Getting Started with the Quest
If you've spent any time exploring Mondstadt in Genshin Impact, you’ve probably come across a range of side quests that dig into character lore and world-building. One such mission—"What Do Adventurers Do Again?"—puts Fischl in the spotlight and offers a mix of quirky dialogue, unique combat moments, and classic adventuring spirit. This quest isn't just about ticking boxes; it's about diving into the mindset of the Adventurers' Guild and seeing Fischl’s eccentric personality at work.
To start the quest, you’ll need to unlock it through the Adventurers' Guild. Make sure you’ve completed the necessary prerequisites: be at least Adventure Rank 28, and have unlocked Fischl’s story quest. Once it’s available, you can activate it from your quest log and head to the designated location in Mondstadt.
Meeting Fischl and Oz
As the quest begins, you’ll meet Fischl—Mondstadt’s very own self-proclaimed “Prinzessin der Verurteilung”—and her loyal raven companion, Oz. The dialogue is lighthearted, full of Fischl’s signature cryptic talk, but don’t worry—Oz is there to translate. Their dynamic adds a fun flair to the quest and sets the tone for what’s ahead.
You’ll join Fischl on a mission to investigate disturbances reported near Mondstadt. She’s convinced that an “abyssal omen” is brewing, but really, you’ll be dealing with standard Hilichurl trouble and elemental anomalies. These early encounters are designed to introduce new players to Fischl’s combat style while easing you into the structure of story-based exploration quests.
Exploring the Designated Area
After you receive your objective from Fischl, you’ll travel to a location just outside Mondstadt’s city walls. As you explore the highlighted area, keep an eye out for elemental traces and environmental clues. Use Elemental Sight to spot anything Fischl might call “omens.” Expect a few enemies, mostly Hilichurls, guarding certain points of interest.
You won’t face major resistance here, so it’s a good time to experiment with team composition. If Fischl is part of your team, you’ll get extra flavor dialogue, though the quest itself doesn’t require her in combat. Pay attention to her monologues—they offer a look into her role-playing habits and how the Adventurers' Guild lets members express themselves.
Engaging in Light Combat
As you follow the clues, minor combat sequences pop up. These encounters include Electro Slimes, Cryo Hilichurls, and an Abyss Mage in some cases. They're designed more for pacing than difficulty, giving players a break from dialogue while introducing enemy synergy mechanics.
The key here is to use Elemental Reactions. Fischl’s Electro vision makes her ideal for triggering Overload, Superconduct, or Electro-Charged effects. These interactions help build good team habits for later, more challenging quests and domains.
Following Oz’s Observations
Oz plays a central role in the quest’s investigation portions. He guides you to environmental clues while providing Fischl’s translations. You’ll follow his flight path or voice lines to reach glowing markers or out-of-place structures. These include things like destroyed supply carts, scorch marks, or elemental residue.
Take your time scanning the area—some of these clues can be tricky to locate, especially on uneven terrain or when daylight fades. The quest doesn’t have a time limit, so you’re free to explore and admire the surrounding scenery as you go.
Piecing Together the Mystery
As clues are collected, Fischl starts forming her narrative around what’s happening. Her interpretation includes mythical threats and ominous signs from “beyond this mortal realm,” but Oz balances it with logical assessments. This contrast makes the quest unique—it’s a grounded mission told through a character’s fantasy lens.
You’ll be prompted to return to Katheryne at the Adventurers’ Guild to report your findings. The mid-quest wrap-up gives a checkpoint feel and helps keep things organized, especially if you step away before completing the full questline.
Return to the Scene for Final Clues
After regrouping with Katheryne, Fischl insists on a return trip. This time, the disturbance is more severe. When you revisit the area, expect to find elemental corruption growing stronger. New enemies appear, including Electro-enhanced Hilichurls and possibly a Ruin Guard depending on player progression and story flags.
This section transitions the quest from casual investigation to serious action. Make sure your characters are healed and your elemental matchups are on point—Cryo and Pyro support help clear Electro defenses faster.
The Final Encounter
The climax of the quest involves a larger skirmish against multiple enemies. The game scales this encounter slightly based on your level, but the challenge is moderate. The important part is that Fischl takes a lead role here. Her dialogue becomes more urgent, and you see her shift from role-player to serious adventurer.
Triggering her Elemental Skill and Burst during combat often yields new lines, so try to activate them if she’s in your party. It’s not required, but it does enhance immersion and adds to the storytelling.
Wrapping Up with Fischl
Once enemies are cleared and the disturbance neutralized, Fischl steps out of character briefly to reflect on what just happened. She thanks you for indulging her narrative style and helping with the mission. Her tone softens, giving insight into her personality outside the “Prinzessin” persona.
Oz concludes with a final summary, ensuring the Adventurers’ Guild has all the intel needed. You’re then awarded with Primogems, Mora, and some character enhancement materials—plus a nice chunk of XP if Fischl’s story quest was active in parallel.
Quest Rewards and What’s Next
Completing the quest nets you Adventure Rank EXP, Mora, Hero’s Wit, and Primogems. If this quest was tied to Fischl’s story event, you might also receive bonus friendship points or progression toward unlocking her hangout event. Check your quest log afterward to see any new leads or follow-ups.
After this quest, it's worth exploring more Mondstadt story quests or character-driven missions like Lisa’s or Kaeya’s. These quests continue to build the game's narrative while offering varied gameplay experiences.
Conclusion
The “What Do Adventurers Do Again?” quest in Genshin Impact delivers more than just rewards—it’s a glimpse into Fischl’s character and the culture of the Adventurers' Guild. Blending light combat, character-driven storytelling, and some well-placed humor, this quest is a great example of how Genshin Impact deepens its world through optional content. Whether you're new to the game or circling back for 100% completion, this side quest is both rewarding and entertaining.
By following Oz’s guidance and appreciating Fischl’s flair, players get to enjoy a fun narrative without facing overwhelming difficulty. Plus, with solid rewards and Fischl’s enhanced lore, this quest adds real value to your overall experience in Mondstadt.
FAQs About the Quest
Q: How do I unlock the “What Do Adventurers Do Again?” quest?
A: You need to be Adventure Rank 28 or higher and have unlocked Fischl’s story quest.
Q: Do I need Fischl in my team to play this quest?
A: No, but having her on your team enhances the quest with additional dialogue and reactions.
Q: What kind of enemies will I face?
A: Mostly Hilichurls, Slimes, and possibly a Ruin Guard depending on your progression.
Q: How long does the quest take?
A: Around 20–30 minutes, depending on how fast you explore and engage enemies.
Q: What are the rewards for completing the quest?
A: You’ll receive Adventure EXP, Mora, Hero’s Wit, and Primogems. Additional rewards may vary if tied to Fischl’s story.
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