Call of Dragons Buff Update: Hero Skills Reworked for Meta Shake-Up

 


Introduction: A New Season, A New Meta

Call of Dragons is heading into a bold new chapter as major balance changes roll out for several key heroes. Whether you're a field warrior or a stronghold strategist, understanding how these buffs affect the battlefield is essential. In this guide, we’ll walk you through all the important updates to the following heroes: Forondil, Theodore, Goresh, Tohar, and Thundelyn. These tweaks aren’t just minor touch-ups—they’re reshaping PvP potential and shifting hero tier lists across the board.

Let’s break it all down in plain terms so you can prepare your legions for the new meta.


Forondil’s Rage Skill Finally Gets the Damage It Deserves

Previously, Forondil’s rage skill, Shattering Screech, topped out at a lackluster 1,200 damage factor. This left cavalry players underwhelmed, especially compared to other high-performing rage-based heroes. The new update spices things up by adding bonus damage to nearby enemy legions in addition to the primary target.

  • Old Skill: Flat 1,200 physical damage to the target.

  • New Skill: Still 1,200 damage to the main target, but now adds additional physical damage for each enemy close to that target (scaling from 50–500 damage based on skill level).

The bonus part? A cowardice debuff is applied—causing affected enemies to miss all normal attacks for up to 3 seconds. If this cowardice hits multiple enemies in an AoE format, Forondil could easily become the most powerful cavalry commander for field dominance.


How Many Enemies Does Forondil Hit Now?

The official description is a bit vague, but based on the skill structure, players speculate that it might hit up to 3–5 enemy legions near the primary target. At max level, each of these can receive up to 500 extra damage, making group combat a significant strength.

Even if it’s just three targets, that’s a substantial boost in burst capability. Add in the possibility of an AoE cowardice effect, and you’re looking at a skill capable of disrupting enemy formations and softening up clustered legions.



Theodore Becomes More Viable With Console Mark Changes

Theodore has always been seen as a solid cavalry option, but not necessarily a standout. His biggest drawback? Lack of immediate Console Mark stacks, which are crucial for maximizing skill damage output.

With this update, anytime Theodore’s legion casts Unyielding Rush or Wild Barrage, it gains 3 Console Mark stacks instantly. No more waiting. That means the next skill activation benefits from a full 60% increased hero skill damage without any delay.

This change will make Theodore much more competitive in open field combat, especially when paired with other quick-activating cavalry heroes.


Console Mark Stacking Now Happens Instantly

In the past, Theodore players had to rely on skill cooldowns aligning just right to earn those three stacks in time for a meaningful damage spike. Now, the moment his rage skill is activated, you get full value from Console Mark.

The change increases his flexibility and pairing potential dramatically—especially when you're switching targets every few seconds in large field skirmishes. Expect to see Theodore climb the PvP rankings soon.


Goresh Becomes a Siege Nightmare With Conditional Cower Debuff

Goresh’s Ravaging Army skill was already a decent siege option, offering 20% increased attack while hitting strongholds or cities. However, the latest update adds something extra—and much more tactical.

Here’s what’s new: If the garrison hero is infantry, Goresh now has a 20% chance (up to 60%) to apply a debuff called Cower. This reduces the target’s counterattack damage by 40% for 3 seconds after Goresh performs a normal attack.

  • The chance scales with the number of attacking legions in a siege. So, if Goresh is backed by multiple rallies, he becomes exponentially more dangerous.

This turns Goresh into a perfect counter-siege hero, especially when you know the enemy has infantry defending.


Stacking Rallies Enhances Goresh’s Buff Utility

If you're planning coordinated attacks, Goresh will thrive with 2 or 3 additional rallies joining him. Each rally adds 20% chance, up to the full 60%. This synergy rewards strategic siege planning and coordinated alliance activity.

However, it also introduces an interesting risk-reward calculation: Is it worth devoting multiple rallies just to optimize Goresh’s debuff? Against key infantry-based garrisons, the answer might now be yes.


Tohar’s Earth Conduit Gets a PvP-Friendly Twist

Tohar’s buffs introduce the potential for broader utility beyond city defense. While his skill Defensive Fortification previously applied only when garrisoned—and only when above 50% troop strength—it now comes with an offensive kicker.

