Why Expedition Farming Works in Any Build
Expedition is one of the most consistent ways to make currency in Path of Exile 3.26. It doesn’t require high investment or a meta build to be profitable. The mechanic scales well with minimal effort and can be tailored based on your build’s power level. Whether you're running a league starter or a late-game powerhouse, Expedition delivers regular returns and remains easy to run across many map tiers.
What makes Expedition so strong this league is how stable the profit margins are. Even without complicated setups or high-end gear, players can generate good income just by focusing on the mechanic. If your build can handle a decent pack size and has moderate AoE, you're ready to start.
Setting Up the Passive Tree and Atlas
To make the most out of Expedition, your passive tree and Atlas passive choices need to focus on maximizing encounters and rewards. Take the Extreme Archaeology keystone on your skill tree. This allows you to skip the micromanagement and go for a single, large explosive setup in the center of the excavation. It saves time and optimizes loot in one move.
On the Atlas passive tree, prioritize Expedition nodes. Focus especially on increased chances for Tujen and Dannig to appear, as they are your best sources of consistent profit. While Rog and Gwennen can appear, they are less reliable for raw currency.
Why Extreme Archaeology Saves Time
Extreme Archaeology is a massive time-saver. Instead of placing multiple explosives and manually trying to maximize reward coverage, one explosion does the job. Just drop it at the center and let it clear out most of the monsters and rewards in one go. This is ideal if you're aiming to farm quickly across many maps.
If you’re using elemental damage—like cold, fire, or lightning—watch for modifiers that cause elemental immunity. Simply adjust the explosion slightly away from monsters that would be immune to your damage type.
Choosing the Right Scarabs
Scarabs are where you can scale Expedition profit without too much risk. For most builds, running two Monstrous Lineage Scarabs is both cheap and effective. They increase the number of magic monsters, which improves both quantity and quality of drops. These scarabs are affordable and boost pack size reliably.
Stronger builds can add one Expedition Scarab of Archaeology and one Expedition Scarab of Rune Finding. These increase the difficulty and reward of the encounter, but also make it significantly harder. Only run those if you can comfortably handle tougher packs.
What Maps to Use
The ideal setup is Tier 16 maps, since they provide access to Level 83 logbooks and have a chance to drop Tier 17 maps from bosses. However, if your build is still in progress or not yet strong enough, start with Tier 11 maps. Even without scarabs, Expedition remains profitable at lower tiers.
Stick to maps that are easy for your build to clear. Avoid maps with mods that reduce your damage type or increase monster resistances to elements you're using.
How to Run Expeditions Efficiently
If your build is still weak, always clear the map first. Then grab Niko’s Sulphite Buff, which grants 35% more damage when active. This can give a meaningful damage boost when facing Expedition monsters, especially with scarab modifiers enabled.
Only then should you activate the Expedition. This order ensures you have enough survivability and damage to finish the encounter quickly and safely.
Avoiding Bad Modifiers
One common mistake is rushing into Expeditions without checking the modifiers. Always look for immunities that could counter your damage type. For example, if your build deals mostly cold damage, don’t engage an Expedition where enemies have cold immunity. Adjust your detonation area or skip those entirely.
This simple check can prevent a lot of wasted effort and failed encounters.
Which NPCs to Prioritize in Expedition
In terms of NPCs, Tujen and Dannig are the most profitable. Tujen offers raw currency exchanges that can be flipped for chaos or divine orbs. Dannig provides map progression and can unlock additional logbooks. Rog and Gwennen aren’t bad, but they’re more geared toward crafting and gambling gear, not consistent currency.
Even if you don’t get the ideal NPC, always run the Expedition. All of them can drop logbooks, and the artifact loot is still worth the time investment.
Selling vs. Running Logbooks
You have two solid options once you’ve collected a few logbooks. You can sell them raw—most logbooks go for at least 20 Chaos Orbs or more, depending on the NPC involved. Rog logbooks tend to be less valuable, but Tujen and Dannig logbooks are in high demand.
If you enjoy Expedition, running the logbooks yourself can yield much higher profits. It takes more time but lets you directly interact with Tujen’s currency stash or Rog’s item crafting opportunities.
Tujen's Shop: What to Buy for Profit
When you run Tujen logbooks, aim to purchase currency that is either used frequently or easy to flip. Good options include:
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Divine Orbs
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Chaos Orbs
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Orb of Alchemy
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Orb of Alteration
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Chisels
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Fusing Orbs
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Jeweler’s Orbs
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Chromatics
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Bubblegum currency (useful, low-cost trades)
Stay away from niche items unless you’re confident you can flip them. Tujen is one of the fastest and most consistent ways to turn logbooks into direct profit with no crafting knowledge required.
Maximizing Your Currency Profit per Map
Even without selling logbooks, each Expedition encounter generates plenty of raw currency. You’ll accumulate stacks of alterations, fusings, chromatics, and bubblegum currency like alchemies and jewelers. These add up quickly, especially when combined with loot from normal map monsters.
Over time, you’ll find yourself converting stacks of these currencies into Chaos Orbs using vendors or trade sites. This organic flow of tradable currency is what makes Expedition farming so rewarding—even during dry logbook streaks, you’re still making steady progress toward Divine Orbs.
How to Flip Your Earnings Efficiently
The secret to squeezing maximum value from Expedition is learning how to flip efficiently. Visit vendors that exchange lesser-used currency for Chaos Orbs. Sell excess chromatics, fusing orbs, and alterations in bulk on trade websites or the official PoE trade board.
