Getting Started with the New Boss Event
Hey, Zizin here. Just wrapped up the latest Path of Exile event where I took down all the new endgame pinnacle bosses. This guide isn’t meant to be a frame-by-frame breakdown but more of a walkthrough with thoughts, tips, and a general feel of how things went during the race.
The recent event featured an Atlas boss race hosted by GGG, with added Uber versions and some fresh pinnacle mechanics. I dove in with no time to practice—been busy working on league starter content—but still managed to perform decently. Here’s what that looked like.
Entering the Event Without Prep
When the event kicked off, I had barely touched the mechanics of the new bosses. My setup used General’s Cry and some slam skills, and I went into maps realizing I had no clue what to expect. Thanks to the collab with Exile, I had a decent enough start to stay in the top 6 throughout, even with no prep time.
While Ben had already taken down the key bosses by the 12-hour mark, I was just finishing off the tutorial versions at hour 13. From there, I was technically ready for the real fights—placement-wise, anywhere between third and sixth was still on the table.
Brutal RNG and Progress Delays
Unfortunately, RNG wasn’t kind. The drop rates for the necessary nodes were extremely punishing. Even though the game gives us deterministic progress paths for bosses like the Eater and Exarch, I ended up grinding 12 additional hours to find just one missing encounter.
To make it worse, the quality-of-life improvements like Horizon Orbs don't extend to this specific grind. I went through three of one boss, four of another, and zero of the one I needed. That's where most of my frustration came from.
Server Woes Affected Everyone
On top of the RNG, server instability played a major role in the race results. North American players had a smoother experience, while EU folks like Alex had to play on NA servers and dealt with lots of connection issues.
Timing really made the difference. Ben, despite the odds, still had a clean run. Meanwhile, Alex might have gotten the bosses in just 20 minutes if his RNG lined up, which would’ve completely flipped the standings.
My Decision to Call It a Night
By the time I was set to face the final bosses, I had already been awake for 22 hours. I calculated that it would take another 4–5 hours to find the right boss spawn. I ended up calling it and went to sleep. That turned out to be the right move—servers reportedly became unplayable for the next several hours.
If I’d stayed up, I would’ve been fighting bosses with 34+ hours of no sleep. Not a great idea.
Bosses Turned Out to Be Surprisingly Easy
When I finally got back and fought the pinnacle bosses, I was surprised at how easy they were. I had done no practice on Standard, and only watched half of Ben’s run-through. Even going in blind, the fights were very manageable—especially if you’ve got solid damage output.
The First Boss – Tracer Beams and Arena Control
One of the bosses opens with a tracer beam mechanic. Ideally, you should aim the beam into orbs around the arena. It’s a bit of a hassle but doesn’t feel critical if your damage is high.
There’s also a slam attack that wipes out certain arena elements. If you ignore it, the arena can get cluttered fast, which breaks the flow of the fight. But with good timing and awareness, it’s easy to control the space.
Boss Damage and Scaling
These fights seem to be tuned around players having about 2 million DPS. Once you hit that threshold, most mechanics can be ignored entirely. In fact, one boss reminded me of Innocence’s beam, but it hit for so little that it never posed a real threat.
The real potential lies in the Uber versions. The mechanics are promising—they just need tougher numbers to make the bosses feel dangerous.
Incarnation of Fear – A Lightweight Challenge
Incarnation of Fear doesn’t really feel like a boss. It’s a placeholder more than a challenge. The design and mechanics are interesting, but the current health and damage values make it forgettable.
I’m hoping the Uber variant steps things up. Add a couple more mechanics and meaningful scaling, and it could become a real challenge.
Blind Run Against Neglect
Next up was Neglect. I dove into the fight blind, even though past experience should’ve taught me that’s a bad idea. I made the same mistake in an earlier race and paid the price.
Neglect uses debuff beams that apply various effects—lower resists, increased crit vulnerability, and more. The voice lines are a giveaway for the slam abilities, especially Irrevocable Thought. All in all, it’s a more complete fight.
Avoiding Arena Hazards
The fight requires you to dodge a lot of mechanics. I used Flame Dash here instead of Frost Blink or Leap Slam because it gives me precise movement. That helped a lot when beams started sweeping across the room.
Also, don’t stand in any of the status-inflicting beams. They might not one-shot you, but they can soften you up enough for the next hit to finish the job.
"I Am Not the End" Slam Mechanics
Neglect has a large arena slam move that feels similar to the Exarch's end-phase slams. You can survive if you read it correctly, but misreading it is lethal. The key is to stay on your toes and time your movement through or around the attacks.
The fight isn’t overloaded with phases, but it is mechanically dense enough to keep you moving.
Uber Fight Potential
This fight’s already quite busy with debuffs and mechanics. Adding more in the Uber version might just be overkill. A better way to increase difficulty would be adding something like Maven’s regen block or a powerful slow.
That wraps up the first half of the content. I’ll continue the rest in the next segment.
The Hardest Boss – Arena Setups and Stage Mechanics
This next boss opens with projectiles similar to Maven’s ball barrage. At first glance, I thought these would be high-damage threats, but they’re surprisingly tame. I usually position them at the lower edge of the arena, then go back to focusing damage on the boss.
This fight stands out not only as the hardest but also as the most bug-prone. Several abilities, especially the lightning attacks, behave inconsistently. For example, a beam that appears to fire in one direction might end up hitting you from an odd angle.
