancement persists.
Cooldown stage: Swap to backup DPS, heal, or reposition while Galbrena’s cooldowns reset.
Team compositions
Below are example teams that showcase different playstyles with Galbrena + Qiuyuan.
Team 1 — Raw single-target burst (raid/boss focus)
Galbrena (main DPS)
Qiuyuan (buffer & resource manager)
Shield/Heal support (e.g., strong barrier unit)
Secondary DPS (fast hitter to take advantage of break windows)
Why: This composition ensures Galbrena always has a protected window to use concerto and detonate heavy damage without being interrupted.
Team 2 — Mobile cleave (open-field, weak patrols)
Galbrena (cleave DPS)
Qiuyuan (sustained buffing)
Mobility buffer (speed/positioning support)
AOE secondary (to maintain pressure while Galbrena stacks)
Why: Keeps momentum and allows Galbrena to chain concerto across groups rather than single-target bursts.
Team 3 — Battery + combo (metagame support)
Qiuyuan (primary battery)
Galbrena (main finisher)
Converter unit (produces break states quickly)
Emergency healer/mitigator
Why: Compressor team structure that intentionally creates enemies in break states on a schedule, letting Galbrena hit multiple perfect windows.
Micro-play and decision points
When to delay a concerto: If enemy is about to enter a window (stagger, vulnerability), delay by a fraction to match it. The difference is often 20–40% damage in an optimized raid.
When to weave normals: Weave normals only when they don’t push you out of Qiuyuan’s buff window; sometimes skipping a normal yields a faster skill cast that preserves the buff.
Conserving forte: If you expect a major buff in 2–3 seconds, stall using slower autos to avoid spamming Skill2 prematurely.
Burst trimming: If your concerto would overkill a small target, save the charge for the next enemy to avoid wasting resource.
Positioning, movement, and target selection
Aim for grouped targets when using Skill2 if your build emphasizes cleave.
Kite for safety: If Galbrena is squishy, drop to a safe position and use ranged windows assisted by Qiuyuan’s buffs rather than staying in melee.
Target priority: Always prioritize units that will remain alive through the whole concerto animation; interrupting the animation often loses damage.
Line-of-sight: Avoid wasting a concerto cast on a target that will move out of the effect — reposition first.
Survivability tactics
Use Qiuyuan’s defensive buffs to keep Galbrena alive during long windows.
Cooldown management on heals and shields: Time defensive cooldowns to overlap concerto windows so your DPS uptime isn’t interrupted by a sudden death.
Relic choices: If death is a recurring problem, sacrifice some raw damage relics for HP/shield ones to secure uninterrupted output.
Advanced strategies and pro tips
Cooldown chaining: Stack cooldown reduction across artifacts to chain multiple concerto casts in a single extended fight phase.
Echo baiting: Use Qiuyuan to hold echo stacks until a critical moment — this delays immediate gratification for exponentially higher payoff.
Damage smoothing: Alternate bursts with steady pressure to avoid long downtimes that let enemies recover.
Latency adaptation: If you play on higher-latency devices, pre-buffer commands by queuing animations that are less sensitive to timing (e.g., normals before skills) to reduce the chance of missed windows.
Common mistakes and how to fix them
Mistake: Casting concerto without Qiuyuan’s buff. Fix: Wait a split second; sacrifice a normal if necessary to sync.
Mistake: Over-committing to single-target in AoE situations. Fix: Swap to a cleave-friendly pattern and use concerto on grouped enemies.
Mistake: Forgetting to rebuild forte after concerto. Fix: After spending, weave Skill1 and one normal immediately to restart buildup.
Mistake: Using skill while moving out of range. Fix: Stop briefly, cast, then continue movement to preserve the animation’s full damage.
Practice drills to master the pairing
Drill 1: One-minute burst practice: Start with Qiuyuan buff and see how many full concerto cycles you can complete in 60 seconds while maintaining >90% uptime on echo multipliers.