Each time Earth Conduit is cast, the ability now hits three additional enemy legions, dealing up to 350 extra damage at skill level 5.

At first glance, it looks like a garrison-only buff, but careful wording suggests that the second part of the skill could trigger outside of garrison use, particularly in open field combat.


Skill Phrasing Suggests Field Application for Earth Conduit

The skill description separates the two benefits with a period, not an “and.” This subtle language implies that the second effect—extra damage to three additional legions—is not bound to garrison conditions.

If this is true, Tohar might become a sleeper hit in field PvP, offering great AoE value even when not defending a stronghold. Once confirmed in practice, Tohar could rise sharply in hero rankings.


Thundelyn’s Lightning Skills Finally Deliver on AoE Potential

Thundelyn’s Sky Fury has always sounded better than it performed. The issue? If the primary target died, the lightning orbs disappeared before their full duration.

The rework fixes this completely: Lightning now remains active for the full duration, dealing damage to any enemy legion that comes into range. This is a game changer for AoE-based play, especially during large-scale fights.

Clustered enemies who previously escaped the skill’s reach will now take consistent damage, even if the initial target is eliminated early.


Sky Fury’s Persistent Damage Rewards Aggressive Positioning

Thundelyn becomes much more effective in dense combat zones. With persistent lightning remaining on the battlefield, every wave of attackers risks walking straight into damaging effects.

This opens up synergy opportunities with legions designed to lock enemies in place or herd them through AoE-heavy zones. Expect players to combine Thundelyn with battlefield control setups or stun-lock units for maximum uptime.

Thundelyn’s Thunderclap Turns Into Consistent AoE Threat

Thundelyn’s second buff affects her passive ability Thunderclap. Previously, this skill had a 30% chance to trigger extra magic damage (450 factor) on a target or a nearby enemy when her summoned lightning hit.

The new version expands this by targeting up to three legions instead of just one. Each strike now delivers diffused magic damage to both the original target and up to two nearby enemy legions. This amplifies her AoE presence in large fights and makes her far more viable in any composition relying on magical area control.

This also means that even if the primary lightning doesn’t deal fatal damage, it’s now creating wider battlefield disruption.


Thunder and Lilia Could Be a Powerful Magic Pairing

Lilia’s raw AoE burst pairs well with Thundelyn’s lingering and chain damage effects. While Lilia nukes clustered legions with front-loaded power, Thundelyn sustains pressure over time—making them a strong pairing for field control.

Since both rely on positioning and enemy density to maximize damage, they're especially effective in murderball situations. This duo could become the new standard for magic-based siege or open field group fights.

Expect to see builds leveraging magic artifacts, AoE relics, and movement-slowing gear to make the most out of these effects.



Buffed Heroes Mean Big Changes for Open Field Meta

These buffs represent more than just number changes—they reshape what kind of heroes you’ll want to bring into battle. Cavalry is stronger, magic AoE is more reliable, and infantry garrisons face new threats.

With Forondil and Theodore becoming far more competitive, players may prioritize cavalry for fast-paced skirmishes again. Thundelyn's AoE overhaul makes her a premier pick for large-scale encounters, especially now that her damage has persistence and splash.

Tohar and Goresh both create new niche strategies around mixed-mode play, allowing for more hybrid roles than before.


Missing Buffs for Mogro and Danfell: Still Waiting

Interestingly, despite earlier patch notes mentioning changes for Mogro and Danfell, there were no updates included in this round of buffs. The expectation was that these heroes would gain synergies with Elk Riders, but nothing official has landed yet.

This leaves a gap in the new meta, especially for players who specialize in rally-focused or garrison-heavy gameplay. If the devs follow through in the next patch, the Elk Rider pairings could open up entirely new strategies.

Until then, it’s worth holding off on heavy investment into Mogro and Danfell unless you’re already using them for specific roles.


Developers Should Extend Hybrid Skill Design Philosophy

One standout in this patch is the design direction for Tohar. By potentially making part of his garrison skill usable in open field PvP, the devs show signs of evolving hero design.

Many players would benefit from more hybrid skill setups, where heroes built for specific purposes (like rallying or garrisoning) have some level of flexibility for broader playstyles. Even a small PvP bonus tied to rally or garrison skills could justify greater investment and variety in hero builds.

This kind of modular skill design would also make legendary heroes more versatile, improving the meta's strategic depth.


