Getting Started With Holy Paladin in Mythic+ (Patch 11.1)
Jumping into Mythic+ healing can feel tough, especially if you’re playing Holy Paladin for the first time or returning after a break. Patch 11.1 brings a lot of changes, but don’t worry—this guide will keep things simple. Whether you’re new to healing or just need a refresh, we’ll walk you through everything from the basics to your cooldowns and talent setup. You’ll get a clear understanding of what buttons to press, when to heal, and how to deal damage while keeping your group alive.
Holy Paladins shine in Mythic+ because of their unique playstyle. You’ll be in melee range, dealing damage, and healing through your Holy Power spenders. This guide breaks it all down in plain terms. By the end, you’ll know exactly how to heal dungeons smoothly with this class. Let’s get into it.
Understanding Holy Power: How to Generate and Spend It Smartly
As a Holy Paladin, your healing and damage output revolve around Holy Power, which works like a mini resource bar. You can store up to five Holy Power points, and most of your impactful abilities will use three to cast.
Here’s how you generate Holy Power in Mythic+:
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Holy Shock: Your best healing and damage tool. It's instant, has a short cooldown, and always gives 1 Holy Power. Use it every time it’s available.
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Judgment: A ranged attack that generates Holy Power and sets up some talent interactions. Use this second, right after Holy Shock.
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Crusader Strike: A melee ability. It’s lower priority but useful when the first two are on cooldown.
💡 Important Tip: Never sit at five Holy Power—if you hit three or more, it’s time to spend.
Choosing the Right Holy Power Spender
There are three main ways to use your Holy Power:
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Eternal Flame: Replaces Word of Glory and is your primary single-target heal. It’s instant, strong, and also adds a small heal-over-time effect. Use this if anyone in your group is in danger or if you’re low on health.
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Shield of the Righteous: This is your damage ability. Use it when nobody needs healing or when you're about to overcap on Holy Power. It also reduces the cooldown on Crusader Strike and triggers passive healing effects.
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Light of Dawn: A cone-shaped AoE heal. While useful in raids, it’s not very effective in most Mythic+ situations because players rarely group up tightly enough. Use it only if multiple people are hurt and standing close together.
🔑 Key Takeaway: Spend Holy Power on Eternal Flame for healing and Shield of the Righteous when things are under control.
How to Use Beacons, Cooldowns, and Mana Efficiently
Beacons play a big role in keeping your group alive without needing to heal every person directly. For Mythic+ healing in patch 11.1, stick with Beacon of Light and Beacon of Faith.
Here’s how to place them:
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Put one on a DPS by default.
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Put the second on the tank—especially if the tank is taking a lot of damage.
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Never put a beacon on yourself. Due to talent interactions like Light of the Martyr and Beacon of the Lightbringer, placing a beacon on yourself reduces healing efficiency.
💡 Pro Tip: Keep your beacons on targets close to you. The closer they are, the stronger the healing from Beacon of the Lightbringer.
Your Core Healing Cooldowns and When to Use Them
Holy Paladins have strong cooldowns, and you should use them frequently. Holding onto them too long reduces your healing and damage output.
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Avenging Wrath (Wings): Boosts healing, damage, and crit chance for 20 seconds. Use it before big pulls or incoming heavy damage.
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Divine Toll: Instantly casts Holy Shock on up to five targets (friendly or enemy). Great for burst healing or quick AoE damage.
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Holy Prism: Heals one ally and damages nearby enemies, or vice versa. Use it often to top up the group or contribute to AoE.
📌 Cooldown Usage Tip: Don’t stack all three cooldowns together unless you absolutely need to. Spread them out across fights to stay consistent.
Bonus Tip: You also have Divine Shield for emergencies (makes you immune to all damage for 8 seconds) and Blessing of Sacrifice to save a teammate from death. For best results, combine Blessing of Sacrifice with Divine Shield to avoid taking the redirected damage yourself.
Hero Talents: Herald of the Sun in Mythic+
The Herald of the Sun hero talent tree is the go-to for Holy Paladins in Mythic+ dungeons for Patch 11.1. It doesn’t change your core rotation much but adds valuable passive healing and a few burst moments.
Here’s how it works:
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Eternal Flame gets a small HoT added to its already strong instant heal.
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Dawnlight is applied to targets when you use Holy Prism or Barrier of Faith. It adds either a small heal-over-time or damage-over-time effect.
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Sun’s Avatar (capstone) activates with Avenging Wrath, applying four Dawnlights to your group or enemies. It fires beams for burst healing or damage.
🟢 Important Tip: Always take Holy Prism if you're using Herald of the Sun. Without it, your hero talents won't work properly. Use Holy Prism on cooldown for consistent healing coverage.
Healing Priority and Ability Order
There’s no fixed rotation, but here’s the core priority system you should follow in any Mythic+ dungeon:
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Drop Consecration as the pull starts—this ramps up passive healing and synergizes with several talents.
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Use Judgment first to trigger mana regen and AoE prep.
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Activate cooldowns like Divine Toll, Holy Prism, or Avenging Wrath based on incoming damage—not all at once unless needed.
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Spend Holy Power:
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Use Eternal Flame if someone is hurt.
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Use Shield of the Righteous if everyone’s healthy.
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Holy Power Generation:
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Holy Shock > Judgment > Crusader Strike.
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Infusion of Light Procs:
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Use on Judgment for damage mitigation.
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Use on Holy Light (with Divine Favor) for a big emergency heal.
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Tyr’s Deliverance: Only use it before a fight or during a known spike. It’s there to unlock Relentless Inquisitor, not for regular healing.
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Avoid Hammer of Wrath: Don’t spec into it. If you must use it, only press it if everything else is on cooldown and you're at range.
🗒️ Quick Reminder: Use your Shining Righteousness talent. Every 4 Shield of the Righteous casts grants a free Eternal Flame.
Conclusion: Healing Confidently with Holy Paladin in Mythic+
Healing Mythic+ dungeons as a Holy Paladin in Patch 11.1 is all about smart decision-making, aggressive uptime, and efficient Holy Power usage. Stick to your rotation, use cooldowns frequently, and apply beacons properly. With the Herald of the Sun hero talents and a clear healing priority, you'll bring strong, reliable throughput to any group.
Keep practicing your cooldown timings and be aware of dungeon mechanics. As you get more comfortable, you’ll notice smoother pulls, better survivability, and even higher key completions. This spec may not be “meta,” but with the right fundamentals, it’s fully viable—even in high-level content.
Frequently Asked Questions
Q1: Is Holy Paladin good for Mythic+ in Patch 11.1?
Yes. While not the top meta healer, Holy Paladin offers excellent healing, damage, and utility when played correctly—especially with Herald of the Sun talents.
Q2: What are the best Holy Power spenders in Mythic+?
Use Eternal Flame for single-target healing and Shield of the Righteous for damage when no healing is needed. Avoid Light of Dawn unless the entire group is hurt and close together.
Q3: What beacon setup should I use in dungeons?
Run Beacon of Light and Beacon of Faith, placing them on two DPS or a DPS and the tank. Don’t place beacons on yourself due to talent penalties.
Q4: Should I stack my cooldowns together?
No. Use Avenging Wrath, Divine Toll, and Holy Prism separately unless you need a major healing burst. Spread them out across pulls.
Q5: Do I need to worry about mana in Mythic+?
Not much. With Truth Prevails and frequent use of Blessing of Winter, mana shouldn't be an issue. Use Holy Shock offensively for mana refunds.
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