Unleashing the Green Death: Endgame-Ready Poison SRS Build for Necromancer
Welcome to the definitive Poison Summon Raging Spirit (SRS) Necromancer build guide for Path of Exile 3.26. If you seek a high-performing league starter that scales into late-game godhood with ease, this is your blueprint. You're about to become the commander of a virulent ghost army, flooding the screen with poison-laced spirits that melt even the tankiest of bosses.
From the early acts to red maps and pinnacle encounters, this build thrives on momentum, layering poisons through a tidal wave of minions that leave devastation in their wake. You won't just clear content—you'll conquer it.
The Core Philosophy: Why Poison SRS Necromancer?
Minion builds have always been favored in Path of Exile for their relative safety and simplicity. But this setup elevates things to an entirely new level.
Instead of relying on high hit damage, Poison SRS revolves around rapid-fire summoning of flaming spirits that deliver poison over time (DoT). These spirits don’t need to survive or even hit hard—their only job is to apply poison again and again, and again.
This approach achieves three incredible things:
Massive poison stacking on bosses
Fully automated screen-clearing in maps
Minimal downtime between actions
With the right setup, each SRS acts like a homing missile of pestilence, piercing through content with deceptive ease.
Early Game Blueprint: Act 1 to Kitava
Starting Out Strong
In Act 1, you'll begin with the Summon Raging Spirit gem and pair it with Minion Damage Support. Add Melee Splash early to help clear groups faster, then bring in Unleash Support as soon as it becomes available. This alone makes summoning feel silky-smooth.
Essential Early Gems:
Summon Raging Spirit
Minion Damage
Melee Splash
Unleash (Level 8+)
Transitioning to Poison
Poison scaling begins around level 18 when Chance to Poison Support comes online. While you're not yet mirroring poisons onto enemies, it's a foundational piece that preps you for your toxic transition.
Begin leveling the following gems for later:
Withering Step (Chaos res shred)
Despair (Chaos curse)
Herald of Agony (damage and thematic synergy)
By Act 3, Desecrate and Offering skills should be added to your arsenal for better corpse generation and defensive tools.
Once you hit around level 50, it’s time to go all-in: equip the Golden Rule jewel to mirror poison inflicted on yourself to your enemies. You are now a disease vector in the truest sense.
Ascendancy Progression: The Necromancer's Path to Power
Your Ascendancy points shape the rhythm of this build. Here's the path you should follow:
Commander of Darkness
A leveling cornerstone. It provides much-needed elemental resistance, attack/cast speed, and aura effectiveness. This is a major power spike that makes Acts 1-5 feel like a breeze.
Mindless Aggression
Adds raw power: minion movement speed, attack speed, and base damage. With faster spirits comes faster poison application.
Unnatural Strength
This is the mid-game turning point. +2 to all minion skill gem levels dramatically increases both damage and survivability of your spirits. Bosses will start melting quickly from this point onward.
Bone Barrier
The final defensive layer. Provides minion life, phys damage reduction, and the Bone Armor skill, which is perfect for surviving high-tier content.
Gem Setup: From Campaign to Maps
Your Primary Damage Engine
At the core of this build is your SRS setup. As you approach mapping, this is the gem configuration you should aim for:
6-Link Setup:
Summon Raging Spirit
Unleash Support
Minion Damage Support
Chance to Poison Support
Void Manipulation Support
Empower (for bossing) or Melee Splash (for clearing)
Key Supporting Skills:
Withering Step: For reducing Chaos resistance
Despair: Core curse, ideally automated
Temporal Chains: For longer poison duration
Summon Skeletons (Vaal version): Burst damage and boss pressure
Desecrate + Flesh Offering: Optional boost to minion speed
Auras and Utility: Defensive Layers Done Right
To survive high-tier maps and tanky bosses, this build leans on aura synergy:
Grace: Provides massive evasion
Determination: Huge armor scaling
Defiance Banner: Adds survivability through both armor and evasion bonuses
These three auras create a sturdy shell, allowing you to stay on the move while your minions go to war.
Gearing Up: What to Prioritize at Each Stage
Early Mapping
Wand: +1 to minion skills or chaos gems, cast speed if possible
Shield: Anything with life and resists
Helmet: Life, resistances
Body Armor: Life-based Evasion chest or early Grasping Mail
Gloves: Self-poison via "Poison on Hit with Attacks"
Ring: A Warlord-influenced ring with Despair on Hit
Key Item: The Golden Rule
Mirrors poison inflicted on you back onto enemies. Core to this build.
