Unleashing Chaos with a Telekinetic Build
If you’ve ever imagined playing as the Scarlet Witch in Baldur’s Gate 3, this modded build turns that fantasy into reality. Thanks to the combination of the Red Witch class mod by Sadika Shihar and the Telekinetic Spells mod by Dawnstar, you can create a spellcaster that dominates the battlefield with force-based spells, manipulation abilities, and high utility.
Even if you're not using the Red Witch class, a Wizard base works just as well with the telekinetic spells. This guide walks you through every detail—stats, spells, abilities, and gear—so you can build a powerful and immersive Scarlet Witch character in your modded BG3 run.
Choosing Your Class: Red Witch vs Wizard
The Red Witch class mod is made specifically for a character like Scarlet Witch. It unlocks Dark Favor mechanics, access to unique spells, and dark-themed utility that fits her chaotic energy. However, if you're not into installing extra class mods, you can use the Wizard class and still access the telekinetic spells mod just fine.
The main difference? The Red Witch class gives you unique features like Witch’s Flade, Dark Rituals, and scaling versions of Chaos Volley, while Wizard offers more traditional spellcasting options.
Starting Cantrips and Basic Telekinetic Tools
Right out of the gate, you’ll want to pick the right cantrips. The Telekinetic Shell protects you from melee attacks and pushes enemies back with force damage. Telekinetic Hurl is your go-to for tossing objects at enemies—classic Scarlet Witch move. And Force Manipulation lets you push or pull enemies up to 6 meters.
Other useful options include:
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Chill Touch for necrotic damage
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Booming Blade for a melee-caster combo
These establish your early crowd control and add flavor to your telekinetic theme.
Best Early Game Spells
As soon as you're able, pick up Stone Snap—a level one spell that deals force and bludgeoning damage while slowing enemies. Rock Barrage comes next, dealing area damage and inflicting Dazed, which helps with spell saves.
These spells offer strong single-target and AoE control, which helps you maintain control over battlefield movement and setup combos with teammates.
Recommended Ability Scores
To make this build work efficiently, focus on Intelligence, Dexterity, and Constitution:
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Intelligence: 16
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Dexterity: 16
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Constitution: 14
You can flip Dex and Con if you prefer tankiness over initiative. Intelligence is non-negotiable—your main damage output scales with it.
Leveling Up: Spells and Class Features
At Level 2, Red Witch users unlock Chaos Volley and Dark Ritual, which replaces traditional spell slots for some spellcasting. Wizard users should grab Magic Missile and Thunderwave or Create Water for synergy with elemental builds.
At Level 3, you’ll gain Armor of Agatha, offering both protection and passive retaliation damage. Plus, you can now prepare Seismic Eruption and Battering Ram for AoE control and heavy impact effects.
Mid-Game Scaling and Strategy
By Level 5, the fun really starts. Witch’s Flade gives you limited flight using a Dark Favor, and Phobic Eruption knocks back enemies with a force burst. This stage defines your battlefield control capabilities.
You also gain:
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Implosion Spear: Massive force damage that leaves targets prone.
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Scattershot: AoE pierce + force combo that applies bleeding.
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Hex Bolt 2: Improves your ranged damage options with bonus action utility.
This is your mid-game power spike. Positioning and spell order become crucial from here on out.
Strategic Spell Loadout and Buff Rotation
From Level 6 onward, keep a balanced loadout with at least:
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Debris Storm: Force + bludgeoning storm that reduces enemy movement.
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Force Field: Team-wide protection against physical and force damage.
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Willful Step: Dash through enemies while dealing damage.
You can optionally add Hold Person, Silence, or Mirror Image for crowd control or survivability. Rotate buffs before combat and hold Dark Favors for major fights.
Gear to Prioritize
For gear, aim for anything that boosts Spell Save DC, AC, or force damage synergy. Some great early and mid-game items:
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Hood of the Weave: Increases spell effectiveness
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Cloak of Protection: Extra AC and saves
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Gloves of Dexterity or Wondrous Gloves: Buff AC and initiative
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Evasive Shoes or Disintegrating Night Walkers: Movement and spell mobility
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Staff of Spell Power or Marcher’s Staff: Arcane battery for frequent casting
Since force-damage-specific gear is limited, prioritize survivability and initiative boosting gear.
High-Level Spells and Late Game Power
At Level 9 and 10, your spellbook starts looking really dangerous. You’ll gain access to:
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Reality Implosion: Pull enemies toward a rift—great for grouping.
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Telekinetic Tethers: Team-wide AC and saves buff.
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Cocoon: Suspend allies midair to heal and protect them.
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Destructive Wrath and Hold Monster: Devastating crowd control tools.
The key here is combining high-damage AoE with team support and battlefield lockdown.
Signature Moves to Master
Two standout abilities give this build its true Scarlet Witch feel:
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Focus Beam: Channel a powerful beam that melts enemies over time. You’re locked in place, so time it well.
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Telekinetic Maelstrom: Massive AoE that pulls enemies into a storm of force damage each round. Use it with crowd control to trap enemies inside.
These have high VFX impact and are ideal for boss encounters or large enemy groups.
Combat Tips and Spell Combos
You can chain abilities for optimal impact:
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Use Implosion Spear to group enemies.
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Follow with Telekinetic Maelstrom.
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Apply Hex Bolts as bonus actions in between major casts.
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Use Battering Ram to knock away any stragglers.
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Apply Blade Ward if you expect retaliation.
Don’t waste time concentrating on low-value spells when you can set up massive combo turns using positioning.
Final Feat, Mod Synergy, and Closing Thoughts
At Level 12, grab the Alert feat for +5 initiative. Going first often determines the outcome of battle with this setup. You’ll also want to keep the Red Witch and Telekinetic Spells mods updated and compatible. Consider pairing this build with mods like:
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Water Spells Mod
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Expanded Warlock or Sorcerer Mods for more chaos-themed synergy
Whether you’re going full Red Witch or a spell-heavy Wizard, this build is a blast for anyone looking to roleplay a magical force of destruction.
Wrapping Up the Scarlet Witch Build in BG3
This Scarlet Witch-inspired build in Baldur’s Gate 3 offers a rich, explosive, and versatile playstyle that stands out from traditional casters. With the Red Witch class mod and Telekinetic Spells mod, you’ll be tossing enemies, shielding your team, and disintegrating foes in true chaotic fashion. Even if you choose to go the Wizard route, the telekinetic arsenal alone is more than enough to create a uniquely powerful mage.
Perfect for players who enjoy aggressive spellcasting with strong battlefield control and stylish VFX, this build is not just about power—it’s about presence. Load up your mods, prep your spells, and command the battlefield like never before.
Frequently Asked Questions (FAQ)
What class do I need to use the Scarlet Witch build in BG3?
You can use either the Red Witch mod class or the base Wizard class. Both work with the Telekinetic Spells mod.
Do I need both mods to make this build work?
No, but having both improves synergy and unlocks more unique abilities. You can still play a great build with just one.
Is the Red Witch class balanced?
It’s well-crafted for modded playthroughs. It adds unique mechanics without being too overpowered when played thoughtfully.
Which spells are essential?
Telekinetic Maelstrom, Implosion Spear, Scattershot, and Hex Bolt are must-haves for this build's core strategy.
Can I play this build solo or is it better in a party?
It works in both, but the build shines in a party where you can focus on AoE control while others handle support or frontlines.
What is the best feat for this build?
Alert is a top pick. Going first in combat lets you control enemy movement and setup spell combos early.
Does the build work without specific gear?
Yes. Gear helps but isn’t required. Prioritize items that boost Spell Save DC, AC, or Intelligence.
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