Drill 2: AoE test: Against grouped mobs, see how many targets a single concerto can hit effectively when using a cleave relic set.
Drill 3: Latency training: Introduce artificial input delay and practice buffering normals before skills so your rotations remain consistent under different connection conditions.
Frequently Asked Questions (FAQ)
How should I time Qiuyuan’s buff relative to Galbrena’s concerto?
Time the buff so it lands immediately before Galbrena uses Skill2 (concerto). The optimal window is within 0.2–0.6 seconds before concerto activation to ensure the entire concerto benefits from the amplifier.
What is Galbrena’s best stat priority for pure damage?
Prioritize ATK and Skill/Concerto damage, then push Crit Rate to a workable threshold (around 60–70% if available) and stack Crit Damage after that.
Which relic set is best when resources are limited?
Choose a balanced offense set (percent ATK + skill damage main stats). If survivability is a bigger issue, equip engineered HP/shield relic pieces on Qiuyuan.
Can Qiuyuan make Galbrena viable in sustained AoE?
Yes—Qiuyuan’s repeated small buffs and concerto energy generation allow Galbrena to function in cleave builds if you favor skill haste and aoe-enhancing relics over raw single-target scaling.
Is there any point where Galbrena should not use concerto even if it’s available?
Avoid using concerto when the enemy is about to die naturally in the next 0.5–1s or when key buff windows from Qiuyuan or other allies are coming up in under one second.
How do I deal with interrupts and knockbacks in rotation?
Practice repositioning and cancelling risky normals—sometimes losing a weave reduces the chance of interruption. If an interrupt is likely, cast Qiuyuan’s defensive skill first or delay concerto until you’re stable.
Does Galbrena scale well with Crit-focused builds?
Yes, she benefits greatly from crit scaling, especially if artifacts or relics boost concerto multipliers on critical hits.
What’s the minimum viable team for Galbrena + Qiuyuan?
Galbrena, Qiuyuan, one healer/mitigator, and one flexible DPS. Replace healer with a survivability relic set if you prefer a more damage-oriented team.
Closing and next steps
Practice the rotations in short, focused sessions to internalize buff timing and forte management.
Experiment with relic swaps based on whether you need more stability or raw damage.
Record your rotations and watch for wasted concerto windows; trimming those yields the biggest gains.
90-Second Burst Rotation Training Script
Goal: ingrain the exact timing to sync Qiuyuan’s buff with Galbrena’s Skill2 concerto and maintain forte flow for repeated high-damage windows.
Setup: pick a non-hostile training target, enable input recording if possible, set camera & sensitivity to your usual play settings, and ensure Qiuyuan and Galbrena are both ready with no cooldowns.
00:00–00:05 — Reset and focus
Stand in neutral range; face the target.
Quietly breathe and focus your hands on movement and action keys.
00:06–00:12 — Pre-buff cue
Press Qiuyuan Skill2 to cast the concerto amplifier.
Watch Qiuyuan’s buff animation carefully and start counting: one-one-thousand.
00:13–00:25 — Forte stacking burst prep
Immediately on count, press Galbrena Skill1, weave a normal, then Skill1 again to reach three forte stacks.
Use tight timing: Skill1 → normal cancel → Skill1 with no extra movement.
00:26–00:30 — Final buffer timing
Hold a micro-pause of 0.1–0.3 s after the second Skill1 to ensure Qiuyuan’s buff fully landed across Galbrena’s hitbox.
Visually confirm the buff icon or animation is active.
00:31–00:36 — Concerto execution
Press Galbrena Skill2 to expend forte and perform the concerto.
Watch for the full damage animation; do not attempt movement cancels unless you’ve practiced the specific cancel safely.
00:37–00:45 — Immediate rebuild weave
Right after concerto damage registers, immediately weave two normals then Skill1 to re-establish forte stacks.
Keep inputs crisp: normal → normal → Skill1.
