Fast Wins in Electra Event CH2 — Shop Rotation, Card Priorities, and Boss Counters
This guide is a complete, original walkthrough for the Electra Event Chapter 2 boss fight in Hero Wars. It covers boss mechanics, recommended teams and counters, pet choices, shop priorities, resource allocation, and step-by-step tactics to reliably clear the boss with multiple team compositions. It also includes a troubleshooting section for common failure points, an optimized shop plan for the event rotation, and a comprehensive FAQ.
If you want to skip to a section, the guide is organized so you can jump straight to teams, shop strategy, or the step-by-step fight plan.
Why this guide works
It focuses on repeatability and resource efficiency.
It gives multiple team options for different roster strengths: F2P, mid-tier, and whale-ready.
It explains why each pick works against the boss so you can adapt when roster or rune constraints change.
It prioritizes long-term value in the event shop so your choices scale across multiple runs.
Quick win checklist (one-screen summary)
Bring strong single-target burst and sustained heal/mitigation.
Disable or interrupt the boss’s heavy cast window.
Use pets that reduce incoming damage or provide sustain.
Buy damage multipliers and skill shards from the shop early.
Aim to finish fights before long cast cycles—win fast, conserve resources.
Understanding the Chapter 2 Boss — core mechanics
The Chapter 2 event boss is built to punish teams that rely solely on situational burst or lack sustain. Key mechanics to understand:
The boss alternates between phases with heavy single-target strikes and AoE or energy-drain mechanics. Timing matters; many losses come from failing to survive the heavy strike windows or from uncontrolled DPS during disruptive phases.
The boss applies debuffs that weaken healing and sometimes silences or stuns party members, making consistent sustain and cleanse important.
The boss has a major cast or channel that leads to massive damage or team-wide punishments if uninterrupted. Prioritizing interruption or mitigation while keeping your team healthy is the most reliable approach.
Phase transitions often trigger resets to the boss’s defense or grant it temporary damage immunity—plan for a short downtime in your damage output rather than pouring cooldowns into those windows.
Understanding these core behaviors shapes team selection, pet choice, and timing.
How to read this guide and adapt it
If your roster is missing a recommended hero, look for the functional replacement (e.g., any reliable dispel vs. a listed dispel hero).
I label recommended heroes by role and priority: Must-have, Highly recommended, Viable substitute.
If the boss applies healing reduction, prioritize cleanse and healing mitigation counters instead of raw damage stacking.
Team building fundamentals for Electra CH2
Successful teams for the Electra Event Chapter 2 follow three core principles:
Damage balance — a mix of sustained DPS and single-target burst to pressure the boss while handling phases.
Survivability — at least one solid healer or damage-mitigation hero plus pets/items that reduce spike damage.
Control and utility — a hero who can interrupt or delay the boss’s big cast, and at least one who can remove or prevent debuffs.
Below I present optimized teams grouped by roster quality: F2P, mid-tier, and high-end power squads.
F2P and low-roster teams (reliable with limited heroes)
Goal: Use free-to-play or easily farmable heroes to create a reliable, low-resource team.
Recommended heroes (roles and short rationale):
Tank / Frontline: Galahad / Aurora (must-have) — frontliners that draw aggro and provide basic durability; Galahad’s survivability and Aurora’s shields buy time.
Main Healer: Jorgen / Emma (highly recommended) — Jorgen provides sustained shield and energy control; Emma gives solid single-target healing.
Sustained DPS: Keira / Orion (viable substitute) — Keira offers good single-target damage; Orion is useful for consistent physical DPS.
Control: Martha / Helga (viable substitute) — early-game control or silence/knockback helps stop the boss’s channel.
Support / Utility: Luther / Astaroth (highly recommended) — any hero that offers group buffs or temporary invulnerability works wonders.
Team example:
Frontline: Galahad
Healer: Emma
DPS: Keira
Control: Martha
Support: Luther
Why it works: Shields and basic healing keep the team alive through heavy strikes, while Keira’s single-target damage ensures steady progress. Control disrupts big casts, preventing catastrophic damage.
Tips for F2P:
Prioritize upgrading your healer’s abilities and Galahad’s tanking stats first.
Pets: choose ones that increase healing efficiency or reduce damage taken (see pet section).
Mid-tier teams (your typical competitive roster)
Goal: Faster clears and safer margins using stronger heroes and some event-limited units.
