Last Epoch Season 3 Abomination Build Guide – Eternal Arrow Recurve Minion Strategy
The arrival of Season 3 in Last Epoch has given players an exciting chance to revisit one of the most beloved and terrifying summons in the game—the Abomination. This guide is a complete, in-depth breakdown of how to structure, optimize, and unleash the Last Epoch Eternal Arrow Recurve Abomination build, transforming one colossal minion into a screen-clearing powerhouse.
Unlike traditional Necromancer strategies that rely on armies of skeletons, mages, and wraiths working in tandem, this build embraces the philosophy of “one minion to rule them all.” The Abomination, empowered through Eternal Arrow Recurve mechanics, becomes not just a tank but an unstoppable damage-dealer capable of erasing enemies with volleys of ricocheting projectiles.
In this extensive guide, we’ll explore every aspect of the build: the reasoning behind the Eternal Arrow synergy, the best passive allocation, skill specialization trees, gearing considerations, and practical leveling advice. By the end, you’ll have a roadmap for starting Season 3 strong with a minion strategy that feels both fresh and devastatingly effective.
Why the Eternal Arrow Recurve Abomination?
The foundation of this build rests on the Eternal Arrow mechanic. During developer previews, players caught a glimpse of the Abomination firing a spectral arrow that ricochets endlessly across enemies, bouncing back and forth like a spectral predator. What makes this ability so lethal is not just its damage output but its potential to chain across entire packs of enemies, multiplying the Abomination’s destructive presence.
With the right setup, every absorbed Skeleton Archer empowers this Eternal Arrow, reducing its cooldown and increasing its recurve potential. The end result is a minion capable of unleashing waves of bouncing projectiles that fill the screen, shredding both packs and bosses alike.
In short: this isn’t a gimmick. The Eternal Arrow Recurve transforms the Abomination into one of the strongest single-minion builds in the game when executed properly.
Building the Foundation: Passives
The passive tree lays the groundwork for any Last Epoch Eternal Arrow Recurve build. Our focus here is minion survivability, offensive scaling, and the skeletal synergy that enables the Abomination to become a true Eternal Arrow engine.
We begin in the Acolyte base tree. Priorities include:
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Points in attack speed and cast speed, ensuring smoother minion command and scaling for summon animations.
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A critical point investment into necrotic resistance and ward retention, shoring up defenses in early progression.
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Optional adjustments for quicker access to the Necromancer specialization tree, which is the real core of the build.
Once in the Necromancer tree, the progression is all about scaling minion damage and unlocking the key utilities that make Eternal Arrow shine. This includes:
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Pumping points into increased physical damage for minions, as Eternal Arrow scales directly with physical.
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Grabbing minion crit chance, crit multiplier, and attack speed nodes for substantial damage amplification.
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Prioritizing the additional Skeletons node—vital for maximizing Eternal Arrow cooldown reduction.
The synergy here is deliberate. More skeletons mean more archers, more archers mean more absorbed projectiles, and more projectiles mean a storm of arrows ricocheting endlessly across your screen.
Specializing the Abomination
The Abomination skill itself is the centerpiece of the build. Specialization nodes transform it from a hulking melee brute into the Eternal Arrow machine.
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The critical node grants Eternal Arrow on absorbing Skeleton Archers, a bow ability that deals physical damage and ricochets infinitely.
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Every absorbed archer lowers Eternal Arrow’s cooldown while increasing its recurve chance.
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With sufficient Skeletons, you can realistically reduce Eternal Arrow’s cooldown to around one second.
Mathematically, this results in an Abomination firing out arrows that persist for nearly seven seconds each. With a one-second cooldown, you’ll have up to seven arrows bouncing simultaneously, creating a screen-clearing storm of damage.
Additional specialization choices flesh out survivability and melee performance:
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Nodes that increase area damage ensure Eternal Arrow isn’t the only source of devastation.
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Attack speed on kill stacking provides sustained offensive momentum in longer encounters.
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The Engorgement mechanic, requiring absorption of multiple minion types (Skeleton, Mage, Wraith, and Bone Golem), grants enormous passive bonuses when fully satisfied.
This turns the Abomination into not only a ranged terror but also a robust melee powerhouse when Eternal Arrow isn’t enough.
Supporting Skills
Although the Abomination is our centerpiece, the supporting minions are vital for both setup and sustain.
Skeletons
The Skeleton skill is configured to maximize archer count. By removing Warriors and forcing Skeletons into Archer form, we ensure the Abomination always consumes projectile-focused minions, directly fueling Eternal Arrow. More archers equals more ricochets—simple but essential.
Skeleton Mages
Normally overlooked in Abomination builds, Skeleton Mages serve a new purpose here. Thanks to the passive that allows the Abomination to consume summoned minions for healing, Skeleton Mages become a form of mobile sustain. By teleporting with Mage summons and allowing the Abomination to consume them, you effectively grant it a 30% heal each time. This makes Skeleton Mages less about offense and more about utility.