00:46–00:60 — Repeat mini-cycle for rhythm
Rapidly repeat the core pattern: Qiuyuan Skill2 only when available, Galbrena Skill1 x2 → short pause → Skill2 → normals → Skill1.
Maintain consistent spacing; aim for identical execution each cycle.
00:61–00:75 — Add variability under pressure
Introduce a mock interrupt by moving the target briefly or stepping sideways; practice delaying concerto by 0.2–0.5 s to align with a hypothetical enemy break.
Practice the same input chain while moving slightly to simulate real battle positioning.
00:76–00:90 — Cooldown and review
Stop playing inputs; watch the last two cycles in playback or note timing feel.
Mentally mark any stutters: late buff confirmations, missed weave normals, or delayed Skill1 presses.
Training cadence and targets
Run this 90-second routine in sets of 5 runs, rest 30 seconds between sets.
After each set, note one concrete timing to correct on the next set.
After 3 sets, increase input speed by 5–10% until you maintain clean execution across all cycles.
Key focus lines to repeat verbally during practice
“Buff now” right as Qiuyuan Skill2 lands.
“Two in” on the second Skill1 press.
“Concerto” on the Skill2 press.
These verbal cues create muscle-memory anchors for the micro-timings.
Success metric
Consistently land the concerto within 0.2 seconds of Qiuyuan’s buff for 8 out of 10 cycles in a set while rebuilding forte immediately after each concerto.
Relic and Artifact Stat Lines for Each Build
Notes: equip slots listed as main stat recommendations and prioritized substats. Use main stat where slot-locked; focus substat tiers in this order: ATK%, Skill Damage, Crit Rate, Crit Damage, Cooldown Reduction, HP/Shield as noted.
Build A — Pure Single-Target Burst
Recommended focus: maximize concerto multiplier and critical output.
Weapon relic main stat
Main: Attack Percent or Skill Damage if available
Subs: Crit Rate; Crit Damage; ATK%; Skill Damage
Head relic main stat
Main: Crit Rate or Crit Damage (choose Crit Rate if your baseline crit is low)
Subs: Crit Damage; ATK%; Skill Damage
Body relic main stat
Main: ATK%
Subs: Skill Damage; Crit Rate; Crit Damage
Hands relic main stat
Main: Skill Damage or ATK%
Subs: Crit Rate; Crit Damage; Cooldown Reduction
Legs relic main stat
Main: Crit Damage or ATK%
Subs: Crit Rate; Skill Damage; ATK%
Accessory relic main stat
Main: Flat ATK or Skill Damage depending on available sets
Subs: Crit Rate; Crit Damage; ATK%
Priority substat order to chase across all relics
1. Crit Rate to reach 60–80% target
2. Crit Damage to exceed 150%
3. ATK% for raw scaling
4. Skill/Concerto Damage for multiplier stacking
5. Cooldown Reduction as tertiary to enable extra cycles
Example target thresholds
Crit Rate 60–80%
Crit Damage 150–220%
ATK% highest possible from relics
Build B — Sustained Cleave
Recommended focus: maintain forte uptime, increase cleave throughput and shorten downtime.
Weapon relic main stat
Main: Skill Damage with AoE enhancement if present
Subs: ATK%; Cooldown Reduction; Skill Damage
Head relic main stat
Main: ATK% or Cooldown Reduction depending on slot options
Subs: Skill Damage; Crit Rate
Body relic main stat
Main: ATK% with secondary Skill Damage emphasis
Subs: Cooldown Reduction; Crit Rate
Hands relic main stat
Main: Cooldown Reduction or Skill Haste
Subs: ATK%; Skill Damage; Crit Rate
Legs relic main stat
Main: Skill Damage or Area Damage if available
Subs: ATK%; Cooldown Reduction
Accessory relic main stat
Main: AoE or Cleave boost when possible; otherwise ATK%
Subs: Skill Damage; Cooldown Reduction; Crit Rate
Priority substat order to chase across all relics
1. Cooldown Reduction / Skill Haste to shorten Skill1 cycles
2. Skill Damage for AoE
3. ATK%
4. Crit Rate to a moderate 40–60%
5. Crit Damage as filler
Example target thresholds
Cooldown Reduction 20–30% effective across artifacts
Crit Rate 40–60%
Balanced Skill Damage + ATK%
Build C — Team Utility Hybrid
Recommended focus: keep Qiuyuan alive and balanced relics between survivability and damage.
