Solo Leveling: Arise – Best Arachnid Battlefield Builds (Wind & Light)

 



Overview of Arachnid Boss Mechanics

The Arachnid boss in Solo Leveling: Arise poses a real challenge in the Battlefield Time mode. Known as Giant React, this enemy punishes slow rotations, unoptimized builds, and poor timing. This guide breaks down two effective strategies using Light and Wind teams. You’ll learn which hunters to use, what gear maximizes damage, and how to move through phases with precision.


Wind Team Build Overview

Recommended Hunters

  • Leonard

  • Nearman

  • Godo

This wind-focused team is high-risk, high-reward, best for players with a broader roster. These hunters are typically newer or harder to obtain, so use this build only if you’ve already secured them.

Shadows & Gear Setup

  • Equip Executioner Set on Leonard for massive burst when bosses drop below 70% HP.

  • Use Blessing, Greed, or Obsidian sets on the rest depending on mana management.

  • Obsidian is strong but risky due to mana limitations.

Core Selection

  • Prioritize mana reduction and bonus damage cores.

  • Include a core with fancy increase for characters who dip below 50% mana, like Leonard.

Rotation Tips

  • Begin with Handsomming’s basic skill to buff the team.

  • Swap to Nearman to activate buffs, dash to reposition, and use Godo’s skill chain (E > Q > dash).

  • Handle mobs efficiently with Q abilities before facing the boss.

  • Use Leonard’s second basic skill (Z) to finish off the mini-boss with execution buffs.

  • Time your core attacks properly — especially against the Giant React — to burst efficiently.




Wind Team Combat Strategy

Mini-Boss Phase

  • Use Q twice to weaken the spider as it lands.

  • Immediately rotate into Leonard, use his skill Z.

  • If it survives, use basic attacks or saved core attack for finishing.

Boss Phase: Giant React

  • Begin with Godo’s Q spam and shadow deployment.

  • Transition into Handsomming, but only use E, not Q, to conserve damage flow.

  • Follow up with Leonard’s ultimate for a high-damage finish.

  • If necessary, finish with a double Q from Godo and spam E.

Time Target: ~54 seconds (realistically achievable with this team if fully geared).


Light Team Build Overview

Recommended Hunters

  • Min

  • Chaw

  • Godo

This build is more accessible and ideal for most players. It avoids relying on new or rare hunters.

Shadows & Gear Setup

  • Focus on crit rate, crit damage, attack, and bonus damage stats.

  • Important cores: Bonus Damage and Mana Conceptual Reduction.

  • You do not need artifact stats — only their passives matter for damage.

Important Passive Strategy

  • If Min is Advanced 5 (A5), make sure Chaw has the highest power score.

  • This enables Chaw to benefit from Min’s A5 passive, boosting ultimate skill damage by 50%.


Light Team Combat Strategy

Early Wave Clear

  • Dash to the center, deploy shadows to deal AOE damage.

  • Use Min’s QT early to boost power for later phases.

  • Swap into Chaw to clean mobs using Dancer skill or basic combo.

Mini-Boss Phase

  • Use Godo rotation (Q > core > E).

  • Switch to Min, use his E to apply punishment debuff.

  • Move into Chaw and unleash Q spam or QT for burst damage.

  • If needed, follow with a core attack.

Boss Phase: Giant React

  • Open with Q and core attack using Godo.

  • Activate Godo’s E for extra burst.

  • Use Chaw’s Dancer skill and build up buffs with spammed Qs.

  • Min must apply E before using his ultimate.

  • Finish with Chaw’s ultimate while buffs are active.

Time Target: ~1 minute 23 seconds — solid result for a non-premium lineup.


Key Tips for Both Builds

  • Skill Leveling Matters: Max skills to level 7 for optimal damage output.

  • Hunter Advancement Impacts Output: Advanced hunters unlock crucial passives.

  • Artifact Stats Don’t Matter for Damage: Only passive effects count.

  • Manage Power Order: Ensure your primary damage dealer benefits from team buffs.

  • Practice Core Attack Timing: Holding it too long or wasting it too early can break your run.


Recommended Core Builds for Both Teams

Core TypeWind Team UseLight Team Use
Bonus Damage Core✅ Leonard & Godo✅ Chaw
Mana Reduction Core✅ Essential for Leonard✅ Helpful for Min & Chaw
Fancy Increase Core✅ For under 50% mana usersNot Needed

Support & Rewards Tip

Don’t miss out on weekly rewards like:

  • Essence Stones

  • Marks of Time

  • Time Maniprox

Support the channel through the provided link to access free codes directly via the website.


Shoutouts & Community

Huge shoutout to:

  • GamerBoy HD for early comments

  • Ax and Lich for build theorycrafting

Their contributions helped shape this efficient dual-build guide for the toughest boss yet.

Conclusion

Whether you're going with the Wind team build for peak performance or the more accessible Light team, this guide equips you with everything needed to beat the Arachnid boss in Solo Leveling: Arise. Focus on clean rotations, optimize core and artifact builds, and make sure your skill levels are maxed. Wind team users should manage mana carefully, while light team players must prioritize power order for Chaw's ultimate buff. Stick to the plan, and you'll be clearing the Giant React in record time.

Don’t forget to grab your free reward codes weekly and support the creators behind these guides. Good luck, Hunters!




FAQs – Arachnid Boss Build Guide (Text Format)

Q1: Which team is better for new players?
A1: The Light team is better for most players because it uses more common hunters and offers reliable damage.

Q2: What artifacts should I use?
A2: Artifact passives are key. Use Executioner for damage below 70% HP, and avoid relying on artifact stats.

Q3: Do shadows affect damage?
A3: Yes, shadows and their passives impact your damage output significantly.

Q4: Why does Chaw need highest power on Light team?
A4: If Min is at A5, Chaw gets a 50% ultimate skill damage boost when he has the highest power.

Q5: How important are core attacks?
A5: Very important. Proper timing of core attacks can make or break your boss damage phase.

Q6: What if my team lacks one of the required hunters?
A6: Substitute with the closest role match, but performance may vary—Light team is more forgiving in this regard.


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