Recommended heroes:
Tank: Astaroth / K’arkh (must-have) — Astaroth’s invulnerability shield or K’arkh’s taunt scaling boosts survivability.
Healer: Jorgen / Aurora (must-have) — shields that scale well into mid-game.
Burst DPS: Ziri / Nebula (highly recommended) — powerful single-target DPS to break boss phases quickly.
Sustained DPS / Cleanup: Helios / Keira (viable substitute) — persistent damage to finish off.
Control/Disrupt: Celeste / Martha (highly recommended) — knockbacks, stuns, or silence to halt boss casts.
Team example:
Frontline: Astaroth
Healer: Jorgen
DPS: Nebula
Secondary DPS: Helios
Control: Celeste
Why it works: Jorgen + Astaroth provide heavy mitigation while Nebula and Helios apply consistent high damage. Celeste’s interrupts make the boss’s cast windows less dangerous.
Mid-tier tips:
Focus on upgrading Jorgen’s energy and Astaroth’s invulnerability timings.
Balance offense and defense: don’t over-invest in glass-cannon builds here.
High-end and pay-to-win teams (fastest and most consistent)
Goal: Maximize clear speed and reduce RNG using top-tier heroes and perfect synergy.
Recommended heroes:
Tank: Aurora / Astaroth (must-have) — stacked invulnerability and shields timed with burst windows.
Healer: Jorgen / Nebula’s team buffs (must-have) — Jorgen remains core for energy and protection; pairing with heavy healers or sustain amplifiers enhances reliability.
Burst carry: K’arkh / Nebula / Xander (highly recommended) — huge single-target burst to collapse boss health during vulnerable windows.
Utility/Control: Helga / Celeste / Orion — guaranteed interruptions and debuffs.
Secondary support: Keira / Greyskull — damage addons or control.
Team example:
Frontline: Aurora
Healer/Buffer: Jorgen
Main Carry: K’arkh
Secondary: Nebula
Control: Celeste
Why it works: Aurora’s massive shields and invulnerability buys windows for K’arkh and Nebula to land their big spells. Jorgen’s shields and energy control lets your team use their abilities exactly when needed. Celeste ensures the boss cannot complete damaging channels.
High-end tips:
Coordinate cooldowns: time Aurora’s invulnerability to overlap with K’arkh’s ultimate.
Clear speed matters: quicker kills avoid later-phase mechanics that buff the boss.
Substitute matrix — find replacements fast
If you don’t have a recommended hero, use the following functional swaps:
Tank: Astaroth ⇄ Aurora ⇄ Galahad (pick the tank with the best invulnerability/shield window)
Healer/Shield: Jorgen ⇄ Emma ⇄ Aurora (Jorgen is best for energy/defensive control)
Burst DPS: K’arkh ⇄ Nebula ⇄ Ziri (any hero with guaranteed single-target burst)
Control: Celeste ⇄ Martha ⇄ Helga (pick any reliable interrupt/knockback)
Secondary damage: Keira ⇄ Helios ⇄ Orion (consistent physical or magical damage)
Pet choices and why they matter
Pets are often underrated but can swing the fight, especially in events where recovery and burst windows are tight.
Top pet picks for Electra CH2:
Hurricane (or similar) — reduces incoming damage during bursts or provides periodic shields; ideal when the boss has heavy single-target strikes.
Spirit of Forest — increases healing effectiveness for long fights; excellent if the boss applies healing reduction that can be countered by higher raw heal.
Rageclaw (or pet that increases your main DPS) — pairs with burst carries to shorten the boss’s vulnerable windows.
Pet prioritization:
Survivability pets first (reduce damage, stack shields).
Healing/amplification pets second for sustained fights.
Pure DPS pets third, but use only if your heal and mitigation are secure.
Upgrade path:
Prioritize pet stats that specifically address the boss’s primary threat (e.g., if boss deals burst, invest in damage reduction; if boss applies continuous damage, invest in healing or regeneration pets).
Event shop strategy — what to buy and when
The event shop rotating items are precious. Spend selectively to maximize long-term gains.
Buy priority:
Skill shards and hero fragments for your intended core team heroes — especially if shards push a hero to a new capability tier.
Pet upgrades that complement your main healer or main carry.
Temporary buff items (e.g., damage boosters or shield potions) only as needed for quick progression—don’t burn them all early.
Legendary materials if they directly upgrade your primary carry.