Galbrena relics (offense-leaning but safer)
Weapon main: ATK% or Skill Damage
Head main: Crit Rate or ATK%
Body main: ATK% with defensive substats preferred when necessary
Hands main: Skill Damage or Cooldown Reduction
Legs main: HP% if survivability is critical; otherwise ATK%
Accessory main: HP/Shield or Flat ATK depending on team needs
Qiuyuan relics (support-first)
Weapon main: Cooldown Reduction or Skill Haste
Head main: HP% or Shield Strength
Body main: HP% or Defense with Skill Damage tradeoff reduced
Hands main: Cooldown Reduction or Utility-boosting stat
Legs main: HP% or Movement/Survival focused stat
Accessory main: Resistances or HP/Shield to stay alive during windows
Priority substat order to chase across Galbrena relics
1. ATK% for output while keeping an eye on survivability
2. Crit Rate moderate target 50–70%
3. Skill Damage
4. HP/Shield only when death interrupts concerto windows
Priority substat order for Qiuyuan relics
1. Cooldown Reduction / Skill Haste so buffs are frequent
2. HP% / Shield Strength to ensure uptime as a buffer unit
3. Utility-focused subs such as resource generation bonuses
Example target thresholds for team stability
Galbrena Crit Rate 50–70% with 120–180% Crit Damage
Qiuyuan Cooldown Reduction 25–35% with HP% sufficient to avoid one-shot scenarios
Exact artifact rolls and numeric targets — Overview
Below are slot-by-slot artifact main-stat recommendations and precise numeric substat roll targets for each build. Each slot shows: main stat goal, preferred substats with numeric ranges, and target final totals (what you should aim for across all relics). Use these as concrete roll goals when farming or refining relics for Galbrena and Qiuyuan.
Build A — Pure Single‑Target Burst (Galbrena)
Target philosophy: maximize concerto and crit scaling for one-shot and boss DPS.
Final target totals (across all relics)
ATK% (total): 120%–170%
Crit Rate: 60%–80% (hard target)
Crit Damage: 150%–220%
Skill/Concerto Damage: +45%–+95% (total from subs and mains)
Cooldown Reduction: 0%–15% (nice but not required)
Slot-by-slot goals
Weapon (main)
Main stat: ATK% or Skill Damage +% (choose Skill Damage if roll > +22%)
Subs to aim: Crit Rate +6–12%; Crit Damage +12–30%; ATK% +8–14%
Example numeric roll: ATK% main 18% + Crit Rate 10% + Crit Damage 24%.
Head
Main stat: Crit Rate (if below soft cap) or Crit Damage (if Crit Rate already high)
Subs: Crit Damage +12–30%; ATK% +6–12%; Skill Damage +6–12%
Example numeric roll: Crit Rate main 12% + Crit Damage 18% + ATK% 8%.
Body
Main stat: ATK% (priority)
Subs: Skill Damage +8–18%; Crit Rate +6–12%; Crit Damage +12–24%
Example numeric roll: ATK% main 20% + Skill Damage 12% + Crit Rate 8%.
Hands
Main stat: Skill Damage or ATK% (Skill Damage preferred if > +18%)
Subs: Crit Rate +6–12%; Crit Damage +12–24%; Cooldown Reduction +6–10%
Example numeric roll: Skill Damage main 20% + Crit Rate 8% + Crit Damage 18%.
Legs
Main stat: Crit Damage or ATK% (Crit Damage if Crit Rate secure)
Subs: Crit Rate +6–12%; Skill Damage +8–14%; ATK% +6–12%
Example numeric roll: Crit Damage main 36% + Crit Rate 8% + Skill Damage 10%.
