Chrono Odyssey Beta Classes Explained: Which Class and Weapon Combo Is Right for You?

 


Jumping Into Chrono Odyssey? Here's What You Need to Know First

The Chrono Odyssey closed beta is live, and with it comes your first real chance to explore the game’s class system. If you're diving in for the first time, the big question is simple: which class should you pick? Each available class in this test—the Swordsman, Berserker, and Ranger—brings a totally unique approach to combat, weapons, and overall feel.

Even though only three of the six launch classes are available right now, there's still a lot to dig into. Between active skill trees, weapon swapping, and unique resource mechanics, Chrono Odyssey already feels pretty deep. And since this beta focuses mostly on early-level content, it's the perfect time to experiment with builds and decide what suits your style.

In this guide, we'll break down how each beta class plays, which weapon combos felt the most fun and effective in our extended playtests, and give you tips on how to start strong—even with the limited gear and content currently available.

Understanding the Class and Weapon System in Chrono Odyssey

In Chrono Odyssey, each class can equip two weapons at a time and swap between them mid-combat. This flexibility is important because the game’s combat is fast-paced and reactive. Each class currently has access to three unique weapon types, and each weapon comes with its own skill tree.

As you use a weapon, you’ll gain weapon mastery XP, which is completely separate from your character level. This mastery unlocks skill points for that specific weapon, allowing you to unlock both active and passive abilities. Skills on the left and right sides of the weapon tree typically form distinct playstyles, while the middle lane is reserved for passive boosts.

In the beta, you’ll want to focus on unlocking low-cooldown abilities early. These are great for spammy combos and managing your class resource, which each class builds and spends differently.



Swordsman: Balanced and Beginner-Friendly

If you’re just starting out, Swordsman is the easiest class to understand and perform well with. It offers a solid mix of offense, defense, and crowd control. The three weapons available are Sword & Shield, Dual Blades, and Greatsword.

  • Sword & Shield gives you tank tools like blocking and threat generation.

  • Dual Blades focus on consistent, rapid DPS with decent skill flexibility.

  • Greatsword trades speed for power, offering heavy damage and AoE control.

This class is great for players who want to mix sustained damage with some survivability. You can build it tanky or aggressive depending on your chosen weapon combo.


Swordsman Weapon Combos That Work

The most recommended playstyle from our testing focused on Dual Blades as the main DPS and Greatsword for support and utility. Dual Blades shine with fast attacks and short cooldowns, while Greatsword offers better AoE and rage generation.

Sword & Shield is ideal if you want to tank or draw aggro in group play, but it’s not a must for solo players. If you're looking for a smoother solo experience, Dual Blades + Greatsword is your go-to combo.


Berserker: High Risk, High Reward

The Berserker class feels a bit more advanced. It’s flashy, aggressive, and comes with a health-draining mechanic that demands careful play. Its weapons are Twin Axes, Chain Blades, and Battle Axe.

  • Twin Axes reward low-health playstyles and high damage output.

  • Chain Blades offer range, crowd control, and health-costing abilities.

  • Battle Axe mixes tank-style gameplay with huge AoE and Whirlwind synergy.

If you enjoy glass cannon builds or want to mix survivability with powerful damage options, Berserker gives you room to experiment.



How to Build Berserker for the Beta

In beta testing, the Battle Axe was hands down the best weapon for sustained play. It offers shield generation, bleed effects, and a strong Whirlwind build that clears groups of enemies fast.

While Twin Axes and Chain Blades are cool conceptually, the reliance on self-harm skills made them tough to use without consistent healing. As a result, our top suggestion is to run Battle Axe as your core, and use Chain Blades situationally for crowd control or ranged coverage.


Ranger: Aim, Shoot, Dodge, Repeat

The Ranger is the most ranged-focused class in the beta, offering excellent damage-over-time, status effects, and mobility. It has three weapons: Bow, Rapier, and Dual Hand Crossbows.

  • Bow allows arrow type switching with burning, freezing, poison, or explosive effects.

  • Rapier is the lone melee option and provides high evasion and crit scaling.

  • Hand Crossbows are fast, agile, and extremely reliable for consistent damage.

