Inferno Difficulty Expanded: Combat Rating Requirements
In the June 2025 update for Diablo Immortal, players can look forward to expanded Inferno difficulties. Inferno levels 7, 8, and 9 are being introduced, each requiring progressively higher Combat Ratings for entry.
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Inferno 7 requires 5,150 CR
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Inferno 8 requires 5,295 CR
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Inferno 9 jumps to 5,400 CR
With these higher levels, expect stronger enemies and better loot. These new challenges tie directly into the addition of Ancient Legendary Items, which come with fixed magical attributes and unique passive effects.
Ancient Legendary Items: New Effects Revealed
This update brings five new Ancient Legendary Items, each adding fresh options for gear customization. Some of the effects include:
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6% increased damage while moving
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8% primary attack chance to shatter on impact
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5% chance to release a chilling breath on hit
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Critical hit chance and critical damage increases
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Accuracy bonus of 9%, highly useful for PvP
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Cooldown resets when picking up health globes
The items aim to improve build diversity across both PvE and PvP, especially for those who want to fine-tune combat efficiency or crowd control.
No New Gem Slots: Rumors Debunked
Despite heavy speculation, Blizzard confirmed there are no new gem slots coming—at least not with this update. The rumor began from community discussions and leaks in China but has since been dismissed. This clears up confusion and lets players plan their builds without holding out for additional slots.
New Legendary Gems: Blood Flow and More
The update introduces a powerful new five-star gem called Blood Flow. This gem increases critical hit chance by up to 16%, depending on how many enemies are bleeding. It’s a huge addition, especially for PvE.
Other new gems include:
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Two-Star Gems: The previous 60% block chance for enemies in front is now reduced to 48%. Loss of control effect reduction also drops to 9%.
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One-Star Gems: Buff duration now lasts for 3 seconds instead of 2, while skill damage remains at 24%. This makes it easier to maintain stacks during combat.
The update also tweaks gem drop chances, so expect some rebalancing in gem farming strategy.
CRIT Cap Increased for PvE
A major mechanical change comes with the critical hit damage cap increase—from 100% to 120%. This only applies to PvE activities. PvP critical caps remain the same. This change aligns with the new gem effects, especially from the five-star gems, and allows for more build optimization in endgame content.
Necromancer Nerfed: Wrath Form Changes
The Necromancer class takes a hit in this patch. The Wrath Form skill now only deals damage and causes fear on activation and when it ends, not during the entire skill duration. This means you need to time your usage carefully if you’re relying on it for crowd control or burst effects in PvP or PvE.
This nerf significantly impacts PvP metas where Wrath Form was previously dominant for sustained control and pressure.
New Familiar Passive Skills
New familiar passives are being introduced, mostly in preparation for the upcoming Druid class. These passives work off conditions like life steal and health thresholds:
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Gain bonus damage if your life steal is above a certain threshold
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Get a defense buff when your HP drops below a specific level
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Receive healing or a shield based on how many enemies are nearby
These effects are designed to scale with more familiars active, hinting at synergies with future class mechanics.
Stormpoint Update: New Waypoint Added
Stormpoint is getting a new waypoint, placed between existing landmarks like Sudden Rampage and Stormpoint Battlements. While not a major change, this small addition helps with navigation and farming efficiency.
Vanguard Season 4 Begins June 19
Vanguard Season 4 kicks off on June 19, aligning with the patch release. This brings new objectives and rewards, and may include additional leaderboards or cosmetics. No major changes to the Vanguard system were mentioned, but seasonal refreshes usually improve community engagement.
Vault Raiding Changes: Activity Point Adjustments
The Vault system now works a bit differently. Entering a vault no longer grants activity points. Instead:
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Opening a chest earns 50 activity points
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Clearing the entire vault and opening all chests earns 150 activity points
These adjustments make it more rewarding to fully explore vaults rather than just speed-running the entrance.
Build Recommendation System Overhaul
A long-requested improvement is coming to the Build Recommendation system. A new interface now shows top PvP and PvE builds pulled from leaderboards. You can explore builds, view gear sets, and save them directly to your armory.
Though still early in implementation, future updates may add win rate and performance metrics, helping players identify effective builds with data-driven insights.
Hero’s Journey Reset and Challenge Rift Season 13
Both Hero’s Journey and Challenge Rift Season 13 are resetting on June 19. For the rift:
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Season 13 runs through August 25
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New floors up to level 550 added
Expect new rewards, tougher bosses, and a higher power ceiling for competitive players chasing leaderboard placements.
Battleground Updates: Matchmaking and Convoy Tweaks
Matchmaking is being fine-tuned again in this patch. The goal is to better balance matches based on player power levels. This should result in fairer, less one-sided matches.
Minor changes to Convoy events in Battlegrounds are also included, but nothing drastically shifts gameplay. More details may come in a future patch blog.
PC Key Shortcuts and Portal Changes
The update introduces a few new key shortcuts for PC players. Most are minor, but spacebar to skip cutscenes will definitely be appreciated.
The most welcome change? Improved portal usage. Summoning portals will now be less prone to interruption from nearby enemies. This solves a long-standing annoyance where random hits could cancel teleporting, especially after finishing bounties or world events.
No News on Market Merge
As of this patch, there’s still no update on a potential market merge. Blizzard hasn’t commented on it further, though it could arrive silently in a future maintenance window. Players hoping for broader trading or market unification will need to wait a bit longer.
Conclusion: A Packed Update Despite No New Class Yet
Even though we’re not getting a new class in this patch, the June 2025 Diablo Immortal update brings a lot to the table—new Inferno tiers, powerful ancient gear, class balancing, and critical quality-of-life improvements. With more planned changes and hints at a new class later this summer, this patch keeps the game fresh while laying groundwork for even bigger content.
FAQ:
Q: Are there new gem slots in the June 2025 Diablo Immortal update?
A: No, Blizzard confirmed that there are no new gem slots planned for now.
Q: What is the new CRIT cap for Diablo Immortal?
A: The critical hit damage cap was increased from 100% to 120% for PvE content only.
Q: What changed for Necromancer in this patch?
A: Wrath Form now only deals damage and fear at activation and end, not throughout its duration.
Q: When does Vanguard Season 4 start?
A: Vanguard Season 4 begins on June 19, 2025.
Q: Are there new legendary gems in this update?
A: Yes, including the new five-star gem Blood Flow and changes to one- and two-star gems.
Q: What are the Combat Rating requirements for new Inferno levels?
A: Inferno 7 needs 5,150 CR, Inferno 8 needs 5,295 CR, and Inferno 9 needs 5,400 CR.
Q: Is there a new class in this patch?
A: No new class has been introduced yet, but hints suggest it's coming later.
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