Accessory
Main stat: Flat ATK or Skill Damage (choose highest raw numeric)
Subs: Crit Rate +6–12%; Crit Damage +12–24%; ATK% +8–14%
Example numeric roll: Flat ATK +140 + Crit Rate 10% + Crit Damage 20%.
Notes: prioritize hitting the Crit Rate target first; then accumulate Crit Damage and Skill Damage until the final totals above.
Build B — Sustained Cleave (Galbrena)
Target philosophy: shorter cooldowns, consistent forte uptime and AoE throughput.
Final target totals (across all relics)
ATK%: 100%–150%
Cooldown Reduction / Skill Haste: 20%–35% effective
Skill Damage (AoE): +40%–+80%
Crit Rate: 40%–60%
Crit Damage: 120%–180%
Slot-by-slot goals
Weapon (main)
Main stat: Skill Damage (AoE) or ATK% if no AoE option
Subs: Cooldown Reduction +6–12%; ATK% +8–14%; Crit Rate +6–10%
Example numeric roll: Skill Damage main 18% + Cooldown Reduction 10% + ATK% 10%.
Head
Main stat: Cooldown Reduction or ATK%
Subs: Skill Damage +8–14%; Crit Rate +6–10%
Example numeric roll: CDR main 10% + Skill Damage 12% + Crit Rate 8%.
Body
Main stat: ATK%
Subs: Cooldown Reduction +6–12%; Skill Damage +8–14%; Crit Rate +6%
Example numeric roll: ATK% main 18% + CDR 8% + Skill Damage 10%.
Hands
Main stat: Cooldown Reduction or Skill Haste (hands favor haste)
Subs: ATK% +8–12%; Skill Damage +8–12%
Example numeric roll: CDR main 12% + ATK% 10% + Skill Damage 10%.
Legs
Main stat: Skill Damage (AoE) or ATK%
Subs: CDR +6–10%; Crit Rate +6%
Example numeric roll: Skill Damage main 16% + CDR 8% + Crit Rate 6%.
Accessory
Main stat: AoE/Cleave boost (if present) or ATK%
Subs: Skill Damage +8–14%; CDR +6–10%
Example numeric roll: ATK% main 16% + Skill Damage 12% + CDR 8%.
Notes: aim for CDR/Skill Haste first to reach the 20–35% threshold, then round out Skill Damage and ATK.
Build C — Team Utility Hybrid (Galbrena + Qiuyuan)
Target philosophy: balanced output while ensuring Qiuyuan uptime and team survivability.
Final target totals (Galbrena)
ATK%: 100%–140%
Crit Rate: 50%–70%
Crit Damage: 120%–180%
Skill Damage: +30%–+70%
Final target totals (Qiuyuan)
Cooldown Reduction / Skill Haste: 25%–35% (primary)
HP% / Shield Strength: 40%–70% (to survive)
Utility bonus (if present): max available
Galbrena slot-by-slot goals (balanced)
Weapon: ATK% main 16%–20%; subs Crit Rate 8–12%; Skill Damage 8–14%.
Head: Crit Rate main 10%–12% or Crit Damage main 24% if rate is secure.
Body: ATK% main 16%–20% with HP% sub if needed.
Hands: Skill Damage main 14%–20% or CDR if team needs faster resets.
Legs: ATK% or Crit Damage main 24%–36% depending on crit stability.
Accessory: HP% or ATK% main depending on team; subs Crit Rate 8–12%.
Qiuyuan slot-by-slot goals (support-first)
Weapon
Main stat: Cooldown Reduction / Skill Haste (if available) or HP%
Subs: HP% +8–14%; CDR +8–12%
Example: CDR main 12% + HP% 12% + Skill Haste 8%.
Head
Main stat: HP% or Shield Strength
Subs: CDR +8–12%; Skill Haste +6–10%
Example: HP main 18% + CDR 10% + Skill Haste 8%.
