Clair Obscur Expedition 33: Nevron Quests Locations and Rewards

 


Introduction

If you’re diving deep into Clair Obscur Expedition 33 and aiming to 100% the game, tackling all the Nevron quests is a must. These side quests aren’t just filler—they’re your ticket to unlocking the Aiding the Enemy trophy, along with tons of sweet in-game rewards like pictos and heaps of Luminina points. Whether you're chasing achievements or simply want to max out your character’s potential, knowing where to find each Nevron and how to complete their tasks makes all the difference.

In this detailed guide, we’ll break down every Nevron quest by location, show you what to expect, and clue you in on the rewards you’ll score. We’ll also drop handy tips along the way to help you navigate challenges more smoothly. Ready to help out these quirky Nevrons and power up your expedition? Let’s jump in.

Spring Meadows: Lighting Up the Jar Quest

The first Nevron quest you’ll run into is in the Spring Meadows, which is part of the main storyline. You'll find it at the Abandoned Expeditioner Camp. Even if you skip it the first time, no worries—you can circle back later.

Here’s what to do:

  • Talk to the Jar Nevron: They’ll mention needing something to light their lamp.

  • Find the Resin: Head to the next area. You’ll spot two paths—take the one below the bridge through the blue-forested section. Look in the corner for the resin.

  • Light the Lamp: Return to the jar with the resin. Use the left trigger for free aim, target the lamp, and shoot to light it.

Quick Tip: You’ll have the chance to attack the Nevron after helping them, but it’s smarter to let them live. Keeping them alive nets you better rewards over time.

Reward: You’ll get an early-game picto and some Luminina points, perfect for boosting your progress.




Flying Waters: Retrieving the Intact Mine

Next up is the Flying Waters quest. The closest rest point here is No’s Hut, so fast travel there to get started.

Steps:

  • Find the Mine Guy Nevron: Look for the Nevron painted in white—it’s a sign they’re quest-related.

  • Accept the Quest: Chat with them, and they’ll ask you to fetch an Intact Mine.

  • Grab the Mine: Cross a small platforming section. Jump across pillars until you spot a purple pickup—that’s your intact mine.

  • Return: Bring the item back to the Nevron to complete the quest.

Reward: A weapon for Luna that deals thunder/lightning damage. It’s especially handy in early battles.

Pro Tip: Like before, don’t attack the Nevron afterward if you want the best outcome.



The Continent: Helping the Small Virgin Nevron

This quest is found in The Continent, specifically in an optional area called The Small Virgin. You can start this one early but completing it takes a bit of patience.

What to do:

  • Meet the Nevron: Look for the small white Nevron who dreams of growing taller.

  • Collect Bersian Skins: They’ll ask you to bring them Bersian skins, which you’ll get by defeating Bersians scattered throughout the game. A good spot to farm them is Stonewave Cliffs.

  • Repeat the Process: Each time you give a skin, leave and come back to see their growth. You’ll likely need to do this a couple of times.

Reward: Once fully grown, the Nevron will reward you with a valuable item—often a picto that boosts your stats or abilities.

Tip: Be around level 25 or higher to handle Bersians comfortably.




Stonewave Cliffs: Collecting Glimmering Rock Crystals

The next quest takes place at Stonewave Cliffs. Head to the Tide Caverns expedition flag to get started.

How it works:

  • Meet Hexa: This Nevron is chilling just outside the cave and will request three Glimmering Rock Crystals.

  • Crystal Locations:

    • First Crystal: Enter the cave and spot it almost right away. Use your right bumper attack to smash the surrounding rocks and collect it.

    • Second Crystal: Go up the spiral ramp in the middle of the cave. Watch out for ambushes.

    • Third Crystal: Descend further down the cave, battle the rock enemy Rocher, and loot the last crystal.

  • Return to Hexa: Hand over all three crystals to finish the quest.

Reward: A high-quality picto, plus more Luminina points to boost your reserves.

Bonus Tip: Staying non-violent after completing the quest keeps those bonus rewards flowing later.



Stone Quarry: Trouidor’s Parry Challenge

Next, head over to the Stone Quarry, accessible from the open world map. This quest is a bit different because it involves a mini-game.

Here’s what to expect:

  • Meet Trouidor: They’ll challenge you to a parry mini-game.

  • How to Play:

    • Parry the Red Balls: Time your blocks just right.

    • Avoid the Green Balls: Let them hit you without parrying.

