Black Ops 6 Reckoning Map: Full Intel Collection Guide & Locations Explained
When it comes to the Black Ops 6 Zombies experience, few things are more satisfying than uncovering every scrap of intel a map has to offer. And on Reckoning, the latest sprawling undead battleground, there’s a treasure trove of hidden lore—thirteen audio logs, seven documents, and five artifacts—all waiting for eagle-eyed operators to track them down.
This Reckoning Intel Easter Egg Guide is built to take you step-by-step through every collectible location, arranged in a logical progression starting from spawn. You’ll find each item’s menu hint so you can cross-check what you’ve already gathered, plus additional tactics, side quest requirements, and insider strategies for unlocking even the trickiest pieces of intel.
Whether you’re here to complete your Zombies intel tracker, dig into the deeper lore of Janus Towers, or simply hunt down every Easter egg Black Ops 6 hides in plain sight, this guide has you covered from the first spawn wave to the final boss fight.
The Spawn Area — Your Starting Point in Reckoning’s Intel Hunt
The journey begins right where every run starts: the spawn area of Reckoning. From here, you can snag your very first piece of intel before the undead even get the chance to mob you.
The first audio log is practically staring you in the face. Sitting atop the reception desk is a tape labeled with the menu hint "Welcome to Janus Towers". Collect it before you leave the area—this is the opening breadcrumb in the map’s story trail and a perfect way to kick off your collection run.
From here, the path forks depending on whether you take the left or right elevators, but for the sake of efficiency, we’ll move left first.
Quantum Computing Wing — Following the “Death Cap” Clue
Head into the left elevator from spawn and ride it straight to the Quantum Computing sector. This area holds your second audio log, hinted at in the menu as "Death Cap".
Navigate through the gleaming corridors until you find the audio log positioned along the recommended route—it’s not buried in obscure geometry, but you will need to hug the left path and keep an eye out near the more industrial machinery.
The Quantum Computing area is also a prime spot for farming kills early on without getting overrun—its open lanes and vertical escape routes give you breathing room while you search.
Mutant Research — Target Dummies and Operator-Exclusive Intel
To score the third audio log, you’ll need to switch over to the right elevator from spawn. Ride it to the Mutant Research wing, where you’ll spot a combat dummy. This log’s menu hint is "Target Practice", and sure enough, it’s found near the target dummy in this sector.
Mutant Research also hides one of the most specific intel spawns on the map—exclusive to the operator Weaver. This fourth audio log doesn’t appear unless you are both playing as Weaver and have reached round 13 or higher.
Here’s the trick to trigger it reliably: start a game with any operator, save and quit on round 13, then reload your session as Weaver. As soon as you spawn in, stay near the large containment tube until you hear Samantha’s voice: "Weaver, there’s something very important I need to tell you." Once she speaks, a nearby radio will activate, and interacting with it spawns the log right beside you.
Two Documents Hidden in Mutant Research & Quantum Computing
While you’re in Mutant Research, you can snag two documents without much backtracking.
The first has the hint "Research High and Low". Climb the broken debris up to the lab’s upper level, head to the far end, and check under a large white machine. A stack of papers hides the intel—shoot it to make it collectible.
The second is found by jumping through the floor hole back toward Quantum Computing. Immediately deploy your parachute mid-drop and aim for the balcony with the oversized mushroom. The intel rests right beside it. If you miss, simply loop back from Mutant Research and try again.
Android Assembly & Tower 2 — Machinery and Hidden Briefcases
Moving on, you’ll come to Tower 2’s Android Assembly area, home to the fifth audio log with the hint "Some Assembly Required". You’ll find it resting on a shaft near the conveyor belt—easy to overlook if you’re focusing on enemies rather than your surroundings.
This location also conceals a document with the hint "Another Day, Another Deutsche Mark". Three Klaus robots stand near the jump pad to Quantum Computing—shoot the briefcase held by one to make the intel drop.
Dark Entity Containment — Forklifts and Frozen Offices
One floor above is Dark Entity Containment, where your sixth audio log (hinted as "Need a Lift") sits on a forklift.
From here, take the jump pad to the Executive Suite. Across from the Juggernog machine, you’ll spot a cabinet containing another document with the hint "Snowstorm". This posh office space is deceptively packed with intel, so we’ll stay here a bit longer.
Director’s Office — Pool Tables, Presentations, and the First Artifact
Climb upstairs to the Director’s Office. On a shelf beside the pool table is the eighth audio log, labeled "With a Twist".
In the same office, you can grab a document with the hint "Presentation Present" by interacting with the projector. And while you’re at it, interact with the snow globe on the director’s desk—doing so unlocks your first artifact.