Body
Main stat: HP% (stability)
Subs: CDR +8–12%; Utility subs if present.
Example: HP main 20% + CDR 10% + HP sub 8%.
Hands
Main stat: Cooldown Reduction or Skill Haste
Subs: HP% +8–12%; Utility boosts +6–10%
Example: CDR main 12% + HP% 10% + Skill Haste 8%.
Legs
Main stat: HP% or Utility stat (movement/res)
Subs: CDR +6–10%
Example: HP main 18% + CDR 8%.
Accessory
Main stat: HP% / Shield or Flat ATK if team lacks damage
Subs: CDR +6–10%; Skill Haste +6–8%
Example: HP main 16% + CDR 8% + Skill Haste 6%.
Notes: for Qiuyuan, prioritize reaching 25–35% CDR and enough HP to avoid frequent interruptions; those two goals are core.
How to prioritize upgrades while farming
Hit the build’s single most important threshold first: Crit Rate 60% (Build A), 20% CDR (Build B), 25% CDR + 40% HP (Build C Qiuyuan).
Roll for missing high-value substats first (Crit Rate/ Crit Damage / CDR) on new relics; keep relics that reach these ranges.
Use minor HP or defensive mains temporarily on Qiuyuan until you can swap in more offensive pieces later.
Maintain a simple spreadsheet: slot, main stat, subs, and a 0–10 quality score (10 = perfect target match).
Exact Numeric Roll Tables — Overview
Below are copy-ready numeric roll tables for each slot and three relic tiers (Basic, Mid, Endgame). Each table lists the Main stat target, Preferred substat rolls (per relic), and a Reasonable slot goal you can paste into a farming spreadsheet. Use these to evaluate drops and prioritize re-rolls.
Build A — Pure Single‑Target Burst (Galbrena)
| Slot | Main stat target | Preferred substat rolls (per relic) | Slot goal (numeric) |
|---|---|---|---|
| Weapon | ATK% or Skill Damage % | Crit Rate +8; Crit Damage +18; ATK% +10 | Main 18–22%; CR +8–12; CD +18–30; ATK% +8–12 |
| Head | Crit Rate % (or Crit Damage if CR capped) | Crit Damage +18; ATK% +8; Skill Dmg +8 | Main 10–14% (CR) or 24–36% (CD); CD +18–30; ATK% +6–10 |
| Body | ATK% | Skill Damage +12; Crit Rate +8; Crit Damage +18 | Main 18–22%; SkillD +10–14; CR +6–10; CD +12–24 |
| Hands | Skill Damage % | Crit Rate +8; Crit Damage +18; CDR +8 | Main 18–22%; CR +6–10; CD +12–24; CDR +6–10 |
| Legs | Crit Damage % | Crit Rate +8; Skill Damage +10; ATK% +8 | Main 30–40% (CD); CR +6–10; SkillD +8–12; ATK% +6–10 |
| Accessory | Flat ATK or Skill Damage % | Crit Rate +8; Crit Damage +18; ATK% +10 | Flat ATK +120–180 or SkillD 16–22%; CR +6–10; CD +12–24 |
Targets across all relics (End goal): ATK% 120–170%, Crit Rate 60–80%, Crit Damage 150–220%, Skill/Concerto Damage +45–95%.