Avoid:
Low-value cosmetics or one-off boosters that don’t scale beyond the event.
Buying duplicates of low-rarity heroes if it delays shards for a core hero.
Stellar Coins / event currency tips:
Save enough to pick up a key shard or rare upgrade near the end of the event.
Do smaller, consistent purchases that advance your core heroes rather than chasing every flashy item.
Fight pacing and ability timing — step-by-step plan
This section explains how to execute the fight from start to finish, focusing on cooldown management and critical windows.
Pre-fight setup:
Apply permanent buffs and start with pets active.
Ensure your healer has enough energy or cooldown ready to use at the first heavy strike.
Assign your team so your main carry is protected early—this lets them survive to deliver burst later.
Phase 1 (engage and probe):
Use a small DPS opener to test the boss’s reaction and timing.
Keep shields and heals in reserve for the boss’s first heavy strike.
If you have an interrupt (Celeste, Helga), hold it for the boss’s first cast unless the boss is interrupted by default; using it too early wastes utility.
Phase 2 (begin sustained pressure):
When the boss cycles into a period without immunity, unleash your main carry’s single-target burst.
Use healer shields in anticipation of retaliatory damage; Jorgen’s shield should be applied before the carry goes full burst.
Phase 3 (channel or cast window):
The boss will attempt a major cast. This is the single most dangerous window.
Either:
Interrupt the boss with your control hero, or
Stack time-limited invulnerability/shields to absorb the cast.
Do not dump all cooldowns into the boss during this window if the boss becomes immune or heals afterwards. Instead, preserve enough sustain to recover.
Phase 4 (post-cast cleanup):
Immediately follow up with secondary DPS to prevent the boss from regaining momentum.
Cleanse debuffs and reapply shields. If you have a debuff-removal hero, use them here.
Phase 5 (finish and avoid late-phase punishments):
Push to finish during a clear vulnerability window.
If the boss reaches a late-phase buff, you must either have sustained shields to weather it or enough burst to cut the fight short.
Timing rules of thumb:
Save at least one major defensive cooldown for the boss’s second big cast window, which is often the fight-breaker.
Coordinate your damage cooldowns to avoid hitting during the boss’s temporary immunities.
Rune and gear priorities
For your team, focus on the following stats:
Tanks:
Health and physical/magical defense depending on boss damage type.
Cooldown reduction for taunt/invulnerability abilities.
Healers:
Speed and energy generation for faster cast cycles.
Healing power over raw attack.
DPS:
Critical damage and attack/cast power for burst heroes.
For sustained DPS heroes, prioritize attack speed and consistent damage stats.
Universal:
Avoid stacking purely offensive runes on your healer or primary tank.
Invest in artifacts that boost healing efficiency or reduce incoming damage where available.
Common failure points and fixes
Team dies during boss cast:
Fix: Reserve an interrupt or time invulnerability; boost healer speed and energy.
Boss heals mid-burst or goes immune:
Fix: Learn boss immunity timing and avoid spending all your burst when boss is invulnerable. Save burst for vulnerable windows.
Healer can’t keep up:
Fix: Raise healer energy or swap pets to healing-augmenting options; buy temporary healing boosts from the shop.
RNG causes hero to be silenced or stunned continuously:
Fix: Add a dispel hero or swap to heroes with self-protection abilities.
Alternate tactics — niche and creative options
Glass team with perfect timing: If you have top carries and perfect cooldown coordination, you can run an all-DPS approach with minimal healers. This demands flawless timing and should only be used if you can safely guarantee you’ll out-damage the boss’s punishing windows.
Slow-burn attrition team: Use layered healing and mitigation to slowly whittle the boss down when burst or control heroes are absent. This is resource-heavy but safer for lower-skill runs.
Pet-centric sustain: Run weaker heroes but super-upgraded pets that provide constant shield or healing. This trades roster strength for pet investment.
Event grinding routine — how to farm efficiently
Plan 10–15 minute blocks focusing first on runs that guarantee shard or pet fragments.
Use a shop-first approach: spend event currency to permanently improve core hero or pet efficiency, then farm the rest conservatively.
Track your resource burn: keep an eye on how many consumables you use per clear and aim to lower that number every few runs by improving timing and build adjustments.
Troubleshooting individual heroes
Jorgen underperforming:
Increase energy regen or artifacts that reduce his cooldown; his shields are critical.
Carry dying too early:
Move defensive pets or shields to that hero, or stagger their positioning using a taunt frontliner.
