Lies of P: Overture Crusher Puppet Quest – Full Objectives & Tips

 


In the Lies of P: Overture DLC, players encounter one of the most intriguing and emotional quests — the Crusher Puppet quest. This guide walks you through the entire storyline, offering clear instructions, quest progression tips, and useful insights to help you complete it without missing key interactions.

The quest centers around Alexander, an alchemist whose consciousness now controls a series of malfunctioning puppets. Through scattered dialogue and broken machines, you’ll unravel what happened to him and ultimately face a heavy decision. From the first puppet encounter to the final moment with the Mind Keeper machine, this guide ensures you don’t miss any crucial detail.

Starting the Crusher Puppet Quest

The quest begins shortly after entering the ruins in the Overture DLC. While exploring, you’ll come across a malfunctioning puppet that suddenly speaks to you. Despite its broken appearance, the puppet introduces itself as a proxy for someone else — Alexander, an alchemist who claims he is trapped somewhere unknown. This early interaction is full of fragmented dialogue, where Alexander begs for help, hints at being abandoned, and asks you to venture deeper to find him. This sets the tone for a quest that mixes emotional weight with mysterious storytelling.

Continue moving through the ruins, and you’ll keep encountering more of these puppets. Each one adds to Alexander’s story — he speaks through them, though they're falling apart. You'll hear lines about his embarrassment, the fate of his colleagues, and repeated apologies as he tries to explain his situation. These moments are mostly passive, but paying attention to them reveals deeper layers of his personality and how dire his circumstances truly are. The quest becomes more than just exploration; it’s about piecing together his fate, one puppet at a time.



Deeper Into the Ruins: Broken Puppets and Clues

As you progress, the puppets grow increasingly unstable. Alexander’s messages become more fragmented, and it becomes clear that he’s losing control over them. One puppet even attempts to hug you but fails due to its damaged limbs. These encounters build a sense of urgency. Alexander reveals he was preparing a new puppet to assist you, but it malfunctioned like the others. Through these moments, the quest pushes you to keep going not just to finish the objective, but to uncover the truth behind his condition.

Alexander then shares more about his identity. He describes himself as a prominent alchemist, once well-regarded and involved in a critical experiment related to consciousness and preservation. A personal story surfaces — he was on a date with another alchemist’s daughter when he was suddenly attacked and imprisoned. This adds emotional depth to the quest, showing that Alexander isn’t just a scientist, but a person caught in the fallout of his own ambitions and bad luck. These details make it easier to understand his desperation and why he’s pleading for your help.

The Truth Revealed: The Mind Keeper Machine

Eventually, Alexander reveals what may be the darkest twist in the quest — he’s not physically trapped somewhere in the ruins. He is, in fact, a brain suspended in a machine. As the dialogue unfolds, he starts to put the pieces together himself, reacting with shock and denial. He describes the feeling of being confined in darkness, unable to move, unable to feel his arms and legs. Slowly, the reality dawns on him: he is the subject of his own experiment, stored inside the Mind Keeper machine, a device designed to preserve consciousness independently from the body.

This moment shifts the entire quest's tone. No longer just a rescue mission, it becomes a philosophical dilemma. Alexander realizes that he, a once brilliant inventor, is now a brain in a jar, left in a cold, silent machine. He explains how the life support system inside the machine is failing, and once the supply of ago gas runs out, he will have only a minute left to live. The player is forced to consider not only how to help, but whether they should honor Alexander’s final request.



Alexander’s Final Request

Facing the inevitable, Alexander asks for one final favor — he wants you to shut down the Mind Keeper machine. His plea is heartfelt. He acknowledges the weight of the request and even apologizes for asking it of a stranger. Still, he insists that his future should be his choice. At this stage, the quest becomes a personal moral test. There are no enemies to defeat, just a choice that reflects your values as a player. You can either respect Alexander’s wishes or leave him connected to the machine, existing in a form he no longer considers living.

There’s no tangible reward for making either decision, which highlights the narrative-driven focus of this DLC side quest. The emphasis is placed entirely on Alexander’s experience and your role in concluding it. The emotional impact is strong — the dialogue becomes quieter, more reflective, and the music in the background helps reinforce the moment’s gravity. It’s a rare quest where story outweighs action, and where the outcome isn’t about loot, but about closure for a lost mind that simply wants peace.

The Ending: A Quiet Goodbye

If you choose to deactivate the machine, Alexander thanks you warmly. He reaffirms his identity — Alexander Goodman, inventor and the first successful test subject of the Mind Keeper project. There’s a calm acceptance in his final words. He reflects on the irony of becoming the subject of his own experiment, and though the situation is tragic, he seems at peace with the end. It's a powerful scene that marks one of the more emotional moments in the Lies of P universe.

Should you decide not to shut down the machine, Alexander expresses understanding but resigns himself to waiting alone in darkness. This choice leaves the quest technically incomplete, but it still serves as an ending of sorts. The developers give no further resolution either way, letting the moment sit with the player. Regardless of your decision, the quest successfully delivers a deep and memorable experience focused on identity, agency, and the consequences of unchecked ambition.

Conclusion: A Quiet Tragedy in Overture DLC

The Crusher Puppet quest in Lies of P: Overture stands out for its strong emotional narrative and minimal combat. Through puppet dialogues, layered storytelling, and a dramatic character arc, it delivers a side quest that feels personal and thought-provoking. Whether you choose to end Alexander’s suffering or let him remain in limbo, the quest leaves a lasting impression.

By guiding you step-by-step, this walkthrough ensures you don’t miss any crucial details, interactions, or choices. It’s not just about solving the quest, but also understanding the weight behind it. In a world full of enemies and upgrades, the Alexander questline reminds players that sometimes, the hardest decisions are the quietest.


FAQs – Crusher Puppet Quest

Q: Where do I start the Crusher Puppet quest in Lies of P: Overture?
A: The quest starts in the ruins area of the Overture DLC, when you first encounter a puppet controlled by Alexander.

Q: Who is Alexander in Lies of P?
A: Alexander is an alchemist whose consciousness is trapped in a machine. He communicates through malfunctioning puppets throughout the quest.

Q: What is the Mind Keeper machine?
A: It's a life-support device that houses Alexander’s brain. He was the first test subject in an experiment to preserve human consciousness.

Q: Can I save Alexander?
A: Not exactly. The only choice is whether to turn off the machine as he requests or leave him inside it.

Q: Are there any gameplay rewards for completing this quest?
A: No material rewards are given. The quest’s value lies in its storytelling and emotional depth.


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