Sublevel 10 & Pack-a-Punch — Defying Gravity for Intel
Take the portal to Sublevel 10 and activate Pack-a-Punch. Once low gravity kicks in, head to the broken elevator shaft. Here you can leap upward to grab the ninth audio log, menu hint "Light as a Feather".
At this point, most remaining intel pieces tie into side quests or the main Easter egg.
Artifact Hunting Through Side Quests
The second artifact is Klaus’s Arm, obtainable during a Max Ammo round by targeting the arms of smaller Klaus enemies.
The third artifact is tied to the Gorgofex Wonder Weapon Quest—building it counts as unlocking the intel. Completing this also opens the lab, where you’ll find the tenth audio log, hint "AP Bio", sitting in a corner.
The fourth artifact requires bringing the Gorgofex to Quantum Computing and firing a charged shot at a railing, causing a fungus-infected zombie head to drop for collection.
The fifth artifact, "Turret Tidying", sits near Stamin-Up in Dark Entity Containment. Place a decoy grenade atop a pile of electronics, lure zombies nearby, and activate the caster turret to blow open the pile and reveal the intel.
Trash Bin Easter Egg — A Complete Waste
One document, with the hint "A Complete Waste", is tied to the trash bin side quest. Interact with all rectangular bins in spawn until you’ve collected four random loot drops in total, then repeat the process with the six bins in the Executive Suite.
Once you have all four drops, return to spawn and look for a glowing trash bin at the far back. Interacting with it yields loot and the document intel.
Main Easter Egg Intel — Portals, Vats, and Boss Arenas
The "Portal Authority" document rests on a table to the right of the teleporter lab’s portal in Tower 2.
The "Pole Vault" document appears during the Tower 3 Easter egg step involving crystal destruction. Two large vats are in the room—jump from the upper level’s railing to grab the document from the top of one vat.
Finally, the "Show ’Em Who’s Boss" audio log is found on a shelf inside the boss fight area, on the left side of the tower.
Locked Intel — Safe and Sound
Two final intel pieces share the hint "Safe and Sound". These are currently unobtainable until the Mister Peeks field upgrade releases—projected for August 21.
Once it’s available, the quest involves returning three paintings (spawn, Android Assembly, Sublevel 10) to the Executive Suite, revealing a hidden safe via Mister Peeks, retrieving a key using an RC-XD in Dark Entity Containment, and surviving a mini-boss fight.
Wrapping Up the Reckoning Intel Easter Egg Guide
By following this Reckoning Intel Easter Egg Guide, you’ll not only fill every slot in your Black Ops 6 Zombies intel tracker but also piece together the deeper narrative threads woven into the Reckoning map. From straightforward desk pickups to multi-step side quests, each collectible pushes you further into the mystery behind Janus Towers and the horrors lurking inside.
Once you’ve gathered them all, the map takes on a new light—you’re no longer just surviving waves, you’re standing in the middle of a fully fleshed-out story world, armed with every secret it has to offer.
Conclusion
The Reckoning map in Black Ops 6 Zombies isn’t just another battleground—it’s a layered, story-rich environment packed with secrets that reward the dedicated explorer. By following this Reckoning Intel Easter Egg Guide, you’ll secure all thirteen audio logs, seven documents, and five artifacts in a single organized route, without needless backtracking or confusion.
From the moment you step into spawn and hear your first tape, to the tense moments of hunting artifacts mid-wave, each collectible deepens your understanding of Janus Towers’ shadowy experiments. With every intel piece in your possession, you’re no longer just a survivor—you’re the chronicler of a zombie apocalypse, armed with the full truth.
Whether you’re chasing 100% completion, piecing together lore threads, or simply enjoying the thrill of the hunt, Reckoning offers one of the richest intel experiences in Call of Duty Zombies history. Now, grab your perks, load your weapon, and claim every secret this map hides.
Frequently Asked Questions
Q: How many total intel items are on Reckoning?
A: There are 25 in total—13 audio logs, 7 documents, and 5 artifacts.
Q: Do I need specific operators to get all the intel?
A: Yes, at least one audio log requires you to be playing as Weaver and reach round 13.
Q: Are all intel pieces available from launch?
A: No, two “Safe and Sound” intel pieces require the Mister Peeks field upgrade, releasing August 21.
Q: Can I collect all intel in one game?
A: Yes, but some pieces require completing side quests or Easter egg steps, so it’s easier in co-op.
Q: Do artifacts count toward intel completion?
A: Yes, artifacts are tracked alongside audio logs and documents in your Zombies intel menu.
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