Lies of P DLC Choice Guide: Salute Veronique or Walk Away

 


Meeting Veronique in Lies of P: Overture DLC

In the Overture DLC for Lies of P, players reach a turning point involving a character named Veronique. As you get closer to the coast on your journey to find Leia, you’ll come across Veronique of Grant, who’s in her final moments.

She delivers some haunting last words—there’s exhaustion, resignation, and even a hint of peace. You’re then given a moment to choose: salute her as a final sign of respect or walk away silently.

This moment isn't about gameplay mechanics—it's all about narrative tone, immersion, and the emotional weight of your choices.


What Happens If You Salute Veronique?

Choosing to salute Veronique offers a final tribute to her courage and legacy. The game doesn’t immediately reward you with loot or achievements, but this choice carries symbolic meaning. It’s a gesture of empathy—a recognition of her struggles and sacrifice.

Key takeaways when you salute:

  • You acknowledge Veronique's loyalty to Grant.

  • The game subtly honors your compassion with music and camera work.

  • It deepens the emotional impact of your journey.

For players invested in the lore and character development in Lies of P, saluting might feel like the “true” choice—even though the outcome stays mostly the same on a surface level.




What If You Leave Without Saluting?

If you decide to walk away without saluting, the game still progresses, but the emotional tone shifts. You're turning your back on a fallen warrior, letting her pass without ceremony. It’s not necessarily a “bad” choice—it could reflect your character's mindset or how you interpret the bleak world of Lies of P.

Consequences of not saluting:

  • No immediate changes to the storyline or endings.

  • Veronique dies without acknowledgment.

  • It creates a colder narrative tone.

Some players may prefer this path if they’re playing a hardened or detached version of the main character.


Veronique’s Final Words Explained

Before she passes, Veronique says:

"I'm done. Head to the coast. Find Leia. This isn't surrender— not yet. But I'd like to rest now. I die as I lived—without regret. Remember me, Veronique of Grant. Mhm."

This dialogue gives insight into her identity and her mindset. She’s urging you onward while claiming her own peace. The mention of Leia hints at where your path leads next, and her request to “remember” makes the option to salute all the more meaningful.

This part adds weight to the decision. Whether you respond to her dying words or not is a personal moment—but it doesn’t directly affect any branching paths.




Who Is Leia in Lies of P: Overture DLC?

Veronique’s last mention is a key narrative prompt. She tells you to “find Leia,” signaling that Leia is the next major figure in your journey.

While details about Leia are light in this DLC chapter, it's clear she holds importance in the ongoing conflict. Your mission shifts slightly—from following orders to honoring a dying wish.

What we know about Leia:

  • Likely tied to Veronique or Grant’s past.

  • Possibly key to the next DLC or main game continuation.

  • Represents the next narrative checkpoint.


Does the Choice Affect the Ending?

The salute or no salute decision does not affect which ending you receive in Lies of P: Overture DLC. This section of the DLC serves more as a narrative interlude—meant to build character depth rather than steer story paths.

Clarification on ending impact:

  • Saluting doesn’t unlock new missions or endings.

  • No gameplay stats change.

  • Your choice affects tone and immersion only.

Players wondering if this is like a “morality test” from other RPGs can rest easy. It’s more about roleplay than game consequences.


Why This Scene Resonates with Players

Despite its simplicity, the Veronique scene has struck a chord with many Lies of P fans. It offers a quiet, personal moment in a game often filled with action and tension. It breaks up the pacing and brings an emotional gravity that’s rare in Souls-like games.

Why it stands out:

  • Rare character-driven decision.

  • Shows emotional depth in storytelling.

  • Feels organic and weighty without being forced.

It’s a reminder that even in games about survival and combat, moments of humanity can be just as impactful.




Community Reactions to Veronique’s Fate

Across forums and fan communities, the choice around Veronique has sparked discussion. Some see saluting her as the obvious and honorable action. Others argue that walking away suits the grim tone of the world.

Common discussion points:

  • Emotional weight of saluting

  • Whether the game should have offered a reward

  • Symbolic meaning of Veronique’s request

It’s proof that this brief moment adds lasting value to the Overture DLC, sparking engagement even without gameplay changes.


Should You Replay to Try Both Options?

If you're curious to see both reactions, the scene is short enough to replay. There's no cutscene difference, but players often find a different emotional response when they switch their choice.

Tips for replaying the moment:

  • Save right before Veronique’s dialogue starts.

  • Try saluting first, then reload and walk away.

  • Pay attention to how each version makes you feel.

It’s a small way to personalize your journey in Lies of P.


Final Thoughts: The Meaning Behind Your Choice

At the end of the day, the decision to salute Veronique or not is yours—and neither is right or wrong. It's a storytelling technique that gives you control over your character's emotional response. These small, reflective choices enrich the game without needing to change the mechanics.

Whether you paid tribute or moved on in silence, the moment is about how you interpret the world of Lies of P.



Conclusion – A Personal Choice in Lies of P: Overture DLC

The decision to salute Veronique or walk away in Lies of P: Overture DLC might seem small, but it's one of the most emotionally driven moments in the game. While it doesn’t impact endings or gameplay progression, it shapes how you engage with the story and its characters. Whether you chose compassion or silence, this scene highlights the quiet power of narrative choice in gaming.

As you head toward the coast in search of Leia, Veronique’s final words stay with you—a reminder of sacrifice, honor, and the stories left behind in the wake of conflict. In a world where actions often speak louder than words, sometimes a simple salute says everything.

Frequently Asked Questions (FAQs)

Q: Does saluting Veronique change the outcome of the DLC?
A: No, the choice to salute or walk away doesn’t affect endings or rewards. It’s purely narrative.

Q: Is there a reward for saluting Veronique in Lies of P?
A: There’s no item or achievement for saluting. It adds emotional depth to the scene only.

Q: Who is Leia in the Lies of P Overture DLC?
A: Leia is mentioned in Veronique’s final words. She’s likely tied to the next part of the story or DLC.

Q: Can you go back and change your decision?
A: Yes, if you save before the scene, you can replay and choose the other option.

Q: Why is this choice meaningful to players?
A: Despite no gameplay impact, the decision gives emotional weight and roleplaying depth, making it a standout moment.


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