Introduction: Debunking the Myth of “Nothing to Do”
A common concern in the Dune Awakening community is that solo PvE players have no meaningful content in the endgame. This claim keeps surfacing, particularly in forums and social media groups. However, much of this worry comes from assumptions—not experience. The reality is very different.
Funcom’s survival MMO is designed around evolving content, and yes, it does prioritize multiplayer collaboration. But that doesn’t mean it ignores solo players. In fact, there’s a wide range of PvE tasks solo players can tackle—and many are hiding in plain sight.
Let’s clear up the confusion and walk through what solo PvE players can really expect from Dune Awakening's endgame.
What Is the Landsraad and Why It Matters
The Landsraad Board is central to Dune Awakening’s endgame loop. It’s a weekly rotation of up to 25 objectives, ranging from crafting to combat, control point tasks, and more. These tasks vary between:
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PvE Solo Objectives
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Group Challenges
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PvP Control Points
Every week, players have the opportunity to claim tasks from the board. While it’s true that you need to be in a guild to claim these tasks, solo players can create a one-person guild and still participate.
Examples of PvE Solo Tasks Available Right Now
Plenty of tasks rotate through the Landsraad that have zero connection to PvP or the Deep Desert. Here’s a sample list based on the current weekly pool:
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Deliver a Standard Kenjol – Basic crafting using Haga Basin materials.
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Gather and Deliver Sand Trout Leathers – Farmable in Tier 4 zones solo.
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Deliver Industrial Pumps – Common drop from enemy camps in Haga Basin.
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Craft Iodine Pills – A simple Haga Basin crafting assignment.
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Deliver Heavy Caliber Compressors – Easily obtained from enemy outposts.
Each of these is a legitimate solo activity, and there’s no dependency on group coordination or PvP combat. They’re available weekly, and the only limiting factor is whether you claim them before others do.
How to Claim Tasks as a Solo Player
Even if you don’t belong to a large guild, you can still form a one-person guild to be eligible to claim weekly tasks. Here's what you need:
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Create your own guild (there's no minimum member count).
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Monitor task rotation schedules.
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Log in early in the weekly cycle to claim the most desirable objectives.
If you miss early task claiming, you may be left with harder or PvP-centric options. That’s a fair critique—but not an indication of “no content.” It's a competitive system, and like any MMO, timing can be everything.
Addressing the “Guilds Take Everything First” Argument
Some players argue that major guilds snap up the easiest tasks first, leaving solo players with the harder scraps. This is partly true but also exaggerated. The Landsraad system works on a first-come, first-serve model. That means:
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If you want the most accessible tasks, log in early when tasks reset.
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Being late to the board is like showing up to a farmer's market at closing—don’t expect the best produce.
Funcom may address this in future patches, possibly increasing the number of claimable tasks or adding more solo-oriented objectives. But for now, the system is fully functional for solos who plan ahead.
Is the Reward System Fair for Solo Players?
Currently, Landsraad objectives give rewards based on completion—like Salari (currency), crafting items, and cosmetic gear. The bigger the task, the bigger the reward. This makes sense in a multiplayer environment where collaboration allows for more efficiency.
However, solo players have asked for:
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Lower kill or craft requirements
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Adjusted reward scales
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More accessible tier-based rewards
A balanced future might offer scaled-down solo objectives with correspondingly reduced rewards. For example:
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Tier 1: 2,000 Salari for solo completion
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Tier 3: Small crafting bundles
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Tier 5: Cosmetic items or utility gear
This kind of system would maintain balance without rewarding solo players disproportionately. It's a common ask and something Funcom is aware of.
Funcom’s Plans for Future PvE Solo Content
In AMAs and developer interviews, Funcom has confirmed that they intend to expand the range of solo content in Dune Awakening. Upcoming patches may include:
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New PvE-only tasks
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Lower-barrier entry tasks for new or solo players
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Story-based content updates
This evolution is typical for live-service MMOs. As the game matures, solo-friendly systems will likely become richer and more accommodating. But even at launch, solo content exists—it just requires effort to engage.
Debunking Misinformation: Key Points
Let’s recap the biggest myths—and the truth behind them.
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❌ "There’s nothing for solo PvE players to do."
✅ False. Many Landsraad tasks are solo-friendly and PvE-focused. -
❌ "You have to fight in the Deep Desert."
✅ False. Plenty of objectives require materials from areas like Haga Basin. -
❌ "Only guilds can claim tasks."
✅ False. Solo players can form solo guilds and claim tasks independently. -
❌ "Rewards are locked behind group content."
✅ Partially true. Group tasks offer higher-tier rewards, but many solo rewards are still accessible and worthwhile.
Tips for Thriving as a Solo PvE Player
If you're going it alone in Dune Awakening, here are strategies to maximize your endgame potential:
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Form a Solo Guild – It opens up Landsraad board access.
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Log In Early – Claim solo-friendly tasks before others do.
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Stockpile Common Materials – Keep crafting items like compressors, leathers, and pumps in storage.
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Prioritize Weekly Objectives – They offer the most structured PvE experience.
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Avoid the Deep Desert (if needed) – Many tasks don't require it at all.
Looking Ahead: Dune Awakening’s Solo Future
While Dune Awakening is fundamentally a multiplayer survival MMO, Funcom has made clear that solo players aren’t being ignored. Between current tasks and future updates, there’s every reason to believe that solo PvE experiences will only improve.
Conclusion: You’re Not Left Out—You’re Just Misled
If you're hearing from others that solo PvE players have “nothing to do” in the endgame, take it with a grain of spice. Much of that narrative is based on outdated assumptions or limited play experience.
With careful planning, early task claims, and a solo guild setup, you can enjoy a robust endgame experience without ever joining a massive clan or stepping foot in the Deep Desert.
FAQ: Solo PvE in Dune Awakening Endgame
Q1: Can solo PvE players participate in the Landsraad system?
A: Yes, solo players can form solo guilds to access and claim tasks from the Landsraad board.
Q2: Are there tasks that don’t require PvP or group content?
A: Absolutely. Many tasks involve solo-friendly objectives like crafting, gathering, and basic combat in non-PvP zones like Haga Basin.
Q3: What rewards can solo players earn?
A: Solo players can earn Salari, crafting materials, and lower-tier cosmetics. Higher-tier rewards are usually tied to harder or group tasks.
Q4: Do you need to go into the Deep Desert as a solo player?
A: No. Many tasks can be completed entirely outside the Deep Desert using more accessible areas like the Haga Basin.
Q5: Why do some players say there’s nothing to do for solo PvE?
A: Misinformation and assumptions. Many of these claims come from those who haven't explored all solo options or missed early task windows.
Q6: Will Funcom add more solo PvE content in future updates?
A: Yes. Funcom has stated plans to expand PvE content for both solo and group players, including easier solo objectives.
Q7: Is there a time limit to complete weekly tasks?
A: Yes, you have seven days from the start of the weekly cycle to complete any task you’ve claimed.
Q8: What’s the best way to secure solo tasks early?
A: Log in early during the weekly reset to grab solo-accessible tasks before guilds claim them.
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