Control missing:
Replace with any non-core hero with a stun/knockback; even low-rarity heroes with control effects help.
Playstyle checklist for runs
Start conservatively: watch the boss’s opening pattern.
Hold critical interrupts for cast windows.
Avoid dumping cooldowns when boss is immune.
Use pets strategically; don’t auto-equip default pets without thought.
Rotate shop purchases toward permanent gains.
FAQ
What’s the single most important thing to beat Electra Event Chapter 2?
The most important factor is timely mitigation of the boss’s major cast—either by interrupting the cast or overlapping shields/invulnerability to absorb it. Proper timing beats raw stats when used correctly.
Which hero is the best single pick for this boss?
If you can only pick one hero to invest in, Jorgen is the most universally valuable due to his shielding and energy control, which directly counters major boss mechanics.
Are there any must-buy shop items?
Prioritize skill shards and hero fragments for your primary carry or healer and pet upgrades that bolster sustain. Avoid one-time consumables unless you need a guaranteed push.
How do I handle the boss’s healing or immunity phases?
Learn the boss’s animation cues for immunity or healing. Conserve your biggest damage cooldowns until after the phase, or interrupt the channel if you have a reliable control hero.
What pets should I use if I only have one pet upgraded?
Use the pet that improves survivability—damage reduction or healing amplification—before investing in pure DPS pets.
How do I adapt if the boss silences my healer?
Use a secondary healer or remove silence with a dispel hero. Alternatively, run a healer with passive or automatic regeneration.
How many runs will I likely need to clear CH2 consistently?
With a properly tailored team and upgrades, you can expect to reach consistent clears after 5–15 focused iterations as you refine cooldown timing and shop picks.
What if I don’t have any of the recommended heroes?
Use the substitute matrix. Focus on role functionality rather than specific hero names: bring someone who can tank, someone who can heal or shield, at least one burst or sustained DPS, and one control unit.
Final checklist before a run
Confirm healer has at least one cooldown ready for the first heavy strike.
Hold control for the first cast window unless the boss’s opening is harmless.
Equip pets for survivability.
Use shop purchases to buff the hero you plan to rely on most.
Time your main carry’s ultimate to land during a known vulnerable phase.
Closing notes and optimization roadmap
After you get your first consistent clear, optimize for speed: reduce consumable use, increase damage output slightly, and tweak pet/gear to shave seconds off the clear.
If you’re aiming for maximum efficiency across multiple event runs, document which shop items gave the highest marginal return and prioritize those in future events.
Team selected for timing plan
Regular title: Electra Chapter 2 No-Fail Boss Strategy — Exact Timings for Aurora / Jorgen / K'arkh / Nebula / Celeste Hyphenated link: electra-chapter-2-no-fail-boss-strategy-exact-timings-aurora-jorgen-karkh-nebula-celeste
This plan assumes the team: Aurora (tank), Jorgen (support/shield), K’arkh (main burst), Nebula (secondary burst), Celeste (control/interrupt). Pets prioritized for this strategy: Hurricane (damage reduction) on Aurora or Jorgen; Rageclaw on K’arkh; Spirit of Forest on Nebula if available. Average gear and rune targets: K’arkh and Nebula with maxed offensive stats for burst, Jorgen with cooldown/energy reduction, Aurora with high HP/defense and cooldown reduction, Celeste with faster cast speed to hit interrupts.
Timing assumptions and conventions
“T+0s” = fight start.
Ability timings are listed as the target cast moment measured from T+0s; use them as a guideline and adjust ±0.5–1.0s for latency and animation differences.
“Hold” means delay using the ability until the listed target moment.
Interrupt windows: Celeste stun/knockback should be timed to land within the boss’s cast animation (visual cue) — typical small pre-cast wind-up occurs ~0.6–1.2s before effect.
Energy cycles: Jorgen’s shield and energy manipulation cadence determines when carries fire. The plan expects Jorgen to generate shields at roughly T+6s, T+18–20s, T+32–34s (depends on level and cooldown).
Pre-fight setup (T-10s to T+0s)
Pets: Ensure Hurricane active on Aurora/Jorgen; Rageclaw on K’arkh.
Artifact buffs and potions: Use only if you need a guaranteed first-time clear; otherwise preserve for tight runs.
Positioning and auto-target: Let Aurora start in front—no manual target switching needed unless boss repositioning happens. Ensure auto-target is ON so Aurora taunts properly.