This class is ideal if you like kiting enemies, precise shooting, and ranged survival.


Recommended Weapon Combo for Ranger Players

Our favorite beta combo for Ranger was Dual Crossbows + Bow. The crossbows dish out fast, headshot-heavy damage, while the bow helps with AoE and crowd control using explosive or chill arrows.

The Rapier can be fun if you want a melee option that doesn’t consume your class resource, but most players found the ranged weapons more impactful overall. If you’re solid at aiming, Ranger might be your best class pick.


Weapon Mastery: How to Spend Skill Points

Every weapon in the game has a skill tree that you can expand using Weapon Mastery Points. The layout usually features:

  • Left Side: One combat theme (e.g., AoE or bleed synergy)

  • Right Side: Another theme (e.g., single-target or sustain)

  • Center: Passive bonuses (e.g., cooldown reduction or damage boosts)

Choosing a side and sticking to it gives better synergy, especially when you're still unlocking points. For example, if you're building a Whirlwind-focused Berserker, stick to that skill path rather than mixing in off-theme abilities.


Class Resources: What They Are and How to Use Them

Each class has its own resource system. For example:

  • Swordsmen generate Rage by blocking or attacking.

  • Berserkers also use Rage, but some skills cost health instead.

  • Rangers spend resource on ranged attacks but can regenerate it with passives or melee weapon swaps.

Understanding how to build and spend your class resource is key to staying effective. Early on, lean into low-cost skills and pick one or two major cooldown abilities that you build toward.


What About the Other Three Classes?

In the full release, Chrono Odyssey will add three more classes:

  • Sorcerer: Will focus on elemental magic, buffs, and healing via Staff, Orb, and Grimoire.

  • Assassin: Will bring fast, stealthy gameplay using Saber, Wrist Blades, and Musket.

  • Paladin: A hybrid support class using Halberd (DPS), Lance & Shield (Tank), and Mace & Shield (Healing).

These weren’t available in the closed beta, but early previews suggest more options for support and long-range builds.


Early Game Strategy Tips for All Classes

No matter your class, keep these early-game tips in mind:

  • Master at least one weapon tree before diversifying. It gives you consistent strength.

  • Don’t ignore passives—they often give big survivability boosts.

  • Weapon swap actively to keep your cooldowns rolling.

  • Focus on low cooldown skills first; save high-end unlocks for later.

Testing different weapon combos is part of the fun during this phase. You’re not locked into any one playstyle yet.


Final Thoughts: Try Everything, But Stick With What Feels Right

The Chrono Odyssey closed beta is all about experimentation. You’ve got access to three distinct classes and a total of nine weapons to mix and match. Even within the same class, swapping a single weapon can totally change how your character plays.

If you're looking for a class that's straightforward and forgiving, the Swordsman is a great starting point. Want fast-paced combat with some flashy builds? Berserker has you covered—especially with its Whirlwind-focused Battle Axe. For precision lovers or fans of mobile ranged combat, Ranger feels excellent once you’re used to aiming for headshots.

There’s no right or wrong pick here—just different ways to enjoy the world and combat systems Chrono Odyssey offers. Take your time, mix up weapons, and see what feels best.

Conclusion

The Chrono Odyssey beta offers a strong first look at its class and combat systems. Whether you're into fast-paced ranged play, tanky survivability, or just spinning through mobs with a big axe, there's something here for every type of player. Use this early access to test out different class and weapon combos, and don’t be afraid to switch things up. You’ll learn fast which setups feel right for your playstyle—and which ones don’t. With more classes on the way at full launch, this beta is just the beginning.


FAQs

What classes are in the Chrono Odyssey beta?
Swordsman, Berserker, and Ranger are currently available.

Which class is best for beginners?
Swordsman is the most beginner-friendly due to its balanced gameplay and simple mechanics.

Can I switch weapons during combat?
Yes, you can equip two weapons and swap between them mid-fight.

Which Ranger weapon is most effective?
Dual Hand Crossbows are fast, accurate, and great for consistent damage.

Will there be more classes in the full game?
Yes. Sorcerer, Assassin, and Paladin will be added at launch.


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