Why Mage Mains Choose Long Range Warfare
A lot of mage mains in Call of Dragons stick to Long Range Warfare out of habit. On paper, it’s a solid pick. This talent boosts marksmen, which can help any roster fill damage gaps when your mages need backup. Many players pair heroes like Maggrat, Syndrion, or Ffraegar with marksmen to squeeze out more damage across longer distances. It feels safe — that’s why so many mage mains don’t even think about dropping it.
But just because it’s popular doesn’t mean it’s the best fit for everyone. If your marksmen squads aren’t strong or well-developed, that extra damage boost barely shows up in battle reports. Instead, you’re left wondering if those talent points could do more for your main mages instead.
How Marksmen Benefit from Long Range Warfare
Marksmen thrive when Long Range Warfare is maxed out. The 20% damage bump helps them punch closer to Celestial units in normal attack power. For example, Tier 5 marksmen with Long Range Warfare might do 362 attack per hit, while Celestials sit around 332. That 30-point bump is nice — but only if you actually have marksmen worth boosting.
Many mage mains don’t max out their marksmen heroes the same way they do their Syndrion or Maggrat. So, while your top marksman hero might shine, the rest of your squad often drags behind. The boost ends up propping up underdeveloped troops instead of lifting your main damage dealers. This is where a lot of mage players start to question if the boost is even worth it.
The Real Numbers: Marksmen vs. Celestials
When you run the numbers, the gap between marksmen with Long Range Warfare and Celestials without it is surprisingly small. A Tier 5 Celestial’s base attack isn’t far behind a fully buffed marksman. So, if you find yourself always healing your mages and Celestials first, why keep feeding points into a boost for units you barely rebuild?
Most mage mains notice they rarely bother to heal wounded marksmen when resources get tight. Mages and Celestials get the hospital beds first. Over time, this shows how little real value Long Range Warfare adds for someone who doesn’t main marksmen. It’s nice in theory, but the small damage edge vanishes once you realize how neglected those units often are.
The Problem with Undeveloped Heroes
Marksmen power depends heavily on good heroes. If your Maggrat, Syndrion, or Ffraegar are well-built, you can see a nice return on Long Range Warfare. But if the rest of your marksmen heroes are low-star or stuck at mid-level skills, the stat boost does almost nothing. You can throw 20% more damage onto a bad hero — but it won’t turn them into an MVP overnight.
Meanwhile, mage mains often max out their main caster lineup instead. That means your best talents should work with what’s strongest in your roster. Why pour points into boosting average marksmen when your mages are doing all the work? This is the logic behind dropping Long Range Warfare entirely.
The Alternative Talents for Mage Mains
If you ditch Long Range Warfare, what should you grab instead? One option is to pick talents that boost your mage gameplay directly or give general buffs that help your whole army. Some players swap in march speed bonuses. Others pick merit retention perks or talents that hand out extra resources.
A lot of mage mains like talents that feed into pet growth. If you’re invested in pets, extra warrants can stack up fast. More warrants mean more pet skills, which can carry over into future seasons. Long Range Warfare is locked to your current roster — pets, on the other hand, keep growing with your account long-term.
Is March Speed More Valuable Than Long Range Warfare?
One overlooked pick is the march speed boost. While it’s not flashy, that extra speed can help mages reposition quicker or dodge damage. In open-field fights, getting out of sticky situations faster can save you troops and merits. Some players swear by the weekly merit retention too — it means you hold onto more progress over time.
Compared to a marksman damage bump you rarely use, faster marches and more merits can feel more useful day-to-day. It’s not the big power spike Long Range Warfare promises, but it shows up more often in real fights for mage mains who don’t lean on marksmen.
Should You Invest in Infantry or Cavalry Instead?
Another path is trying to pump up your infantry or cavalry to fill the gap marksmen leave behind. But for mage mains, this usually doesn’t stick. Most don’t build out infantry or cavalry heroes the same way they max out mages. So you end up spreading resources thin — a few points into infantry or cavalry won’t suddenly give you a tank line that can hold up against real threats.
Unless you’re already planning a hybrid build, it’s usually smarter to lean fully into mages and invest the rest in broad talents that help the whole army, like CP speed or merit boosts.
Why Pets Might Be a Better Focus
Pets are one of the biggest reasons some players skip Long Range Warfare altogether. Warrants give you a direct path to more pet skills — skills that stick with your account season after season. Over time, pets can add a huge layer of passive buffs and special effects that directly boost your mages.
One extra warrant here, another there, and suddenly you’re unlocking new skills that can even be sold for coins if you get duplicates. Many mage mains find more value in stacking pet skills than in squeezing a small damage bump out of underused marksmen. It’s a long game — but pets can outpace seasonal talents when you stick with them.
The Case for Battle Preparation Over Long Range Warfare
Battle Preparation is another talent tree many mage mains consider. It boosts CP speed slightly, helping you farm faster. It can also refund a small percentage of dead troops, which adds up during heavy fighting. While the bonuses aren’t huge, they show up more reliably than Long Range Warfare’s narrow marksmen boost.
When you’re balancing where to put seasonal points, Battle Preparation feels like a safer fallback if you’re not getting clear value from Long Range Warfare. The passive perks, combined with extra warrants or merit boosts, give you something that builds up across the entire season — not just a temporary damage bump you might barely notice.
Real Gameplay Examples from a Mage Main
If you look at real fights, you’ll often see mage mains stack their strongest legions with mages and Celestials, leaving marksmen behind. Marksmen often end up as filler units or backup damage — and they’re usually the first troops people ignore when hospitals overflow.
Players who spend daily bundles and keep their mages well-fed with upgrades get far more return from focusing on mage talents and pet growth than squeezing extra range damage from half-baked marksmen. Many top mage mains confirm they’d rather heal their Celestials than bother reviving low-star marksmen heroes. This real gameplay trend shows where value really lands in tough wars.
Final Thoughts: Is Long Range Warfare Worth It for You?
At the end of the day, Long Range Warfare isn’t a bad talent — it’s just not always the right choice for mage mains in Call of Dragons. If you’ve got a fully built marksmen roster with top-tier heroes and you rely on them daily, the extra damage might be worth it. But if you’re like most mage mains — focused on your casters first, pets second, and maybe Celestials to round things out — those points can often be better spent elsewhere.
Look at your hero lineup, your pet progress, and how you actually play day-to-day. If you rarely see marksmen topping your reports, you might be better off skipping Long Range Warfare and putting that investment into something that sticks with you longer — like pets, march speed, or Battle Preparation. Your mages will thank you for it.
Conclusion
Long Range Warfare has its place in Call of Dragons, but it’s not an auto-pick for every mage main. If your marksmen aren’t strong or you just don’t care about keeping them healthy in battles, your talent points are better spent on boosts that help your core mages shine. Pets, Battle Preparation, march speed — these bring more value for the way most mage mains really play. Always check your own roster, test what works for you, and don’t stick with a talent just because everyone else does.
FAQs
Should I always skip Long Range Warfare as a mage?
Not always — if your marksmen are strong and awakened, it can help. But if they’re weak, put those points elsewhere.
What talent is best for mage mains instead?
Pets and Battle Preparation often bring more long-term value than Long Range Warfare for most mage-focused players.
Does march speed matter for mages?
Yes — faster legions mean safer retreats and easier repositioning, which helps keep your mages alive.
Are Celestials better than marksmen for mage mains?
Usually yes — Celestials match marksmen in damage when you factor Long Range Warfare out. They fit better with mage setups.
Why focus on pets?
Pets grow with your account. Extra warrants mean more skills and perks that last beyond one season.
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