Build B — Sustained Cleave (Galbrena)
| Slot | Main stat target | Preferred substat rolls (per relic) | Slot goal (numeric) |
|---|---|---|---|
| Weapon | Skill Damage % (AoE) | CDR +10; ATK% +10; Crit Rate +8 | Main 16–20% SkillD; CDR +8–12; ATK% +8–12; CR +6–10 |
| Head | Cooldown Reduction % | Skill Damage +12; Crit Rate +8 | Main 8–12% CDR; SkillD +10–14; CR +6–10 |
| Body | ATK% | CDR +8; Skill Damage +10; Crit Rate +6 | Main 16–20% ATK; CDR +6–10; SkillD +8–12 |
| Hands | Cooldown Reduction / Skill Haste | ATK% +10; SkillD +10 | Main 10–14% CDR; ATK% +8–12; SkillD +8–12 |
| Legs | Skill Damage % (AoE) | CDR +8; Crit Rate +6 | Main 14–18% SkillD; CDR +6–10; CR +6 |
| Accessory | AoE/Cleave boost or ATK% | SkillD +10; CDR +8 | Main 14–18% ATK or AoE; SkillD +8–12; CDR +6–10 |
Targets across all relics (End goal): ATK% 100–150%, CDR/Skill Haste 20–35%, Skill Damage +40–80%, Crit Rate 40–60%.
Build C — Team Utility Hybrid (Galbrena + Qiuyuan)
Galbrena relics
| Slot | Main stat target | Preferred substat rolls (per relic) | Slot goal (numeric) |
|---|---|---|---|
| Weapon | ATK% | Crit Rate +8; SkillD +10; ATK% +10 | Main 16–20% ATK; CR +6–10; SkillD +8–12 |
| Head | Crit Rate % | Crit Damage +18; ATK% +8 | Main 10–12% CR; CD +12–24; ATK% +6–10 |
| Body | ATK% | SkillD +10; HP% +8 if needed | Main 16–20% ATK; SkillD +8–12; HP% +6–12 |
| Hands | Skill Damage % | CDR +8; Crit Rate +8 | Main 14–18% SkillD; CDR +6–10; CR +6–8 |
| Legs | ATK% or Crit Damage | Crit Rate +8; SkillD +8 | Main 16–24% ATK or 30–36% CD; CR +6–10; SkillD +6–10 |
| Accessory | HP% / ATK% | Crit Rate +8; CDR +6 | Main HP% 12–18% or ATK% 14–18%; CR +6–10; CDR +6–8 |
Galbrena end targets: ATK% 100–140%, Crit Rate 50–70%, Crit Damage 120–180%, SkillD +30–70%.
Qiuyuan relics (support-focused)
| Slot | Main stat target | Preferred substat rolls (per relic) | Slot goal (numeric) |
|---|---|---|---|
| Weapon | Cooldown Reduction % or HP% | HP% +10; CDR +10; Skill Haste +8 | Main 10–14% CDR or HP% 14–18%; HP +8–12; CDR +8–12 |
| Head | HP% | CDR +10; Skill Haste +8 | Main 16–20% HP; CDR +8–12; SkillH +6–10 |
| Body | HP% | CDR +10; Utility subs +6 | Main 18–22% HP; CDR +8–12 |
| Hands | Cooldown Reduction % | HP% +8; Skill Haste +8 | Main 10–14% CDR; HP +8–12; SkillH +6–8 |
| Legs | HP% | CDR +8; Move/Utility +6 | Main 16–20% HP; CDR +6–10 |
| Accessory | HP% / Shield Strength | CDR +6; Skill Haste +6 | Main 14–18% HP or Shield; CDR +6–8; SkillH +6–8 |
Qiuyuan end targets: CDR/Skill Haste 25–35%, HP% 40–70% total across relics.
Tier definitions and quick-farm priorities
Basic Tier (early farming): Aim for mains in the target category and at least two decent subs (e.g., CR +6 and ATK% +8). Use these relics while you chase Mid/Endgame rolls.
Mid Tier (playable): Mains correct, 2–3 strong subs in target order (e.g., CR +8, CD +18, ATK% +10). Suitable for regular progression.
Endgame Tier (ideal): Mains correct and 3+ high-value subs near upper ranges (CR +10–12, CD +24–36, ATK% +10–14, SkillD +18–22, CDR 10–14). Keep only Endgame pieces.
Farming priority checklist (one-liner): Hit Crit Rate threshold first for Build A; hit total CDR threshold first for Build B; hit Qiuyuan CDR + HP thresholds first for Build C.
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