  • Difficulty Tip: You can lower the game’s difficulty to make the timing windows a bit easier if needed.

Reward: Successfully completing this mini-game scores you a picto that restores health when you pull off perfect parries—a game-changer for tricky fights.

Advice: Try for as close to 100% accuracy as possible to finish the challenge in one go.


Esoteric Ruins: Building the Portier’s Body

This quest happens in the Esoteric Ruins, near the entrance to Old Lumiere. It’s a simple fetch quest with a puzzle twist.

Steps:

  • Talk to the Portier: This blue orb of light wants to build a body and needs Wood Boards.

  • Find the Wood Boards:

    • Climb the nearby rock wall.

    • Solve a maze puzzle by shooting orbs that open doors. The goal is to line up all doors and shoot from the starting point.

  • Collect the Goods: Pass through the opened doors and grab the purple pickups, including the wood boards.

  • Return: Bring the boards back to the Portier to wrap things up.

Reward: A protective healing picto that boosts your durability in battle.

Pro Tip: Don’t stress the puzzle solution too much. Fiddle around until the doors line up, or take your time experimenting with different angles.




The Red Woods: Donating Chroma to the Fountain

In The Red Woods, you’ll find a unique quest that’s all about giving rather than fighting.

Here’s the process:

  • Locate the Fountain: It’s tucked away in a high-level part of the Red Woods.

  • Donate Chroma:

    • First donation: 5,000 chroma

    • Second: 10,000 chroma

    • Third: 25,000 chroma

    • Final: 50,000 chroma

You’ll need to drop a total of 90,000 chroma. Sounds steep, but by the late game, it’s not too bad.

Reward: Once you hit that donation goal, the fountain rewards you with a powerful picto that buffs your character’s abilities.

Tip: This is best tackled after you've built up a solid chroma stash from progressing through the main story and farming high-level areas.


Frozen Hearts: Parry Duel with Donsoo’s Teacher

Next up is a quest in Frozen Hearts, near Monoko Station. It’s a bit of a hike to get there, so be prepared.

Here’s what to do:

  • Meet Donsoo’s Teacher: You’ll challenge them to a parry-based mini-game, similar to Trouidor’s challenge.

  • How to Win: Nail perfect parries by timing your defense moves precisely. Listening to the sound cues can make timing much easier.

Reward: An exclusive outfit for Luna, which is mostly cosmetic but a nice bonus if you’re into customizing your characters.

Advice: This challenge requires sharp reflexes, but you don't have to be flawless—just aim to do very well.



Floating Cemetery: The Shalier Encounter

This quest is located in the Floating Cemetery, and you’ll need the flight ability to reach it.

Steps:

  • Meet Shalier: They’ll ask you to pick a weapon and then challenge you to a battle inside a nearby building.

  • The Fight: Enter the building and face off with Shalier. It’s a tough fight, so make sure your team is geared up (level 50+ is ideal).

  • Post-Battle Choices:

    • End it for them: Get the Auto Powerful Picto—a great reward.

    • Let them live: You’ll receive a smaller reward now, but a better one later in the game.

Tip: Choose your ending based on whether you’re prioritizing immediate gains or planning for long-term rewards.


The Fountain: Final Nevron Quest with Bloune

The last Nevron quest is with Bloune at the fountain area. This quest is highly dependent on how you handled previous Nevron quests.

Here’s what happens:

  • If You Let All Nevrons Live: Bloune will reward you with a whopping 100 Luminina points—huge for endgame progression.

  • If You Defeated Nevrons: Bloune will turn hostile, leading to a high-level fight (recommended level 85+). You’ll need to deal around 5 million damage to win.

Reward: Either the big Luminina bonus or the satisfaction of beating one of the game’s toughest fights.

Advice: Your choices throughout the game come full circle here, so plan your playstyle accordingly.

Conclusion

That’s a wrap on all the Nevron quests in Clair Obscur Expedition 33! Completing these side quests not only unlocks the Aiding the Enemy trophy/achievement but also nets you some of the best rewards in the game, from powerful pictos to big chunks of Luminina points. Whether you’re lighting jars, smashing rocks, or mastering parry mini-games, every quest brings you closer to 100% game completion.

Remember: while you can attack Nevrons after helping them, keeping them alive generally leads to better long-term rewards. Plus, these quests add a lot of depth and character to the world, making your journey through Clair Obscur even richer.

Happy questing—and good luck with that final showdown if you’ve gone the more aggressive route!


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