It’s also a good idea to keep a stash tab organized solely for bulkable currencies. This way, once you hit a threshold (e.g., 200 Chromatics or 100 Fusings), you can list them at a competitive price and sell quickly. Many mappers and crafters look for quick bulk buys, so you're rarely stuck with inventory.
Crafting with Rog: Optional, but Lucrative
Rog logbooks tend to be undervalued, but if you’re willing to learn basic item crafting, there’s decent profit potential here. Focus on common base types with strong implicit stats like rings, amulets, and gloves. Use Rog’s reroll and add/remove modifiers to create high-resist, life-based rares.
Crafting with Rog is all about speed and volume. You won’t hit a jackpot every time, but over many attempts, you'll create some solid gear to sell to other players for Chaos or Divine Orbs.
If you're unsure how to price the items, use trade sites to compare similar listings. Filter for resistances, item level, and sockets to estimate your item’s value accurately.
What to Avoid in Expedition Farming
Not all choices in Expedition farming are profitable. Avoid using high-cost scarabs unless you’re confident your build can handle the increased difficulty. Also, don’t waste time chasing rare NPCs like Gwennen unless you specifically enjoy the gambling aspect.
Another trap is over-investing in maps or gear before your strategy is stable. Start small, scale slowly. Once your build can comfortably clear Tier 16 maps with two scarabs, then you can begin ramping up.
How to Farm Even If Your Build is Weak
For players using starter builds or low-budget setups, Expedition is still viable. Simply drop down to Tier 10–11 maps, skip scarabs, and clear the entire map before activating the Expedition. Then use Niko’s buff to handle the encounter with boosted damage.
Always check mod rolls to avoid element immunity, and try to drag the detonation area slightly away from immune packs. These adjustments let even weak builds farm currency consistently with minimal frustration.
Tier 17 Maps and Boss Drops
A small bonus of running high-tier maps is the chance to drop Tier 17 maps. These are uncommon but possible from boss kills in Tier 16 content. If you’re aiming for long-term Atlas progression or high-value loot, Tier 17 maps are worth chasing.
You don’t need to change your farming strategy much to enable this. Just run your regular setup on Tier 16 maps, and you’ll eventually pick up one or two through boss drops.
How Much You Can Expect to Earn Per Hour
With consistent Expedition farming and basic flipping, you can expect to make between 4 to 7 Divine Orbs per day, depending on how many maps you clear. A more optimized build can push this number higher by running faster and including logbook flips.
If you play 2–3 hours a day and maintain good pacing, your first 20 Divine Orbs can be earned within a week. It’s not RNG-reliant and doesn’t depend on boss drops, which makes this strategy perfect for casual or mid-core players.
Scarabs: Cost vs. Value Overview
Here’s a breakdown of how scarabs affect profit:
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2x Monstrous Lineage: Low cost, +80% magic pack size, reliable for all builds
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+1 Archaeology +1 Rune Finding: High difficulty, increased reward potential
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No scarabs: Ideal for starter builds or testing
Start with two Monstrous Lineage scarabs and upgrade only when you’re confident your build can handle the added threat.
Useful Currency to Watch For
You’ll pick up a lot of random currency during Expeditions. Some of it will stack up fast and can be flipped easily. Focus on keeping:
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Orbs of Alchemy
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Orbs of Alteration
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Chaos Orbs
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Divine Orbs
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Chisels
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Fusings
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Chromatics
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Jeweler’s Orbs
All of these are either tradeable in bulk or useful for your next crafting session or build upgrade.
Why Expedition Is Great Long-Term
Expedition remains one of the best mechanics to farm long-term. It doesn't require crafting knowledge, it scales with map tier and player skill, and it delivers stable profit with minimal RNG spikes. You can rerun this strategy across different builds and leagues, and the returns will stay solid.
If you're tired of running boss fights or can't afford expensive setups, Expedition offers a smooth, low-stress alternative with great currency generation.
Conclusion: Consistent Currency Without High Risk
Expedition farming in Path of Exile 3.26 remains one of the most beginner-friendly and reliable methods for generating Divine Orbs. It doesn't demand expensive gear or perfect mechanics. All you need is a build that can clear maps efficiently and handle moderate packs of monsters.
Start simple: use Tier 11+ maps, focus on survivability, and scale up with scarabs as your build improves. By maintaining consistent Expedition encounters and selling both your raw loot and logbooks, you’ll generate a steady income stream that scales naturally with your gear and gameplay time.
Whether you're a new player or a returning veteran, Expedition offers an accessible path to significant profits. Stick to this method, refine your routine, and you’ll hit that 20 Divine Orb goal faster than expected.
Frequently Asked Questions
What is the best way to farm Divine Orbs in PoE 3.26?
Running Expedition content with Monstrous Lineage scarabs in Tier 16 maps is one of the most reliable and scalable ways to earn Divine Orbs.
Can I do Expedition farming with a weak build?
Yes. Use Tier 11 maps, skip scarabs, and activate Niko’s buff before engaging Expeditions. Avoid enemy immunities by adjusting the explosion area.
Which Expedition NPCs are most profitable?
Tujen and Dannig. Tujen provides easy currency flips, while Dannig helps with logbooks and map progression. Rog is decent for crafting, but optional.
Should I sell or run logbooks?
If you're short on time, sell them. If you enjoy running content, Tujen logbooks are the most profitable and require no crafting knowledge.
What are the best scarabs for Expedition farming?
Start with 2x Monstrous Lineage for 80% increased pack size. Upgrade to Archaeology and Rune Finding scarabs if your build is strong enough.
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