Oblivion Spell Drinker Guide: When to Start the Mages Guild Quests


 

Getting Started With the Mages Guild in Oblivion Remastered

If you're diving into the Oblivion Remaster and playing as a mage, one of the most powerful paths you can follow is through the Mages Guild questline. This guide will walk you through when and how to start those quests for maximum effectiveness—especially if you're aiming to unlock the Spell Drinker Amulet, which can transform your gameplay with powerful magicka absorption.

We’ll stop just after acquiring the amulet so you can enjoy the rest of the questline at your pace, and we’ll include helpful tips, tricks, and what to look out for as you go. If you're into powerful mage builds, unlimited magicka tricks, and beating necromancers with style, this one’s for you.


Why Wait Until Level 30 for the Mages Guild Quests?

Most guides recommend jumping into the Mages Guild early, but here's the deal: waiting until level 30 gives you access to the strongest version of the Spell Drinker Amulet. Lower levels will lock you into weaker rewards.

Key Benefits of Waiting:

  • Stronger quest rewards like Spell Drinker

  • Easier access to high-tier spells and staves

  • More attribute points to customize your build

  • Higher-level enemies mean more XP and loot




Quick Pre-Quest Checklist

Before heading into the guild storyline, you should:

  • Be level 30+ for best rewards

  • Complete all Daedric quests (except one locked behind the main story)

  • Collect powerful gear like Goldbrand and the Sorcerer’s Ring

  • Save the quest item “Fingers of the Mountain” to trigger a special lightning spell later

Optional but helpful:

  • Have decent spell absorption set up (aim for 50-75%)

  • Farm gold and inventory space—you’ll need both

  • Stock up on sorcery potions for emergencies


Step 1: Join the Mages Guild and Begin the Staff Quest

Once you're ready, start by heading to Raminus Polus at the Arcane University. He’ll initiate you into the main guild quests. The first major task? Create your custom mage staff.

You'll be sent to Wellspring Cave. It’s full of necromancers, so come prepared.

Tips for Wellspring Cave:

  • Loot the key from the first enemy body—you’ll need it

  • Use summons or invisibility to handle crowd control

  • Cast shock or paralysis spells to thin the enemies fast

  • If you’ve got the Goldbrand sword, use it—it melts enemies here

Once the necros are cleared, you’ll retrieve an Unfinished Staff. Head back to the university to complete the enchantment.




Step 2: Customizing Your Mage Staff

At this point, you’ll speak with Delmar, who lets you pick what your staff will do. You can choose effects like:

  • Paralysis (great for crowd control)

  • Charm (for pacifying enemies)

  • Soul Trap (for farming souls)

  • Shock or other elemental damage (but won’t grant destruction XP)

You’ll wait about a day for the staff to be completed, which is a good chance to do some light adventuring or finish side quests.


Step 3: Skin Grad Mission – Spell Drinker Amulet Incoming

With your staff in hand, Raminus sends you to Skingrad. You’ll meet with Count Hassildor, a vampire noble with a mysterious interest in the necromancer threat.

Prepare for a trap mission that’s one of the more fun setups in the Mages Guild line. If you play your cards right, you can sneak through it completely unseen. Or just power through it.

Pro Tips:

  • Stock up on invisibility or chameleon spells

  • Be ready to fight a mob of necromancers

  • Let the Count help you—he’s surprisingly useful

  • Don’t forget to loot for gold and keys before you leave


Step 4: Return for Your Reward – The Spell Drinker Amulet

Once you're back at the Arcane University, you’ll get promoted and receive your prize: the Spell Drinker Amulet.

What it does:

  • Grants 51% spell absorption, stacking with your existing gear

  • Combines perfectly with items like the Sorcerer’s Ring

  • Enables busted mana regeneration tricks (keep reading)

At this point, you should have around 100% spell absorption total. That means enemy magic now heals or buffs you instead of damaging you. You’re practically untouchable.




Step 5: Unlimited Magicka – The Telekinesis Glitch

Here’s where things get wild. There’s a known glitch in Oblivion where if Telekinesis is the most expensive effect in a custom spell, and you have 100% spell absorption, you regain magicka instead of losing it.

How to Exploit It:

  1. Create a custom spell where Telekinesis is the most expensive component.

  2. Keep total magicka cost below 1/4 of your mana pool for stability.

  3. Cast it—your mana regenerates instead of depleting.

Example:
With 175 magicka, aim for a spell that costs no more than ~120 total, with at least 21 spent on Telekinesis.

Result? Unlimited casting potential, especially useful for high-cost buff or damage-over-time spells.


Best Spells to Combine With Telekinesis Trick

  • Fortify Health / Magicka

  • Invisibility

  • Shield or Reflect Damage

  • Drain Speed + Paralysis (perma-disable enemies)

  • Mass AoE buffs for allies

This trick turns you into a literal god. You’ll dominate battles, survive boss fights without healing, and never worry about running out of mana again.




What Comes Next in the Guild Questline

While this guide stops after acquiring the Spell Drinker Amulet, you’re now free to:

  • Continue the Mages Guild questline to its conclusion

  • Tackle the main story quests

  • Farm Sigil Stones for custom enchanted armor

  • Optimize your mage build for late game

  • Explore other powerful glitches and exploits


Wrap-Up Tips for Oblivion Mage Builds

Here’s a final checklist to optimize your mage playthrough:

✅ Use Spell Absorption gear (Ring + Amulet combo)
✅ Wait till Level 30+ to start Mages Guild
✅ Use the Telekinesis glitch for infinite magicka
✅ Pick Paralysis or utility staff over damage
✅ Max out Willpower and Intelligence early
✅ Keep a few Destruction spells for AoE damage
✅ Finish Daedric quests for best weapons


Next Steps: Play the Story or Power Farm

From here, you're ready to either continue the story or break the game open even further with advanced spellcrafting, armor enchantments, and power farming methods. Your spellcaster build is practically unstoppable from this point on.

Enjoy the rest of your Oblivion Remaster Walkthrough—and remember: with Spell Absorption and infinite magicka, you’ve officially entered god-tier territory.

FAQ (Text Format)

Q1: When should I start the Mages Guild quests in Oblivion?
A: It’s recommended to start the main Mages Guild questline at level 30 or higher to receive the most powerful version of the Spell Drinker Amulet.

Q2: What is the Spell Drinker Amulet in Oblivion?
A: The Spell Drinker Amulet is a reward from the Mages Guild questline that gives you 51% spell absorption, allowing you to absorb enemy magic instead of taking damage.

Q3: How do I get unlimited magicka in Oblivion?
A: By crafting a custom spell where Telekinesis is the highest magicka cost and wearing 100% spell absorption gear, you can trigger a glitch that regenerates your magicka every time you cast.

Q4: What’s the best staff enchantment in the Mages Guild questline?
A: Paralysis or utility-based enchantments like Charm or Soul Trap are usually more effective than direct damage, especially since damage staves do not give Destruction XP.

Q5: Is the Oblivion Remaster different in the Mages Guild questline?
A: The questline remains largely the same, but better visuals and performance enhancements make playing a mage more enjoyable, especially when using advanced build tactics.


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