Hero Buff Overview: Quick Recap of What Changed

Here’s a simplified recap of the buffs from this patch:

  • Forondil: Rage skill now does AoE bonus damage and applies a cowardice debuff that stops normal attacks for 3 seconds.

  • Theodore: Instantly gains 3 Console Mark stacks after casting certain skills, allowing for 60% bonus hero skill damage right away.

  • Goresh: Applies Cower debuff to infantry garrisons if other legions are rallying, reducing counterattack damage by 40%.

  • Tohar: Earth Conduit now hits up to three extra legions per cast, possibly even outside of garrison scenarios.

  • Thundelyn: Sky Fury’s lightning persists after target death, and Thunderclap can now hit 3 enemy legions instead of one.


What These Buffs Mean for PvP Players

Open field players, especially those engaging in large group PvP or territory wars, are going to feel these changes first. The ability to dish out more AoE damage, survive longer, and apply impactful debuffs puts aggressive playstyles front and center.

Heroes like Theodore and Forondil are now more competitive across multiple formats, while Thundelyn’s persistence and splash damage will change how magic AoE teams operate. Goresh adds pressure to infantry-heavy garrisons, and Tohar may turn into a field-based sleeper threat.

If you’re active in PvP, you’ll want to reconsider your current pairings, artifacts, and even legion composition.


How to Prepare Your Lineup for the New Meta

With all these hero buffs in play, it’s time to reevaluate:

  • Level up your Forondil and Theodore: They’re now much more valuable in cavalry teams.

  • Experiment with Thundelyn and AoE synergy units: Look at magic heroes with good range and splash damage.

  • Use Goresh tactically in siege setups: Especially against infantry garrisons with multiple rally options.

  • Test Tohar outside of garrison roles: If his Earth Conduit really works in the field, he’s a surprise powerhouse.

  • Hold off on investing heavily in Mogro and Danfell: Wait until official Elk Rider buffs are confirmed.

Building flexible armies and staying aware of new skill mechanics will give you the edge in upcoming PvP seasons.


Final Thoughts: The Meta Is About to Shift Dramatically

These hero reworks are more than stat boosts—they signal a deliberate shift toward more dynamic, responsive PvP combat in Call of Dragons. By making lesser-used heroes more relevant and increasing AoE and conditional mechanics, the developers are setting the stage for richer battle scenarios.

Whether you’re leading massive rallies or skirmishing with elite legions, understanding how these buffs affect your strategy is crucial. Keep testing, keep tweaking, and get ready—Tamaris is about to become a much more competitive battlefield.


Conclusion: Buffed Heroes, Revamped Strategies

The latest buffs in Call of Dragons introduce meaningful changes to how several heroes perform across siege, garrison, and field play. With Forondil and Theodore getting serious upgrades in cavalry potential, and Thundelyn becoming a real AoE threat, PvP dynamics are shifting rapidly. Goresh and Tohar now offer more flexible and disruptive roles, especially for organized teams and hybrid strategies.

For players aiming to stay competitive, now is the time to test, adapt, and explore new pairings. Pay attention to how these changes influence your combat flow and battlefield decisions. With the right adjustments, these reworked heroes could give you the edge in every major engagement.


Frequently Asked Questions (FAQ)

Q: Which hero received the biggest improvement in this update?
A: Forondil and Thundelyn saw the most game-changing buffs. Forondil gained bonus AoE damage and a debuff, while Thundelyn’s skills now hit more targets for longer durations.

Q: Does Tohar's new skill work outside of garrison defense?
A: It appears so. The wording suggests that the extra damage effect from Earth Conduit may activate in open field PvP, but testing will confirm this fully.

Q: How does Theodore's new Console Mark effect change his PvP role?
A: He now gains all 3 stacks instantly after using Unyielding Rush or Wild Barrage, unlocking 60% more skill damage without delay—greatly boosting his field value.

Q: Is Goresh now better used in siege or garrison defense?
A: Siege. His new skill triggers a powerful debuff against infantry garrisons when supported by additional rallies, giving him better offensive siege capability.

Q: What impact do these buffs have on the current meta?
A: The buffs heavily favor AoE and cavalry units, making fast-paced skirmishes and group PvP more dynamic and rewarding for strategic compositions.


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