Can be combined with gear that self-poisons (gloves, Volatile Dead tricks)
Advancing to Yellow and Red Maps
Once you start pushing into tougher content, it's time to enhance both offense and defense:
Weapon Upgrade
Aim for a wand with: +1 to Chaos Gems, +1 to Minion Gems, Minion Damage and/or Cast Speed
Shield: Aegis Aurora
The defensive kingpin for this build. Energy Shield return on block, combined with your high armor, creates a loop of recovery.
Helmet
A rare helm with +2 to SRS is a huge damage boost
Ideal mods: Minion Life, Chance to Poison, Life
Armor
Grasping Mail with +1 socketed gems
Evasion base preferred
Rings
Warlord rings with Despair on Hit
Consider second curse automation (Temporal Chains)
Jewels
Cluster Jewels: Look for Mediums with:
Minions deal additional Chaos Damage
Unholy Might on Minion Kill
Large Clusters:
Feasting Fiends
Call to Slaughter
Endgame Setup: Unleash the Plague
At this point, your build transforms into a green vortex of death. Your minions deal with everything while you simply dance around the battlefield.
Weapon
+1 Chaos +1 Minion wand with high cast speed
Consider a Trigger Wand to automate Desecrate and Offering
Helmet
+2 SRS, Life, Resistances
Crafted with Essence of Insanity for Minion Movement Speed
Shield Options
Aegis Aurora (tankiness)
Rare Shield with +1 Minion Gems + Spell Suppression
Curse Setup
Automated Despair and Temporal Chains
Optional: Use Enhance Support to scale their effect
Final SRS Setup (Level 28-30 Gem)
Empower Level 4
Helmet with +2
Wand with +1 minion/chaos
Final gem scaling turns bosses into puddles
Gameplay Loop: Toxic Ballet of Death
The rhythm is simple yet deeply satisfying:
Dash into pack
Cast Withering Step
Trigger Vaal Skeletons (for bosses)
Begin spamming SRS
Reposition constantly
Let the poison do its job
In maps, you never slow down. A few SRS casts per pack is all it takes. Poison continues ticking after contact, so you’re always one step ahead of death.
Why This Build Excels in High-Density Content
Delirium. Legion. Blight. Ritual. Metamorph. You name it.
This build thrives in any environment where:
Enemies spawn in waves
Bosses scale with health
Movement is crucial
Damage-over-time is an advantage
Poison doesn't care how much life an enemy has. It just stacks and kills, letting you focus on survival and uptime.
Final Thoughts: A Plague Worth Spreading
You don’t need mirror-tier gear to make this build sing. Smart gem scaling, efficient defenses, and solid rare gear can take you all the way through Atlas and beyond.
More than just strong, it’s strategic. It rewards rhythm, awareness, and clever play. Poison SRS isn’t just a build—it’s a playstyle, a statement, and a declaration that you will not be stopped.
Try it, scale it, master it. You won’t just command minions.
You’ll command the plague.
FAQ: Poison SRS Necromancer Build (PoE 3.26)
What makes the Poison SRS Necromancer an S-tier build?
This build combines rapid minion summoning, poison stacking, and auto-scaling chaos damage. It's powerful for mapping, bossing, and league starts, all while being surprisingly tanky.
Can this build work as a league starter?
Yes, absolutely. It requires no expensive uniques to function. Early game progression is smooth with basic gear, and the core mechanics come online by level 50.
When should I switch into poison scaling during leveling?
Start transitioning into poison scaling around level 50. Equip the Golden Rule jewel, pick up chaos/minion damage nodes, and begin layering your poison effects.
Do I need the Golden Rule jewel for the build to work?
It’s essential for full power, but the build still functions without it early on. Once acquired, it mirrors self-poison to enemies via minions, vastly increasing damage.
Is this build beginner-friendly?
Yes. The playstyle is simple—summon minions, stay mobile, let poisons tick. The gearing path is clear, and mechanics are easy to grasp even for newer players.
How strong is the build defensively?
Very solid. With Grace, Determination, Defiance Banner, and Bone Barrier, you get high evasion, armor, and block. You’re harder to kill than most summoner setups.
What’s the ideal gem link setup for SRS in this build?
Start with Summon Raging Spirits, then add Unleash, Minion Damage, Chance to Poison, Void Manipulation, and Empower or Melee Splash depending on content.
Do I need expensive gear for endgame bosses?
No. Core progression uses budget gear. For late red maps or pinnacle bosses, invest in gear with +gem levels, chaos/minion damage, and cluster jewels for scaling.
How does Withering Step fit into the build?
Withering Step applies stacks of wither, reducing chaos resistance on enemies. It’s key to maximizing poison DPS on tougher targets like bosses and rares.
Can this build clear all content in Path of Exile?
Yes. With correct setup and a few key upgrades (like Aegis Aurora, proper curses, and clusters), this build can tackle Uber bosses, Delirium, Simulacrum, and more.
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