T+0.0–T+4.5s — Opening sequence: preserve resources, probe
T+0.0: Start of fight; do not instantly cast K’arkh ultimate. Let Jorgen and Celeste build energy.
T+0.5–1.5: Aurora’s passive or basic taunt engages—allow boss to commit initial animation; do not pop Aurora’s invulnerability yet.
T+2.5: Celeste uses her basic stun/knock — only if the boss attempts an immediate short cast; otherwise hold for T+10–12s window.
T+3.5–4.5: Jorgen small shield cast becomes available — press Jorgen basic shield if boss shows early AoE; otherwise hold to align with K’arkh burst window later.
Why: This conservative opening avoids wasting high-value cooldowns on minor boss attacks and lets Jorgen charge up energy for a larger shield before the first expected big cast.
T+5.0–T+12.0s — First pressure window, prepare for first big cast
T+5.0: Aurora uses a defensive ability if she has a short CD (small shield/taunt boost) to ensure the team absorbs the initial pressure.
T+6.0–6.5: Jorgen cast #1 — shield is applied. This is the key timing anchor. On many builds Jorgen will have his shield available around 5–7s; use as soon as ready but coordinate to let Celeste hold her interrupt as backup.
T+7.0: K’arkh begins energy build (do not use ultimate yet). Nebula uses a single-target ability to help pressure but avoid major cooldowns just before the boss’s first major cast.
T+9.5–11.0: Boss telegraph that it will begin a major cast (watch the wind-up). Celeste must be ready.
Key action:
T+10.0–11.0: Celeste interrupt — time the stun/knockback to disconnect the boss’s cast as it reaches the ~0.6–1.0s visual wind-up before the effect. If the interrupt succeeds, boss cast is cancelled; follow immediately with K’arkh burst. If interrupt fails, rely on Jorgen + Aurora shields to absorb the damage.
Why: Interrupting the first major cast prevents the largest early spike; if you miss it, layered shields keep the team alive and let you continue to the next window.
T+12.0–T+20.0s — Primary burst window
T+12.0: Immediately on a successful interrupt or shield absorption window, pop K’arkh main ability sequence. K’arkh’s big single-target damage should be used within ~1–2s after the interrupt to exploit the boss’s brief vulnerability.
T+13.0–14.0: Nebula follows with her heavy spells — time Nebula’s lasers or charged shot to land while the boss’s defenses are down.
T+14.0–15.0: Jorgen secondary shield (if available) or energy manipulator to recharge K’arkh/Nebula faster. If Jorgen’s second shield isn’t ready, use a minor heal or allow Aurora’s passive to soak damage.
T+16.0–18.0: Reapply basic DPS rotation; if the boss shows signs of casting again, hold back the rest of K’arkh’s major CDs until after the next cast/interrupt.
Why: This burst window is the highest-priority kill phase. Coordinated K’arkh → Nebula sequencing shaves substantial health while Jorgen/Aurora secure survivability.
T+20.0–T+28.0s — Recovery and cooldown reset
T+20.0–22.0: Boss often triggers an AoE or debuff; use Aurora’s defensive cooldown if available to maintain front-line durability.
T+22.0–24.0: Jorgen should have another energy shield prepped or be close—use it defensively to keep K’arkh alive for the next cycle. If Jorgen’s cooldown is too long, let Aurora absorb with passive shield.
T+24.0–28.0: Celeste refreshes control readiness; if Celeste’s stun has a longer cooldown, use minor disruption skills from Nebula or K’arkh’s secondary abilities to stagger boss actions.
Why: After heavy burst, the boss will retaliate. This stage is all about survival and resetting energy/cooldown cycles. Avoid expending the final major cooldowns unless you can time them into a vulnerability window.
T+28.0–T+36.0s — Second major cast window (fight-breaker)
T+28.0–30.0: Boss shows telegraph for a major cast again. This is the fight-breaker window where most failed runs occur.
T+29.5–30.5: Immediate actions:
Celeste interrupt on the cast wind-up (primary option).
If Celeste not ready, Aurora invulnerability must be used to soak the cast outcome (secondary option).
Jorgen protective shield should overlap Aurora’s invulnerability if possible for double-layered mitigation.
T+31.0–33.0: If the interrupt succeeded, K’arkh performs a second major burst; Nebula follows instantly. Time these to land within 1–2s of each other.
