The First Descendant: Fallen Hope Multi‑Hit Core Guide for Max DPS

 


Getting Started with the Fallen Hope Build

If you're diving into The First Descendant and want to get the most out of the Fallen Hope weapon, you're in the right place. This guide focuses on building Fallen Hope around multi‑hit cores, with an emphasis on maximizing damage per second (DPS) while staying within a budget-friendly setup. Whether you're using Serena, Frena, or other descendants, this breakdown will help you tailor the perfect configuration for your playstyle.

The goal is simple: squeeze as much value out of your multi-hit chance and damage stats, without needing rare gear or high-end rolls. We’ll compare multiple setups using both multi-hit chance and multi-hit damage cores, explore mod combinations, and explain how each affects your performance depending on your chosen Descendant.


Why Use Multi‑Hit Cores in The First Descendant?

Multi‑hit cores are some of the most effective tools for scaling DPS in The First Descendant. By combining multi-hit chance with multi-hit damage, you can significantly boost your damage output, especially on weapons like Fallen Hope that thrive with consistent burst fire. This build helps maximize those stats while keeping costs and complexity low, making it ideal for new players or those without top-tier loadouts.

Core Setup: Multi‑Hit Chance vs. Multi‑Hit Damage

There are two primary ways to approach the Fallen Hope build in The First Descendant: focus on multi-hit chance or go for multi-hit damage. Both have strengths depending on the descendant you’re using.

  • Multi‑hit Chance Build: Offers more frequent activations of multi-hit effects.

  • Multi‑hit Damage Build: Provides bigger damage spikes when the effect triggers.

In testing, each setup delivered consistent DPS, but slight differences can affect performance based on your character’s skills and playstyle.


Comparing Key Stats in Each Build

When evaluating the two builds, the stat differences are subtle but impactful. Here's a simplified comparison:

  • Multi‑Hit Damage Gun:

    • 30% Multi‑Hit Chance

    • 2.5x Multi‑Hit Damage

  • Multi‑Hit Chance Gun:

    • 60% Multi‑Hit Chance

    • 1.7x Multi‑Hit Damage

Everything else, such as firearm attack, toxic bonus, fire rate, and ammo capacity, is kept nearly identical for fair testing. The goal is to isolate how multi-hit stats alone influence total DPS.



Key Mod Combinations for Each Setup

You’ll want to tune your mod slots depending on which version of the build you go with:

  • Multi‑Hit Damage Setup:

    • Mods to increase Multi‑Hit Chance (e.g., Multi‑Amplification)

  • Multi‑Hit Chance Setup:

    • Mods to boost Multi‑Hit Damage (e.g., Multi‑Bullet)

Each mod provides specific benefits and must be adjusted based on whether you're maximizing damage bursts or frequent procs.


Testing Methodology and Damage Output Results

To compare real-world performance, the builds were tested against level 260 Vulgus bosses. Each weapon was fired in identical conditions using Frena, with recoil mods and crit stats removed to maintain consistency.

  • Multi‑Hit Damage Setup:

    • Output ranged from 3.2M to 3.8M damage per magazine

  • Multi‑Hit Chance Setup:

    • Output ranged from 3.7M to 4.0M per magazine

The chance-based build offered slightly more consistent output, while the damage-based build had higher peak potential but greater variance.


Choosing the Right Mod: Final Slot Optimization

Your last mod slot is flexible depending on needs:

  • For Multi‑Hit Damage Guns: Use Multi‑Amplification to raise chance up to 42% when inflicting a debuff.

  • For Multi‑Hit Chance Guns: Use Multi‑Bullet to increase damage by up to 15% on successful hits.

Depending on your build, this final slot can push your total stats higher and improve burst damage during engagements.



Handling Weak Points and Recoil Management

Certain mods rely on weak point hits for activation. If you're not consistently landing them due to high recoil, the benefit can be lost.

  • Solution: Add recoil reduction mods to improve weak point accuracy.

  • This is particularly helpful for builds using Multi‑Hit Induction, which provides additional multi-hit chance when weak points are struck.


Character-Specific Adjustments: Serena

Serena excels with the multi-hit damage version of Fallen Hope. Her airborne passive boosts:

  • Multi‑Hit Chance by 50%

  • Multi‑Hit Damage by 50%

With her perks and abilities active, her stats can climb to 98% chance and 4.0x damage, making her one of the strongest users of this build. Use air-based combat to maintain these buffs and maximize DPS.


Character-Specific Adjustments: Frena

Frena benefits more from the multi-hit chance build, especially due to her lack of gun buffs compared to Serena. By combining:

  • 60% base multi‑hit chance

  • Mods that increase multi-hit damage (like Multi‑Bullet)

She can sustain consistent damage across longer engagements, even with slightly reduced burst power.



Character-Specific Adjustments: Gley

To use Fallen Hope effectively with Gley:

  • Start with the multi-hit damage gun

  • Equip mods like Multi‑Bullet and Multi‑Hit Induction

  • Modify your rolls to include multi‑hit chance, removing less critical stats like magazine size

This configuration gives Gley around 92% effective multi-hit chance once fully stacked, allowing her to scale damage quickly in fights.


Customizing for Team Support Descendants

If you're playing a support or buffing character like Eugin, the Multi‑Circulation mod becomes a valuable choice. This mod:

  • Boosts multi-hit damage based on team buffs

  • Works best in coordinated team play or when applying buffs frequently

It's less useful in solo play but adds solid scaling in group content or raids.


Field Testing: Sigma Sector Performance Recap

In practice runs through the Sigma Sector, the multi‑hit chance version of Fallen Hope offered:

  • Reliable boss kills on Pattern LDS

  • Clean magazine-based damage rotations

  • Predictable performance, especially on descendants with no built-in scaling

Serena, by contrast, clears content too quickly with the damage version — making meaningful comparisons harder in fast-paced missions.


Wrapping Up: Which Fallen Hope Build is Best?

The right Fallen Hope build in The First Descendant depends largely on your playstyle and the descendant you're using. If you're playing Serena, the multi-hit damage variant offers unmatched burst potential due to her airborne buffs. On the other hand, characters like Frena or Gley benefit more from the multi-hit chance build, offering steadier output across longer fights.

Both builds perform exceptionally well, especially in a budget-friendly setup. Using the right mod combinations and character synergy is key to pushing your damage higher without needing rare or expensive gear.


Frequently Asked Questions (FAQ)

Q1: Which descendants benefit most from the multi-hit damage build?
A: Serena, due to her airborne perks that massively increase both multi-hit chance and damage.

Q2: Is the multi-hit chance build viable for endgame content?
A: Yes, it performs consistently and scales well with characters like Frena and Gley.

Q3: What’s the most important mod for multi-hit damage builds?
A: Multi-Amplification helps boost multi-hit chance when you apply a status effect.

Q4: Can I mix multi-hit chance and damage mods in one build?
A: Yes, but you should still prioritize based on your weapon's base stats and your character’s strengths.

Q5: Is recoil management important for this build?
A: Absolutely. Recoil affects weak point accuracy, which in turn affects mod activation like Multi-Hit Induction.


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