Positioning Matters A Lot
During the fight, standing directly behind the boss is the safest move—until it isn’t. Some lightning attacks appear to have a rear hitbox even though visually they shouldn’t. One move in particular can one-shot if you’re not carefully watching your positioning. The boss frequently chains this into a multi-hit frontal lightning strike, so stay cautious even after dodging one attack.
At around 70% health, a transition phase kicks in.
Transition Phase: Red and Blue Roses
At this point, you need to pick up colored roses to continue. First, grab the red one. If you try to grab both red and blue roses together, you risk breaking the fight. Also, don’t leave or die during this phase—it can completely bug out the encounter.
The arena begins spawning more balls, and the boss transitions into a more damage-intensive phase. Movement becomes key. Rushing through mechanics just to burn down the boss is a bad idea. Play smart and pace your actions.
Second Phase Tricks and Traps
In the second phase, the boss uses a familiar "Arbiter" move—borrowed straight from a Path of Exile 2 preview. It’s a sweeping beam attack. If you’re inside the arena balls when this happens, it becomes tough to survive. That attack can kill instantly if it connects.
During this phase, you’ll get a brief window of around five seconds to burst down the boss. Don’t waste it. After that, he’ll return to earlier mechanics, and you’ll go through another round of arena management.
Lightning Beam Issues
There’s one move where the boss fires a directional lightning beam. Visually, it looks like a narrow line, but it often hits outside its intended area. Many players have noted this bug. I personally dodged through it, but even then, the damage connected from behind.
The animation resembles the PE2 breach slam—an ice orb forms, then detonates. It’s easy to avoid if you’re watching for it.
Final Stage – True Challenge Begins
In the final stage, the boss switches up again. This time, attacks seem to be chaos-based, though it’s hard to confirm. What’s clear is they hit harder, and you’ll feel it. During this phase, I played much more defensively. I didn’t want to get one-shot by anything I hadn’t identified.
You’re tasked with managing another round of roses—first red, then blue. Again, make sure not to collect them simultaneously. That’s still a known bug trigger.
High Pressure Mechanics
Once you’re past the rose pickups, the fight turns into a damage race. The boss will unleash a sequence where it combines red beam attacks with arena-wide ball drops. It’s messy and hard to manage unless your positioning is perfect.
You need to anticipate where balls will land and react accordingly. The den isn’t terrible here, but I expect the Uber version to remove that safety net.
Elemental Resistance and Scorch Stacking
Debuffs become very apparent during this part. I ended up with 17% Scorch and several overlapping conditions. If there’s one thing that could help massively here, it’s elemental ailment immunity—though I’m unsure if it negates Scorch specifically.
This is when defensive scaling truly pays off. I had about 1.1k life regen, which helped me handle the burn effects even with Berserker degen active.
Final Minutes of the Encounter
At the very end, the boss begins combining every previous mechanic—beam attacks, roses, balls, lightning strikes. You must stay focused. There's one beam that visually fires northeast, but still hits you from behind. That bug is repeatable and caught me off-guard once.
I was expecting a final burst or enrage mechanic, but the last phase is actually more about outlasting the storm.
Reflections on the Fights
Overall, I found these new bosses enjoyable but not overly difficult. If you bring solid regen and decent burst damage, you’ll likely clear them easily. Most of the challenge comes from unfamiliarity and bugs rather than true mechanical depth.
Still, the boss design—especially the visuals and sequencing—is probably the best we’ve seen in Path of Exile.
Looking Ahead to Uber Versions
These current versions feel like warm-ups. I’m genuinely excited to see how the Uber versions evolve. Adding more mechanics may not be necessary—just scale up the damage, add some restrictions (like no regen), and introduce tighter fail states.
The current versions don’t really test endgame builds. Once you have 2 million DPS and solid sustain, most of the fights become trivial.
Closing Thoughts and Lessons Learned
I ended up finishing 20th in the race—not the result I wanted, but understandable given the RNG and server issues. Still, the event was fun, and the bosses are a solid addition to PoE’s endgame.
Next time, I’ll prep more, avoid blind runs, and maybe even aim for a win. Either way, I hope this guide helps others step into these fights more prepared than I was.
Conclusion
The new endgame bosses in Path of Exile offer fresh challenges that reward preparation and smart play. While not overwhelmingly difficult, they provide a glimpse into GGG’s future design approach—blending mechanical variety with intense visuals. Despite the bugs and RNG hurdles, the fights are enjoyable and promising, especially with Uber versions on the horizon.
For anyone looking to take them on: build with high regen, learn key phases, and approach them with patience. Whether you're racing or just exploring new content, these bosses are worth your time.
Frequently Asked Questions
Q: How hard are the new Path of Exile endgame bosses?
A: They’re relatively easy if you have high DPS and sustain. Most mechanics can be ignored past a certain damage threshold.
Q: Should I prepare in Standard before fighting them?
A: Yes, doing a few runs or watching videos can help avoid unexpected mechanics and bugged phases.
Q: What builds are good for these fights?
A: Builds with solid regen or leech (like Slayer or high-life Berserker) are great. Instant movement like Flame Dash helps too.
Q: Are the new bosses bugged?
A: Yes, especially the lightning beam visuals and rose collection phase. Avoid collecting both roses at once or dying during transitions.
Q: What’s the best strategy to beat them first try?
A: Learn their patterns, avoid risky blind runs, keep up strong damage and mobility, and stay alert for overlapping mechanics.
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