No Damage Needed: Etheria Restart Hell 4 Auto Strategy Explained

 


If you've been struggling with Etheria Restart Hell 4 and don’t have the perfect gear, maxed-out modules, or high DPS units — don’t worry. You can still auto-clear the entire dungeon with a setup that’s built around control, sustain, and clever mechanics. This guide walks you through an RNG-free, no-DPS strategy that consistently clears the Hell 4 threshold stage using mostly support characters.

You don’t need a fast team, crazy investment, or even top-tier DPS. Instead, we’ll rely on turn manipulation, shields, and follow-up mechanics to lock down the enemies and outlast every wave — all without needing to hit massive damage numbers.

In this breakdown, you'll get:

  • A full team composition that auto-clears Hell 4 without fail

  • Recommended builds and skill priorities

  • Tips to improve consistency and speed

  • Advice for players with limited resources or unoptimized setups

Let’s go step-by-step and show you how to set up your own fully automated Etheria Hell 4 run — with zero RNG and zero hard carries.


Understanding the Core Strategy Behind This Build

This auto team isn’t built on overwhelming power. Instead, it functions by controlling every fight. Enemies get locked down, your units stay alive, and skills keep cycling. The key is understanding that in Etheria Restart Hell 4, damage isn’t the only way to win. It’s about stopping the opponent from ever getting a turn, or making sure they can’t do anything useful when they do.

To do this, you’ll need three things: reliable crowd control, strong sustain, and a way to manipulate turns to keep your momentum going. This team is designed to loop turns and exploit follow-up triggers, while your opponents are either disabled or dealing almost no damage.

Tiamat: The Secret Weapon with Zero Damage Build

Tiamat is technically your “DPS,” but don’t think of her that way. She’s actually doing the heavy lifting through a counter-based AoE loop, not raw stats. With her skill set, she taunts enemies, keeps aggro, and punishes anyone who touches her. Most importantly, her ultimate form turns her counterattack into an AoE nuke that wears down the entire wave over time.

She performs well even without skill-ups, but her efficiency skyrockets once she gets some enhancements. Equip her with a Speed + Counterattack module set. The speed keeps her active, and the counter set ensures she retaliates constantly, which triggers her kit’s best mechanics. Make sure Tiamat has the highest attack stat on your team (more on that soon), as it directly affects how other units interact with her.

Lily: Cooldown Resets and Turn Pushes

Lily is a utility powerhouse in this comp. Her primary job is to force Tiamat to act more often. With her S2 targeting the highest attack ally, she will almost always aim for Tiamat, resetting her cooldowns and enabling her AoEs. She also adds turn meter boosts and offensive buffs like increased Speed and Damage Amp, which help push the team forward.

Build Lily to be as fast as possible. She doesn’t need to survive long on her own because her main job is to keep your lead unit ahead. Make sure not to fully enhance the helmets on your supports — this keeps their attack low and guarantees Lily always targets Tiamat.

Angelica: Shields, Invincibility, and Auto Protection

Angelica fills the role of sustain tank and shield spammer. Her skill kit keeps your team alive without needing constant healing. She provides invincibility, teamwide shields, and a passive that lets her apply them repeatedly. She also has a chance to stun enemies with her basic, offering minor crowd control.

She’s easy to build but needs her S3 fully maxed to shine. Stack as much HP on her as possible, since her shields scale with her total HP. Speed is optional — focus more on keeping her bulky so she can tank and protect through long dungeon fights.

Kazuya: Main Control and Safety Net

Kazuya is your crowd control specialist. She doesn’t deal much damage, but that’s not the point. Her job is to put enemies to sleep, reduce their attack, and buy time for your team to cycle. She makes the run smoother by stopping enemy combos and ultimate chains before they start.

You’ll want her built with high Effectiveness (Accuracy) and solid Speed. She should go early in the rotation to prevent threats before they can act. Her S1 and S2 are consistent enough to keep enemies under control without requiring insane gear.

Linguo: Passive Healing and Cleanse Engine

Linguo is underrated but absolutely essential here. She’s your main healer, and while she doesn’t seem flashy, her kit is built for long fights. Her S1 provides team healing and cleansing, and her passive allows her to sustain the group even under pressure.

She functions best with a Counter set as well, letting her apply S1 heals more often. When built with decent HP and even a small amount of Speed, she becomes nearly unkillable. Don’t worry too much about skill-ups here — Linguo performs well even without them.

Why This Team Doesn’t Rely on RNG

Many teams fail in Hell 4 due to bad luck — missed stuns, getting crit, or misfiring ultimates. This comp completely removes RNG from the equation. Every skill interaction is repeatable. Once your gear and turn order are set, you’ll watch your team perform the same way every run.

That consistency comes from stacking defensive and control mechanics rather than offensive burst. You aren’t trying to kill fast — you’re just stopping the enemy from acting until they slowly fall over.

Build Priorities and Gear Tips

If you're low on resources, here’s how to prioritize gear:

  • Tiamat: Speed + Counter set > Skill ups

  • Lily: High Speed > Some Effectiveness

  • Angelica: Max HP > S3 maxed

  • Kazuya: Effectiveness > Speed

  • Linguo: HP > Counter set > Cleanse uptime

Avoid giving too much attack to anyone except Tiamat. This is important for Lily’s S2 logic. If someone else has higher attack, the combo breaks and your run slows down or fails entirely.

Final Notes on Module Setup and Team Synergy

Set bonus effects from modules can be used to optimize even more. Taunt-focused modules work great on Tiamat. Shield and regen mods improve Angelica and Linguo. Lily benefits most from cooldown reduction and speed mods. These aren’t mandatory, but they help tighten the team’s synergy and reduce run time.

Once the setup is in place, you won’t need to touch the screen again. The run plays itself — no skill timing, no targeting, no manual intervention. Even without max gear, this team clears Hell 4 Threshold reliably.


Conclusion: Easy Auto Wins in Etheria Hell 4 Without RNG or Damage

If you're tired of failed runs and unreliable comps, this team offers a refreshing solution. Built entirely around control, sustain, and mechanics, not raw numbers, it allows even undergeared or casual players to clear Etheria Restart Hell 4 Threshold safely and consistently. You won’t need to worry about crit rolls, burst windows, or perfect rotations. Just set it up once, and let the team handle everything from there.

Investing in skill-ups and proper module sets makes the run smoother and faster, but even at low investment, this team is strong enough to win every time. For players struggling with gear or lacking the right DPS units, this no-DPS, full-auto Hell 4 team is a perfect workaround.

Whether you're trying to farm safely or just unlock the dungeon rewards without frustration, this strategy gives you exactly that — zero RNG, fully automated victories.


FAQ – Etheria Hell 4 No-DPS Auto Team Guide

Q: Can this team work without full skill-ups?
A: Yes. Tiamat and Angelica benefit most from skill-ups, but the comp works at lower investment too — just slower.

Q: What if I don’t have Tiamat?
A: She’s core to this setup. Without her AoE taunt and counter kit, you’ll need a different strategy.

Q: Why do I need high attack on Tiamat?
A: So Lily always targets her with S2, triggering follow-up and cooldown resets.

Q: Do I need perfect gear for this to work?
A: No. Focus on correct stat distribution (HP, Speed, Effectiveness) and set synergy more than max stats.

Q: Is this safe for full-auto runs?
A: Yes, once the gear and team logic are set up, this team is 100% auto-safe with no manual input.

Q: Can I use this comp in other dungeons?
A: Yes, the logic applies elsewhere — especially where long fights and control are key.


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