Bone Golem
Bone Golems fulfill one of the four Engorgement requirements. Early leveling can benefit from the Twin Golem node, doubling tankiness, but once the Abomination takes center stage, they become primarily fuel for bonuses.
Wraiths
Like Bone Golems, Wraiths are necessary to activate Engorgement. They also contribute modest damage and serve as additional bodies during leveling but transition into utility later.
The Gameplay Loop
The Last Epoch Eternal Arrow Recurve Abomination build has a unique rhythm:
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Summon and prepare your Skeletons, Mages, Wraiths, and Golem.
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Channel them into the Abomination, fully empowering it with Engorgement bonuses.
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From this point forward, maintain Skeleton Mage summons as a teleportation tool and sustain mechanic, ensuring the Abomination continually heals itself during combat.
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Let the Abomination take over, unleashing Eternal Arrows and melee slams that devastate enemies.
This loop is surprisingly fluid once mastered, shifting from army micromanagement into a one-minion commander fantasy where you guide a single unstoppable titan.
Gear Considerations
Gear is the trickiest part of any evolving season, especially when new items shake up the meta. For now, we focus on standard minion scaling gear:
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Increases to minion damage, crit chance, crit multiplier, and health.
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Specific relics granting +skills to Abomination.
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Sustain-oriented affixes like minion health regen to complement Mage-based healing.
One notable item to watch is Harmony of the First, a level 16 two-handed spear with the unique ability to scale stats per equipped “magic” item. This opens fascinating optimization possibilities, as “magic” in Last Epoch refers to two-affix items, not just blues. With sealed exalted affixes, you can create gear that counts as magic while providing top-tier bonuses.
Expect to see trade league economies fluctuate heavily as this item gains traction. Savvy players will want to stockpile two-affix exalted bases in anticipation.
Leveling Path
Leveling into the build is straightforward but requires patience:
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Start with Skeletons for raw early-game power.
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Transition into Bone Golem for tankiness around level 10.
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Begin layering in Wraiths and Mages as you approach the midgame.
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Once Abomination is unlocked, pivot fully into the Eternal Arrow strategy.
During this process, don’t hesitate to use Twin Golem or additional Skeletons for smoother progression. The full build blossoms once the Abomination gains Eternal Arrow nodes, but the journey there remains comfortable.
Why This Build Works in Season 3
Last Epoch’s meta shifts each season, but the Eternal Arrow Recurve Abomination build stands out for several reasons:
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It leverages new synergies introduced in Season 3 that enhance Eternal Arrow’s reliability.
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It offers boss-melting potential with ricocheting projectiles while also excelling in clear speed.
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It captures the fantasy of commanding a single unstoppable summon rather than juggling dozens of fragile minions.
In essence, this is a build that feels both mechanically strong and thematically satisfying.
Final Thoughts
The Last Epoch Eternal Arrow Recurve Abomination build is poised to be one of the most memorable starter strategies of Season 3. Its unique gameplay loop, devastating Eternal Arrow mechanic, and flexibility in both offense and sustain make it a contender for the strongest minion build available.
Whether you’re playing solo or trade league, this setup provides a mix of raw power and exciting mechanics. As the season evolves, itemization and passive tweaks may shift the optimal path, but the foundation laid here will remain rock-solid.
Prepare your Skeleton Archers, summon your supporting cast, and then watch as the Abomination transforms into a living siege engine, firing endless spectral arrows across the battlefield. One minion. Infinite destruction.
Frequently Asked Questions (FAQ)
Q: What is the Eternal Arrow Recurve in Last Epoch?
A: Eternal Arrow Recurve is a mechanic tied to the Abomination. When Skeleton Archers are absorbed, the Abomination fires bouncing arrows that ricochet across enemies, creating massive sustained damage.
Q: Is the Eternal Arrow Recurve Abomination build viable for leveling?
A: Yes, though it truly shines once the Abomination unlocks Eternal Arrow. Early on, you can rely on Skeletons, Bone Golems, and Wraiths for smoother progression until the core synergy is online.
Q: How does Skeleton Mage healing work in this build?
A: By summoning Skeleton Mages and allowing the Abomination to consume them, you trigger healing that restores up to 30% of the Abomination’s life, making it a reliable sustain method.
Q: What gear should I prioritize for this build?
A: Look for minion-focused stats such as increased damage, crit chance, crit multiplier, and health. The unique spear Harmony of the First is especially powerful when paired with low-affix “magic” items.
Q: Is this build good for boss fights or just clearing mobs?
A: The Eternal Arrow Recurve excels at both. The ricocheting projectiles clear packs quickly, while the sheer arrow uptime melts bosses by layering consistent damage over time.
Q: Can I play this build in Hardcore?
A: Yes, though it requires careful gearing and defensive passives. The Abomination itself is durable, but you’ll want to stack resistances, ward retention, and mobility to ensure survival in Hardcore.
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