T+34.0–36.0: Immediately use any remaining damage-boosting artifacts or consumables to finish the boss off during this vulnerability.
Why: The second major cast often has added penalties (debuffs, healing reduction). Interrupting or fully mitigating it is the most reliable way to secure the victory.
T+36.0–T+45.0s — Cleanup or final defensive posture
T+36–40: If boss HP remains, press small cooldowns and basic attacks—avoid unsafe all-in ultimates if boss initiates an unexpected immunity or heal.
T+40–45: Use any remaining stuns/interrupts to stop late-phase boss channels or heal bursts. Nebula’s DPS should finish off the remainder; K’arkh’s final swings should be saved for true vulnerability windows.
Why: The goal here is to convert damage while avoiding a late-phase mechanic that resets or buffs the boss.
Ability-by-ability timers and micro-priority
Aurora (tank)
Basic Taunt: Auto at T+0s — accept auto-target draws initial aggro.
Defensive Shield/Invulnerability: Hold for T+28–31 (second cast window) if Celeste interrupt is unavailable; otherwise use small shield at T+5–7 to stabilize team.
Passive heals/regen: Let auto-apply; use manual only if runes allow specific timing.
Priority: Hold major defensive CD for second cast; use small defensive CDs early if team takes unexpected damage.
Jorgen (support/shield)
Shield #1: T+6.0–6.5 — anchor timing.
Energy boost / Shield #2: T+14–18 if available — align with K’arkh’s ultimate.
Utility: Use only to recharge carries before K’arkh bursts.
Priority: Maximize timing alignment with burst windows; energy generation is primary role.
K’arkh (main burst)
Build sequence: T+7–12 for energy stacking, ultimate and big hits at T+12–15 on first major vulnerability; second burst T+31–33.
Avoid using ultimate during boss immunity or pre-cast wind-ups.
Priority: Time ultimate immediately after a successful interrupt or Jorgen’s major shield window.
Nebula (secondary burst/support)
Single-target heavy shots: T+13–14 right after K’arkh; second sequence T+32–34.
Use displacement/secondary utility to pressure if Celeste used interrupt but boss still cast.
Priority: Follow K’arkh and provide finishing damage; use any defensive utility to protect K’arkh.
Celeste (control)
Early Hold: T+2.5–3.5 only if boss opens with short cast; otherwise hold to T+10–11 for first major cast.
Main Interrupts: T+10–11 and T+29.5–30.5 — primary interrupts for both major casts.
Minor control: Use secondary stuns if the boss attempts rapid repeated casts outside major windows.
Priority: Celeste’s interrupts are the keystone; never waste them on minor attacks when big cast is expected.
Pet actions and timing
Hurricane (Aurora/Jorgen): Time pet active windows to overlap T+6–15 and T+28–36 to reduce incoming damage during major cast attempts.
Rageclaw (K’arkh): Maintain burst windows T+12–15 and T+31–34 with increased damage output.
Spirit of Forest (Nebula): If used, let heal amplification be present during T+12–18 and T+31–36.
Why: Pets shaded toward survivability during damage spikes and damage during vulnerability windows provide the best trade-off.
Contingency and reactive adjustments
If Celeste misses an interrupt at T+10–11:
Immediately trigger Aurora invulnerability and Jorgen shield (T+11–12). Use K’arkh only after shields land.
If K’arkh dies or is silenced before first burst:
Hold Nebula for a longer sustained DPS window; shift Jorgen’s energy to Nebula and rely on continuous damage instead of single-hit finish.
If boss goes immune mid-burst:
Cancel remaining ultimates, hold next burst for T+28–36; use minor sustained attacks and conserve consumables.
Final micro-optimizations (seconds to shave)
Use K’arkh’s cooldown-reduction artifacts to shave ~1–2s from energy build time.
Increase Celeste cast speed to reduce interrupt latency by ~0.3–0.6s.
Put a small speed rune on Jorgen so his shields align quicker with K’arkh’s voltage windows.
Quick checklist to run this timing plan reliably
Jorgen ready for shield at T+6s.
Celeste ready to interrupt at T+10–11 and T+29.5–30.5.
K’arkh held until confirmed interrupt/shield window, then burst at T+12–15 and T+31–34.
Aurora holds main invulnerability for the second cast if Celeste cannot interrupt.
Pets: Hurricane on Aurora/Jorgen active during both major cast windows.
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